-Yes-
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“Of course, I'd love to,” you say, partly so as not to turn down her offer and annoy her, but also because you're really hungry. “How dare you take the money out of my pocket?” she suddenly grumbles, ”Like a thief!” She jumps up from her chair and knocks it over. You can only watch her in horror. That was the last thing you expected. She starts to transform and then you manage to break free from your stupor and get up from your chair. You know what's coming, after all, you've already seen this transformation in the sick woman's house. But you don't fancy this fairy turning into a dragon and possibly eating you for dinner. You quickly rush out of the inn, and hide panting behind a wall, and then look around for her. She doesn't seem to have followed you.
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- If you now want to go to the forge, do so in section 265.
- If, on the other hand, you want to try your luck at gambling, enter the building in section 266.
- If you go to the harbor instead, expose yourself to the unpleasant smell in section 350.
- If you want to take a closer look at the glass house, do so in section 351.
- If you go directly to the craftsman, speak to him in section 352.