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Journey of a Thousand Worlds
Trigger - Powers Reference Page

Trigger - Powers Reference Page

Planeswalker Powers

* Mastery

* Jump to a new world once per week.

* No longer a chance of failure when jumping to a world you have been to before.

* Improved Biology

* Only require 2 hours of sleep per day, and can go up to a week without if needed.

* Only require 500 Calories/day, and no waste is produced.

* Resistance

* Comfortable between -50C and 200C.

* Pact companion shares ability.

* Tracking

* Can sense the direction of the nearest sentient lifeform.

* With practice, one can locate more specific creatures, for example, one can search for the nearest human and know where they are and how far away.

* Immunity

* Immune to all poisons and diseases

* No allergic reactions

* Conceal

* Conceals planeswalker aura, magic, and psychic energy emanating from you. Will completely conceal you unless you have the ancient tome pack companion, in which case it will make you seem like a weak magic user.

* Shared with your pact companion.

Blessings

* Blessing of Judgment

* Can create hordes of pests and create and customize sentient viruses, for example, a virus that only targets a specific population

* Can turn water into blood,

* Can create localized eclipses

* Can kill all plant life within 1km of location

* Once per year, can turn a city to salt, up to 10,000 sq. km.

* Blessing of Creation

* Can create 100 kg of inorganic matter per day, and can easily reshape and purify any inorganic matter

* Does not work if the item is magical, organic, or enchanted

* Blessing of the Old Ones

* Protected from all unwanted mind control.

* Those who attempt to read the mind of you or your pact companion will fail and suffer extreme pain.

* May freely shapeshift into any form that does not exceed twice your base weight.

* Blessing of Fellowship

* Access to a multi-universal hub serving as a meeting spot for non-mortals.

* Can hitch rides to worlds, make friends, and gain knowledge.

Soul-bound Items

* AI Chip

* Records and stores information with essentially endless data. Information can be displayed in any visual or auditory format you desire.

* Has wireless functions.

* Can hack almost anything that can be hacked.

* AI will never turn against you.

* Astral Bed

* Allows for lucid dreams and causes one to fall asleep instantly.

* Omni-generator

* Universal, unlimited power source

* Morphing Belt

* Morphs into any kind of clothing

* No matter how thin it appears, it protects like a bullet vest.

* Personal Force Field

* Withstands one grenade point-blank before collapsing

* Takes 30 seconds to recharge from collapsed point

* Turns on and off quickly

Pact Companion

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* Eldritch Parasite

* This is a parasite living inside one’s brain. It does not have a human form, but can control the senses of the host, and can make them interact with a human form as if they had one. For example, the parasite could cause a human to see, hear, and smell someone standing next to them, and if they reached out to touch that person, the parasite could make them feel like they are touching skin while also stopping their muscles from allowing them to put their hand through the imaginary person.

* Telepaths with the host, and others around them.

Pact Abilities

* Superpowers

* Intangible

* Can phase through solid matter

* Physical attacks are harmless, but magic attacks are devastating

* No magic resistance is applied while intangible

* Magic Affinities

* Space Magic

* Can portal around the current planet, as long as one can visualize the endpoint.

* Arcanomancy

* This magic is used for direct attacks, powering magical items, and enchanting

* Elemental Magic

* Fire, air, water, and earth, as well as other elemental things, for example, with practice one could call up a lightning storm using the combination of air, water, and fire.

* Shoot small flames and other elements from your hands.

* With practice, you can create flames as hot as the sun, raging torrents of water, crush your enemies under an avalanche of rock, or conjure powerful tornadoes.

*

* Psychic Powers

* Parallel processing

* Allows for up to four psychic actions to be taken at a time.

* Remote viewing

* Altered state of mind that lets you view distant places. Your body still functions while you use this power.

* Mind control

* Within line of sight, can put someone under one’s control for 24 hours. They will obey completely. Once control is established, a line of sight is no longer needed.

* Can choose if they know if they are being controlled.

* Mind reading

* Can read the surface thoughts and emotions of those visible to you.

* Manipulate mind.

* Can manipulate the senses and emotions of those visible to you. With practice, can create complex hallucinations involving all of the senses, or flood someone’s mind with pain or pleasure.

* Psychic Link

* You can forge a psychic link with others.

* Send messages at any distance

* Experience the world through their body

* Can support multiple links

* Only counts as an ‘action’ when actively talking to someone

Racial Abilities

* True Vampire

* Perfect night vision

* Enhanced strength

* Enhanced speed

* Regeneration

* Flight

* Abilities reduced under direct sunlight

* Normal food does not provide nourishment

* Instead, requires blood to survive