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Journey of a Thousand Worlds
Lillith - Powers Reference Page

Lillith - Powers Reference Page

Planeswalker Powers:

* Mastery;

* Jump to a new world once per week.

* No longer a chance of failure when jumping to a world you have been to before.

* Resistance;

* Comfortable between -50C and 200C.

* Pact companion shares ability.

* Conceal;

* Conceals planeswalker aura, magic, and psychic energy emanating from you. Will completely conceal you unless you have the ancient tome pack companion, in which case it will make you seem like an average magic user.

* Shared with your pact companion.

* Luck;

* 100x as likely to land in a world you consider desirable.

* Immunity;

* Immune to all poison and disease.

* No allergic reactions.

* Language;

* Instantly know any written or spoken language you encounter.

* Pact companion shares ability.

Divine Blessings:

* Blessing of the Old Ones

* Protected from all unwanted mind control.

* Those who attempt to read the mind of you or your pact companion will fail and suffer extreme pain.

* May freely shapeshift into any form that does not exceed twice your base weight.

* Blessing of Duplication

* Create up to 12 clones of yourself. Clones are mortal and live 24 hours.

* Clones share planeswalking powers and divine blessings, but no other abilities. Even if they look inhuman, they have no abilities as such.

* When a clone dies or is absorbed by you, you gain access to all of their memories.

* Blessing of Fellowship

* Access to a multi-universal hub serving as a meeting spot for non-mortals.

* Can hitch rides to worlds, make friends, and gain knowledge.

* Blessing of Magic

* Excess magic is set aside in a storage area. When the area is full, which takes about 1 month with the ancient tome, grand feats can be done with stored magic in magic you’re proficient in.

Soulbound Items:

* AI Chip

* Records and stores information with essentially endless data. Information can be displayed in any visual or auditory format you desire.

* Has wireless functions.

* Can hack almost anything that can be hacked.

* AI will never turn against you.

* Morphing Belt

* Morphs into any kind of clothing

* No matter how thin it appears, it protects you like a bulletproof vest.

* Food Replicator

* Reads your memory and creates food and drink in under a minute.

* You must have had the food/drink before.

* Nothing inedible.

* Planar Ring

* Contains an indestructible, self-maintaining Victorian mansion.

* Hundreds of rooms

* Expel unwanted visitors and objects at will.

* Change outside scenery, weather, and temperature.

* Cannot go outside.

* The front door takes you to the nearest safest location to your point of entry.

* Book of Stories

* A magic book that will give any story you request, as specific as you like, and completely original.

* Can accurately write real people into the story if requested.

* The story can come in text, picture format, or a combination.

Pact Companion:

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* Ancient tome

Abilities:

(Automatic enhanced white magic from Angelic race)

* Light Magic

* Can easily light rooms, cast darkness, and make yourself invisible.

* With practice, you can create detailed illusions, make large groups of people invisible, and cast blinding flashes of light.

* Protection Magic

* Can generate a small, nearly skin-tight barrier around yourself strong enough to withstand antimatter blasts.

* Barrier recycles and provides fresh, breathable, comfortable temperature air to you at all times.

* With practice, you can create more for your allies or expand yours to cover a group.

* Elemental Magic

* Fire, air, water, and earth, as well as other elemental things, for example, with practice one could call up a lightning storm using the combination of air, water, and fire.

* Shoot small flames and other elements from your hands.

* With practice, you can create flames as hot as the sun, raging torrents of water, crush your enemies under an avalanche of rock, or conjure powerful tornadoes.

* Anti-Magic

* Can shoot waves of anti-magic energy to dispel any nearby magical effects.

* With practice, can remove enchantments from a magical item, deactivate golems, create anti-magic barriers, and create small short-lived magical ‘dead-zones.’

* Probability Magic

* Can manipulate probability, giving blessings and curses.

* At first, the blessings and curses last only a few hours, but with practice, they can last for years.

* Can also remove blessings and curses from objects.

* This ability ignores magic resistance.

* Gravity Magic

* At first, you can change the weight of objects from weightless to double their weight.

* With practice, you can crush buildings and groups of people under their own weight and apply artificial gravity in any direction you choose.

* Super Breath - Superpower

* Can hold your breath for hours.

* Can blow out with enough force to knock someone off their feet.

* Your body now tolerates extreme pressure changes, allowing you to dive deeper and fly higher than before.

* Ghost - Psychic

* People with high psychic awareness may still notice you.

* People immune to mind-influencing effects will always notice you.

* People will overlook you and your allies, even if you take inappropriate action.

* Exceptions-

* Enhanced Senses - Superpower

* Taste, touch, sound, scent, and sight are greatly enhanced.

* Perfect night vision.

* Can perceive magic and see through magical illusions.

* Regeneration - Superpower

* Can regrow internal organs and limbs in a few minutes.

* Smaller wounds heal in seconds.

* Any unwanted foreign objects inside your body, such as a bullet, will be forced out as you heal.

Racial Abilities:

* Angelic:

* The body is supplemented with a halo and long, feathery wings. Halo can be made invisible and intangible. Magic enforces the wings, allowing for flight.

* You gain angelic magic, which can cure wounds, poison, and disease, and replenish lost blood. With practice, you can restore lost limbs, internal organs, repair DNA damage, and remove foreign objects from the body. It weakens and repels ghosts and destroys the undead. When focused through the head, the magic can remove mind-influencing effects. It can also restore lost memories and purge false memories. You can also resurrect the recently dead. Once per year, you can bring back a dead person who has already passed into the afterlife, if they agree to come back. A new body will be created for them if they agree to return.