moved upstairs mostly. my lair was getting
yknow
super disgusting
anyway got my scamp miniarmy to make me a new lair up in biscuit fortress. weird to be living above ground but yeah. got a pretty good door. swishes open like in scifi shows and everything. i mean its not actually automatic. i got a couple of scamps on standby to pull it open when i get close. so i guess it is actually automatic in a way.
anyway
some progress on bulletgun. i mean i got a tube. and a trigger. and a little striker bit that hits the thing on the bullet that makes it go out. and its hard to even pretend i'm into this stuff. but i mean i made it, it WORKS, those bullets definitely go banging out pretty fast and like I think, this is just me projecting but i think if i was a giant ant i definitely would not want to be standing where that bullet is going. just my opinion there.
big problem is reloading is fiddly as flip. dunno what to do about that. rigged up this like shutter thing and i TRIED automating it but it kept getting my fleshy human fingers and robot fingers aren't the best for fiddly high stress technical stuff it turns out.
although maybe i could do something about that
the thing about having a robot arm
like the advantage over a fleshy human arm
is
upgrades
well anyway back to the bulletgun and reloads, i put a switch thing in which is okay i guess. i mean it works. it opens and i put a bullet in and then it closes and the bullet can do its shooting off thing and then it opens and the empty bit of the bullet falls out and so on and on and whatever. i dunno. just feels like theres a better way that i'm just not seeing. not used to stuff being this hard. i'm so good at science! but gun science is sticky.
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lasers are way easier
teleportal crudlauncher way simpler
maybe i could do something with a teleport. teleport new bullets in? and that way i don't have to lug around a big bag full of bullets. or maybe stick a drone on the side of the gun and the drone can reload it for me.
huh
that is actually
genius
but oh well sticking to the crudlauncher for now. upgraded it a bit. since i moved out of the lair i got more space down there so i had the scamps dig three more big long narrow holes and put three more barrels on the thing. now it's a quadcrudlauncher. four times the crud four times the fun. that's basic maths.
hoping to do more laser stuff maybe. i mean not hoping hoping. lasers still make me uncomfortable. lot of complicated emotions there. can't say they're not super excellent at destroying ants though. so yeah. be pretty good to break out the laser shotgun again. can't use it now. not enough power to spare.
but
maybe soon
power will not be a problem
because i've been experimenting with antgutgems and i'm so close to getting somewhere. i can feel it. my science gland is pulsating. breakthrough juice is dripping from my theory orifice.
jin you are very gross sometimes
or like
all the time
oh also update on anty test subject 001 because i think
like this isn't certain
but i think i got a sonic wave thing that makes ants nervous. not actually scared. can't go that far yet. but yeah. that ant definitely does not like it. if i can nail this thing down then i can start thinking about area denial. start taking back parts of this city. start ramping up my operation here.
that's if i don't just get eaten by the massive swarm of soldier ants inevitably marching this way
i mean i got no signs yet
just y'know
it's gonna happen
so. before that. gotta get cracking on all this science. gotta figure out how to unlock the energy inside these antgutgems. gotta make better weapons and better shields
crap
forgot about the shield
because no power
but i should still fix it or improve it or
never mind
to do:
shield upgrade fixing power science something
[ antgutgem power unlock very important ]
haven't paid proper attention to scamps lately
feel like i'm forgetting something but eh