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Loyalty Explains - Skills

Loyalty Explains - Skills

After waiting a day for any comments to be sent and questions answered, Melena went ahead and started on the video for Skills using the same setup she did for her Patrons video.

"Today's topic is Skills. If I were go into specifics of Skills, I would be here literally forever, because the variety of SKills that can exist is literally endless due to images, and I'm uncertain if images or Paths should be the next video. Let's let you decide. Both can be lead into from this video nicely.

"First off, there are only three official classifications of Skills, but they are probably not what you first think of. These classifications are not offensive, defensive, and utility. They are normal, system, and perception. Image-originating Skills fall under the normal classification, as do all Skills almost everyone will have. There is nothing to talk about for Normal Skills that does not also apply to system and perception Skills.

"Perception Skills are almost always required for anyone above level 70, and highly recommended for anyone above level 20. Given how willingly you share information here, I highly doubt that a good perception Skill will stay hidden for much longer, but you should know that unique perception Skills are often heavily guarded secrets. Except for a handful of known cases, you can only have 1 perception Skill.

"Perception Skills are Skills that allow you per perceive the flow of time as happening more slowly than those around you. After coming here, there's actually a good, culturally-appropriate example to use: Bullet Time. The world visually slows down, but your body also slows down to match that of the world. The most common perception Skill is already on the internet at the OSD, or Open Skill Database. Unlike syetm Skills, perception Skills were added because a large outcry from people about the inability to keep up with fights at higher levels.

"System Skills are by far the rarest of the Skill types, as there are only 5 recorded system Skills. System Skills are Skills that grant yourself your own micro-system, such as the Patron system. They are commonly made more generalized than your original Skill and added to the System proper. Paths, Achievements, Patrons, and Quests are the four known examples of system Skills that were added to the System.

"The remaining system Skill that has not been added to the System is a Skill that grants more fine control when using Skills that deal specific damage types, called the Proficiency system. According to what I've heard about the most recent tests, it seems an undocumented test was the addition of Proficiency Skills for much more than just damage types.

"In addition to the official classification of Skills, Skills can either be capable of gaining Levels or 'lvX' Skills, which do not gain Levels. 'lvX' Skills almost never scale with a Stat, but occasionally do, usually scaling with your Level or some other metric. Levelable Skills can gain a up to a certain amount of experience per second.

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"Skills which require you to activate them can gain a maximum of 1, plus 10% of its Skill Level, as experience per second. Skills which do not and Skills which require you only activate them once and then stay active until manually deactivated always gain an amount of experience per second equal to 1, plus its current Skill Level divided by the combined total of 5 and its Skill Level while active. Increasing a Skill's Level grants you one Path Point to use to advance down your Paths.

"For the final bit of information on Skills, Leveled Skills can count toward increasing your Physical Stat, your Magic Stat, or neither of those. The latter is somewhat rare, but not exactly uncommon. Everyone above level 20 usually has at least 2. I talked about the calculation for deriving the Physical and Magic Stats in the video on Stats. You can tell which it counts toward by seeing which of the Stats is in the Skill's effect calculations.

"There is one more topic so related to Skills that I feel it should be included in this video, but explained in more detail in the images video: Skill Sets. Skill Sets are groups of Skills that have the same originating image. They gain Levels as if they were one Skill, but grant Path Points as if they were individual Skills. LvX Skills in Skill Sets do not grant Path Points when the Skill Set is Leveled up.

"Skill Sets do have one downside in that they require significantly more experience to level up than a single Skill, so you must incorporate all your Skill Set's Skills into your experience training or your Skill Set will fall behind your other Skills.

"Finally, Skill Sets count a certain percentage of their total Level toward Physical and/or Magical equal to the number of the appropriate type of Levelable Skills in the Skill Set, divided by the total number of Levelable Skills in said Skill Set." Melena paused for a few seconds after delivering this final bit of information.

"The next video will either be on images or Paths. Comment below to say which you'd like to see next." With that, Melena wrapped up her video, removed the frames of her turning on and off the recording, uploaded it, and sent it to Degritone.

Degritone: Naisu~~ Interesting to hear that something like the OEIS already exists for SKills.

Melena looked up what the OEIS and found her answer.

Melena: It has a better looking UI than the OEIS, but yes. The OSD was made between my first 2 videos and already has well over 500 documented Skills. One of my System research group has already offered to give them the information on Skills we have, but they refused, saying something about not taking deals with the devil.

Degritone: You should offer them the same information. Or someone else in general, it sounds like. "A deal with the devil" is, basically, a deal taken with an entity that intends to use that deal to harm you in some way. I assume this wouldn't have happened unless they actually looked like a demon, which is cool to know they exist. I already want to cuddle tiny demon lolis~~