With slightly creased eyebrows, Melena began recording near a patch of aquatic plants with fruit that looked like fish. "Today, I will be talking about Achievements and rewards. It will probably be the shortest of my videos that will matter to the general population simply because a lot of the information is simply lists of the Achievements, rewards, Quests, and invasions. I said Quests and invasions would be their own video in the past, but Achievements and rewards was short enough and relevant enough to put together with Quests and invasions.
"Achievements are hard to accomplish tasks that grant specific rewards. Some give Class evolutions, others large amounts of Free Stats. There are a very limited number of Achievements, though some are mutually exclusive. Even if we exclude the ones that are mutually exclusive, no person has all the known Achievements. If one such person exists, they have not advertised that fact.
"Some examples of Achievements are participating in the killing of a Level 30 invasion's final boss, creating an image with 10 Levelable Skills, and personally destroying every Monster Node on a planet without any others dealing even a single point of damage to one. Achievements are almost always difficult, often only ever having one person obtain them. You can show your Achievement list to others, so if someone boasts about having an Achievement, you can assume they are lying unless they show it to you.
"Beyond listing out all the known Achievements, that is all there is to say on them. Rewards are similarly simple, though much more varied. Rewards act much more like achievements in your video games than actual Achievements do, at least in most cases. Some video games have achievements that are just as difficult as obtaining an actual Achievement.
"Rewards are notifications you get that give you various useful things, such as Stats, Skills, Patron Paths, even your Class was given through a reward. Any notification that starts with 'Congratulations' followed by an exclamation mark that is in bold print is a reward. There are way too many things that grant rewards to list in this video, so check our website in the description to get a list, if you wish. You can also find a list of Achievements there.
"Next are Quests. These are also quite simple, but are much more rare. The Defense of Village Name Quests, invasion Quests, and occasional Dungeon Quests are the only known Quests. There may be more we don't know about, but if they exist, they are well hidden. The System was also apparently testing out additional Quests in the most recent tests and may still be testing them.
Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.
"Anyway, Quests are objectives you must complete to obtain a reward. The two consistent Quests both involve not dying in some way, either through defending your Village from being destroyed or through defending your entire world from being destroyed. Adventure Dungeon Quests have effectively random objectives and I believe are the System testing out how it would go about making the original Quest system Skill more fully implemented.
"Originally, the Quest system Skill could give any objective as a Quest and the System would generate a reward based on the difficulty of the Quest. Quests that were too easy did not give any rewards at all. There was also more functionality to the system Skill than exists now. You could preview the difficulty rating of the Quest; who issued it, which only mattered for the holder of the Quest; how close it was to completion if it was something that could be tracked in such a way; and whether or not the Quest was even possible to complete as you currently were.
"The Quest giver could also set a time limit on the Quest which could make it harder for better rewards and set the harshness of its failure penalty, if it even had a failure condition. They could not directly set the failure penalty, as that was set by the System, but setting a higher penalty meant greater reward. While it would be nice to have the fully fledged Quest system Skill as a part of the System, I can see why the System would be hesitant to implement the whole Skill for the general populace.
"Finally, we have invasions. No one is completely certain as to why invasions happen, but what we do know is they target worlds with more advanced technology more often than worlds without. When an invasion happens, a hoard of monsters will continuously appear all over the world with monsters of a certain Level. There will also be a limited number of mid-Level bosses that have twice that Level, and the final boss will have triple the Level of the hoard.
"The goal of an invasion is to kill all the invading monsters. To do so, you must first defeat the final boss because the hoard of low Level enemies will infinitely respawn until the final boss is killed. The mid-Level bosses effectively exist purely to grant higher experience rewards than monsters from the hoard. They do have the somewhat dangerous trait of being able to control the members of the hoard, so they are almost always devastating to settlements if left alive too long.
"There are a few theories as to why invasions happen, but I at least try to keep these videos purely factual. You can find a list of theories and how to potentially test them, if those tests can even be performed, on our website."
When Melena went to send the video to Degritone, she found he was no longer on her friend list. Her heart dropped and she broke down crying. Unlike before, when opening his chat resulted in a garbled mess, which she had never seen before, she now knew for certain.
Degritone was dead.