Novels2Search
The Game of Evolution
Civilization ranks and monster system and Lundum Mundi (Auxiliary)

Civilization ranks and monster system and Lundum Mundi (Auxiliary)

"The dominant species are called humans and are homosapiens evolved from animals called great apes and have managed to get to a civilization rank of 1.7 out of 10"-Laxy

"Now as you all Now when we find a world with intelligent lifeforms we have two options the first is if they are under a civilization rank 5"-Laxy

"In this option, we will scan for candidates and teleport them to a games organizer, and we do what has been done currently is the most used option"-Laxy

"However, there is the much rarer but happens option 2 in which we find a civilization above 5 in which we would send some emissaries to invite them to join the games"-Laxy

"This option also allows for more information to be given to the candidates beforehand and allow for more which causes the game to be much bigger and elaborate but they wouldn't be battling each other"-Laxy

Civilization ranks (This isn't static and can change and be moved around if you think something should be added or changed)

0.1:tribe

0.2:Basic language

0.3:Village

0.4:Reach the Stone Age

0.5:town

0.6:Bronze ages

0.7:city

0.8:Middle Ages

0.9:kingdom

1.0:Iron ages

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1.1:Empire

1.2:Be the dominant species

1.3:Technological ages

1.4:Reach outer space

1.5:Send out satellites

1.6:Build space station

1.7:Go to the moon

1.8:Send probes to other planets

1.9:Own at least half of the planet

2.0:Explore or understand most of your local solar system

2.1:Create a colony on another planet

2.2:Space ages

2.3:Multiple colonies on other planets

2.4:Control of another planet

2.5:Easy and regular travel through the solar system

2.6:Partial terraforming of a planet

2.7:Artificial intelligence ages

2.8:Full terraforming of a planet

2.9: high-level A.i in regular use

3.0:Control half of the solar system

3.1:Control all of the solar system planets

3.2:Multiple planets are terraformed

3.3:Complete control of the solar system.

3.4:races on multiple planets

3.5:Advanced connections between planets and the solar system

3.6:Abilty to harvest the energy of the sun more effectively

3.7:Advanced bionics

3.8:improved spaceships and space travel

3.9:Advanced gene editing

4.0:Haverst power of stars

4.1:Beat another solar system in a war

4.2:Ally with another solar system

4.3:Artifical planets

4.4:Sentient A.i

4.5:Improved quality of life for the entire race

Another bonus is that they have an easier time with more complex magic.

If you have any ideas for getting to rank 10, I would appreciate it very much and just leave a comment.

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This is the system that the candidates who made animals or creatures race instead of a sentient race.

They trade out what the civilization system gives you for things like Evolution locks, Evolution increase, and race bonuses and being better at basic magic.

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Creator:

Race name:

Food type:

Racial skills:

Evolution locks:

Evolution increase:

Race bonuses:

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What they do is that Evolution increase gives a boost to Evolution locks and makes them stronger overall, giving things like when in a pack will cause 20% more damage.

While race bonus increases the chance of evolution more than the civilization races.

Evolution lock allows for the creator to lock in creation builds of a race that had evolved so that they can create a tree to pick from and create a race evolution tree.

A creator locks in two different evolution in which the creature can decide if they want to have wings or flame claws.

Racial skills are what that specific race has been given or earned while also having the creator's skill.

They also have an easier time with basic magic but struggle with more complex magic.

Nest:The place that all beast races come from and is what needs to be destroyed to beat its creator and wipe out the race. They will be well-guarded fortresses that they will give their lives to protect.

A race can be completely exterminated, but if the nest is not destroyed, they will continue to spawn.