When Jaeden drew his next card, he immediately cast it, a wicked grin on his face.
Holy Hand Grenade
Type: Legendary Spell Card
Rarity: Legendary
Description: A gloriously ornate, golden grenade, shaped like a royal orb, with a tiny silver cross as the pin. It glows with a radiant, almost absurdly divine light as if blessed by the very hands of the Almighty Himself. The engravings feature a scene of utter chaos, with enemies frozen in terror as they behold the impending holy explosion.
Abilities:
* [Divine Detonation]: Upon activation, the Holy Hand Grenade deals 15 holy damage to all enemies on the battlefield, regardless of defenses -knocking them senseless, because, well, it’s DIVINE, you silly person!
* [Righteous Cleansing]: All undead, demonic, and dark-aligned creatures take double damage because nothing ruins their day like a good ol’ smiting from above.
* [Sanctified Impact]: After the explosion, all allied creatures are healed for 10 Health, and all curses or ailments are removed -hallelujah!
Game Message: “And the Lord spake, saying, ‘First shalt thou take out the Holy Pin, then shalt thou count to three -no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out! Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade towards thy foe, who, being naughty in My sight, shall snuff it!’”
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Jaeden waited for the effects to clear as he surveyed the battlefield. He knew that while it might not kill the opponent’s creatures, it would stun them so that they could not attack. He saw with satisfaction that he was right; its mirrored form could not attack as well.
Although the opponents had their team outmatched for the time being, that would soon change. His brother had some good enhancements; he just hadn’t played them yet.