Short Status, just before death, 4744 S.A.
Poe ◐ (L222), [Corvus Imperii] (F) (L111), [Fabricator Archon of Lumina & Umbra] (U) (L111)
Charlotte ◮ (L222), [Divine Night Mare] (U) (L111), [Scything Destrier] (F) (L111)
HP:
217,328,051/217,328,051
115,505,623/115,505,623
(283,465 / hour)
(171,505 / hour)
MP:
362,076,361/362,076,361
114,914,323/114,914,323
(202,570 / hour)
(99,953 / hour)
CON:
2,887
2,900
STR:
2,887
2,900
END:
2,933
8,506
DEX:
2,933
8,597
INT:
8,605
2,840
WIS:
8,691
2,840
SOU:
8,622
2,863
CHA:
2,937
2,855
Free:
0
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2
v.2.26
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Reminder:
*C represents a consolidated Skill
*M represents a merged Skill
*F represents a fused Skill
Rarities: Common (C), Uncommon (UC), Remarkable (Re), Rare (Ra), Very Rare (VR), Ultra Rare (UR), Fantastic (F), Unique (U)
The same rarity naming convention is used for Races, Classes, Tiered Traits/Skills, and Ranked Traits/Skills, but how exactly the rarities apply differ within each group.
The following listing does not represent Skills that are lost when using [Skill Fusion] or [Skill Merge] or that are hidden when using [Skill Consolidation]. Additionally, the following does not reflect Rank or Tier increases to Skills, as that would essentially restate the long-form Skill list.
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New Skills – Poe ◐
[Prowess *F] (N/A): Your bodily movements captures the attention in a room or otherwise at close range, additive with an attention capturing effect when you speak. Your physical appearance is significantly improved to approve general attractiveness to sapients of distinguishing taste. Additionally, your primary and secondary sexual characteristics are improved to increase your sexual attractiveness to other members of your Race. Your bodily fluids are both tasty and stimulating.
[Finely Detailed Magic *M] (N/A): Your fine-grain control over the magic you wield is now massively amplified. And while this lends itself to delicate work, the ability (whether manual or through a Skill) to simultaneously cast multiple elements allows for combinations creating unusual and powerful effects. Additionally, this extreme level of control makes it nigh-impossible for another [Mage] to interfere with your casting. The intrinsic resistance that mana has to casting is also significantly reduced.
[Purer Illusions] (UR): Illusions you conjur with light are 100% better.
[Brilliant Star] (VR): You are the brightest. +100% efficiency in conjuring light.
[Darkest Night] (VR): Snuff out the light. +100% efficiency in diminishing or eliminating light.
[Light Beam 4] (VR): A broad barrage of light that deals greater damage.
[Light Burst 4] (VR): An omnidirectional burst of light, best for stunning and disorienting your enemies.
[Light Immunity] (VR): You are immune to light magic that you conjur or assert dominance over.
[Light Manipulation 4] (VR): You are general able to manipulate a field of light, including bending, intensifying and altering it.
[Light Ray 4] (VR): A thin beam of light, useful for blinding your enemies or cutting through thin tissues.
[Luminaphage Manipulation 20] (VR): You are general able to absorb, diminish and eliminate a light field.
[Chief Arbitrator *F] (N/A): You are frequently sought out to advise on a personal matter or to settle a dispute between people. In so doing, you will find greater clarity of mind. Those before you will be more solicitous of your advice or decision, both spoken and unspoken, and, in disputes, will find it upon themselves to reconcile with the other party.
[Act of Opportunity] (UR): You have a keen sense for acting at the right time.
[Embannered Power 0] (F): When allies or subordinates fly a banner with your symbol, they are slightly empowered based on a fraction of your own power.
[Hiding Bodies 8] (VR): You are intrinsically better at hiding bodies, especially dead ones.
[Messenger Bird 4] (F): When acting as a messenger, even from yourself, you move at much greater speed and, if the message is an oral one, the message is engraved into your memory.
[Nevermore] (U): You have a keen understanding of
[Potential Threats] (UR): You have a keen sense for when something poses a potential threat to you.
[Problem Solver] (UR): You have a keen sense for resolving problems.
[Saturn's Folly] (U): Anyone who attempts to bend you to their will are slightly prone to death.
[Thought & Memory 8] (F): Your present thoughts and past memories are much stronger.
[Wary Assessment] (UR): You have a keen sense for assessing with caution whether someone or something is beneficial to you.
[Retribution *F] (N/A): When an authority has punished you solely for your inclusion within a particular group of people, counter-attacks will be 100% more effective generally.
[Truth Catching Dreams *F 11] (N/A): Occasionally, when you dream, the System will insert some fragment of truth occurring elsewhere on Ager. Strengthens with Rank.
[Mystical Hardwood *F] (N/A): When you are a plant, you are incredibly hardy, capable of taking root in harsh environments, growing lushly in spite of it, and deterring being snacked upon by herbivores. Further, by your own presence, you invigorate the growth of plants nearby, eventually finding yourself in your own lush oasis. If a sapient does manage to harvest and smoke you, they will find their MP and MP Regen temporarily doubled.
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New Skills – Charlotte ◮
[Run Over 2] (Re): Knock down your opponents and run over them.
[Armored Charge 2] (VR): When using [Charge], your CON is temporarily doubled until [Charge] ends.
[Charge 4] (C): Accelerate quickly to a high speed and barrel towards your enemy.
[Body Slam 4] (C): Use the mass of your body to pound your enemy into the ground.
[Steel Hooves] (F): Your hooves are as hard as steel.
[Good Bone] (Re): Your skeletal structure is greatly strengthened.
[Hematophagy *F] (N/A): You can subsist on any fluid that primarily consists of water, while requiring significantly less water to function properly. Effect amplified on fluids from enemies or sapients.
[Defender *M 50] (N/A): Your shield is not merely a piece of equipment, but an extension of your body. You move it fluidly and intuitively, and it gains passive resistance and recovery traits from you. You are harder to knock back when using a shield, and you can often hit back even harder with it. Improves with Rank. Shields now much more durable. Mundane fire does not affect you. Your ability to defend is massively enhanced in the water.
[Bucking Bronco] (VR): When an enemy is riding you, attempt to fling them off by moving quickly and erratically.
[Informed Forceful Mediation *M] (N/A): Disputes are commonly brought before you. When you deign to hear them, you can immediately tell the veracity of statements made to you, and what aspects may be partially or wholly untrue. Even when statements are limited, you can also draw upon your own experience to reasonably understand the relevant context. When the case is finally heard, you may proclaim your judgment with confidence that it aligns with local understandings. And, as necessary, you are empowered to enforce your judgment if the parties do not do so voluntarily.
[Spoopy Intimidation 3] (F): Your nightmarish appearance strikes fear into your subordinates and your enemies.
[Cavalry Complement] (Ra): When ridden by a rider with a complementary cavalryman Class, your coordination is improved immensely.
[Herd Leadership] (Re): You naturally lead the herd. Excludes sapients.
[Travel Speed] (Ra): When traveling, you can now travel up to twice as fast at the cost of a proportionate increase in stamina use.
[Travel Endurance] (Re): When traveling, your stamina is twice as long.
[Lean Into It 3] (Re): When turning at high speed, you lose significantly less speed, even on tight turns.
[Super Gallop] (UR): An even faster gait than a mere gallop. Now with MP.
[Hotblooded] (UR): All movement speed is 50% faster.
[Quick Pivot 5] (UR): Up to Rank times per hour, quickly pivot up to 180 degrees.
[Horse Power 7] (F): When drafting a cart or otherwise performing pulling work, exert 75% more power. When not doing so, including when carrying riders, movement speed is increased 100%. Further improves with Rank.
[Just-Add-Water Instant Fortress *F 4] (N/A): You can quickly coax any vine-like plant to grow into a small bunker or similar to protect against the elements, act as a defense hold, and entrap prisoners. The bunker is naturally camouflaged and is customizable. The vines grown are significantly harder than usual, and interweave together into a difficult to penetrate material. The bunker will also naturally draw upon the lifeforce of its prisoners in order to heal itself when under attack. Also comes with a small number of autonomous snaring vines for capturing trespassers. Improves with Rank.
[Piercing Glass Eye] (F): You may turn your eye blue. In such a state, you are better able to read the intentions of others, especially when they are hiding something.
[Due North] (VR): You intuitively sense which way north is.
[Night Navigation 6] (UR): You are significantly better at navigating at night.