Short Status, just before death, 4534 S.A.
Plant #22 ◐ (L103), [Jack Word of Dweorem] (U) (L103)
Vine #14 ◮ (L103), [Leon Keeper of Wohn'yom] (U) (L103)
HP:
31,438,064/31,438,064
31,672,302/31,672,302
(118,685 / hour)
(86,220 / hour)
MP:
32,404,708/32,404,708
24,199,798/24,199,798
(60,862 / hour)
(44,405 / hour)
CON:
436
6,643
STR:
208
425
END:
3,794
98
DEX:
5,019
5,326
INT:
218
259
WIS:
217
259
SOU:
6,376
98
The story has been taken without consent; if you see it on Amazon, report the incident.
CHA:
687
4,136
v.2.21
To be clear, unlike that time as a tree in life 6, our protagonist duo here are non-sapient plants (and hopefully some of you caught (or will catch) why this happened). That means no classes, no free attribute points, and auto-allocation for Skills, the latter of which are heavily weighted towards passive Traits (and many of which are terrible and they would have never picked). It also means no Skill Consolidation, Fusion or Merger because that requires conscious thought.
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Reminder:
*C represents a consolidated Skill
*M represents a merged Skill
*F represents a fused Skill
Rarities: Common (C), Uncommon (UC), Remarkable (Re), Rare (Ra), Very Rare (VR), Ultra Rare (UR), Fantastic (F), Unique (U)
The same rarity naming convention is used for Races, Classes, Tiered Traits/Skills, and Ranked Traits/Skills, but how exactly the rarities apply differ within each group.
The following listing does not represent Skills that are lost when using [Skill Fusion] or [Skill Merge] or that are hidden when using [Skill Consolidation]. Additionally, the following does not reflect Rank or Tier increases to Skills, as that would essentially restate the long-form Skill list.
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New Skills – Plant #22 ◐
[Better Chlorophyll] (C): Your chlorophyll is denser and more efficient as producing energy from sunlight.
[Sapient Lure 14] (C): You naturally gain the attention of sapients.
[Alluring Movements 12] (C): Intentionally or not, the way you move is found alluring to most sapients.
[Plant Neighbors 8] (UC): Neighboring plants grow in a manner more conducive to your own growth.
[Locus] (Ra): You find yourself as the geographic center of a small area.
[Sweet Dew] (UC): The morning dew that condenses on your leaves is slightly sweet.
[Invigorating Dew] (Re): The morning dew that condenses on your leaves has a slight invigorating quality to it for plants and animals.
[Mana Dew] (Ra): The morning dew that condenses on your leaves is heavily imbued with mana.
[Blessed Dew] (VR): The morning dew that condenses on your leaves will grant a small buff to plants and animals.
[Tough Wood 16] (Re): Your wood is far tougher.
[Pliant Wood 14] (Re): Your wood will bend much further without breaking.
[Tenacious Roots 12] (Re): Your roots digs further and deeper, finding obstructions as lesser.
[Larger Flowers] (Re): Your flowers are even larger.
[Extra Larger Flowers] (Ra): Your flowers are extra larger.
[Fever Dream 4] (Ra): The strange and the bizarre come together to shake you to your very soul.
[Compassionate Dreams 2] (VR): Even in the throes of pain, you find compassion within yourself for others caught up in it.
[Revelatory Dreams 6] (UR): In the surreal, you will find a hint of truth.
[Under Persecution] (VR): If you find yourself persecuted, you will find your willpower more than willing to empower you.
[To Know] (VR): For what you know, you will be persecuted.
[To Speak] (VR): For what you speak, you will be persecuted.
[To End] (UR): For what you have been persecuted, your persecutors will often find themselves an untimely end.
[Aravan Strength] (F): The unyielding willow tree finds great strength in flexibility.
[Advising in Silence 4] (Ra): Even when you do not speak, those seeking your counsel will often find their own answers.
[Merciful Judgment 3] (Ra): Though others may seek judgment before you, their hearts will be tempered with mercy.
[Arcane Incense] (VR): Your wood is infused with a mana empowering quality that can be released and absorbed when inhaled.
[Last Word 2] (UR): Just before your death, you may attempt to imprint an important truth on those who would condemn you.
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New Skills – Vine #14 ◮
[Entrapping Limbs 18] (UC): You are better at entrapping your enemies (either in whole or just a limb) using your limbs.
[Vine Cocoon 4] (Ra): You can entrap long term an enemy in this cocoon
[Thorn Growth 12] (Re): You can grow thorns on any exposed surface.
[Blood Sucker 4] (UC): You can subsist on the blood of your enemies.
[Guided Growth 8] (Re): You are more readily guided to grow in a particular manner by friendly sorts.
[Recognize Resident] (UR): You are able to recognize residents of your community.
[Recognize Criminal] (VR): You are able to detect when a criminal is passing you.
[Hardened Vines] (VR): Your vines are hardened against damage.
[Woven Strength 16] (Re): Your strength is far greater than expected when your vines are woven together.
[Easy Weaving] (Re): It is far easier for your vines to be woven together.
[Sneaky Vines 8] (Ra): Your vines are inconspicuous.
[Man Eater] (Ra): You can subsist on the flesh of sapients.
[Snack Begger] (Ra): You are particularly keen at begging for snacks from allies.
[Guarded Growth 4] (Ra): You naturally grow in a manner meant to protect others.
[Extra Hardened Vines] (UR): Your vines are extra hard.
[Wall Shape] (F): You naturally tend to grow into the shape of woven vine walls.
[Greasy Grip] (Ra): Enemies find it much harder to grasp onto your vines, but your own grip is unaffected.
[Automated Defense 4] (F): Your vines will respond automatic to attacks or intrusions.
[Inconspicuous Color] (Re): You naturally adopt an inconspicuous color.
[Paralytic Thorns] (Re): Your thorns may excrete a paralytic toxin.
[Soporific Thorns] (Re): Your thorns may excrete a sleep-inducing toxin.
[Unburnable Greenery] (UR): You cannot be burned with mundane fire.
[Green Dungeon] (F): For extreme cases, you can imprison your enemies within a prison dungeon deep underground within your roots.