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17.S Status

Short Status, at the time of Tarzu’s conquest

Amen ◐ (L124), [Desert Rabbitkin] (VR) (L62), [Desert Illusionist] (UR) (L62)

Pamu ◮ (L124), [Desert Rabbitkin] (VR) (L62), [Desert Assassin] (UR) (L62)

HP:

8,830,434/8,830,434

8,432,531/8,432,531

(54,908 / hour)

(38,170 / hour)

MP:

15,962,503/15,962,503

6,445,767/6,445,767

(42,371 / hour)

(22,715 / hour)

CON:

717

1318

STR:

721

1439

DEX:

717

1911

INT:

2127

744

WIS:

2131

726

CHA:

1431

1496

Free:

0

0

v.1.42

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Short Status, just before death, 2956 S.A.

Amen ◐ (L202), [Jinn Rabbitkin] (F) (L101), [Mirage Enchanter of the Erg] (U) (L101)

Pamu ◮ (L202), [Shaytin Rabbitkin] (F) (L101), [Vagrant Blade of the Sun] (U) (L101)

HP:

42,103,620/42,103,620

36,853,053/36,853,053

(118,636 / hour)

(82,980 / hour)

MP:

74,263,951/74,263,951

31,815,017/31,815,017

(91,343 / hour)

(50,495 / hour)

CON:

A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.

1743

3487

STR:

1527

2380

DEX:

1707

5305

INT:

4566

1819

WIS:

4575

1801

CHA:

2830

1804

Free:

0

0

v.1.42

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Reminder:

*C represents a consolidated Skill

*M represents a merged Skill

*F represents a fused Skill

Rarities: Common (C), Uncommon (UC), Remarkable (Re), Rare (Ra), Very Rare (VR), Ultra Rare (UR), Fantastic (F), Unique (U)

The same rarity naming convention is used for Races, Classes, Tiered Traits/Skills, and Ranked Traits/Skills, but how exactly the rarities apply differ within each group.

The following listing does not represent Skills that are lost when using [Skill Fusion] or [Skill Merge] or that are hidden when using [Skill Consolidation]. Additionally, the following does not reflect Rank or Tier increases to Skills, as that would essentially restate the long-form Skill list. The good news is that despite that plethora of new Skills, the net numbers of Skills for Amen is at least -20, but for Pamu is at least +10 (but Amen still has more in total).

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New Skills – Amen ◐

[Languages *C] (N/A): Consolidated Skill: This Skill combines the languages (for which Ranks are separately recorded) of Aengeesh 40, Annese 14, Eastern Kneet 40, Eupash 12, Goblinese 5, Greenwood Elvish 40, Jameis 20, Nounuentennessee 20, Oavactarian 8, Ostesh 40, Ravornia 60, Starwood Elvish 40, Tyr Trade Tongue 9, Ucarhi 40, Western Kneet 18.

[Bond Balance] (VR): Any XP multipliers are averaged with your Bond partner.

[Hunter's Senses *M 12] (N/A): All senses passively improved by 50%. When tracking quarry, you can sense them at a distance of (Rank*5) meters; doubled in wild areas.

[Indomitable Winter *M 10] (N/A): The ice you conjur is (Rank)% colder. Any additional temperature modifiers are multiplicative, rather than additive.

[In the Beginning, the Gods Created the System *M 18] (N/A): Before [Engineers], there were the Gods. And their greatest design, the System. Emboldened to defy the heavens, you will find inspiration anywhere and everywhere as you craft your designs. Effect of inspiration improved with Rank.

[Corporate Officer *M 24] (N/A): You are exceptionally skilled at founding an organization, staffing it, making a budget, creating plans, delegating work, supervising work, coordinating people and material, and moving forward to completion. Any organization you are leading will make and accomplish its plans in (100-3*Rank)% (but no less than 25%) of the time, with a (Rank)% that the plans will be executed flawlessly.

[Mr. Clean *M 37] (N/A): You are exceptionally skilled at cleaning and maintaining cleanliness, whether of body, clothing, armor, or your home. Additionally, when on the battlefield, you will always appear unruffled and can clean yourself with a touch of MP.

[Detect X *C 5] (N/A): Consolidated Skill: Pinpoint the location of a companion, fish or nemesis within a distance of (Rank*WIS) meters.

[The Last Defense Is A Sword *F 16] (N/A): You really ought to be in the back lines, and even if an enemy manages to rush you, you're probably still better off flinging magic. But when even that fails, at least you know your way around a larger piece of sharpened steel. Additionally, by sacrificing [Archery] to fuse your bladed Skills together, you have gained some ability at deflecting projectiles with same. Improves with Rank.

[Furtive Rogue *M 18] (N/A): You excel at sneaking around. Less likely to be noticed, better at hiding, apt to turn invisible, and even when seen, likely to be confused with someone who is supposed to be where you are. When moving furtively, your enemies must pass four checks in order to detect you. Improves with Rank.

[Glacies *M 12] (N/A): Freely able to conjur and manipulate all forms of ice, your enemies will be unable to predict how you will attack, from wide-spread area of effect attacks, to pinpoint ranged strikes, to close-ranged shields and weapons of same. Manipulate up to 100*(Rank^2) kilograms of frozen water.

[Ignis *M 25] (N/A): Freely able to conjur and manipulate all forms of fire, your enemies will be unable to predict how you will attack, from wide-spread area of effect attacks, to pinpoint ranged strikes, to close-ranged shields and weapons of same. Manipulate up to 10*(Rank^2) cubic meters of the flame.

[Calendar] (F): The current date in the System Age is displayed in your Status.

[Never Late III] (F): When casting magic, you have an 87.5% chance of releasing it at an opportune time to maximize damage.

[Better Herbivore II] (Ra): You extract 100% more nutrients from plants in your diet

[Succulent III] (VR): You require 87.5% less water to function properly.

[General Baking 16] (C): You have knowledge and skill regarding baking in general.

[Cake Baking 22] (UC): You have particular knowledge and skill regarding baking cakes.

[Trickster] (VR): You are significantly more likely to succeed at tricking someone to act as you please, particularly if you are inhibited by oath, obligation, or the truth.

[Wiry] (Ra): Your skin is significantly tougher and, even when cut, you are less likely to bleed.

[Intimidation 5] (Ra): You are significantly more likely to intimidate your target when making a display of power.

[Petra *M 8] (N/A): Freely able to conjur and manipulate all forms of stone, your enemies will be unable to predict how you will attack, from wide-spread area of effect attacks, to pinpoint ranged strikes, to close-ranged shields and weapons of same. Manipulate up to 10*(Rank^2) cubic meters of stone.

[Ventus *M 6] (N/A): Freely able to manipulate the wind, your enemies will be unable to predict your movements at all, and whether or not the wind is a friend or foe. What you lack in offense or defense, you make up in chaos and psychology. Manipulate up to 100*(Rank^2) cubic meters of air.

[Mirage *F 5] (N/A): You are particularly skilled at conjuring illusions of light, sand, wind and heat. These illusions are strengthened when the deception therein is potentially deadly to the victim.

[Stronger Enchantments 5] (UR): When you successfully enchant an Object, the effect of the Object will be (5*Rank)% stronger.

[Successful Enchantments 5] (UR): You are (2*Rank)% more likely (multiplicative) to succeed in any enchantment attempt.

[Enchant Mana Storage 6] (F): You may enchant an Object to have its own mana storage, which may be filled by a [Mage] or similar, so that the object may be used by those without the needed MP or control to do so.

[Deceptive Objects] (U): You may enchant an Object so that it is resistant to [Analyze Enchantment], returning false information.

[(Very Rare) Enchantments] (F): You may attempt to imbue an enchantment based on a magical Skill of (very rare) quality or a magic spell of similar complexity.

[(Ultra Rare) Enchantments] (U): You may attempt to imbue an enchantment based on a magical Skill of (ultra rare) quality or a magic spell of similar complexity.

[(Fantastic) Enchantments] (U): You may attempt to imbue an enchantment based on a magical Skill of (fantastic) quality or a magic spell of similar complexity.

[Objects of Deception] (U): When attempting to create an Object with a deception effect, you are twice as likely to succeed, the effect will be twice as powerful, and is likely to come with a bonus effect.

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New Skills – Pamu ◮

[Languages *C] (N/A): Consolidated Skill: This Skill combines the languages (for which Ranks are separately recorded) of Aengeesh 40, Annese 14, Eastern Kneet 40, Eupash 12, Goblinese 5, Greenwood Elvish 40, Nounuentennessee 20, Oavactarian 8, Ostesh 40, Ravornia 60, Starwood Elvish 40, Tyr Trade Tongue 9, Ucarhi 40, Western Kneet 18.

[Bond Balance] (VR): Any XP multipliers are averaged with your Bond partner.

[Damage Resistance *C] (N/A): Consolidated Skill: This Skill combined [Damage Resistance] for Cold V, Pain V, Soul III

[Hunter's Senses *M 16] (N/A): All senses passively improved by 50%. When tracking quarry, you can sense them at a distance of (Rank*5) meters; doubled in wild areas.

[Defender *M 22] (N/A): Your shield is not merely a piece of equipment, but an extension of your body. You move it fluidly and intuitively, and it gains passive resistance and recovery traits from you. You are harder to knock back when using a shield, and you can often hit back even harder with it. Improves with Rank

[Armored *M 12] (N/A): You are comfortable wearing any sort of armor, and when you do so, you are even better protected. Your armor is (Rank)% lighter and you move easier in it. Additionally, your armor now has AP, which must be fully depleted before the armor takes any damage; AP is proportional based on the quality of the armor worn and scales with Rank.

[Sympathy 5] (Re): In a negotiation, you are more likely to appear sympathetic to the other side.

[Peaceful Demeanor 5] (Ra): In a negotiation, it is significantly less likely for violence to break out.

[Ambush Predator 8] (Re): You are skilled at setting up ambushes and maximizing the damage caused when you attack from ambush

[Poisoned Blood] (VR): Your blood itself is poisonous to your enemies.

[Never Early III] (F): In melee combat, you have an 87.5% chance of a strike being perfectly timed to maximize damage

[Jump III] (VR): A Racial Skill of evolved [Rabbitkin], you may now jump 250% as high as you otherwise would.

[Calendar] (F): The current date in the System Age is displayed in your Status.

[Better Herbivore II] (Ra): You extract 100% more nutrients from plants in your diet

[General Baking 12] (C): You have knowledge and skill regarding baking in general.

[Pastry Baking 16] (Re): You have knowledge and skill regarding baking pastries.

[Wiry] (Ra): Your skin is significantly tougher and, even when cut, you are less likely to bleed.

[With a Single Strike 5] (VR): If your first strike connects with the head or torso or equivalent, you have a (Rank)% chance that the strike will be instantly lethal.

[Back to a Traitorous Wall 5] (UR): Your enemies will find that even with their back to a wall, they are not safe. Though not a [Mage], you can cause a sharpened spike to burst out of a wall behind an enemy's back.

[Create Stone Blade] (VR): You may create various blades out of stone.

[Create Light Blade] (UR): You may create various blades out of hard light.

[Inflict Heat Exhaustion 6] (VR): You have a chance to inflict heat exhaustion against an enemy. The longer a battle against an enemy lasts, the more likely this is to occur.

[Never Saw It Coming 5] (VR): Your enemies remain particularly ignorant when your purpose is their death.

[Wandering Death] (F): When you are traveling without a destination, you are significantly more likely to come across a situation for which someone's death at your hand is the best outcome.

[Drop Attack 6] (Re): You could just fall out of the sky, or you could attack while doing so.

[Garrote 6] (Ra): Sometimes a scream is not permitted.

[Deathly Silent] (VR): When you are on the prowl, you move silently provided you do not move at above average speed.

[Ethereal Dodge] (UR): Up to five times per hour, you will instinctively avoid a terrible blow by partially phasing your body immaterial.