Novels2Search
Candlelit Lives {Serial Reincarnation LitRPG}
16.S - Full Status, including Skill descriptions

16.S - Full Status, including Skill descriptions

Name: Nameless (L206)

Other Names: Demonkin #15, Astaria, Bo, Kazuhiro, Alia Starwood, Aram, Shebbynall "Shelby" Palagi Vitti, Trixie, Cota, Myr, Fly #5, Emil Marlonson, Queenie, Masami, Amelia

Race: [Arctic Volcano Wyvern] (F) (L103)

Class: [Avenger] (F) (L103)

HP: 0/98,981,063 (172,487 / hour)

MP: 0/158,873,681 (133,620 / hour)

CON: 4456

STR: 2206

DEX: 2211

INT: 6768

WIS: 6768

CHA: 2232

Free: 0

Attribute Traits

[Adonite's Blessing] (VR): A blessing from Adonite, God/Goddess of Bread and Steel. Potentially unlocks certain divine-related Traits, Skills and Classes. +10% HP.

[Charming] (Re): People like you. Now they like you more. +10% CHA

[Divine Champion Against the Eldritch 35] (F): This special Trait ranks up based on the XP earned by killing [Eldritch] divided by 5,000. The XP required to rank up the Trait follows the XP Scale for Race and Class Levels. XP earned for most recent [Eldritch] killed applied upon earning Trait. Gain to all Attributes by (Rank) * 10%. Increased damage against [Eldritch] by (Rank) * 50%.

[Exemplar - Arcane Battle Maid] (U): You represent all that an [Arcane Battle Maid] should be. You stood with your liege on the field of battle, advising them on all aspects of the arcane and propriety. And when he fell in battle, you successfully spirited him home to recover. +2 ALL.

[HP Attribute Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP based on other Attributes. When calculating HP, add 50% DEX INT to CON and 50% WIS CHA to STR.

[HP Regen V] (F): You have reached the pinnacle of HP Regen. HP Regen*350%.

[HP Regen A-Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP Regen based on other Attributes. When calculating HP Regen, STR INT WIS CHA are included in the base calculation.

[HP Improved IV] (UR): You still didn't have enough HP, so you got this Trait. HP*300%

[MP Improved IV] (UR): You still didn't have enough MP, so you got this Trait. MP*300%

[Limit Breaker] (F): Who said 13 was unlucky? +13 to all Attributes.

[Live Fast I] (C): You live a regrettably short life. Here's a little extra XP to put that pep in your step. XP x2.

[MP Attribute Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your MP based on other Attributes. When calculating MP, add 50% CON STR to INT and 50% DEX CHA to WIS.

[MP Regen V] (F): You have reached the pinnacle of MP Regen. MP Regen*350%.

[MP Regen A-Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your MP Regen based on other Attributes. When calculating MP Regen, CON STR DEX CHA are included in the base calculation

[No Interference] (U): You have jumped your Race directly from Level 51 to Level 101 and your second tier up, after immediately earning [There Is No Queue]. You’re a complete beast. Obtain XP at 8x. Additional options unlocked. Sapients trying to interfere with you will find it 50% more difficult to do so.

[Speedy Speedster] (VR): While your Class remains locked, obtain XP at 4x the normal rate.

[Studious] (Ra): You were born to learn and one of the best ways to do so is by studying. +3 WIS, +3 INT at each birth.

[The Goblin's Share] (UC): When a group of N members, but no larger than 32, earns martial XP, holders of this Skill gain bonus XP equal to: 2^(2^((32-N)/10)-5).

[There Is No Queue] (F): You have jumped your Race directly from Level 0 to Level 51 and your first tier up, bypassing all before it. Obtain XP at 2x. Additional options unlocked.

[Years of Experience] (VR): Gain a small XP boost for each year that passes since acquiring this Trait.

Blizzard Mage Skills

[Absolute Cold 8] (F): The coldest of the cold. A powerful touch-based ice magic attack liable to shatter metal and freeze flesh.

[All Seeing Sky] (F): Cast an aegis upon the sky overlooking your battlefield, up to (Rank*10) meters in diameter. While the spell remains in effect, you are able to perceive all that occurs on the battlefield.

[Arctic Illusions 10] (UR): Conjur illusions of ice and light to fool and confuse your enemies. Effect amplified in cold or bright conditions.

[Aurora 1] (F): You have touched upon the most arcane of secrets in this world. Pleased at your knowledge, the aurora will come to you when summoned.

[Avalanche 4] (UR): A wide-spread AOE attack specialized against armies in uneven terrain. Send a massive amount of snow, ice and rock towards your foes.

[Blinding Snow 4] (VR): Snow you conjur has a (Rank)% chance of causing temporary blindness in your enemies.

[Blizzard 2] (UR): A wide-spread AOE attack. Conjur a great storm of wind, snow and sleet.

[Chilling Gale 2] (UR): The winds you summon are colder and more likely to sap the strength from your enemies.

[Even the Ice Thinks Its Cold 2] (VR): When conjuring ice, all temperature modifiers are now multiplicative, rather than additive. Then, make it (2*Rank)% colder on top of that.

[Extra Cold Ice 6] (Ra): The ice you conjur is (Rank)% colder.

[Freeze Slowly] (VR): Optionally, you may manipulate water and slowly freeze it before using it to attack.

[Howling Wind 3] (UR): The winds you summon create an unsettling noise which is more likely to frighten your enemies.

[Ice Immunity] (Ra): You are immune to any conjured or mundane ice that you assert control over.

[Ice Is Cold II] (Ra): The ice you conjur is even colder.

[Ice Manipulation 14] (Ra): Manipulate either conjured or natural ice and its various forms, up to sqrt(Rank) meters cubed.

[Ice Weapons 1] (VR): Conjur weapons of ice. Does not guaranty non-damage from ice or cold.

[Iceball 8] (Ra): Conjur a heavy, hard ball of ice and fling it towards your enemies.

[Icebolt 8] (Ra): Conjur a heavy, hard bolt of ice and fling it towards your enemies. Greater penetrative power.

[Icewall 2] (Ra): Conjur a wall of solid ice to protect yourself and your enemies. Do not lick.

[None Above] (UR): Any enemies which you are focused on cannot gain a higher vantage point than you.

[Sky Synergy] (UR): You are 50% more proficient at combining wind, water, and lightning spells.

[Sleet Thrower 5] (UR): A continuously channeled spout of ice, up to (Rank) meters

[Snow Drift 1] (UR): Your conjured ice lasts (Rank^2)% longer.

[Snow Spray 2] (UR): A continuously channeled spout of snow, up to (Rank) meters.

[Sunny Snowstorm 1] (VR): Ice attacks cast in direct sunlight are (Rank)% more powerful.

[Super Ice Ball 4] (VR): Conjur a huge ball of ice and hurl it at your enemies.

[The High Ground II] (VR): Ranged attacks cast from a higher vantage point cause 100% more damage.

[Water Manipulation 20] (Ra): Manipulate either conjured or natural water, up to sqrt(Rank) meters cubed.

Bodily Traits

[Amorphous Body] (C): Your body is as flexible as your diet. It can squeeze and bend in ways to get through small holes, and you are harder to squish.

[Better Goblins] (Ra): Grants goblinoid Races a female reproductive system. Trait is inherited by your children.

[Buoyant 26] (C): Your body is unusually buoyant. In addition to your usual buoyancy, add (Rank%) upward buoyant force when in liquids.

[Calm Stomach III] (UC): Your stomach is 87.5% less likely to be upset by what you ate, whether rotten, poisonous, or just poorly cooked.

[Damage Resistance *C] (N/A): Consolidated Skill: This Skill combined [Damage Resistance] for Air IV, Cold V, Heat IV, Lightning IV, Pain V, Water IV, Stone III, Eldritch IV, Mental I, Poison IV.

[Dark Vision III] (UC): The darkness is a comforting friend. Vision in the dark improved by 200%.

[Detect Atmosphere III] (Ra): You are able to perceive the flows of the wind in a distance of 900 meters around you.

[Eagle Eye] (Re): You have the eyes of an [Eagle]. Visual acuity improved by 50%.

[Elven Ears] (Ra): You have the ears of an [Elf]. Auditory sense improved by 50%.

[Elven Grace 56] (Re): Elves are known for being at ease in their environments. Move (Rank%) more easily and gracefully.

[Elven Vocal Chords] (Re): Elves are known for hypnotically serenading nature. These vocal cords help.

[Firm Purchase III] (VR): You can scramble across the most difficult terrain. When the ground is uneven, have a 300% better grip.

[Float 14] (VR): Turned out [Buoyant] doesn't apply to air; this skill does. Float through the air by spending MP of (100%-Rank%)*10*(body weight) per minute.

[Fly with Wings] (Ra): Most creatures with wings can fly solely by virtue thereof. You, for some reason, have wings that can't fly by themselves. But they help with the magic. Fly by spending MP of (100%-Rank%)*30*(body weight) per minute.

[Hair Control III] (UR): Spend MP to alter the size, color, volume, and texture of your hair and fur

[Immaterial 4] (VR): You can't touch me! Become unable to be physically touched by spending MP of (100%-Rank%)*100*(body weight) per minute.

[Instinctive Dodge 24] (Ra): Instinctively attempt to dodge any attack you can't see. Reaction time reduced by (Rank%)

[Invisible 1] (VR): You can't see me! Become unable to be physically seen by spending MP of (100%-Rank%)*50*(body weight) per minute.

[Less Sleep IV] (UR): You require 93.8% less sleep

[Magic Eater III] (VR): Sometimes, there's just no food? Up to 87.5% of food needs can be replaced by consuming MP.

[Magic Growth III] (UR): Can accelerate your growth and maturation by consuming MP. For each year of growth, spend 50,000 / (Tier) MP.

[Omnivore] (Ra): If it came from something living, you can eat it.

[Planktivorous III] (UR): Wait! Plankton live, don't they? Well, yes, but how are you going to extract them from the ocean? This Skill. Now removes 300% more plankton per hour.

[Prestidigitation 6] (Ra): Not all illusions require magic. Some can happen with just your hands. Effectiveness of illusion increased by (5*Rank%)

[Quick Hands 40] (UC): Sometimes you need to catch a falling baby. Sometimes you need to catch a falling purse. Eh. Quick hands.

[Salt Water Tolerant III] (UR): Usually Races are inherently salt water tolerant. You had to do this the hard way. Immersion in salt water is 87.5% less detrimental to you.

[Skin Sight 26] (UC): Who needs eyes to see? You don’t, that’s who! Perceive your surrounding at a distance of (DEX*Rank/10) meters.

[Slippery 18] (Ra): Wrestling for the boys' team? This'll help. You are (2*Rank%) more difficult to grasp.

[Soul Resistance V] (F): You are 96.9% resistance to damage caused by soul magic.

[Sticky Fingers 24] (Ra): Sure you can get your hands in their quick, but then you have to actually grab something. (2*Rank%) better grip on any object of value.

[Tracking Nose 30] (Ra): They can't escape your sense of smell. Track your quarry by scent at a range of Rank meters

[Treasure Hunter 20] (Re): You intuitively know where the good stuff is before you even get there. Improve treasure hunting by (Rank) meters.

[Water Jet 14] (Ra): Paddling? Bah! Just squid it. Channel water to propel yourself at (Rank) m/s.

Druid Skills

[Barkskin 28] (Ra): Trees are surprisingly tough. Toughen up your skin with MP. Reduce melee damage by (Rank%) by expending (200-Rank) MP per minute.

[Command Animal 26] (VR): You are a master of nature. Command nonsapient animals to do your bidding, with (Rank)% chance they do so properly.

[Court of the Forest] (F): You are the lord of the forest. You may call court of the forest nobility.

[Detect Poison 12] (Re): You can detect poisons. Chance of success is 50% + (Rank/2)%.

[Disorienting Mist 4] (VR): You can summon a wide area of effect mist. Enemies within it find themselves more likely to be disoriented (above and beyond normal mist)

[Forest Stride 50] (Ra): Your path through the forest is straight and true. Increase travel speed through forest by (Rank*4)%.

[Grasping Roots 28] (Re): Summon roots to inhibit and bind enemies. Spend 500 MP to summon (Rank / 8) roots.

[Locate Animal 40] (Re): You have a supernatural sense of where an animal is located. Spend 500 MP to attempt to locate an animal within (Rank*10) meters.

[Locate Plant 32] (Re): You have a supernatural sense of where a plant is located. Spend 500 MP to attempt to locate a plant within (Rank*10) meters.

[Native Knowledge 30] (Ra): Though not a traditional place of learning, there is much that the natural world can tell you, particular regarding recent events that may have occurred nearby. Spend 500 MP to acquire (Rank)% of the information regarding a recent local event.

[Natural Healing III] (UR): You find wild areas soothing to your body. HP Regen increased by 150% in wild areas.

[Natural Recovery III] (UR): You find wild areas soothing to your mind. MP regen increased by 150% in wild areas.

[Plant Growth 46] (Re): You can stimulate plants near you to grow faster. Spend 100 MP to stimulate (Rank/10) cubic meters of plant growth.

[Summon Animal 26] (VR): Animals will heed your call. For an animal which exists within (Rank*10) meters, spend 500 MP to have them come to you, subject to a CHA check.

[Tree Network III] (VR): Trees are able to communicate with each other through their roots. Communicate up to (Tier^2) kilometers.

[Water Breathing 10] (Ra): You can breathe water, just like a fish. Spend up to (Rank) minutes breathing water without ill effect.

[Water Walk 16] (UR): You can walk on water. Spend 100 MP per minute to walk on the surface of water.

Engineer Skills

[[Skill] Inspiration 8] (VR): Some of your gadgets are entirely novel. Some are inspired by nature. Others by Skills. This is the latter. Find yourself (Rank)% more likely to be inspired to design something based on a Skill.

[Arcane Design 16] (UR): Your designs take advantage of arcane magic and logic in ways unsuited to the mortal mind.

[Biomimicry 16] (VR): Some of the best designs can be found in the natural world. You are quite the adept at studying them.

[Critical Thinking 26] (Re): You do not accept information that is simply presented to you. Instead, you turn a critical eye to see if it is consistent with what you already know.

[Draft Schematics 32] (Ra): Your hand is steady, your eye is sharp, and your pen always inked.

[Hack Job 14] (Ra): Sometimes you don't have all the proper materials and designs to get something to work. This will do.

[Improvised Weapon 4] (UC): Sometimes your true weapon is just out of reach. This will do.

[Keen Eye 12] (Ra): You have a sharp eye for detail, both in designs and manufacture.

[Magic Pen 60] (VR): Never buy a pen or ink again. Summon a magical pen.

[Mathematics 28] (Ra): Most people get by with a little math. You overdid it and got this Skill.

[Mechanics 30] (VR): When designing moving parts, you have a better understanding of how they will or won't work.

[Pressure Tolerance 8] (UR): When designing something to be used under very high pressures, you have a better understanding of what will or won't work.

[Project Management 34] (Ra): You have a greater ability to manage large projects.

[Prototyping 22] (Ra): You are able to rapidly create a sample of the designed final product.

[Reinforce 30] (VR): For any object for which you are the primary creator, reinforce its structure with magic.

[Statics 12] (Ra): You have a better understanding of forces, tension and compression upon non-moving objects.

[Structural Integrity 10] (VR): You have an intuitive sense of a structure's integrity.

[Troubleshooting 18] (Re): You have an intuitive sense of how to fix something that is broken.

Fire Mage Skills

[Burn, Burn!] (VR): You have started a fire of significant size. All fire magic improved by 50%.

[Compressed Fire 14] (VR): Your fire is not only hotter, but compressed, leading to some explosively damaging results.

[Fire Immunity] (Ra): You are immune to any conjured or mundane fire that you assert control over.

[Fire Is Hot II] (UR): Your dedication to the flame has been recognized. All fire magic improved by 100%.

[Fire Manipulation 50] (Ra): Freely manipulate both magical and mundane sources of fire, up to sqrt(Rank) meters cubed.

[Fireball 44] (Ra): A compressed ball of conjured fire which explodes on impact.

[Firebolt 40] (Ra): A compressed bolt of conjured fire. Has greater penetrative qualities.

[Firewall 20] (Ra): Conjur a defensive wall of fire to protect you and your enemies, but hope you can stand the heat.

[Flamethrower 30] (VR): A continuously channeled spout of flame, up to (Rank) meters

[Flaming Sphere 30] (VR): A large ball of compressed, conjured fire which explodes on impact. Not quick, but remains suitable for humongous monsters.

[Flaming Weapons 4] (VR): Conjur physical weapons of fire. Does not guaranty fire or heat immunity.

[Forest Arsonist II] (UR): You have started a forest fire that exceed 512 kilometers squared. Your fire magic is 100% more effective against plants.

[Siege Fireball 6] (VR): A gigantic ball of compressed, conjured fire which explodes on impact. Slow, best used on stationary objects. The casting mage will most often require an ancillary source of MP.

General Mage Skills

[Acid Splash 14] (UC): Conjur a splash of acid towards your enemies.

[Breath Magic 2] (Ra): Optionally channel magical spells or Skills through your mouth. Such spells or Skills cast are 50% more powerful at the same cost.

[Fox's Dexterity] (UR): You have the dexterity and cunning of the fox. Mana control increased by (Rank)*DEX percent.

[Gifted, not Stolen 10] (UR): People you interact with are more likely to gift you the object you desire.

[Good Boy 8] (UC): Your interactions are improved two steps with most humaniforms.

[Guardian of the Fluffies] (VR): You guard all of the fluff. +50% defense when defending mammals.

[Inherent Magical Tension] (F): The Trait [Magical Tension] applies to singular spells or Skills which use opposing elements.

[Levitate 10] (Ra): Levitate up to (Rank)^2 kilograms of material.

[Mage Hands 54] (Ra): Conjur up to two dextrous hands made of mana for remote manipulation, up to (Rank) meters away.

[Mage Tools 14] (VR): At many times, you find yourself requiring many tools other than a blade. Conjur simple tools of pure mana.

[Mage's Blade 24] (Ra): Many mage's last defense. Conjur various shaped blades of solid mana.

[Mage's Shield 18] (Ra): Conjur a shield of pure mana to protect against attacks, magical and mundane.

[Magic Powers All] (F): When using a Skill that primarily relies on CON STR DEX CHA, use the higher of: that stat or the lowest of WIS INT

[Magical Tension 6] (UR): When you simultaneously cast using opposing magical elements, the interface between the two causes (2*Rank)% more damage

[Mana Bolt 16] (Ra): Cast a bolt of pure mana and fling it towards your enemies. Greater penetrative power.

[Mana Finesse 40] (Ra): Sometimes a gram of finesse if worth a bag of MP. Add (Rank)*DEX*0.1% additional control to your mana manipulation.

[Mana Lance 10] (VR): Cast a huge spear of pure mana and fling it towards your enemies. Extreme penetrative power.

[Neverfound 4] (UR): Those who try to track you find it very difficult to do so. Those who do must pass a CHA check or they will never do so. But, add (Rank)% to your CHA when that happens.

[Split Mana Control 32] (VR): You have figured out how to split your attention between the mana under your control. When doing so, add (Rank)% improvement.

[Temperature Control 28] (VR): Spend MP to alter the temperature of any object.

[The House Always Win 14] (UR): When gambling, the odds of you winning are improved by (Rank)%.

[Unable to Lie] (F): So long as you do not lie, +50% to MP. If you lie, you lose both the bonus and 50% of your MP for a week.

[Zip Around 14] (VR): When battling in a complex environment, increase your speed moving around the battlefield by (Rank)%.

Kingdom Builder Skills

[Accelerate Plans 6] (Ra): Accelerate any plans you make by up to (Rank)%.

[Archaeology 9] (VR): Your interest in the past is of the type where you get out into the world and dig around for it. Improved skill in excavating ruins without causing damage, and improved understanding of what you find.

[Authoritative] (Ra): You naturally project an authoritative nature, whether you have authority or not.

[Budgeting 10] (Ra): You have a basic understanding of how to plan for expenses based on your income. Rank improves ability.

[Census 38] (VR): Intuitively sense the population under your rule. Rank improves accuracy as well as the breadth of information available to you about your population.

[Delegation 28] (Ra): Leadership includes acknowledgment that not everything can be the center of your attention. Tasks you delegate are done faster and more correctly.

[Generate Prosperity] (VR): The population you govern is subtly more prosperous.

[Intuit Infrastructure 8] (UR): You have an instinctive understanding of what infrastructure is needed within the lands you rule.

[Issue Quest III] (VR): You may issue a quest through the System. Awards may include material items, currency, or XP.

[Logistics 16] (Ra): You are better at organizing people and material in large organizational structures. Improves with Rank.

[Natural Leader 42] (Re): Even without authority, your leadership Skills are amplified and more noticeable by others. You intuitively understand what is required to lead people. Effect improves with Rank.

Support the creativity of authors by visiting Royal Road for this novel and more.

[Organization 18] (Ra): You are better at organizing things. Improves with Rank.

[Planning 50] (Re): You are better at making plans and executing upon them. Improves with Rank.

[Royal Command [Star Elf] 24] (UR): You may issue a royal command to a [Star Elf], who must obey if their CHA is less than your CHA + (Rank). Other species within [Star Elf] lands must obey if their CHA is less than half your CHA + (Rank).

[Supervision 16] (Ra): Other people you supervise work faster and better. Improves with Rank.

[Survey Land 30] (VR): Your skill at surveying lands is greatly improved. Effect improves with Rank.

Life Skills

[Appraise Item 6] (Re): You have an intuitive understanding of what an item is, how it was made, and what it is worth. Rank improves accuracy.

[Battlefield Prim 24] (VR): Affect yourself to become clean, regardless of battleground conditions.

[Battlefield Proper 24] (VR): Your hair, clothing and armor are never out of place or ruffled, regardless of battleground conditions.

[Belly Speech 36] (VR): No lips? No problem. You may conjur a voice in order to speak. The ableness of your speech is increased with greater Rank.

[Butchering 28] (Re): You have a basic understanding of how to take apart an animal for purposes of extracting edible parts and usable parts.

[Child Rearing 36] (C): You are better at raising children. Improves with Rank.

[Cleaning 40] (C): You are better at cleaning, whether your body, your effects, or your home. Improves with Rank.

[Cooking 32] (C): You are better at cooking. Improves with Rank.

[Digestion 26] (UC): The food you consume you digest more quickly and better, by (Rank)%.

[Dinner Bell 20] (Re): Cooking a meal is fine, but what if no one comes to eat it? When the meal is ready, any sound you make to summon people to eat travels further and is more noticeable.

[Disguise 24] (Re): You have learned the art of disguise. Vaguely appear to look like someone other than who you are. Illusion improved with Rank.

[Easy Birth II] (Ra): You find it 75% easier to give birth.

[Eating 52] (Re): You have a healthy appetite. Eat up to (Rank)% faster and absorb (Rank)% more nutrients from the food that you consume.

[Fast Talker 26] (Ra): Increase the speed at which you speak by (Rank)%. Additionally, improve CHA when doing so by (Rank)%

[Fishing 48] (UC): You are better at fishing. Improves with Rank.

[Gardening 22] (UC): You are better at gardening. Improves with Rank.

[Good Morning to You 42] (Ra): Within an hour of waking, you may give a small buff to those you greet. Improves with Rank.

[Hygiene 46] (UC): You are better at your bodily hygiene. Improves with Rank.

[Identify 8] (VR): Use this Skill on entities to determine their name, Race, Class and levels.

[Internal Clock 46] (VR): You have an intrinsically good sense of time. When guessing the current time, the error of your guess is 60/Rank minutes.

[Jameis 20] (Re): Speak the language Jameis.

[Languages *C] (N/A): Consolidated Skill: This Skill combines the languages (for which Ranks are separately recorded) of Annese 14, Eastern Kneet 40, Eupash 12, Goblinese 5, Greenwood Elvish 40, Nounuentennessee 20, Oavactarian 8, Ostesh 40, Ravornia 60, Starwood Elvish 40, Tyr Trade Tongue 9, Ucarhi 40, Western Kneet 18.

[Laundry 20] (Re): You are better at cleaning clothing and armor. Improves with Rank.

[Learning 54] (UC): Increase the speed at which you learn Skills, Traits, and general knowledge by (Rank)%.

[Magical Gardening 20] (VR): An ordinary gardener grows food. You grow the arcane ingredients needed for all matters of magic. Improves with Rank.

[Make Up 30] (Ra): You are better at applying makeup to yourself or others to improve appearance. Improves with Rank.

[Meditation 30] (Ra): You may enter a meditative trance. When doing so, your HP Regen and MP Regen are improved by (Rank)%.

[Mirror] (Re): You may conjur a magical mirror up to one square meter.

[Obscure Identity 2] (UR): A counter to [Identify].

[Polyglot I] (VR): Congratulations. You have reached Rank 20 in five or more languages. You have a 100% bonus in learning new languages.

[Speak Romance 36] (Ra): You are skilled in the tongues of romance.

[Speak with Elves 40] (VR): This (very rare) Skill is one of the most closely guarded secrets of the Elven nobility, only being granted to those nature spirits with which the Elves tie their homes to. The Skill allows telepathic communication and understanding between Skillholders regardless of any language barrier. +1 CHA / 5 ranks.

[Ucarhi - Creator of Written Ucarhi] (U): You are the first creator of a written language for [Ucarhi]. +8 INT, +8 WIS. Written texts you create in [Ucarhi] are treated as having +8 CHA.

[Ventriloquism 12] (Ra): You have learned the art of speaking without moving your lips. Performance improved with Rank.

[Vigorous Chores 34] (Re): You work with greater speed and energy to accomplishing your daily chores.

Melee Skills

[Archery 8] (UC): You can shoot a bow and arrow with some modicum of skill. Improves with Rank.

[Avenging Strike] (Ra): When an enemy fells an ally, this Skill allows you to strike true for 300% extra damage and cannot be blocked or parried.

[Bite 8] (C): A [Bite] is more than just a bite. Improves with Rank.

[Claws 22] (C): A slashing strike with your claws reinforced with mana. Improves with Rank.

[Climb 8] (C): You can climb up tall objects with a modicum of skill. Improves with Rank.

[Heavy Armor 24] (Re): The heavy armor you wear is more effective at protecting you. Improves with Rank.

[Hide 16] (C): You have a better sense of where you can successfully hide. Improves with Rank.

[Nimble Escape 8] (UC): When attempting to escape a battle or other danger, your DEX temporarily doubles.

[One-Handed Sword 24] (Re): You have a modicum of skill with one-handed swords. Improves with Rank.

[Rend 1] (Re): Slashing attacks are (Rank%) more likely to tear through armor

[Ride Mount 4] (Re): You can ride a variety of mounts with some modicum of skill. Improves with Rank.

[Shield Bash 12] (Re): You can use your shield to make a powered blunt attack on your enemy.

[Stealth 14] (Re): You are better are being unnoticed. Skill improved at night or in dark places.

[Terrible Screech 1] (Re): A sonic attack likely to freeze your enemies in fear.

[Two-Handed Sword 5] (Re): You have a modicum of skill with two-handed swords. Improves with Rank.

[Unarmed Combat 22] (UC): You have some skill at fighting without weapons. Improves with Rank.

Paladin Skills

[Divine Aegis 24] (Ra): Using the channeled powers of the pantheon, conjur a shield above your allies to protect from magical attacks.

[Divine Arrow 24] (Ra): Using the channeled powers of the pantheon, conjur an arrow of divine energies to hurl at your foes.

[Divine Aura 24] (Ra): Using the channeled powers of the pantheon, grant yourself and your allies a buff, increasing strength and morale.

[Divine Booster *C] (N/A): Consolidated Skill: This Skill combines various [Divine[ boosters. Boost any Attribute by +(Rank * 0.1)% at a rate of (100/rank) MP per minute. The Attributes and Skill Ranks are CON 6 STR 9 DEX 14 INT 12 WIS 10 CHA 8

[Divine Channel 42] (Re): The core Skill of the [Divine] Skills and associated Classes. Spend MP to channel divine energy from the pantheon.

[Divine Courage 13] (Ra): Using the channeled powers of the pantheon, buff your allies to reject any mind-altering attacks.

[Divine Faith 4] (Ra): Every time you use the channeled powers of the pantheon though a piece of equipment, the equipment slowly begins to accumulate a divine quality. Rate of improvement increases with Rank.

[Divine Fortress 16] (VR): Using the channeled powers of the pantheon, conjur a stationary shield of greater strength.

[Divine Godball 32] (VR): Using the channeled powers of the pantheon, conjur a big ball of divine energies to hurl at your foes.

[Divine Lay on Hands 38] (Re): Using the channeled powers of the pantheon, heal yourself or any person you are in physical contact with. Healing speed is improved by (Rank)%.

[Divine Reflection 11] (Ra): Using the channeled powers of the pantheon, reflect magical attacks, adding an additional (Rank)% damage to them.

[Divine Smite 28] (Ra): Using the channeled powers of the pantheon, your melee strikes against your enemies are imbued with the divine power.

Traits

[A Choice in Class] (F): You Classed and uptiered twice in the same day. Spend XP and SKP to preview your next Class selections and learn the missing prerequisites for any Class with only one missing prerequisite.

[Catkin Life] (Ra): You find yourself bonded to an [Catkin], but your longer lifespan will only bring pain. Sacrifice your later years to grow up faster now.

[Deal with the Fox] (UR): One should always be prudent when making a deal with a fox. Negotiations are two steps in your favor.

[Detect Companion 4] (Ra): Pinpoint the location of your companion at a distance of (Rank)*WIS meters.

[Detect Fish 6] (UC): You can detect when fish are nearby, within (Rank) meters.

[Detect Nemesis 4] (VR): Pinpoint the location of your nemesis at a distance of (Rank)*WIS meters.

[Devoted Spouse] (Ra): You have an intuitive sense of what your spouse needs and wants.

[Drop Attack 4] (Re): You could just fall out of the sky, or you could attack while doing so.

[Eldritch Slayer II] (VR): You need even more power against the Great Foe. +100% damage against [Eldritch]

[Euthanasia] (F): This Skill painlessly and instantly kills the person using it.

[Everlasting Bond] (UR): You have found a soul to which you are willing to bind yourself everlasting.

[Free Skill Choice (Remarkable)] (Ra): Due to some mishap, a (remarkable) Skill you should have been awarded could not be, and no better solution could be found. Freely choose any (remarkable) Skill regardless of prerequisites.

[Map Lair 6] (Ra): Intuit the layout of a lair you are investigating.

[Noble Favor] (Ra): Nobles are more likely to favor you.

[Princess Kidnapper I] (VR): You have successfully kidnapped a Princess.

[Princess' Touch] (VR): Everything you do is improved slightly.

[Reincarnator] (U): Upon death, your soul is returned to the world as a newborn with your memories, Traits, and Skills intact.

[Sapien Ami] (Ra): When advising a friend, the counsel you give is better.

[Skill Consolidation] (F): Similar Skills or Traits may be grouped together in the Status. This is a visual effect only, and has no substance.

[Skill Fusion] (UR): Two or more skills may attempt to be fused into an altogether new skill. In so doing, the old skills are lost. The Skills need not be similar.

[Skill Merge] (F): Skills sharing some common core may be merged into an overarching super Skill. Before merging, the System may prompt you to add SKP to improve the outcome.

[Skillshare *C] (N/A): Consolidated Skill: This Skill combines various Skills that allow you to share a Skill with your counterpart in various relationships. You may share 1 (common), 1 (uncommon), 1 (remarkable), 2 (rare), 2 (very rare) and 2 (ultra rare) Skills.

[Snowfield Navigation 4] (Ra): You have a supernatural sense of direction when navigating through a snowfield.

[Status Modification] (UR): Your Status is becoming the stuff of myth and legend. And yet you’ve also learned the limitations thereof and realized that it is just a means of displaying information. Organize your Status to suit your purposes.

[Unstoppable Avenger] (UR): Each time you fail to defeat a nemesis, you deal 100% more damage to your nemesis at the next battle.

[Unyielding] (UR): If your HP falls below 25%, your MP refills 50% automatically.

[Wise Counsel] (UR): When others seek your advice, what you say is improved.

Tree Skills

[Attract Birds 18] (Ra): You are prone to attract birds. Improves with Rank.

[Bless *C] (N/A): Consolidated Skill: This Skill combines various Skills allowing you to grant a blessing to other beings. The Ranks of the constituent Skills are separately recorded. You may bless Animals (12), Elves (5), Sapients (30), and Village (28).

[Branch Strike 8] (Ra): A blunt force attack with one of your branches. Improves with Rank.

[Chlorophyll 12] (VR): You may suffuse your skin with chlorophyll and thus create nourishment from the sun.

[Defensive Domain 8] (Ra): When you have hunkered down in a position, your defense improves (Rank*4)%.

[Ent Stride 32] (VR): Your walk is not made of mere steps, but instead strides. Movement speed increased by (Rank*4)% when within a forest.

[Ent Walk 32] (VR): You can walk. Movement speed increased by (Rank)% when within a forest.

[Extract Nutrients 16] (VR): You can extract additional nutrients from soil.

[Grow Fruit 8] (VR): You may grow a fruit by spending MP.

[Heal Plant 2] (Ra): Spend MP to heal a plant.

[Root Strike 12] (Ra): You may command roots to strike your enemies.

[Rooted Stance 4] (Ra): You are (Rank)% more difficult to knock backwards.

[Speak with Animals 28] (Ra): You may speak with animals. The quality of the speech improves with Rank.

[Swaying 6] (Ra): When ranged attacks near you, you can sway back and forth to improve your dodge.

[Woodshaping 22] (Ra): You may spend MP to shape wood.

----------------------------------------

Name: Bella (L134)

Other Names: Ryoko, Riviera Starwood, Aerum, Knieckmuch "Nick" Vitti, Guinness, Tanaka Ai Takamoto, Arial of Myr, Elaria Greenwood

Race: [Guardian Dog] (Re) (L67)

Class: [Guardian] (Re) (L67)

HP: 0/1,225,743 (12,415 / hour)

MP: 0/620,588 (7,453 / hour)

CON: 739

STR: 739

DEX: 255

INT: 249

WIS: 249

CHA: 252

Free: 0

Attributes to Everything!

[HP Attribute Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP based on other Attributes. When calculating HP, add 50% DEX INT to CON and 50% WIS CHA to STR.

[HP Regen A-Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP Regen based on other Attributes. When calculating HP Regen, STR INT WIS CHA are included in the base calculation.

[MP Attribute Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your MP based on other Attributes. When calculating MP, add 50% CON STR to INT and 50% DEX CHA to WIS.

[MP Regen A-Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your MP Regen based on other Attributes. When calculating MP Regen, CON STR DEX CHA are included in the base calculation

Bodily Traits

[Barkskin 30] (Ra): Trees are surprisingly tough. Toughen up your skin with MP. Reduce melee damage by (Rank%) by expending (200-Rank) MP per minute.

[Better Goblins] (Ra): Grants goblinoid Races a female reproductive system. Trait is inherited by your children.

[Calm Stomach III] (a): Your stomach is 87.5% less likely to be upset by what you ate, whether rotten, poisonous, or just poorly cooked.

[Chlorophyll 18] (VR): You may suffuse your skin with chlorophyll and thus create nourishment from the sun.

[Clamber Giants II] (VR): You are skilled at clambering up giant foes and attack them from where they cannot defend.

[Cold Resistance V] (UR): You suffer 96.9% less damage from the cold.

[Detect Eldritch Classes 6] (UR): You may detect beings with Classes dedicated to the Eldritch within a distance of (Rank)*100 meters.

[Dextrous Attack 14] (Re): Add DEX to the base damage for any melee attack.

[Disguise 10] (Re): You have learned the art of disguise. Vaguely appear to look like someone other than who you are. Illusion improved with Rank.

[Eagle Eye] (Re): You have the eyes of an [Eagle]. Visual acuity improved by 50%.

[Echolocation 6] (Ra): You can create sound and use the echoes to form a rudimentary vision in your mind. Quality increases with Rank.

[Elven Ears] (Ra): You have the ears of an [Elf]. Auditory sense improved by 50%.

[Elven Grace 52] (Re): Elves are known for being at ease in their environments. Move (Rank%) more easily and gracefully.

[Elven Vocal Chords] (Re): Elves are known for hypnotically serenading nature. These vocal cords help.

[Fly With Wings 22] (Ra): Most creatures with wings can fly solely by virtue thereof. You, for some reason, have wings that can't fly by themselves. But they help with the magic. Fly by spending MP of (100%-Rank%)*30*(body weight) per minute.

[Hair Control III] (UR): Spend MP to alter the size, color, volume, and texture of your hair and fur

[Home Flexibility 14] (Re): You are more flexible when at home.

[Less Sleep IV] (UR): You require 93.8% less sleep

[Long-Distance Eldritch Detection 24] (UR): You may detect [Eldritch] at a distance of [Rank] kilometers.

[Magic Eater III] (VR): Sometimes, there's just no food? Up to 87.5% of food needs can be replaced by consuming MP.

[Omnivore] (Ra): If it came from something living, you can eat it.

[Pain Resistance V] (UR): You feel 96.9% less pain.

[Shapeshifter 10] (UR): You may shapeshift up to {Rank}% of your body mass.

[Soul Resistance III] (UR): You suffer 87.5% less damage from soul attacks.

[Succulent III] (VR): You require 87.5% less water to function properly.

[Tracking Nose 26] (Ra): They can't escape your sense of smell. Track your quarry by scent at a range of (Rank / 10) meters

Domestic Skills

[Child Rearing 30] (C): You are better at raising children. Improves with Rank.

[Devoted Spouse] (Ra): You have an intuitive sense of what your spouse needs and wants. [Easy Birth] (UC): You find it 50% easier to give birth.

[Hygiene 36] (UC): You are better at your bodily hygiene. Improves with Rank.

[Magical Hearth *F] (U): A hearth to rest, a hearth to roam, a hearth to call your very own. A hearth to feed, a hearth to read, a hearth to bless your very own.

[Magical Hot Bath III] (F): You may magically conjur a large hot bath with room for two. Complimentary soap included.

[Princess' Touch] (VR): Everything you do is improved slightly.

Bond Traits

[Euthanasia] (F): This Skill painlessly and instantly kills the person using it.

[Everlasting Bond] (UR): You have found a soul to which you are willing to bind yourself everlasting.

[Improved Blessings] (VR): Any blessing-type Skills you use are 100% more effective and last 100% longer.

[One with Your Tree] (VR): Resting with your bonded partner is extraordinarily effective.

[Skillshare *C] (N/A): Consolidated Skill: This Skill combines various Skills that allow you to share a Skill with your counterpart in various relationships. You may share 1 (common), 1 (uncommon), 1 (remarkable), 2 (rare), 2 (very rare) and 2 (ultra rare) Skills.

[Tree Beneficiary] (VR): You are the beneficiary of a Great Tree with access to the System. For a cost, they may bestow upon you XP and MP. Additional gifts may also be given.

Fast Growth!

[Dedication] (N/A): You have shown the utmost dedication to family, friends and country. Plus 3 CON STR per life.

[Divine Champion Against the Eldritch 35] (F): This special Trait ranks up based on the XP earned by killing [Eldritch] divided by 5,000. The XP required to rank up the Trait follows the XP Scale for Race and Class Levels. XP earned for most recent [Eldritch] killed applied upon earning Trait. Gain to all Attributes by (Rank) * 10%. Increased damage against [Eldritch] by (Rank) * 50%.

[Free Skill Choice (Common)] (UC): Due to some mishap, a (common) Skill you should have been awarded could not be, and no better solution could be found. Freely choose any (common) Skill regardless of prerequisites.

[HP Regen V] (F): You have reached the pinnacle of HP Regen. HP Regen*350%.

[HP Improved V] (UR): You still didn't have enough HP, so you got this Trait. HP*300%

[Investment Improved] (VR): When using Invest, you are now shown the completed prerequisites, which are normally hidden. Further, if Invest fails, this Skill will show you how many more SKP to add to Invest.

[Limit Breaker] (F): Who said 13 was unlucky? +13 to all Attributes.

[Live Fast 0] (C): You live a regrettably short life. Here's a little extra XP to put that pep in your step. XP x2.

[Mind for Body IV] (VR): You are willing to trade strength of mind for strength of body. -10% on INT WIS CHA; +10% on STR CON DEX

[MP Regen III] (F): You didn't have enough MP Regen, so you got this Skill. MP Regen*250%.

[Skill Consolidation] (F): Similar Skills or Traits may be grouped together in the Status. This is a visual effect only, and has no substance.

[Skill Fusion] (UR): Two or may skills may attempt to be fused into an altogether new skill. In so doing, the old skills are lost. The Skills need not be similar.

[Skill Merge] (F): Skills sharing some common core may be merged into an overarching super Skill. Before merging, the System may prompt you to add SKP to improve the outcome.

[Speedy Speedster] (VR): While your Class remains locked, obtain XP at 4x the normal rate.

[Status Modification] (UR): Your Status is becoming the stuff of myth and legend. And yet you’ve also learned the limitations thereof and realized that it is just a means of displaying information. Organize your Status to suit your purposes.

[The Goblin's Share] (UC): When a group of N members, but no larger than 32, earns martial XP, holders of this Skill gain bonus XP equal to: 2^(2^((32-N)/10)-5).

[Years of Experience] (VR): Gain a small XP boost for each year that passes since acquiring this Trait.

Interpersonal Skills

[Charming 12] (Re): People like you. Now they like you more. +10% CHA

[Empathy 32] (VR): You intuitively understand what it is like to be the person you are speaking to and, as such, are more persuasive when convincing them to do what you want.

[Identify 8] (VR): Use this Skill on entities to determine their name, Race, Class and levels.[Imperious Look 50] (Ra): You may give an imperious look. Subject to a CHA test and countervailing Traits and Skills, the victim will be intimidated by you.

[Learning 28] (UC): Increase the speed at which you learn Skills, Traits, and general knowledge by (Rank)%.

[Negotiation 38] (Ra): You are skilled at negotiating with other people for what you want.

[Noble Bearing 56] (Ra): You move with great nobility.

[Noble Favor] (Ra): Nobles are more likely to favor you.

[Obscure Identity 4] (UR): A counter to [Identify].

[Persuasion 26] (Re): You are skilled at persuading others to your cause.

[Planning 34] (Re): You are better at making plans and executing upon them. Improves with Rank.

[Reluctant Leader] (Re): Your reluctance to lead others makes others think you are an even better leader.

[Royal Command [Star Elf] 16] (UR): You may issue a royal command to a [Star Elf], who must obey if their CHA is less than your CHA + (Rank). Other species within [Star Elf] lands must obey if their CHA is less than half your CHA + (Rank).

[Sapien Ami] (Ra): When advising a friend, the counsel you give is better.

[Wise Counsel] (UR): When others seek your advice, what you say is improved.

Machinist Skills

[Alignment 12] (VR): You have an intuitive sense of when parts of a machine are in alignment or are out of alignment.

[Assemble 28] (Re): You may assemble harder, better, faster, stronger.

[Barren Land 6] (VR): Even in apparently barren lands, you are intuitively able to find the resources you need.

[Cartography 8] (VR): You are skilled in the arts of map making. Quality and speed improve with Rank.

[Carve Material *C] (N/A): Consolidated Skill: You may carve a variety of materials with varying Skill, particularly: Metal 34, Stone 6, Wood 30, Ice 16, Ivory 22

[Disassemble 4] (Ra): You may disassemble items harder, better, faster, stronger and with less damage to the parts thereof

[Fine Tune 14] (Ra): You Skill at adjusting a machine to work better is greatly increased.

[Impossible Assembly 6] (UR): Even if a machine is physically impossible to assemble, you may do so.

[Leatherworking 12] (UC): You are skilled at working leather into various items.

[Read Schematics 32] (VR): You are exceptionally skilled at reading and understanding schematics.

[Sinew Believe It?] (UR): Your skill at working with monster parts, especially from legendary creatures, is great improved.

Melee Skills

[Armored Line 10] (Ra): When commanding shield bearing soldiers, you may order them to form a wall of shields against the enemy. This wall is then (Rank)% more difficult to breach.

[Backstab 4] (Re): Surprise attacks to the rear using a blade at (25*Rank)% more damaging

[Bite 4] (C): A [Bite] is more than just a bite. Improves with Rank.

[Blades *M 18] (N/A): A merged Skill. You are versatile in the use of any blades. Improves with Rank.

[Bleeding Cuts 16] (Re): Wounds you cause with blades are Rank% more likely to bleed.

[Climb 18] (C): You can climb up tall objects with a modicum of skill. Improves with Rank.

[Close in Fast 14] (Re): In combat, you may quickly close the distance between you and your opponent.

[Contract Bonus III] (VR): If your target is under an assassin contract, receive a 150% XP bonus upon completion.

[Create Ice Blade] (VR): You may create various blades out of ice.

[Dancing Footwork 36] (Re): You are fleetfooted, whether on the battlefield or the ballroom.

[Dodgeball *M 9] (N/A): Merged Skill. You are supreme skilled in all manners of dodging projectiles.

[Drop 14] (VR): You have a particular knack for falling and sticking the landing. Bonus damage when combined with an attack. You may drop from a distance of (Rank/2) meters without fall damage.

[Eldritch Slayer II] (VR): You need even more power against the Great Foe. +100% damage against [Eldritch]

[Empower Defender 14] (Ra): You may cast this Skill upon a defender or yourself. Their ability to defend a third party from harm is greatly increased.

[Extra Blade Reach III] (VR): The reach of your blades is increased by 50%.

[Falling with Style 10] (VR): When dropping from a height, you have much greater control over your body midair.

[Fortified Block 28] (Re): You may block an attack using a shield, weapon or armor without being knocked back.

[Hardened Shield 8] (Ra): Your shield is harder and more durable

[Hardened Strike 8] (Ra): Blades with which you strike your enemies are harder and more durable.

[Heavy Armor 22] (Re): The heavy armor you wear is more effective at protecting you. Improves with Rank.

[Hidden Blade V] (UR): You may store up to five blades in a personal pocket space.

[Hide 14] (C): You have a better sense of where you can successfully hide. Improves with Rank.

[It's a Bleeder II] (VR): Bleeding injuries you cause are 100% more effective and require 100% more effort to clot or staunch.

[Last Weapon] (VR): When you begin a battle with three or more weapons, when you are down to your last weapon, the weapon is 100% more durable and causes 100% more damage.

[Light Armor 10] (UC): You are skilled at wearing light armor and gain greater protection when wearing same.

[Light as a Feather 8] (Re): Any armor you wear is (Rank)% lighter.

[Monster Slayer III] (VR): You cause 200% additional damage to monsters.

[Mounted Aim 3] (Re): You aim with ranged weapon while riding a mount is increased by {Rank}%.

[Move! 22] (Ra): When in battle, instructions you give to your allies to move are 50% easier to hear and comply with. Further, they will move 25% faster.

[My Armor Has Armor 6] (VR): Your armor gains AP, which must be fully depleted before your armor takes damage. AP is proportional based on the quality of the armor worn, and scales with {Rank}.

[Protect Escort 24] (Ra): When protecting an escort, your melee abilities are greatly enhanced.

[Pummel 18] (Ra): Occasionally, you may initiate a series of rapid strikes against your enemy.

[Ran Out of Weapons] (VR): When you begin a battle with three or more weapons, when you run out of weapons, you cause 50% more damage fighting unarmed.

[Rapid Retreat 6] (Ra): You and your allies may retreat from a battle more rapidly.

[Reave Defense 24] (Ra): A powerful strike that is exceptionally capable of ripping through the defenses of your enemy.

[Reflecting Block 26] (Re): When blocking an attack, your ability to follow up with a counterattack is improved significantly.

[Ride Mount 14] (Re): You can ride a variety of mounts with some modicum of skill. Improves with Rank.

[Run 12] (Ra): You are skilled at running.

[Self Insert 18] (VR): In battle, you are much more skilled at inserting yourself between an ally and an enemy, particularly when you move to block an attack.

[Sharper Blades] (Ra): Your blades are significantly sharper.

[Shield Bash 18] (Re): You can use your shield to make a powered blunt attack on your enemy.

[Shield Work 26] (Ra): You do not wave your shield around like a buffoon, but know how to use it with exceptional skill.

[Someone Else's Problem 2] (Ra): When acting furtively, even if you are observed, it is likely that the observer will conclude that you are somebody else's problem and take no action.

[Stealth 8] (Re): You are better are being unnoticed. Skill improved at night or in dark places.

[Stinging Paralysis 20] (Re): Cutting strikes you deal are both distracting by pain and paralysis inducing.

[Tackle 4] (Re): You may tackle harder, better, faster, stronger.

[Train Soldier 8] (VR): Soldiers you train learn significantly faster.

[Unarmed Combat 18] (UC): You have some skill at fighting without weapons. Improves with Rank.

[Wrestle 2] (Re): You are skilled at wrestling others of similar size and body type.

Nature Skills

[Call of the Wild 10] (Ra): When traversing wild country, you have an intuitive sense of direction

[Constrict 8] (Ra): You may squeeze your opponents to cause damage, death, and tender meat.

[Gardening 16] (UC): You are better at gardening. Improves with Rank.

[Locate Animal 28] (Re): You have a supernatural sense of where an animal is located. Spend 500 MP to attempt to locate an animal within (Rank*10) meters.

[Native Knowledge 6] (Ra): Though not a traditional place of learning, there is much that the natural world can tell you, particular regarding recent events that may have occurred nearby. Spend 500 MP to acquire (Rank)% of the information regarding a recent local event.

[Nature's Defense] (VR): When fighting in a wild area, the natural aspects of the battlefield will favor you.

[Plant Growth 12] (Re): You can stimulate plants near you to grow faster. Spend 100 MP to stimulate (Rank/10) cubic meters of plant growth.

[Purify Water 8] (Ra): You may purify a liter of water at a cost of (100-Rank) MP.

[Thorn Rain 6] (VR): You may conjur an area of effect attack of sharp flying thorns.

[Tree Riding 18] (UR): You are skilled at riding walking trees.

[Wither 4] (VR): You may use magic to wither plant life.

[Woodshaping 16] (Ra): You may spend MP to shape wood.

Speaking

[Belly Speech 10] (VR): No lips? No problem. You may conjur a voice in order to speak. The ableness of your speech is increased with greater Rank.

[Eloquent Speech 24] (VR): You speak more eloquently and, as such, your perceived CHA is significantly higher.

[Languages *C] (N/A): Consolidated Skill: This Skill combines the languages (for which Ranks are separately recorded) of Annese 14, Eastern Kneet 40, Eupash 12, Goblinese 5, Greenwood Elvish 40, Nounuentennessee 20, Oavactarian 8, Ostesh 40, Ravornia 60, Starwood Elvish 40, Tyr Trade Tongue 9, Ucarhi 40, Western Kneet 18.

[Speak with Elves 42] (VR): This (very rare) Skill is one of the most closely guarded secrets of the Elven nobility, only being granted to those nature spirits with which the Elves tie their homes to. The Skill allows telepathic communication and understanding between Skillholders regardless of any language barrier. +1 CHA / 5 ranks.

[Ventriloquism 8] (Ra): You have learned the art of speaking without moving your lips. Performance improved with Rank.