Letting my eyes flicker down, I started to take in the notifications I had received for crossing the first Divide.
You have crossed the First Divide. By crossing the first Divide, your body was strengthened by the Astral River and the draconic Power flowing within you. You gain +10 to all Attributes.
Class Change
By crossing the first Divide, your class has changed. You are now a Draconic Sorceress. You are no longer merely Touched by a Dragon, you have found the dragon within yourself and accessed a part of its power. You have chosen the Dragon’s Claws and aligned them with your magic, greatly increasing its force. Your new class grants you an Attribute-Bonus of two Intelligence and one Intuition every five levels. Your new class grants you the trait: Draconic Magic
Trait gained You gained the trait: Draconic Magic Draconic Might sings in your veins, turning any resistance against your powers into a futile struggle.
Trait strengthened Your Dragon-Touched Trait has been strengthened. You have found and accepted the Dragon within yourself, accepting the Touch of your Elder Brother. The change within your body has been accelerated.
Title gained You gained the title: Trailblazer. You are first on Terra to cross the first Divide. For that, you gain the title Trailblazer The Trailblazer-Title increases Courage when dealing with the unknown by 100%.
Special Ability gained You gained the Special Ability: Draconic Leap
For having 25 Strength at your level you gained a fitting Special Ability. The Special Ability Draconic Leap allows you to bolster the power of your leaps, allowing the Dragon within you to take flight early.
Trait gained You gained the trait: Quiet Steps For having 25 Agility at your level, you gained a fitting Trait. The Trait Quiet Steps decreases the sound of your footfalls by 25%.
Trait gained You gained the trait: Dexterous Enchanter For having 25 Dexterity at your level, you gained a fitting Trait. The Trait Dexterous Enchanter increases your manual acuity while Enchanting by 50%.
Trait gained You gained the trait: Astral Potency For having 40 Intelligence at your level, you gained a fitting Trait. The Trait Astral Potency increases all effects of your Astral Power by 10%.
Trait gained You gained the trait: Extra-Sensory Perception: Mind For having 35 Intuition at your level you gained a fitting Trait. The Trait Extra-Sensory Perception: Mind greatly increases your ability to detect and understand all mental communication.
Trait gained You gained the trait: Against all odds For having 25 Courage at your level you gained a fitting Trait. The Trait Against all odds increases the effects of your Courage by 10% when outnumbered.
Trait gained You gained the trait: Elemental Resilience For having 25 Endurance at your level you gained a fitting Trait. The Trait Elemental Resilience increases the resistance you gain from your elemental affinities by 20%.
Support the author by searching for the original publication of this novel.
Trait gained. You gained the trait: Vital Resistance For having 25 Vitality at your level you gained a fitting Trait. The Trait Vital Resistance increases your resistance to necrotic energy by 5%.
For a moment, I could only stare at the long, long list before me. The traits themselves were a mixed bag, most of them minor in the greater picture but useful nonetheless. Though, some might be far more important than others, especially the Elemental Resilience Trait, simply because it scaled off my Elemental Affinities, something I had been increasing as much as possible. If I had gained such a trait on Mundus, it would have been nice, increasing my resistance to Ice, Darkness and Blood Magic, but now? Now, it increased my resistance to all magic, thanks to those nifty traits granting me affinities to all types of magic. It might be only a small amount of resistance in many cases, but getting it without any effort on my part was definitely worth it.
The supposedly big traits were, amusingly, just as mixed a bag as the rest. Astral Potency sounded powerful but unless there was something I was missing, it merely increased my effective Astral Power by ten per cent. Powerful, yes, but at the same time not terribly interesting. The Extra-Sensory Perception, on the other hand, could either be incredibly powerful or just meh. If it was merely the perception to detect the communication of the Wiehtered, it would hopefully soon be useless, once I wiped them out. But if there was more, if it might even stretch to mental activity in general, it might be one of the most powerful traits I could gain. Time, and experimentation, would tell.
But the big thing was definitely the increase of ten to every attribute. It was, frankly, insane, especially when combining it with the previous gains from Dragon-Touched, bringing the total up to fifteen in every attribute. Granted, five of those fifteen everyone would get upon crossing the first Divide, at least if my experience on Mundus could serve as an example of what was normal, but still, that left ten free points per attribute. Where everyone else had twenty points to distribute freely, I had half that as extra, in every attribute.
And even my new class was quite insane, giving me another three points every five levels, to say nothing of what might come from the strengthened Dragon-Touched Trait.
By now, my attributes other than Intelligence and Intuition rivalled those I had on Mundus, only that I had a much higher level there. Somehow, it was both intoxicating and rather scary. On Mundus, I had managed to amass enough power to destroy the world within two years and now, I was on course to become even more powerful. Luckily, I didn’t seek to destroy another world, I just wanted my Sigmir back.
A small part of me was curious about how attributes influenced reality. What could I do with that twenty-five strength, how strong was I actually, compared to other people? I had never really tried those things out, had never wanted to experience the physical side of things. But now, I started to become curious.
Before focusing on the world around me, I realised something else, namely, I had still five points to spend. Intuition or Intelligence, the eternal question. If I judged things by the Attribute Gains I would receive from my class, Intelligence was more important, so maybe I should just push that. Either way, I could push the other at level fifty-five, though I had an inclining that getting there might take a bit.
Amusingly, the deciding factor was a different one. If I wanted to use all five of my free attribute points to get the best possible traits, I’d have to push another Attribute to thirty. Given that I could either push Courage or Agility, Courage sitting at twenty-eight, Agility at twenty-nine, it would fit if I pushed Intelligence from forty-one to forty-five, leaving one for Agility or Intuition from thirty-seven to forty, leaving two for Courage.
So, unless I wanted to push Charisma to twenty-five, getting a possibly useless trait, taking Intelligence and Agility was the way to go.
Which is what I did, netting me another pair of traits and bringing a grin to my face.
Trait gained You gained the trait: Fluid Grace For having 30 Agility at your level, you gained a fitting Trait. The Trait Fluid Grace greatly improves your ability to flow from one movement to the next, increasing your economy of movement.
Trait gained You gained the trait: Astral Impression For having 45 Intelligence at your level, you gained a fitting Trait. The Trait Astral Impression allows your Astral Power to engrave itself onto reality, leaving a lasting impression.
The first trait sounded useful, improving my physical combat skills, especially when it came to dodging and, most likely, complex chains of movement. Things like leaping across obstacles while running without losing speed or even some more complex parkour manoeuvres.
Astral Impression on the other hand could be fairly interesting, depending how it actually worked. Leaving a lasting impression might mean something akin to Wild Magic but it might also mean something far simpler, that I could now impress my magic directly into the items I wanted to craft, without having to try carving them manually or use Crystal or Earth Magic to shift the material.
I would have to test those out, too, just like I had to test so many things. Like the Draconic Magic now flowing within me, what did the increased Force mean? Would I continue to be able to heal or would my magic do more harm than good?
Shaking my head, I focused on my surroundings once more, knowing that only time would give me the answers I needed. Uncurling my legs, I pushed myself to rise, only to stumble, unsure what had happened. Letting out a curse as I gracelessly crashed to the ground, I realised that I was feeling constricted as if I was tied up. Only, there were no ropes, nothing to bind me but my clothes.
Clothes that looked as if they were multiple sizes too small.