Novels2Search

Chapter 6 Childhood 5 Part 2

Selected:

Strength training= Your body is now moving to your wishes, you can increase the difficulty of your training.

Grants: +1,5 Strength +0,5 Agility for each time the Action is selected (x8)

Reading Books= Knowledge has an enormous lure to you, do you want to indulge in it?

Grants: +1,5 Wisdom for each time the Action is selected (x8)

Drawing= You have a talent for capturing everything in Drawings.

Grants: +1 Perception +0.5Reflexes for each time the Action is selected

Stamina training= You have much fun running, enough to make it a hobby?

Grants: +1 Stamina P. +1 Reflexes +1 Agility for each time the Action is selected (x4)

Expedition= Oh I can’t go there, guess where you will find me in a Minute?

Grants: +1,5 Perception +0,5 Charisma for each time the Action is selected

Status Update: Experience=0/100 =Level 1

Health P.=200

Stamina P.=67

Strength=86

Endurance=60

Reflexes=19

Intelligence=55

Wisdom=44 (48,4)

Charisma=24 (25,2)

Agility=22

Willpower=50 (52,5)

Resistance=60 (63)

Perception=29 (33,35)

Minora's Basic-Powers=86Str. x60End. x52,5Wil. x63Res x1(Level)=17.066.700MPP.

(0Distributable Points)

Perks:

God= Each Level Grants: 5HP., 5SP., 2Str., 2End., 1Ref., 2Int.,

1Wis., 1Cha., 1Agi., 2Wil., 2Res., 1Per., 10Distributable Points

The tale has been taken without authorization; if you see it on Amazon, report the incident.

Judge= You can read Souls, what they are now and what Events formed them.

Grants: 15% on Perception, 5% on Resistance, 5% on Charisma,

10% on Wisdom, 5% on Willpower

Domain= Every Live taken by you or in your Name will become yours.

Grants: 10% Exp. from a killed Enemy, Converts 10% from a

killed Enemies HP. Into Exp.

Champion= Grants: reroll critical fail (tactic), x2 to defense (to Troops)

Engineer= Grants: reroll critical fail (construction),

x2 to Combat-Value (your own Gear/Equipment/Armour)

Scholar= Grants: reroll critical fail (learning),

x2 to Knowledge-Check (Which includes either Intelligence, Wisdom or Perception.)

A large part of your Year consisted of harsh training, that you completed over and over to utter exhaustion in the effort of improving your body. All the while you couldn't shake the feeling that testing your Powers really could have waited for a bit, you cloud swear that for the briefest of moments you heard Millions of guttural Voices, and now you fear you might had a few to many Onlookers. Your Parents have already given up on Common-Sense in everything involving their daughter, and don't need much persuasion. Yet while your Parents didn't need much convincing to accept that something is indeed coming for Pebillon, you needed a bit to convince them to let you fight as well.

Travon and Naomi=20 Outrageous Demand=-20 (roll13+roll14)=27=27

Required:20=Pass (x1)

While it took quite some time and a heated argument, you were eventually able to convince your Parents to let you fight. Having a Combatant clad in the best Armour on the Planet, and the strength to kill Thousands of Enemies in mere moments not fight would be an enormous loss.

(Next Chapter will contain an Ork Invasion it's severity will be rolled at the beginning of the next Chapter. Additionally, Story Decisions will be easier to spot now written under Story Actions.)

Story Actions (select 6)(can be selected twice):

Equipment= You have the Ability to make your own Gear, the alternative would be an Armour with 200RP. and a Lasgun with 100DMG. .

Hive Defenses= A Hive can repulse Millions of Enemies, that doesn't mean it has no weaknesses getting the Logistic in order would prevent Ammunition shortages.

Heavy Elements= You have a good standing with the Tech-priests of Strabell maybe you can get a few Tank Regiments for your Reserves out of them. (Will require roll.)

Slaughter= Strabell is at a constant War with the Underhive, you could use your Powers to kill of the most troublesome Elements.

Grants: Two Regiments of Infantry, unknown amount of Regiments for the second time this Option is selected, Massive Experience gain.

Major Actions (select 20)(can be selected more than once):

Strength training= Your body is now moving to your wishes, you can increase the difficulty of your training.

Grants: +1,5 Strength +0,5 Agility for each time the Action is selected

Reading Books= Knowledge has an enormous lure to you, do you want to indulge in it?

Grants: +1,5 Wisdom for each time the Action is selected

Drawing= You have a talent for capturing everything in Drawings.

Grants: +1 Perception +0.5Reflexes for each time the Action is selected

Stamina training= You have much fun running, enough to make it a hobby?

Grants: +1 Stamina P. +1 Reflexes +1 Agility for each time the Action is selected

Expedition= Oh I can’t go there, guess where you will find me in a Minute?

Grants: +1,5 Perception +0,5 Charisma for each time the Action is selected

Please select: 20 Major Actions, 6 Story Actions