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Chapter 18 Pebillon Part 5

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Strength training= You had to increase the difficulty of your training to maintain the strain for it to be effective massively, is it still worth it?

Grants: +5 Health P. +5 Strength +2 Agility for each time the Action is selected (x8)

Reading Books= The lure Knowledge has to you only increases with time, do you want to indulge in it?

Grants: +5 Wisdom for each time the Action is selected (x2)

Drawing= Your talent to capture everything in Drawings has increased with time.

Grants: +4 Perception +1 Reflexes for each time the Action is selected (x2)

Stamina training= Your Speed and Stamina are truly impressive, do you want to improve upon them?

Grants: +5 Stamina P. +4 Reflexes +4 Agility for each time the Action is selected (x2)

Conversing= You have no real interest in holding long conversations with Nobles, not that you can really avoid it in the long term.

Grants: +5 Perception +5 Charisma for each time the Action is selected (x2)

Improve the Angels (1)= The Angels Armour is not very Impressive, do you want to improve upon it?

Grants: +100RP. for Angels (x2)

Improve the Angels (1)= While the Fire-swords are effective they aren’t as deadly as they could be, do you want to improve upon them?

Grants: +50DMG. for Angels (x2)

Status Update: Experience=0/100 =Level 1

Health P.=1.652

Stamina P.=1.194

Strength=852

Endurance=634

Reflexes=414

Intelligence=620

Wisdom=526 (631,2)

Charisma=530 (583)

Agility=544

Willpower=600 (660)

Resistance=600 (660)

Perception=562 (674,4)

Minora's Basic-Powers=852Str. x634End. x660Wil. x660Res. x1(Level)=235.297.180.800MPP.

(0Distributable Points)

Perks:

Known God= Each Level Grants: 10HP., 10SP., 4Str., 4End., 2Ref., 4Int.,

2Wis., 2Cha., 2Agi., 4Wil., 4Res., 2Per., 20Distributable Points

The last Judge= You can read Souls, what they are now and what Events

formed them.

Grants: 20% on Perception, 10% on Resistance, 10% on Charisma,

20% on Wisdom, 10% on Willpower

Domain= Every Live taken by you or in your Name will become yours.

Grants: 10% Exp. from a killed Enemy, Converts 10% from a

killed Enemies HP. Into Exp.

Champion= Grants: reroll critical fail (tactic), x2 to defense (to Troops)

Stolen content alert: this content belongs on Royal Road. Report any occurrences.

Engineer= Grants: reroll critical fail (construction),

x2 to Combat-Value (your own Gear/Equipment/Armour)

Scholar= Grants: reroll critical fail (learning),

x2 to Knowledge-Check (Which includes either Intelligence, Wisdom or Perception.)

The Mechanicus has once more proven their worth with the masterful revitalisation of Pebillons Industries. Even with all the damage it has taken in the Ork assault Pebillon was capable of adapting to the new STC's in short order tripling it's original Production with just under four months of preparation. Sadly with everything going so smooth every assistance from your side is simply unnecessary, leaving you once more plagued with boredom. You choose to combat this old and reappearing enemy with a simple but hopefully enjoyable excursion to the remaining wreckages.

(roll10) You succeed in distracting yourself with a Broadsword that you found lying around in one of the older Eldar-Cruisers, or more precisely the tenth of what used to be an Eldar-Cruiser a few hundred Years ago. (roll14) Your newest toy seems to have a Mind of it's own however, breaking itself in your hand and filling the Ships-remains with Warp-energy.

''What a fascinating creature you are.'' You say poking the thing laying flat on the ground. ''I guess you are one of those Warp-Spawns I heard so much about, yet you don't seem all that threatening.'' You continue to poke the helpless thing that gives all it has to create a Warp-rift. ''Can you hurry up a bit little one, it isn't nice to let a girl wait.''

You actually don't mind waiting for a bit, after all the slowly shrinking Warp-spawns desperation is making your day. He has already managed to dispel your boredom better than anyting else could in the past Weeks, so the prospect of a new enemy to defeat without your Home being endangered has you quite excited. You don't see yourself as a violent person, there is no part in you that seeks out combat for the sake of fighting, neither do you enjoy seeing others suffer beyond a bit of discomfort.

Your motivation to fight comes from your desire to improve upon yourself and everything you find your interest drawn to, and as is the bane of every perfectionist that hasn't learned sufficient restraint, searching for ways of improvement even if there is no need for it becomes swiftly the only satisfying occupation capable of overcoming the boredom of spare-time. While you are quite exited to test your improved Angels you decide to fix one of the problems you had already identified quite some time ago, that being your Angels use of only a single type of Unit leading you to cast a modified version of Resurrection of Legions.

Difficulty:150.000.000 Skill:75.000.000.000MPP. (roll4),x4=300.000.000.000

Required:150.000.000=Pass (x2.000)

You are pleasantly surprised with your new Twenty-Million, Eight meter tall Angels.

Difficulty:450.000.000 Skill:90.000.000.000MPP. (roll13),x13=1.170.000.000.000

Required:450.000.000=Pass (x2.600)

You are pleasantly surprised with your new Twenty-Six-Million, Ten meter tall Angels.

After a few more hours the Warp-rift has finally formed marking the death of the Warp-spawn as you crush its head under your boot. Just a moment later you feel its knowledge being absorbed, confirming that despite claims of their long life and even Immortality the Warp-spawns are indeed mortal.

The Warp-rift begins spiting out one Wave after another all being repelled and subsequently slaughtered without any difficulty. To begin the Void-spawn were quite confusing and even annoying, but after you absorbed enough of their knowledge they finally made some sense. For one the distinction larger means more Powerful has indeed to be applied, and the weirder they are the more likely it is that your facing of against one of their elites often called Greater-Demon, a title you soon accept as fitting enough. It's truly a pity that they are so undeserving of their reputation, one quarter has no martial-abilities to speak of, and another quarter relies massively on their plagues in combat exposing them in this fight where there is no enemy susceptible to their gifts.

The other half of the Greater-Demons have compared to their Peers impressive strength which nevertheless isn't enough to conceal their own shortcomings. If you are honest you are a bit disappointed in what surely would have become a great battle, sadly this event truly perfect for testing out the upper limits of your new Army in security was cut short by the disappearance of the Rift. You created two new types of Angels which killed Millions of Warp-spawns and even fought bare handed after you realized a bit late that you actually forgot to send an Angel to catch your Weapon, and yet you feel disappointed and a bit cheated by the Stories of those terrifying Monsters you overheard a few years back.

Grants: 80 Small Greater-Demon-Shards

Status Update: Experience=3.888.889.500/6.000.000.000 =Level 75

Health P.=2.402

Stamina P.=1.944

Strength=1.152

Endurance=934

Reflexes=914

Intelligence=920

Wisdom=676 (811,2)

Charisma=680 (748)

Agility=694

Willpower=900 (990)

Resistance=900 (990)

Perception=712 (854,4)

Minora's Basic-Powers=1.152Str. x934End. x990Wil. x990Res. x75(Level)=79.091.717.760.000MPP.

(1.500Distributable Points)

Perks:

Known God= Each Level Grants: 10HP., 10SP., 4Str., 4End., 2Ref., 4Int.,

2Wis., 2Cha., 2Agi., 4Wil., 4Res., 2Per., 20Distributable Points

The last Judge= You can read Souls, what they are now and what Events

formed them.

Grants: 20% on Perception, 10% on Resistance, 10% on Charisma,

20% on Wisdom, 10% on Willpower

Domain= Every Live taken by you or in your Name will become yours.

Grants: 10% Exp. from a killed Enemy, Converts 10% from a

killed Enemies HP. Into Exp.

Champion= Grants: reroll critical fail (tactic), x2 to defense (to Troops)

Engineer= Grants: reroll critical fail (construction),

x2 to Combat-Value (your own Gear/Equipment/Armour)

Keeper of Secrets= Grants: reroll critical fail (learning),

x4 to Knowledge-Check (Which includes either Intelligence, Wisdom or Perception.)