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Chapter 17 Pebillon Part 4

Selected:

Strength training= You had to increase the difficulty of your training to maintain the strain for it to be effective massively, is it still worth it?

Grants: +3 Health P. +3 Strength +1 Agility for each time the Action is selected (x6)

Reading Books= The lure Knowledge has to you only increases with time, do you want to indulge in it?

Grants: +3 Wisdom for each time the Action is selected (x4)

Drawing= Your talent to capture everything in Drawings has increased with time.

Grants: +2 Perception +0.5Reflexes for each time the Action is selected (x2)

Stamina training= Your Speed and Stamina are truly impressive, do you want to improve upon them?

Grants: +3 Stamina P. +2 Reflexes +2 Agility for each time the Action is selected (x2)

Conversing= You have no real interest in holding long conversations with Nobles, not that you can really avoid it in the long term.

Grants: +3 Perception +2 Charisma for each time the Action is selected (x2)

Improve the Angels (1)= The Angels Armour is not very Impressive, do you want to improve upon it?

Grants: +100RP. for Angels (x2)

Improve the Angels (1)= While the Fire-swords are effective they aren’t as deadly as they could be, do you want to improve upon them?

Grants: +50DMG. for Angels (x2)

Status Update: Experience=353.540.303.635/500.000.000.000 =Level 95

Health P.=806

Stamina P.=592

Strength=406

Endurance=317

Reflexes=202

Intelligence=310

Wisdom=258 (283,8)

Charisma=214 (224,7)

Agility=260

Willpower=300 (315)

Resistance=300 (315)

Perception=272 (312,8)

Minora's Basic-Powers=406Str. x317End. x315Wil. x315Res. x95(Level)=1.213.193.315.250MPP.

(0Distributable Points)

Perks:

God= Each Level Grants: 5HP., 5SP., 2Str., 2End., 1Ref., 2Int.,

1Wis., 1Cha., 1Agi., 2Wil., 2Res., 1Per., 10Distributable Points

Judge= You can read Souls, what they are now and what Events formed them.

Grants: 15% on Perception, 5% on Resistance, 5% on Charisma,

10% on Wisdom, 5% on Willpower

Domain= Every Live taken by you or in your Name will become yours.

Grants: 10% Exp. from a killed Enemy, Converts 10% from a

killed Enemies HP. Into Exp.

Champion= Grants: reroll critical fail (tactic), x2 to defense (to Troops)

Engineer= Grants: reroll critical fail (construction),

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x2 to Combat-Value (your own Gear/Equipment/Armour)

Scholar= Grants: reroll critical fail (learning),

x2 to Knowledge-Check (Which includes either Intelligence, Wisdom or Perception.)

It's been three Weeks since construction on probably the largest Fleet in the History of the Remnants began. An Armament Program made possible by billions of untiring Hands working continuously to please their Young Mistress.

Nevertheless, there are things that the Angels can't provide for this project, the most important being the crews to actually command the ships making up this new Fleet. Leaving you with the task of raising and training an literal Army of Two-Hundred-Million Men. Normally that wouldn't be a problem for Pebillon, but with nearly half of the Population gone and the enormous rebuilding efforts that are taking place all over the Planet, Pebillon is the first time since the fall of the Confederation left exhausted.

Still, with the training now slowly on its way you can turn your Attention to Freistein or more precisely the increasing number of Tech-priests searching every Meter of it for even the smallest STC Fragments. You offer them a Deal, for them stopping their disrupting search and the creating of a new Mechanicus Stronghold under your authority in Freistein you would provide them with every STC that will be found in the Hive.

Mechanicus Pebillon=17 (roll12)=12=12

Required:8=Pass (x1)

STC Search: (Every found STC increases Planetary Efficiency by 1%)

=626 STCs

=Create Mechanicus Faction: (Mechanicus Freistein)

Mechanicus Freistein(10/10)

Mechanicus Pebillon(3>9/10)

You are shure had the representatives of the Menchanicus Factions still their Mouths they would be salivating right now. It doesn't really matter to you through, you are just glad the matter was settled fast and without any further disruptions to your efforts. With no more problems in sight and all plans holding up to the Timetable you withdraw to your Rooms, but when the Tech-priests finished their Assembly everything from their behavior to Clothes and Rituals felt off, even more worrying you yourself felt somewhat off as well, after what you intended to be a short nap expanded to an entire Week.

Mechanicus Pebillon(9>10/10)

Status Update: Experience=0/100 =Level 1

Health P.=1.612

Stamina P.=1.184

Strength=812

Endurance=634

Reflexes=404

Intelligence=620

Wisdom=516 (619,2)

Charisma=520 (572)

Agility=520

Willpower=600 (660)

Resistance=600 (660)

Perception=544 (652,8)

Minora's Basic-Powers=812Str. x634End. x660Wil. x660Res. x1(Level)=224.250.364.800MPP.

(0Distributable Points)

Perks:

Known God= Each Level Grants: 10HP., 10SP., 4Str., 4End., 2Ref., 4Int.,

2Wis., 2Cha., 2Agi., 4Wil., 4Res., 2Per., 20Distributable Points

The last Judge= You can read Souls, what they are now and what Events

formed them.

Grants: 20% on Perception, 10% on Resistance, 10% on Charisma,

20% on Wisdom, 10% on Willpower

Domain= Every Live taken by you or in your Name will become yours.

Grants: 10% Exp. from a killed Enemy, Converts 10% from a

killed Enemies HP. Into Exp.

Champion= Grants: reroll critical fail (tactic), x2 to defense (to Troops)

Engineer= Grants: reroll critical fail (construction),

x2 to Combat-Value (your own Gear/Equipment/Armour)

Scholar= Grants: reroll critical fail (learning),

x2 to Knowledge-Check (Which includes either Intelligence, Wisdom or Perception.)

Major Actions (select 20)(can be selected more than once):

Strength training= You had to increase the difficulty of your training to maintain the strain for it to be effective massively, is it still worth it?

Grants: +5 Health P. +5 Strength +2 Agility for each time the Action is selected

Reading Books= The lure Knowledge has to you only increases with time, do you want to indulge in it?

Grants: +5 Wisdom for each time the Action is selected

Drawing= Your talent to capture everything in Drawings has increased with time.

Grants: +4 Perception +1 Reflexes for each time the Action is selected

Stamina training= Your Speed and Stamina are truly impressive, do you want to improve upon them?

Grants: +5 Stamina P. +4 Reflexes +4 Agility for each time the Action is selected

Conversing= You have no real interest in holding long conversations with Nobles, not that you can really avoid it in the long term.

Grants: +5 Perception +5 Charisma for each time the Action is selected

Improve the Angels (1)= The Angels Armour is not very Impressive, do you want to improve upon it?

Grants: +100RP. for Angels

Improve the Angels (1)= While the Fire-swords are effective they aren’t as deadly as they could be, do you want to improve upon them?

Grants: +50DMG. for Angels

Please select: 20 Major Actions