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Chapter 19 Pebillon Part 6

While the battle itself was not all that entertaining and left you soaked in light green goo, the gained Knowledge was still more than enough to make up for the time and troops spent in the undertaking. The most valuable piece of Knowledge being the answer to a Problem which had you avoiding boredom at nearly any price just to avoid thinking about it for years. Your find is Knowledge concerning the fundamentals of the Universe that only a Warp-Spawn can have, giving you hope to soon be able to find a way to achieve Immortality for your Parents.

A few Months flew by in which you were preparing everything you would need for this task to be successful. You could simply not allow yourself to fail in this, or you would be left alone when they move to a Realm you yourself simply couldn't reach. To succeed it is necessary to cut your Parents from the rules of the Galaxy as well as the Warp and replace them with your own rules to fill the void they left, which is easier said than done seeing as your presence itself already burns Warp-Energy just for it to be restored when left alone for long enough.

Your solution was the embedment of yourself into them permanently, something you were incapable of doing until now. This is the point where the [Small Greater-Demon-Shards] come into play, they are made out of a different kind of Warp-Energy than the one that made up the majority of the Greater-Demon which burned away with it's death.

Instead, the Shards are made out of the original and unpolluted Energy of the Warp that crystallized and removed itself from the rest of the Immaterium, being the equivalent to your Domain gained from slaying the Greater-Demons the energy couldn't coexist with the rest of the Warp forcing it to manifest into Real-space. With everything that isn't natural being burned away and replaced with your own Power the moment you claimed it the Shards became the first building stones of a new Realm, your Realm.

Grants: 800.000 MDP.

-80 Small Entrances

-new Perk

Status Update: Experience=3.888.889.500/6.000.000.000 =Level 75

Health P.=2.600

Stamina P.=2.000

Strength=1.200

Endurance=1.000

Reflexes=1.000

Intelligence=1.000

Wisdom=800 (960)

Charisma=800 (880)

Agility=800

Willpower=1.000 (1.100)

Resistance=1.000 (1.100)

Perception=800 (960)

Minora's Domain P.=800.000MDP.

Minora's Basic-Powers=1.200Str. x1.000End. x1.100Wil. x1.100Res. x75(Level)=108.900.000.000.000MPP.

(328Distributable Points)

Perks:

Known God= Each Level Grants: 10HP., 10SP., 4Str., 4End., 2Ref., 4Int.,

2Wis., 2Cha., 2Agi., 4Wil., 4Res., 2Per., 20Distributable Points

Creator of the Fourth Realm= You are the architect and ruler of your

own realm, bringing sanity to where there is none.

Grants: x5 to Combat-Value (you yourself/Armour/Troops)

The last Judge= You can read Souls, what they are now and what Events

formed them.

This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.

Grants: 20% on Perception, 10% on Resistance, 10% on Charisma,

20% on Wisdom, 10% on Willpower

Domain= Every Live taken by you or in your Name will become yours.

Grants: 10% Exp. from a killed Enemy, Converts 10% from a

killed Enemies HP. Into Exp.

Champion= Grants: reroll critical fail (tactic), x2 to defense (to Troops)

Engineer= Grants: reroll critical fail (construction),

x2 to Combat-Value (your own Gear/Equipment/Armour)

Keeper of Secrets= Grants: reroll critical fail (learning),

x4 to Knowledge-Check (Which includes either Intelligence, Wisdom or Perception.)

You were able to successfully use the Shards in the creation of your own Realm as small as it might be, with it you have now a place where Warp energy is burned or directly converted, taking any complications it could cause away and allowing your planned operation to not result in Soul-rupture the moment you alter your Parents bodies.

(roll15)(roll13) Your Parents soon have the first half of the treatment behind them, fortunately everything has gone without complications in the conversion of their Souls which are now part of you. With the resistance from their Souls ceasing, the time for the second much slower but also safer stage to begin has come. As far as you are aware there is no way for you to speed this step up, the reconstruction of their bodies to embrace the changes you made to their Souls simply can't be rushed without consequences, consequences you aren't willing to permit.

Minora (POV)

'Everything is fine, no resistance to the changes and no mutations either. I can even cuddle them, so why then am I not happy?' You ask yourself while lying between your Parents.

'Sure I didn't ask for permission, but they wouldn't have declined Immortality, I'm sure they wouldn't want to leave me behind, so why do I still feel guilty?' You soon decide to ignore your guilty conscience once more and simply hope your latest undertaking wouldn't get you house arrest for the next decade.

You don't wish to leave your Parents side before they have fully recovered, this causes you to start the creation of a new batch of Angels who's single purpose is to serve as avatars for you. You want to use these avatars to micromanage the administration of the Tras-system so that you don't have to be there personally, it is also a great opportunity for you to train the direct control over multiple Angels at once.

(roll12), (roll17), (roll19), (roll1), (roll12), (roll9), (roll16), (roll4), (roll18), (roll8), (roll4), (roll9), (roll20), (roll17), (roll15), (roll18), (roll19), (roll15), (roll9), (roll2), (roll12), (roll16), (roll14), (roll18), (roll15), (roll12), (roll5), (roll4), (roll4), (roll4), (roll15), (roll10), (roll2), (roll18), (roll5), (roll7), (roll10), (roll16), (roll17), (roll19), (roll13), (roll10), (roll12), (roll15), (roll19), (roll10), (roll14), (roll1), (roll18), (roll9), (roll1), (roll1), (roll16), (roll6), (roll18), (roll17), (roll6), (roll8), (roll3), (roll20), (roll18), (roll17), (roll19), (roll11), (roll13), (roll18), (roll12), (roll5), (roll6), (roll17), (roll20), (roll7), (roll15), (roll7), (roll1), (roll15), (roll19), (roll5), (roll6), (roll8), (roll9), (roll20), (roll10), (roll17), (roll8), (roll5), (roll7), (roll12), (roll9), (roll1), (roll11), (roll2), (roll10), (roll6), (roll9), (roll13), (roll18), (roll8), (roll20), (roll15),

Pass (x59)

Fifty-Nine out of One-Hundred Angels were capable of not dying the moment you were possessing them, leaving you with a good amount of avatars and the decision where to send them.

Tras-system:

Fleet strength:

465 Escorts

168 Cruisers

16 Grand Cruisers

3 Battleships

- Pebillon (Hive World) = 34.842.719.218 [200.937.961.730 Resources] (5,767)

Hive Freistein (Capital)= State: 108.242.408

Hive Strabell (The Largest Hive)= State: 10.203.010.000

Hive Camfort (Armour-Manufacturer)= State: 3.039.387.950

Hive Malreen (Weapons-Manufacturer)= State: 2.318.177.250

Hive Allsau (Troop Provider)= State: 4.038.779.920

Hive Aarten (Refinery)= State: 2.163.632.100

Hive Dornfeld (Refinery)= State: 1.854.541.800

Hive Oldennau (Troop Provider)= State: 3.338.175.240

Hive Torschot (Mine)= State: 2.513.934.440

Hive Calliers (Foodstuffs Manufacturer)= State: 2.019.389.960

Hive Herburg (Tank Manufacturer)= State: 3.245.448.150

- Mutrun (Feudal World)= 484.241.470 [48.424.147 Resources] (0,1)

Milberg (Capital)= State: 154.545

- Neumia (Feudal World)= 535.756.520 [53.575.652 Resources] (0,1)

Lauchhammer (Capital)= State: 216.363

- Donia (Feudal World)= 607.877.590 [60.787.759 Resources] (0,1)

Dahlen (Capital)= State: 226.666

- Ilvortix (Frozen World)= 0 [0 Resources]

- Beuturn (Frozen World)= 0 [0 Resources]

- Telia (Frozen World)= 0 [0 Resources]

- Aviri (Frozen World)= 0 [0 Resources]

Please select: 59 Places (Worlds/Hives/Ships/Towns)