Novels2Search

DRAFT: Mind Map

MIND MAP

Sinnoh region - Pastoria City South region of sinnoh with boat docks.

Arctic Black zone - South of Sinnoh 1 month boat ride

CHARACTERS

Hoenn Region - Lilycove City

Adam - Seel pokemon

Sparky - Carvanha

Jessica Ho - Hyper - Seel/Carvanha

Anna Sioutos- Logical - Piplup

FoulDragon AKA FOUL - no Pokemon

KABU - Fire Gym Leader - Charizard, Centimagma

Candice - Ice type gym leader - Lapras

NEWSCASTER Miyuzuko Ortega for CNBC POKEMON NEWS

Jonathan Ketchum

Kelly Oak

STATUS

TRAINER SEEL: LVL 6

Slots: 2/2

AVAILABLE MOVES: CAST 100MP, RECALL 100MP, CAPTURE 0 MP requires spare Pokémon slot and Pokémon to be injured enough to capture

Items: 6 x Potion's, 1 x Super Potion

Caught Pokémon: 2

Bonded Pokémon: 2

STATUS

[SEEL - LVL 16]

[PSYCHIC/???]

[HP 310/310 MP 310/310]

STATUS: Normal

Lvl

Move

Use

Cost

14

SWIM

... to swim.. idiot

Uses 0 MP, requires some energy to use

4

Bite

Om nom nom

Empowered required 2 mp, unempowered 0

1

Struggle

Fight for your lifeee, wiggle like an epileptic

Uses 0 MP however causes recoil damage

4

Headbutt

Now that's using your head!

Uses 0 MP however causes recoil damage

10

Propel

Use your primary appendage to give yourself forward momentum

1 MP per use

1

Tourniquet

Apply pressure to a site to cut off circulation

No Mp per use however loss of use of the limb bound until tourniquet is removed

2

EVIL EYE

Glare at a creature hard enough and lowers the target's crit rate, whilst making them more susceptible to critical hits.

1 MP per use

9

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REST

Recover HP at the expense of giving yourself the condition ASLEEP

Uses fat reserves/energy

6

AMBUSH

Sneak up on unsuspecting foes - if ambush is successful you will attack first and always score a critical hit.

Uses 0 MP however requires skill, patience and practice to successfully pull off

5

DIG

Use whatever is at your disposal to .. dig

Uses 0 MP, requires some energy to use

3

ROCK BULLET

Fire projectiles at great speed at a target to do damage, types of damage dealt depends on the medium used to attack the target

10 MP per use, Recoil damage to anatomy used depending on object hit and velocity used.

2

Tackle

A simple tackle does basic attack damage

Uses 0 MP, requires some energy to use

1

Defense Curl

Curl into a 'defenseless' ball

1 MP per use, can't move during the skill

8

FOCUS ENERGY

The user takes a deep breath and focuses to raise its critical-hit ratio

Uses 0 MP, must stand still and actually have focus to use

5

PHYSIC

Deal physical damage in a blast and has a 10% chance of lowering special defense of a target

Uses 20 MP, has a chance to fail

1

PSYWAVE

Do a random amount between 1-1.5 times your level in damage

Uses 5 mp per use

1

MIRROR COAT

Reflect special attacks back against a target

Uses 5 mp per use, each use per fight reduces it's chance of working by 50%

1

BABY DOLL EYES

Lowers the target's Attack

Uses 0 MP, must appear cute to target to use successfully

2

TAKEDOWN

A reckless charge attack that also hurts the user

Uses 0 MP however causes recoil damage

1

Explosive Ice Shards

Causes unstable ice to rain terror upon those who threaten your way of life - Damage is AOE and can harm the user/allies

Uses 200 MP, recoil damage depending on radius from explosion/shards

Level

PASSIVE

Description

1

Poison tolerance

A skill for those dumb enough to be hurt by poison but smart enough to survive being hurt by poison

1

ICE BODY

During hail, a Pokémon with Ice Body will slowly regain a small portion of it's maximum HP. A Pokémon with this Ability will take no damage from hail if it otherwise would

1

THICK FAT

If a Pokémon with Thick Fat is attacked by an Ice or Fire-type move, Damage received is reduced by 50% halving the damage the Pokémon takes.

1

HYDRATION

Heals status problems if it is raining

[CARVANHA - BLACK ZONE VARIANT - LVL 16]

Carvanha's strongly developed jaws and its sharply pointed fangs pack the destructive power to rip out boat hulls. Many boats have been attacked and sunk by this Pokémon.

[WATER/ELECTRIC]

HP 220/220 MP 220/220

Lvl

Move

Use

Cost

15

SWIM

... to swim.. idiot

Uses 0 MP, requires some energy to use

8

Tackle

A simple tackle does basic attack damage

Uses 0 MP, requires some energy to use

10

AQUA JET

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Uses 30 MP

10

Bite

Om nom nom

Empowered required 2 mp, unempowered 0

10

NUZZLE

Nuzzle inflicts damage and paralyzes its target when it hits

Uses 10 MP

8

THUNDER FANG

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Uses 30 MP

10

SPARK

Spark inflicts damage and has a 30% chance of paralyzing the target

Uses 30 MP

1

Struggle

Fight for your lifeee, wiggle like an epileptic

Uses 0 MP however causes recoil damage

2

ELECTRIC FENCE

set up a field of electricity around you, anything that touches this field will receive all the energy from the fence as Electric damage

Uses 50 MP

1

AMBUSH

Sneak up on unsuspecting foes - if ambush is successful you will attack first and always score a critical hit.

Uses 0 MP however requires skill, patience and practice to successfully pull off

1

FOCUS ENERGY

The user takes a deep breath and focuses to raise its critical-hit ratio

Uses 0 MP, must stand still and actually have focus to use

4

THUNDER BOLT

A strong electric blast crashes down on the target. This may also leave the target with paralysis

Uses 100 MP

LEVEL

PASSIVE    

DESCRIPTION

1

Rough Skin

When a Pokémon with this Ability is hit by a move that makes contact, the attacking Pokémon takes damage.