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Ekolia (Build 6_40)

Patch Notes:

You know, doing something you’re passionate about really do make a difference. The feeling you get is just can’t be beat. Today, on behalf of BN, I present you, our biggest update yet in Build 6, and I call it, World Restoration. I know I haven't been talking about it a lot, but you've seen the teasers. Overhauls! That’s right people, the Golden Age of Gaming is here!

Update Highlights

* Complete System Overhaul. Quest system improvement, improved UI, age-restricted zone, new in-game content creation tools, and more.

* Complete Gameplay Overhaul. New damage calculation, new scaling, new ways to cast magic, new requirement, class changes, item changes, and more.

* All Players will now start in the surface of Ekolia. Current players outside will be transferred into Ekolia.

* Status has been converted into the new system and reset as respec.

There are a lot of things to go over, so why don’t we go straight into the most important part of this update, yeah?

COMPLETE SYSTEM OVERHAUL

PROFILE STATUS CHANGES

* New and improved UI which now shows all the Titles you unlocked

* Gear section has been removed, in its place has the third [Status] screen that is now called Equipment Status

* Every ability in Ability Status including Title now also displays their complete details

PRIMARY ATTRIBUTES

Changed starting points from three digits to one digit, 1 for each attribute at Level 0. Every level up now also rewards 3 points instead of 600.

* [Health Regeneration] now starts at 0.001 per second instead of 1 per second

* [Mana Regeneration] now starts at 0.01 per second instead of 1 per second

* [Stamina Regeneration] now starts at 0.1 per second instead of 1 per second

SECONDARY ATTRIBUTES

Changed starting points from double digits to one digit, 0 for each attribute at Level 0. Now in equal scale with Level, giving 1 point instead of 20 with every level up.

* [Endurance] grants additional stat points to [Max Stamina] and [Physical Defense] by 5%, also grants additional stat points to [Stamina Regeneration] by 0.1

* [Endurance + Intelligence] grants additional stat points to [Magical Defense] by 2.5%

* [Strength] increase the efficiency use of Heavy Weapons by 5%

* [Dexterity] increase the efficiency use of Light Weapons by 2.5%

* [Intelligence] increase the Potency of Spells except Restoration-type Spells by 5% , allows to learn spells that requires it, and grants additional stat points to [Mana Regeneration] by 0.01

* [Faith] increase the Potency of Restoration-type Spells and all Miracles by 5%, allows to learn spells that requires it, and grants additional stat points to [Mana Regeneration] by 0.01

* [Vitality] grants additional stat points to [Max Health], [Max Mana], and [Max Stamina] by 5%

* [Agility] grants additional stat points to [Stamina Regeneration] by 0.1

* [Luck] affect all random chances

COMPLETE GAMEPLAY OVERHAUL

With the new changes to the System, we now have a new damage calculation table, power scaling throughout the entire range of the game alongside new ways to use abilities with spellcasting and fun progression with upgrades and evolutions.

CLASS CHANGES

* Class Upgrades. You will now automatically obtain Innate Ability of your class by reaching a milestone in levels.

* Class Evolution. When completing certain requirements, you can upgrade your class and obtain new innate abilities while keeping your previous class’s abilities.

* Class Change. When changing into different class, you will forego your entire innate abilities in exchange for the new abilities from the new class. This include changing into Subclass, but some innate abilities will be kept if there is any related to the new subclass.

* Innate Ability is now locked to respective Class and Subclasses. You can no longer obtain Innate Abilities through any other means.

ABILITIES OVERHAUL

* Abilities now will require [Cast], [Cast Sign], or [Chant] with the exception of Abilities that has [at Will]. Some may require two signs and some require a cast or cast sign even if it doesn’t require it initially.

* Abilities adjustment. Spells now exclusively uses [Tier] system and passive spell is no longer exist. Skill now exclusively uses [Level] system, can have both active and passive. Miracles now exclusively uses [Rank] system, can have both active and passive. Innate abilities, depending on the innate ability, can be either of them.

* Titles can be obtained by completing certain hidden requirements.

* Innate Abilities can be obtained by leveling up, and it will be related to your class.

* Spells can be learned through a number of ways. Either by learning from a Grimoire and Spell Book, obtained from someone else (not player), granted through magic itself, and through repetition by using scrolls.

* Skills can be obtained through training and repetitions, and also learn from someone else (not player). Can also be learned from Skill Books.

* Miracles can be obtained through blessing from the gods.

* System Quests can also reward any abilities.

* All Ability now require no cooldown.

* All Ability requirements have been adjusted and changed. Most commonly, power requires Strength and Endurance, speed requires Dexterity and Agility, and Magic requires either Intelligence, faith, or both.

WEAPONS AND EQUIPMENT SYSTEM OVERHAUL.

* Weapons are now differentiated into two categories. Heavy Weapons and Light Weapons. All while keeping weapon types.

* Mandatory requirements. Heavy Weapons now require Strength and Endurance to use. Light Weapons now require Dexterity and Agility to use.

* Weapons that are enchanted can either require Intelligence, Faith, or both for the enchantment to be used or activated.

* Staff and other magic weapons have innate enchantment that enhances Spells. Which include its Potency, Duration, and Range.

* Equipment is now differentiated into three types. Heavy Armor which requires Strength and Endurance, Light Armor which requires Dexterity and Agility, and Cloth which does not require anything except when enchanted. Enchanted Equipment now require Intelligence, Faith, or both for the enchantment to be used or activated.

* Enchantment on Armors requires no resources to use except for special effect of which will require cooldown for the effect to be used again.

* Potion now requires Vitality to be used comfortably.

* Poison now requires Vitality to be overcome.

* Spells from a Grimoire can now be learned, but using it by the Grimoire will provide less Costs and Requirements.

* Spells can now be learned from Scrolls by using it a number enough times.

* All Weapons, Equipment, and Items have all been adjusted properly to the new change. Grimoire, Scrolls, Spell Books, and Skill Books requirement have also been adjusted.

QUALITY OF LIFE

* Quest system is now easily trackable with its new UI, which is NONE! Unless it is being given by the system, you better not forget to do that quest you’ve got, and oh it is possible to fail a Quest given by the system now.

* Players under the age of 18 can no longer leave safe zone and is restricted to Safe Zones in respective kingdom’s capital.

* New built-in tools to create, edit, and stream content in-game.

* Cash Shop. You can now directly purchase items with real money from other players through the Marketplace and bid in the Auction.

* Vendor Creation. You can set up your own shop for free in the new Cash Shop. Any item you sell will be subjected to Tax in accordance to your Sector, 5% handling fee of any item you sell, 10% platform fee, and additional 5% after your first $10.000 sales in a year, 15% after your first $150.000 sales in a year, 25% after your first $1.000.000 sales in a year, and 45% after your first $5.000.000 sales in a year.

* New Tutorial Zone in the Surface! New and old players will now start in and be teleported to Ekolia where they can choose 4 different portals that lead to each capital city. Lorkhan Empire, Sonata Kingdom, Avenier Kingdom, and Bursoli Kingdom.

* Lorkhan status has been changed from Kingdom to Empire.

* All Player’s Status has been reset but progression remained intact.

* Realism Mode has been deprecated.

* Every player above 18 years of age will now have 1:1 experience with their avatar

* Safe Zone Expansion. Now the capital city’s safe zone and some areas can now reach beyond its walls for light exploration.

* All Achievements have now been reset and All dungeons have been restored. Previously obtained rewards can be kept still as new rewards now awaits you.

There are a lot of other things we’ve brought to you on this update. So, you better get yourself out there and get to it, okay?!

Support the author by searching for the original publication of this novel.

That’s all I’ve got for you for today. Thank you for reading all of that, Ekolia has been a blessing for me, and I hope for you as well.

Alright, hope you have a great day, everyone!

-- Konig