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Chapter 10: Wonder weapon

Should I make artillery? I kind of want to make artillery. I have been watching way too many YouTube videos about the Germans wonder weapons back in WW2. I really want to make that giant artillery cannon and create the ratte, something they've never accomplished. Just imagining a battleship on land trudging along towards enemy territory is giving me an orgasm.

Fuck it, I'm making the ratte. It's just a giant tank, and with basically magic in my hands, I can improve it. OK, so I've got to remember the dimensions for this tank.

OK, so there was one gigantic turret, two smaller turrets at the rear, and several machine gun slits. It should be big enough to fit around 30 people. So about 30 meters in length? I should make it 50, just in case. I think it was around 13 meters high, right? I kind of want to make it divisible by 5, so 15 meters high. So. 50 meters in length, 20 meters in width, and 15 meters in height 50x20x15.

OK, measurements complete; TIME FOR THE DRAWING BOARD.

OK, so how big do I want the main turret barrel to be? Maybe I'll chalk it up to about 25 meters in length and 20 inches in diameter. The turret needs to be able to accommodate the size of the barrel while also not being too big, so the turret compartment should be 20 meters in length and 10 across, leaving just enough room outside for a man to set down some tools and do some quick measurements.

Next up are the two smaller turrets. I'll elevate the main turret by 1 meter. I'll have to remember how big everything is, so I'll write down the measurements for each armament and the final size for the tank after.

Back to designing, I'll give each turret 3 meters of space between each other; this will probably make the tank disproportionate, but I'll revise the plan after. The turret compartment should be about half the size of the main one, with a smaller barrel, so the compartments should be about 5 meters in length, each 4 meters in width, and 3 meters in height. To accommodate some shells. The barrel could be chalked up to about 8 meters in length and about 10 inches across.

To be honest, just looking at my plans right now, there are lots of problems with them, like how problematic turning could be for the smaller turrets. But then again, there's a reason why it's on the drawing board.

With the cannons out of the way, I need to add a bit more armament to the tank. First, I'll make some slots for some machines to fire from. Now, how many machine guns do I need? Well, I don't want to add them everywhere since I also want to make a hanger of sorts for equipment and sh*t. Maybe about 10 machine guns. I'll work on the specific bullet sizes later.

The front is kind of lacking; it needs that touch of death. I got it. I'll add the extremely deadly Gauss cannon I made, only this time it can be used multiple times and on a larger group. Oh yeah, it's all coming together.

Next up is MORE CANNONS. OK, so I've already made the main cannon and the smaller variants, but I feel it lacks a bit more fire power. It's a simple fix, really; I'll just add another fucking cannon. Now I have two main cannons and four smaller variants! I need a name, though. I'll call the smaller variants heavy duty since they'll most likely kill heavily armored enemies. Like a mech or something, maybe a dragon.

Next, I decided to add some HMGs to this thing. Like the ones I had set up on my walls. Let me tell you, these things were quite hard to design. They fire 20-mm bullets that travel upwards of 5–10 km, but the real challenge was making a magazine design that wouldn't get stuck to the machine parts. I made several redesigns but ended up with a barrel-like design. Each barrel can contain 200 rounds and is quite easy to reload. Inside the barrel are three levels; I call them the crust, mantle, and core. The barrel also separates the bullets vertically, splitting everything into three rows. So basically, there are 3 columns and 3 rows. The bullet mechanism was kind of complicated, but I was able to make it work. Unlike most magazines, the bullets aren't pushed towards the firing mechanism via a spring. No, there is actually a sort of assembly line with bumpy strips of lines that help push the bullet where it's supposed to be. Hours were spent trying to make the machine not breakdown after a round or two was fired, but soon enough I got it to work. Now I've got a really deadly machine gun. Why won't I just make it the standard, you may ask? Well, here's the thing: it's fucking complicated and time-consuming to make. In fact, I had to make another separate bullet factory just to make the specialized bullets for this gun. So I decided to make it even more deadly to compensate for its already time-consuming production. I made it explode. Fuck yeah, this shit explodes after a moment. This would maximize damage and hopefully kill the enemy. I thought, hey! Maybe I should make it explode; it's already big, so I might as well make it even more deadly. So I did. The bullet would explode after 15 seconds, more than enough time for it to travel from the heavy machine gun to the enemy. That's why these things are to be constantly maintained, for they are one of the sole reasons why the earthshakers and the blackdeaths haven't been deployed yet.

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Not that I'm going to use the black deaths near my city. Shit can go bad to 'putting a bullet through your skull seems kind of nice.

Anyway, back to designing. With the armaments out of the way, it's time for the engine. I don't want to make it produce CO2 emissions since we're, you know, in a cave. So I'll probably make it electric. I actually planned on making everything in my city nuclear-free, except for a few Sigils I made. Yep, that's right, I made Sigils that combat CO2 emissions. Nobel Prize when?

Anyway, rather than fighting the CO2 emissions, the Sigils actually just purify them, turning them into fresh air. How do I know it's fresh air? Well, because I made the Sigils overly complicated. It's a good thing they're gigantic, thus making it easier to make and apply, and only need a once-a-decade recharge. Don't worry, you don't need that much mana or energy for my case to recharge it. I've scanned my entire population, got the total average, and made it so that the sigil can be activated with less than average mana pools.

How did I do that? Well, there's a part of the sigil that enhances the mana, sort of like force-feeding the mana steroids, and another part that constantly recycles said mana. Basically, it's almost an infinite loop; you can only recycle a plastic bottle so much before it becomes unusable.

I already had a nuclear core ready, so I'll just use that. Don't worry, it doesn't need a coolant; I found a way to contain the miniature star. Remember, I made a black hole while also successfully taming it? You think I wouldn't make a star? But unlike the sigil, the star actually needs a lot of mana—so much mana that it needs either the first spawn, as my people call the first dudes I made, the peaks, or the pointed stars—to activate it. Don't worry, it works indefinitely—well, maybe not indefinitely, just about the same lifespan as a star. So about a billion or more years Don't worry; the containment chamber I made will absorb the explosion and send it to me. I ain't wasting free energy, OK?

Next, I'll add a few more engines of my own design. It's probably going to be as big, so I'll make it the main engine used for my, er, uh. Capital? Combat? I got it. The main engine used for my CCVs, or Capital Combat Vehicles, Basically, battleships, carriers, and very expensive but powerful vehicles Yeah, I'll make three of them for the tank. I'll just reuse and resize the tracks of my other tanks. Since every tank kind of just uses the same track with just a tiny bit of variation. Some are made for rough terrain, while some are made for speedy assaults.

Finally, I'll address the biggest issue with this tank. It's fucking heavy and chonky. Not as heavy and chonky as your mother, though. Got em. I actually have the sigil already made. I've used the sigil to actually make my own soldiers lighter. Right now, the earthshakers are just as fast when they run normally without the armor. Maybe even a little faster; let's not talk about the windrunners.

I call it the sigil of lightness. All of my tanks utilize this sigil. I've checked, and because of this sigil, they can probably keep up with a cheetah or maybe even outrun it if the cheetah is tired. My fastest has a maximum speed of 120 kph, ALL BECAUSE OF THIS SIMPLE SIGIL. How does it work? Well, I'm not sure myself; all I know is that the sigil sends some of the weight to the nearest thing with a lot of gravity. Is that why Lefia walks so slowly? Because of how she can make balloons and zeppelins jealous because they'll never be as buoyant as her? Or how bright and beautiful she is, that it outshines a thousand stars colliding? Or how big and fluffy are her breasts that one could rightfully mistake them for pudding?

I guess we'll never know.

Anyway, time to reorganize the rattling, i.e., steel fortress. Yeah, time to reorganize the numbers and specs of the steel fortress. So I'll just add one here, another there, about this size... This is how I write specs, right? Bullet size..... Activate and Inactive... How many are there again? 1 2 3 4 5..... How far should other vehicles be? Eh whatever..... Ground clearance was a thing, right? ..... annnnnnd done. Phew, time to look at the specs.

Steel Fortress Mark-1

Class type

Core-Class super weapon

Specifications

Mass: 1500–2000 tons (Sigils inactive)

100-110 tons (Sigils active)

Length: 50 Meters (164 ft) hull

60 meters (196 ft) Guns forward

Width: 20 meters (65 ft)

Height: 15 meters (50 ft)

Crew: 40+, 60 maximum (heavy equipment included)

Armor: 203-406 mm (8-16 inch)

Main armament: 2 x 406 (16 inch)/50 cal

Secondary armament: 4 x 12 cm heavy duty artillery Mark 1

10 x 8mm infantry machine guns

1 x 406 mm (16 inch) gauge cannon

4 x 40mm heavy target machine guns

6 x 80mm AA guns

Engine: 1 x NME reactor core (Nuclear-Magic Energy).

3 x Capital Combat Vehicle engines

30 000 kw–50 000 kw (40 230–67 051 hp)

Ground clearance: 5 meters (120 inches)

Operational range: 321 km (200 MI).

Maximum speed: 50 kph (31 mph).

Im so proud. It's time to make the baby. In secret, of course. I'm going to have to manually make a tunnel for the tank to go through. Heh, a cave in a cave. Ironic.