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Intermission - Excerpts from the Runetap City Guard Operational Handbook, Vol. 2

Intermission - Excerpts from the Runetap City Guard Operational Handbook, Vol. 2

City Guard employee regulations:

R-1 Upon encountering an incident, report it to fellow members of the City Guard using code designations provided in this book.

R-2 Upon resolution of a reported incident, the commanding officer at the scene is required to submit the relevant incident form.

R-3 Failure to uphold R-1 or R-2 demands that the City Guard member in question submit themselves for punishment along with the relevant RR-30 form.

R-4 Failure to uphold R-3 will result in a sternly worded letter sent to the perpetrator’s mother, wife, daughter or, in extreme cases, mother-in-law. 

R-5 The Office of the City Guard bears no responsibility for any collateral damage that results directly or indirectly from enforcing regulation R-4.

R-6 The City Guard is required to be polite and respectful to every law-abiding citizen, regardless of race, gender, age or known affiliations.

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R-120 All City Guard reports must be preserved inside the Archives beneath City Guard HQ.

R-121 Failure to uphold R-120 is grounds for disciplinary demotion in rank to “Assistant Librarian” for a period of up to 3 months.

R-122 In case the records inside Archives are destroyed, the Librarian in charge is required to submit form RR-210 to their direct superior.

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R-160 In case your direct superior is unavailable, reports must be submitted to their direct superior instead.

R-160-A In case the superior’s superior is also unavailable, submit the report to the superior’s superior’s superior. 

R-160-B In case R-160-A is also impossible, City Guard members are to treat the situation as “Superiors all the way down”

R-160-C If there is nobody in higher authority to submit a report to, City Guard members are to assume society has collapsed into a lawless savage wasteland. Please refer to section APO-3 of this handbook for details.

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R-353 When traveling through time, members of the City Guard are forbidden from attempting to disturb causality. Such an action is fruitless and only leads to tragedy.

R-354 That means you, Willy! I swear on me mum’s grave if I catch you trying to get around R-353 again I am taking away your Chrono-Forge! I don’t care how much you don’t want Karen to leave you!

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Code designations for common incidents relating to hostile actions against the city

I-1 Goblin invasion

I-2 Orc invasion

I-3 Centaur invasion

I-4 Wild Golem invasion

I-5 Undead invasion

I-6 Troll invasion

I-7 Lizardman invasion

I-8 Mole-people invasion

I-9 Treant invasion

I-10 Ancient evil being declaring its rebirth and/or unsealing

I-11 Non-flying Dragon attack

I-12 Invasion from extra-dimensional beings

I-13 Undead rodent uprising

I-14 Flying rodent uprising

I-15 Lawn gnome uprising

I-16 Mimic uprising

I-17 Sentient furniture uprising

I-18 Non-sentient furniture uprising

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Code designations for common incidents relating to individual: Kiressara mil Quasse

K-1 Dragged a monster corpse through the street

K-2 Caused a disturbance at the gate

K-3 Caused a disturbance at the guild

K-4 Subdued a pickpocket with excessive force

K-5 Injured the blacksmith for sexual harassment

K-6 Incinerated defamatory materials

K-7 More than a week has passed without a Code K incident

K-8 Accused of causing nightmares through magic

K-9 Direct property damage using magical means

K-10 Direct property damage using physical means

K-11 Indirect property damage

K-12 Property damage caused while saving lives

K-13 Property damage caused while intoxicated

K-14 Taken in for vagrancy

K-15 Inflicted heavy physical trauma through self-defense

K-16 Inflicted heavy psychological trauma through self-defense

K-17 Scratched a cat-folk citizen behind the ears for too long

K-18 Willingly submitted to the city guard

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Code designations for common incidents relating to organization: Adventurer Team Black Flame

BF-1 Assault on a merchant due to attempted fraud

BF-2 Provoked assault resulting in bone fractures due to self-defense

BF-3 Traumatized a member of the City Guard

BF-4 Public intoxication

BF-5 Confrontation with Adventurer Team Red Fang

BF-6 Littering

BF-7 Blackmail

BF-K-[ ] Members other than Team Leader Kiressara mil Quasse causing a K-series incident

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Code designations for common incidents encountered while on patrol

G-1 Found victims of theft

G-2 Found victims of assault and/or murder

G-3 Found victims of lethal vigilantism

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G-4 Found victims of non-lethal vigilantism

G-5 Found victims under influence of unknown substances

G-6 Found victims under influence of known substances

G-7 Dispersed physical confrontation

G-8 Dispersed crowds gathered around physical confrontation

G-9 Skeletons in the graveyard

G-10 Mimics in the City Guard HQ pantry

G-11 Skeleton mimics from the graveyard sneaking into the City Guard HQ pantry

G-12 Witnessed bribery within the City Guard

G-13 Reported bribery within the City Guard

G-14 Prevented bribery within the City Guard

G-15 Accepted bribery on behalf of the City Guard

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Code designations relating to airborne threats approaching or directly above the  city of Runetap

S-1 Dragon attack

S-2 Dragon defacation

S-3 Unidentified Falling Object

S-4 Identified Falling Object

S-5 Rabid Hippogryph invasion

S-6 Wild Wyvern invasion

S-7 Under assault by unknown RPGs

S-8 Under assault by Orc-pattern RPGs

S-9 Under assault by Troll-pattern RPGs

S-10 Under assault by Golem-pattern RPGs

S-11 Under assault by Treant-pattern RPGs

* RPG - Short for Roundhouse-Propelled Goblin

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Code designations for common incidents relating to establishment: The Hairy Leg

W-1 Brawl incited by patrons

W-2 Brawl incited by non-patrons

W-3 Brawl incited by a sneeze

W-4 Brawl incited by the fact it is Thursday

W-5 Brawl incited by “wet dog” comment

W-6 Brawl incited by City Guard members attempting to disperse a previous brawl

W-7 Littering caused by patrons

W-8 Citizens report suspicious lack of brawling

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APO - Post-Apocalypse preservation of society

This section of the Runetap City Guard Handbook deals with the aftermath of an event, or series of events, that results in the spread of death, destruction and/or other unpleasantry throughout the world.

The Office of the City Guard officially denies any ability to see the future and to plan for specific APO events that may or may not occur. Therefore, these are merely guidelines and are intentionally vague or open to interpretation.

Anyone claiming to know the future is to be detained under suspicion of violating R-353. If the suspect possesses a genuine gift of prophecy and/or future sight, then it is assumed they will have no problems evading this arrest.

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APO-1 General guidelines that should be adhered to regardless of the type of APO event

APO-1-1 Secure food, water and shelter

APO-1-2 Gather survivors and/or those unafflicted by an APO event

APO-1-3 Be extremely cautious of those born after an APO event. This is their world now.

APO-1-4 When joining a cult, carefully consider its use of animal and/or human blood in its rituals. While recreational activities, such as baths or painting, are acceptable, the Office of the Runetap City Guard strongly advises against anything involving ingestion.

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APO-2 General guidelines regarding apocalypse scenarios that result in loss of all human life

APO-2-1 Do not be human

APO-2-2 Do not become undead if formerly human

APO-2-3 Do not attempt to resurrect former humans

APO-2-4 Rejoice in the death of your human overlords

APO-2-5 Rebuild society as a human-less utopia

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APO-3 General guidelines regarding apocalypse scenarios that result in collapse of civilization as we know it

APO-3-1 Since laws do not exist anymore, City Guard members are encouraged to live by own rules

APO-3-2 Those refusing to adhere to APO-3-1 are to be executed on grounds of trying to revive the corrupt Old World Order

APO-3-3 Those adhering to APO-3-2 are in direct violation to APO-3-1 and must therefore also be executed in accordance with APO-3-1

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APO-4 General guidelines regarding apocalypse scenarios that result in the world being bathed in flames

APO-4-1 Establish an underground or underwater civilization

APO-4-2 Suspend all worship of Enuri and Khamis as they will never be seen again

APO-4-3 Forbid the use and knowledge of fire - it is now the enemy

APO-4-4 Beware of digging too deep or diving too far. Such actions may trigger a secondary APO event.