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Prologue IV

Prologue IV

“Three months have passed since the arrival of the person many are calling the great sage of energy, emerged from the recently converted Arcanarus Tower, and alerted the world of their recent accomplishments. Among those, in case you missed, was the curing of the Blight, which we are all no doubt now aware of. But also, the fact that Cassiopeia Spiritlight was also the progenitor of their own legendary bloodline, they were certified to perform Magical Enchantment Surgery, and finally what many viewers and participants have been wanting for such a long time, Qi, or martial energies.” The announcer for the Biprism channel spoke.

While other channels often overpowered the tiny channel, in recent weeks the emergence of new data related to cures for cancer from the parent company of Biprism has prompted the gaming world into a new light. Additionally, their recent announcement of body enhancement training programs has also become a big hit.

“Yes, so three months’ time have passed, but up until now no one knew where the prodigy of magic was, nor her sponsor Mallory Redgrave and her whole guild of employees the Midnight Hunters. But we have an exclusive for you. Tonight, we will reveal their final location, and it is a place no one has ever seen in the game.”

There was a slight pause as the announcer took a second to compose themselves before visibly calming himself before continuing to go on.

“You see, we have done our research. We have all seen the fact that the guild members, many of whom were highly influential and focused more of physical assets than anything, recently sold everything they owned. We are talking factories, laboratories, large swaths of rail yards, you name it and it was sold by the founding members of the Midnight Hunters, a guild that Cassiopeia herself joined upon exiting the Arcanarus Tower.”

“But what might have been hard to tell was where Cassiopeia went. For all we saw was her facing west, off in a particular direction from the edge of what remains of the Dorenboro empire. From there we saw her using her Teleportation to the now deserted capitol of the former Tigris empire. From there things get a little hazy as she followed the train tracks to there, but once there, she turned slightly and began heading even further west.” As the announcer spoke, a detailed screen of her movements and constant Teleportation jumps in the desert were shown. Then overtop there was an approximate map that was used to show her location. After the last part, the map of the known world of Biprism disappeared, showing Cass moving into what was effectively uncharted territory.

“Where is this? Where could she have gone? Well, we have done the math, and from what we can tell, she went past all known civilizations, even those that were claimed by the Blight. From there, she continued going west, for over a hundred miles past all known civilizations. From there she spent a day searching northwest, where she finally stopped once she found an old elven structure that looked like it had been completely covered by sand and lost to time.” The announcer stated, then paused for dramatic effect, before continuing.

“Well, fortunately for you Cassiopeia Spiritlight apparently had a plan, where she used a simple storm summoning spell to begin to wash away the desert sands that covered the nearly covered city. As time went on, we saw more and more buildings begin to emerge from the rubble and debris of time. Then finally we saw this.” As he spoke, the camera panned into a building with odd runic scripture written on one of the buildings.

“That my friends, is the game’s ancient high elven script for Library.” The announcer said. “Yes, even in the desert our famous bibliophile will stop to uncover a good book. No, but seriously, this got us thinking. How did Ms., I mean Dr. Spiritlight even know there was a building out here to begin with? Why did she come out here? And well as promised, we found the answer. Or at least what we think to be the answer. See this all goes back to Dr. Spiritlight’s time at the actual Arcanarus University, there we saw her interact with one Octavia De’Arcaneri. This was the first mage that taught Dr. Spiritlight a Tier VII spell, if you will recall. This is the same spell we believe she began casting here to cause cleansing rains to wash away the dust and debris from this clearly hidden city in the middle of nowhere. Coincidence? Well, we thought so too, at first.” Behind the announcer, the images of Cass casting spells and growing new plants and resources inside the city proper began appearing.

Aided by her powerful magic, the plants that grew not only managed to grow in the harsh desert environment but thrived. The plants even seemed to aggressively move into the desert regions, actively seeming to have a will to fight against the desert itself. Then the more the plants grew, the more the dirt and debris was gradually washed away by the different spells being cast by Cass. Once in a while a few roaming Blighted creatures would roam into her domain, only to be healed and then set free. Of course, the animals at first were forced to remain within the cleared section of the city, but soon that area they felt safe to move around in expanded, as did the size of the city that was being uncovered.

“You see it wasn’t until we found this building.” The Announcer says, highlighting one building that was clearly an important building for the original city’s structure. Judging by its size, shape, and grandeur, it was clearly a capitol building of some kind. “As you can see here, there is more of the runic script.”

The sign appeared, and then an auto translate feature ran on the screen changing the script from elven to English, at which time the name Deolar Capitol Building was clearly presented.

“See, I told you we would tell you where she was. This is Deolar, the land of her first ghost friend Octavia De’Arcaneri. What does this mean? Well, it means that people now know where she lives as Midnight Hunter Airships have recently begun to appear in the sky, dropping off supplies and residents alike now that plants that grow and can sustain food are present.” At this, the image changes to Cass pulling out a single communication sphere that she used to talk to Mallory with. Then did a quick turn about the reclaimed land, going so far as to show the healthy animals in place. Then left the beacon open and pulsing for anyone to find.

“Also, in case anyone missed the message, the Midnight Hunters have begun recruiting people for two key positions, Magic users wishing to advance their careers can apply, and also anyone interested in finally utilizing Qi can apply at the few remaining Midnight Hunter guild posts that have remained behind in a few major cities. Oh, and additionally, the guild offers to take anyone suffering from the Blight to get healed, free of charge, so long as spaces are available.”

A slight pause.

“What does this mean? Well for one, it seems that the Midnight Hunters have gone full in on Cass, using their Guild’s Unclaimed Land Acquisition Charter to claim the land that Dr. Spiritlight has so diligently begun to clear. Also, with them claiming land so far removed from all known civilizations, their direction of travel is also a closely guarded secret. We will keep you updated as we find out more about this emerging storyline.”

With that the news bulletin ended.

Cass's Character sheet at the end of book 3.

Name: (Cassie Cruise) Cassiopeia Spiritlight Age: 13 Race (Arcanist Elf): Emerald Eyed Legendary Esoteric Arcanist Elf (Progenitor) Primary Class: Ethereal Healer (Unique) Secondary Class Ethereal Simulacrum Masters (Unique) Tertiary Class Akashic Qi Master (Unique-Personal-Non-Trainable-Non-Transferable Class) level: 150 / 146 / 22

Race (Bonus Per Level): +2 Appearance, +2 Perception, +2 Intelligence, and +2 Willpower every level. Ethereal Healer: +1 Dexterity, +1 Endurance, +1 Sociability, +1 Personality, +1 Perception, +1 Intelligence, +2 Willpower every level. Ethereal Simulacrums Master +1 Personality, +1 Sociability, +1 Attractiveness, +1 Perception, +1 Intelligence, +1 Willpower every level. Akashic Qi Master +2 Strength, +3 Dexterity, +2 Endurance, +1 Attractiveness, +1 Intelligence, and +2 Willpower every level.

Physical

Base

Bonus

Social

Base

Bonus

Mental

Base

Bonus

Strength

61

61

Personality

79

225

Perception

133

374

Dexterity

95

220

Sociability

76

229

Intelligence

136

501

Endurance

89

69

Attractiveness

63

401

Willpower

121

745

Titles Gained Bonuses Early Awakening, Early Class Both Titles were combined to increase Spirit Tier mastery from starting maximum of Tier VII to Tier VIII Surname: Spiritlight Gain an automatic 10% boost in all social interactions with spirits. Spirits start off as neutral. Love Guru Truly one worth emulating, when it comes to the art of love and its best practices. +5 Appearance, +10 Personality, +10 Sociability, +7% Luck, +20% Bonus to Avoiding Conflict, +25% chance to help others find a soul mate, +30% Chance to Seduction based skills and attempts. Arcanarus University Graduate (III) One of the most promising graduates of Arcanarus University. Effects: +30 Perception, Intelligence, and Willpower. Along with a +300% Skill Efficacy to Spirt-Magic Spell Creation, and Energy Resonance Alteration. Void Healer Trainer You have been identified as being the official progenitor for the prestigious Void Healer class. Rewards: Can dictate Class evolutions. All prior class evolutions are 25% more effective for you. Simulacrum Master Trainer You have been identified as being the official progenitor for the prestigious Simulacrum Master class. Rewards: Cand dictate Class evolutions. All prior class evolutions are 25% more effective for you. Magical Duelist: You are developing a reputation for being a winner of magical duels, this both makes you stand out more, while offering some benefits. Effect: +5% to all Magical Dueling Skills, +5% to all Social Attributes when you are recognized for your feats. Nature’s Friend (X): You have helped cleaned up over one hundred thousand pounds of trash, and have been recognized as one of nature’s true champions. Rewards: Life and Nature based Spells are now 50% more efficient. Neutral rating to most woodland and creatures found in the wild. Pegicorn's Blessing You have been blessed by the last pegicorn and are now officially recognized as a legendary healer of nature and spirit creatures alike. You are 25% more resistant to the blight and 25% more capable of healing the blight. Luminescence You have managed to make the world a brighter place. Any zone you go into will be treated as completely bright to you and your allies. Legendary Esoteric Arcanist Bloodline (Progenitor) As a Legendary member of the Esoteric Arcanist Bloodline you have unlocked the following bonuses: +25 Skill Levels and +50% comprehension speed towards the following skills: Spell Theory, Magical Theory, Magical Manipulation, Quick Casting, Dual Casting, Mana Circulation, Danger Sense, Master Enchanting, Gear Infusion, and Energy Resonance Alteration. Note: As the Progenitor, all bonuses are further increased by an additional 50%. Title: Arcanarus University Graduate (IV): Magical Enchantment Surgeon The most promising Surgical Doctoral Graduates of Arcanarus University. Effects: +40 Perception, Intelligence, and Willpower. Along with a +100% Skill Efficacy and learning rate to Ethereal Energy Circulation theory and Ethereal Energy Resonance theory.

Skills

Alertness: (Perception) Magical Awareness: (Perception and Intelligence) Daggers (Dexterity) Athletics (Strength, Dexterity, and Endurance) Teleportation (Personal): (Perception, Intelligence, and Willpower) Telekinesis (Intelligence and Willpower) Multitasking (Intelligence and Willpower) Dual Casting (Perception, Intelligence, and Willpower) Dual Wielding (Dexterity, Endurance, Perception, Intelligence and Willpower) Analyze (Perception and Intelligence) Second Wind (Endurance and Willpower) Weightlifting (Strength and Endurance) Juggling (Dexterity, Personality, and Perception) Calisthenics (Strength, Dexterity, and Endurance) Mental Resistance (Willpower) Free Falling (Dexterity) Applied Physics (Intelligence) Trap Detection (Perception and Intelligence) Disarm trap (Dexterity, Perception, and Intelligence) Blind Eidetic Speed Reading (Dexterity, Personality, Sociability, Perception, Intelligence, Willpower) Climbing (Strength and Endurance) Deductive Reasoning (Perception and Intelligence) Courtly Etiquette (Personality, Sociability, and Attractiveness) Mechanical Engineering (Perception and Intelligence) Arcane Understanding (Perception, Intelligence, and Willpower) Medical Healing (Perception and Intelligence) Focus (Perception, Intelligence, Willpower) Latens Manifesta (Dexterity, Perception, Personality, Sociability, Intelligence) Survival (Strength, Dexterity, Endurance, Intelligence, Willpower) Polyglot (Sociability, Personality, Appearance, Perception, Intelligence) Nature Resistance (Endurance) Stealth (Dexterity, Endurance, Perception, Intelligence, Willpower camouflage (Dexterity, Endurance, Perception, Intelligence) Obfuscation (Dexterity, Endurance, Perception, Intelligence, Willpower) Running (Strength, Dexterity, Endurance, and Willpower Tumbling (Dexterity, Endurance) Acrobatics (Strength, Dexterity, Endurance, Willpower) Herbalism (Dexterity, Perception, Intelligence) Magic Script (Dexterity, Perception, Intelligence, and Willpower) Engineering (Dexterity, Perception, Intelligence) Magical Forensics (Perception, Intelligence, Willpower) Forging (Dexterity, Perception, Intelligence) Writing (Dexterity, Perception) Bathing (Personality, Sociability, and Appearance) Telepathy (Personality, Sociability, and Willpower) Swimming (Strength, Dexterity, Endurance) Internal Compass (Perception, Intelligence) Danger Sense (Perception, Intelligence, Willpower) Scentless Passage (Personality, Sociability, and Perception) Concealed Mana (Endurance, Intelligence, and Willpower) Mana Circulation (Strength, Endurance, Perception, and Willpower) Blood Magic Resistance (Endurance and Willpower) Telepathy Shielding (Endurance, Intelligence, and Willpower) Intimidation (Strength, Personality, and Willpower) Narrator (Personality, Sociability, and Attractiveness) Acting (Dexterity, Personality, Sociability, Attractiveness, Perception, and Intelligence) Total Recall (Endurance, Intelligence, Willpower) Spell Theory (Perception, Intelligence, and Willpower) Spell Deconstruction (Perception, Intelligence, and Willpower) Insight (Perception and Intelligence) Emotional Insight (Personality, Sociability, and Perception) Gambling (Sociability, Personality, Attractive, Perception, Intelligence and Willpower) Alchemy (Dexterity, Endurance, Perception, Intelligence, and Willpower) Medicine (Perception, Intelligence) Magical theory (Intelligence) Spirit-Magic Spell Creation (Endurance, Sociability, Personality, Attractiveness, Perception, Intelligence, and Willpower) Anatomy (Perception and Intelligence) Biology (Perception and Intelligence) Chemistry (Perception and Intelligence) Energy Resonance Alteration (Endurance, Sociability, Personality, Perception, Intelligence, and Willpower) Leadership (Sociability, Personality, Appearance, Perception, Intelligence, and Willpower) Painting (Dexterity, Personality, Sociability, Attractiveness, and Perception) Artist (Dexterity, Personality, Sociability, Attractiveness, and Perception) Proper Diction (Personality, Sociability, and Attractiveness) Acupuncture (Dexterity, Perception, Intelligence, and Willpower) Diagnosis (Perception and Intelligence) Magical Energy Observation (Perception, Intelligence, and Willpower) Mimicry (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Seduction (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Occult (Curses) (Perception, Intelligence, and Willpower) Twin Consciousness (Personality, Sociability, Perception, Intelligence, and Willpower) Magical Duelist (Dexterity, Endurance, Perception, Intelligence, and Willpower Aura Guidance (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Comedic Timing (Personality, Sociability, Attractiveness, Perception, Intelligence and Willpower) Eidetic Speed Reading (Dexterity, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Enchanting (Perception, Intelligence, and Willpower) Advanced Enchanting (Dexterity, Perception, Intelligence, and Willpower) Master Enchanting (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Blacksmithing (Strength, Dexterity, and Endurance) Gear Protecting (Strength, Dexterity, Endurance, Perception, and Intelligence) Gear Infusion (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Auditing (Perception, Intelligence, and Willpower) Disrupt Casting (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Legendary Trick Shot (Strength, Dexterity (X2), Endurance (X2), Perception, Intelligence, and Willpower (X2)) Pulse Casting (Dexterity, Endurance, Perception, Intelligence, and Willpower) Quick Casting (Dexterity, Stamina, Intelligence, and Willpower) Magical Physiology (Perception X 3, Intelligence X 3, and Willpower X 3) Aerial Dancing (Strength, Dexterity, Endurance, Personality, Sociability, and Attractiveness) Magical Manipulation (Dexterity, Perception X2, Intelligence X2, and Willpower X2) Qi Sight (Perception X2, Intelligence, and Willpower X2) Qi Lore (Perception, Intelligence X 2, and Willpower) Grand Master Level Taming is a Strength, Dexterity, Endurance, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower based skill. Ethereal Energy Circulation theory is a Strength, Dexterity, Endurance, Perception, and Willpower based skill. Ethereal Energy Resonance theory is a Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower based skill. Divine Qi Energy Observation (Perception X2, Intelligence, and Willpower X2 based skill) Bronze Qi Manipulation (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Golden Qi Movement (Strength, Dexterity X2, Endurance X2, Perception, Intelligence, Willpower X2) Bronze Qi Fighting (Strength, Dexterity, Endurance, Willpower) Divine Qi Cultivation (Strength, Dexterity X2, Endurance X3, Attractiveness, Perception X2, Intelligence X2, Willpower X3) Golden Coreless Qi Cultivation (Strength, Dexterity, Endurance X2, Attractiveness, Perception, Intelligence, Willpower X2)

This book's true home is on another platform. Check it out there for the real experience.

Traits

Personal Traits: Personal Teleportation, Telekinesis, Telepathy Class Trait(s): Spiritual Doppelganger (11/100), Omni-Healing Class Trait: Positional Switch

Flaws

Starting Point Tally: (157) Base 52 (50 years of work, followed by two legacy points for following your parents). Flaws: 0 Restarts (70) Child (7): You are 7 years old, all attributes start at 1 Second Class Citizen (7): Random race and faction based on starting location Broke (7): The sum of all your gear, equipment, and finances cannot equal or exceed 100 gold coins. Bad Starting Location (7): You will begin your new life in a location that will likely mean your death. Dark Horse (7): You can never gain a sponsorship. Orphan (7): This is automatically applied as both your parents have passed away. Blind (7) (Forced for free). You cannot see with your eyes. Unique Class Flaw (7): Void Touched Void Walker: You have been marked as the chosen advocate by the deepest denizens of the void. Your primary class will now and forever be Void Walker. Additionally, both denizens of the realm of the living and realm of the dead will know you are the one who can both teach others your class, while also conducting unique missions on behalf of both realms. Rivalry (3): You have one or more rivals who will make it a personal goal to take you down a notch, watch your back. Racial Flaw: Magical Beacon: You are easy to notice by sensitives and true practitioners of magic. Minus 20% to Stealth and Evasion type skills when being actively sought by a magical practitioner. Racial Flaw: Magical Eyes: Your eyes are the true gateway to your soul. With this flaw people can see what type of a monster you truly are. Current Status: Green (a True Healer). Racial Flaw: Children of a Magical Destiny: You and those of your lineage will be able to awaken, or enhance, the magical potential in those you meet (Maximum of Tier XIII). Class Flaw (Simulacrum Master): Personally Focused (4): Your selfish nature has led you to be limited in the scope of what you can and cannot replicate with your simulacrums. With this flaw you can only copy your base form to be your simulacrum. Class Flaw (Simulacrum Master): One Death for All (3): You are so intertwined with your simulacrum that should the simulacrum die, you yourself will die as well. While you can dismiss your simulacrum at any time, you can only do so when your simulacrum is at full health. Racial Flaw: Third Eye: You have manifested the power of Angel’s Sight, and at this level of evolution have unlocked the legendary third eye. No eye lashes or eyebrows, just a closed scar in the middle of your forehead, then an eye. Note: If your rating in Angel’s Sight is Tier V or below, you can use the third eye to see normally. If your rating in Angel's Sight is Tier VI or above, you will need to use the third eye to take advantage of your enhanced vision. Racial Flaw: Magical Soul Aura: Your body, mind, and soul exist in a state of heightened magical synchronization, a fact that is represented in the aura you emit to others. Note: This aura, and its perceived effects are directly linked to the Magical Eyes flaw observed with the Royal Bloodline awakening. Racial Flaw: Destructive Magical Presence: Your mere existence is enough to slowly degrade basic tier mechanical devices and has a half-life rating against intermediate tier level devices. Note: This is exactly the same expected wear and tear that a mechanical device would receive while inside an elemental realm of power.

Merits: (157) Precocious (7): Learn Skills Twice as quickly. (Only available at character creation) Unbound (7): Attributes and Skill levels are not defined by level. (Only available at character creation) Magic Tier VII (Max Tier): Magic Potential (7). When you are old enough to awaken magical potential, your magic tier will be maximum. Currently assigned: None. (Only available at character creation) Regeneration (7): You heal at an exceptional rate. In time even the most grievous of injuries will heal. (Only available at character creation) Legendary Item (7): First Kill dagger. You have in your possession a legendary dagger meant to help you level quickly and gain your first kill bonus quickly. Can only be used once. Can only be used in first 24 hours upon entering server. (2) Two additional charges have been purchased for this item; additional charges are only good for first 24 hours. Note: after first 24 hours, or when charge(s) have been used, dagger will revert to being a normal dagger. (Only available at character creation) Trait: Personal Teleportation (50) (Only available at character creation) Trait: Extra (25) This opens up a second slot that can hold an additional Trait (Only available at character creation) Trait: Random (20)- (Telekinesis) (Only available at character creation) Angel's Sight (5/5) (25): A mysterious blessing that allows the user to see the world in a 360-degree view. Allows user to see through illusions, can see magical enchantments and effects all around the individual. Instantly able to identify monsters, even those hidden via stealth or supernatural means. Range of sight equal rating times Perception. Requirements: user must take the flaw Blind. (Only available at character creation) Unique Class Merits: Death Shroud (3): Wielder of this merit has a tempered body that is immune to the piercing soul damage of the ethereal realms. Wielder can travel to either realm and bring up to two chosen people to follow them into the opposing realm. Unique Class Merit (4): Spirit Familiar: You have formed a deep spiritual bond with one of the blessed children of the spirit world. Your familiar will be both a guide and advocate to help you navigate your way through the realm of spirits. Ally (3): You have made an ally with someone who is considered to be three times more powerful and influential than you. Work with this relationship to make it grow and flourish. for efficacy, mana usage, impact, and focus). Racial Merit: Magic School Proficiency: All schools of magic increased by two Tiers (maximum of Tier IX). (Upgradable). Racial Merit: Magic Proficiency: All skills related to the use of magic are increased by 10% potency, range, and efficacy. (Upgradable). Racial Merit: Magic Trait Proficiency: All magic based Traits are further increased by 10% potency, range, and efficacy. (Upgradable). Class Merit (Simulacrum Master): Exact Perfect Replica (7): You can create one exact perfect replica of yourself that shares your attributes, abilities, skills, and energy pools. This replica will be a perfect copy of your base form down to the most minor of details, and will be indistinguishable from yourself by most mundane methods of detection. This replica will be able to cast and use all spells and traits that you can, and any experience gained by the simulacrum will go to you, as if you earned it yourself. Racial Merit: Angel’s Sight + 2 Tiers: You have managed to make it so you and all your progeny will have access to the Angel’s Sight merit. If the bloodline is awakened to this level, then the wielder of the bloodline will have their Angel’s Sight merit increased by two tiers. Racial Merit: Magic School Unlocked (Highest Resonance): You have managed to unlock your (Holy) Magic and your resonance has been noted to be set to your highest natural magic school rating (Tier XIII). Racial Merit: Unbound (+50): Attributes and Skill levels are not defined by level. All Attributes and Skills can be further improved by an additional 50 points.

Class Spells

Planar Shift (Level 1) (A): Allows user to create a path connecting the realm of the living to the spirit world. Spirit Mana Control (P): This spell allows you to control and manipulate the strings of spirit mana. Even allowing the wielder to convert their own personal mana into spirit mana. Reserve: 10 % of Maximum Mana. Spirit Sustenance (P): This is a spell that allows the caster to continually feed passively on ambient spirit mana around them. Must have direct access to spirit mana to benefit from the effects of this spell. Reserve: 10% of Maximum mana. Spirit Sight (P): This spell allows you to pierce the veil separating the mortal and spirit realms. This spell will allow you to see through the veil regardless of which side you are the caster. Reserve: 2 % of Maximum Mana. Spirit Mana Potency (P): This spell allows the caster to increase the potency of their Spirit Mana by 25% at a detriment to all other forms of mana within the body. Spirit Energy Circulation (A): The first step towards becoming a healer of Spirit Magic. You have learned to infuse your spirit energy into the blood of another being, allowing you to circulate the blood of that person. Warning: This is a spell that can be used for healing or attack. Using this spell as a means of attack will forever mark your spirit as a Karmic Betrayer. Spirit Blight Purification (C): A spell designed by Cassiopeia Spiritlight to purge Spirit Blight within entities. Resurrection (C): A tier IX spell created by Cassiopeia Spiritlight, used to bring a spirit back from the dead. New Spell Created: Spirit-Magic Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard spell inhibitors. Reserve: 10%. New Spell Created: Spirit-Attribute Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Attribute inhibitors. Reserve: 10%. New Spell Created: Spirit-Skill Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Skill inhibitors. Reserve: 10%. New Spell: Curse Removal [Tier IX] (C): This spell created by Cassiopeia Spiritlight can remove any curse that is Tier VIII or lower. For tier IX curses, a contested battle of wills will need to be conducted to determine a victor.

Custom Simulacrum (C): Create a near perfect replica of one target of your choosing. Amount of maximum mana required to maintain: variable (minimum of 1% for continual maintenance, maximum used based on needs of simulacrum).

Note: This spell has been modified, so that it can only copy you, and your simulacrum is for all intents and purposes an extension of yourself that has access to your same resource pools and abilities. (only spell available).

Dispel-Dispel: You have found a way to dispel a dispel cast at you and your spells and Traits.

New Spell Created: Spiritual Awakening [Tier IX] (C): This spell created by Cassiopeia Spiritlight can temporarily awaken the senses of the targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 10% increase for 24 hours.

*Spell Restriction: This spell must be cast on two people simultaneously, who are both willing participants.

**Warning: May cause unusual emotional side effects.

New Spell Created: Modified Spiritual Awakening [Tier IX] (C): This spell created by Tobias Spiritlight can temporarily awaken the senses of a targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell Created: Modified Animal Pack Spiritual Awakening [Tier IX] (C): This spell created by Sabrina Spiritlight can temporarily awaken the senses of a targeted animal group, leading to an increased growth in Skills, Attributes, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell: Perfect Resurrection [Tier X] (C): This spell was created by Cassiopeia Spiritlight and allows the caster to create a perfected body for a newly deceased soul to reside in. Effect: Spirit is resurrected into a body deemed to be the peak physical form for their race and will experience a period of enhanced youth and vitality because of this. Negates any detriments caused by old age, such as painful joints, decreased muscle and bone density, or other effects associated with aging.

New Spell Created: Spirit Drift [Tier VI] (C): This spell was created by Cassiopeia Spiritlight, and allows the caster the ability to defy gravity by having their spiritual weight substitute for their actual weight. Reserve: 25% of Maximum Mana.

New Spell Created: Polymorph: Divine Double Wings (Pearl) [Tier X] (C): This spell was created by Sabrina Spiritlight and allows the caster the ability to permanently grow two sets of elegant wings. Mana: 10,000 (total) to cast, Reserve: 5%.

New Spell: Personalized Rejuvenation [Tier IX] (A): A spell designed by Sabrina Spiritlight that drastically increases the regeneration rate of health, mana, and stamina of the user for a period of time equal to one minute per point of Willpower. New Spell: Conjured Magical Spirit Orb [Tier IX] (C): A spell designed by Cassiopeia Spiritlight that creates a highly compact magical construct that is infused with Spirit, Life, and Nature magic. New Spell Created: Glitter Burst [Tier VII] (a): A spell created by Cassiopeia Spiritlight that allows the caster to create a distracting burst of light, that will then coat anyone caught in the blast radius with mana particles. Good for entertainment, tracking, and light scale vandalism.

Level 5 Class Evolution (Spell or Perk)

Ethereal Healer:

Class Perk Unlocked: Skill Infusion: All skills will be infused by the Void Walker essence, allowing the wielder to receive a 7% bonus to their skill’s base level in the mortal realm, and a 15% bonus while in the spirit realm.

Ethereal Simulacrums Master

Class Perk Unlocked: Simulacrum Schemes: You have been blessed with the creation of a Simulacrum that is not just like you, but is part of you. As such you can rest assured that every plan they create will work to benefit the both of you. Effect: +50% to Strategy, +50% to Tactics, +50% to Schemes, +50% to Plans.

Akashic Qi Master

Class Perk Unlocked: Boundless Cultivation: You have been blessed with a supreme talent for cultivating that knows no bounds. As such, you can cultivate Qi energy at an astronomical rate. Effect: +50% to Divine Qi Cultivation, + 50% to Golden Coreless Qi Cultivation

Level 10 Class Evolution (Spell , Perk, or Skill)

Ethereal Healer

Class Skill Perk Unlocked: Spirit-Magic Spell Creation: With this skill you can create spirit-based magic spells, so long as your Magical Theory and Spell Theory are adequate to generate the spell you wish to make. Skill Spirit-Magic Spell Creation is an Endurance, Personality, Sociability, Appearance, Perception, Intelligence, and Willpower based skill.

Ethereal Simulacrums Master

New Class Skill Gained: Eidetic Speed Reading has reached level 1. Class Skill Eidetic Speed Reading is a Dexterity, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower based skill.

Akashic Qi Master

New Class Skill Gained: Divine Qi Energy Observation Class Skill Divine Qi Energy Observation is a Perception X2, Intelligence, and Willpower X2 based skill.

Level 25 Class Evolution (Spell, Perk, Skill, or Trait)

Ethereal Healer

Omni-Healing: Heal any living creature with comparable magical energy.

Ethereal Simulacrums Master

Positional Switch: You and your Simulacrum have become so intertwined that by just willing it, you can switch geolocational positions with your doppelganger regardless of where you two are in the world in relationship to each other.

Level 50 Class Evolution (Spell, Perk, Skill)

Ethereal Healer

Class Perk Unlocked: Reincarnation: You have begun to take the next step in bridging the gap between life and death. Now you are able to regenerate life where there was none before. Effect: Healing efficacy increased by 50%, Tissue Regeneration increased by 100%, ability to create a body to match a free floating spirit.

Ethereal Simulacrums Master

Class Perk Unlocked: Magic Disruption: You have managed to focus your will into dominating the magical spectrum around you. Effect: +100% Range when dueling other magicians, +100% efficacy when dismantling a spell targeted towards you, +100% when trying to alter, diver, or diminish any form of magical energy around you.

Level 100 Class Evolution (Spell, Perk, Skill, Healing Magic, Nature Magic)

Ethereal Healer

Nature Magic School Unlocked (Highest Resonance): You have managed to unlock your Nature Magic and your resonance has been noted to be at a Tier XI (tied to your Spirit Magic rating).

Ethereal Simulacrums Master

Life Magic School Unlocked (Highest Resonance): You have managed to unlock your Life Magic and your resonance has been noted to be at a Tier XI (tied to your Spirit Magic rating).

Soulbound Items

Engineering Guild Goggles "EGGs": (+1 Perception, +1 Focus) Standard Wizard Adept Gear "SWAG" (Cloak): (+1 Intelligence, +1 Arcane Understanding, +1 Latens Manifest) Silver Level Adventurer’s Card (Necklace): (+1 Strength, +1 Survival, +1 Polyglot) Apothecary Generic Equipment (Gloves): (+1 Dexterity, +1 Medical Healing) Basic Thieves Mask (+ 1 Nature Resistance, +1 Stealth) Spirit Line Ticket: (A permanent first class ticket for you and a friend, 1000 Gold retainer for gambling) VIP Membership Card to Lucky’s Card Hall Midnight Hunter's Guild Recruitment Card Arcanarus University Diploma: +100% Skill Efficacy to Spell Theory and Magical Theory. Arcanarus University Master's Degree: +100% Skill Efficacy to Spell Theory and Magical Theory. Arcanarus University Doctoral Degree: +100% Skill Efficacy to Spell Theory and Magical Theory. Confirmed Merit Point Receipt (Soul Bound): You have turned in 9,400,250 experience points for a one time purchase of 0 Merit Points Remaining, which can be redeemed at any specially marked traveling shops. Personal Thanks: This is a personal note of thanks from Mudrikal Ghaniston, seek him out once you leave the tower to earn a possible reward. Arcanarus University Surgical Doctoral Degree: +100% Skill Efficacy and growth rate to Ethereal Energy Circulation theory and Ethereal Energy Resonance theory.

Badges:

New Feat Recorded: First Kill. You managed to kill your first monster. 1 New Feat Recorded: Starting Zone Cleanser (25). You single handedly lowered the danger rating of a maximum tier Starter Zone by one level. 25 New Feat Recorded: Fly before you can walk (50). You flew for over a mile, before you took your first step. (Fully Used) 50 (Gone) New Feat Recorded: Legendary First Kill (50). Your first monster killed was a monster 50 levels above your own. Used (1) New Feat Recorded: Gardogazon Slayer (500). You managed to kill the legendary Gardogazon. GONE New Feat Recorded: Behemoth Slayer (500). You killed a Behemoth monster 500 levels above your own. Used (1) New Feat Recorded: Monster Slayer (500). You managed to kill a monster 500 levels above your own. Used (1) New Feat Recorded: Empire Dropper (500). You managed to topple a successful industry empire 500 New Feat Recorded: Healer of Valor (250). You have proven yourself to be a healer people can depend upon 250 New Feat Recorded: Master Tier Spell Creator (500). You managed to create a spell that is Tier IX or higher Gone New Feat Recorded: Resurrector (250). You managed to bring someone back from the dead. 250 New Feat Recorded: Gambling Guru (100): You placed fifth or higher in a gambling contest involving 500 people or more. 100 New Feat Recorded: Been Caught Cheating (500): You are banned from all gambling facilities for a period of no less than seven years and nine months. 500 New Feat Recorded: Survive an Audit Through Seduction (500). You are the first person to successfully navigate your way through an audit through deception and seduction alone. 500 New Feat Recorded: Magical Dueling Master (100): You managed to win a magical duel against a reported master in the field. 100 New Feat Recorded: Grand Master Tier Spell Creator (I) (1,000). You managed to create a spell that is at Tier X 1,000 New Feat Recorded: Catching a master thief (100). You singlehandedly caught a master thief who managed to steal hundreds of thousands of cold from a Guild. 100 New Feat Recorded: Legendary Bloodline Progenitor (10,000): You are the Bloodline Progenitor for the Legendary Bloodline: Enigmatic Arcanist Elves. 10,000 New Feat Recorded: Legendary Bloodline Awakened (5,000): You have managed to awaken a Legendary Bloodline (Enigmatic Arcanist Elves). 5,000