Novels2Search

Epilogue IV

Epilogue IV

“It would appear that the Ghost has truly disappeared. The last image we got of her was from when she found a seemingly remote place out in the middle of the desert and then she disappeared.” The Reporter began, as a clip of Cassiopeia holding onto the brightly glowing purple shard was seen dashing away at great speeds, before ultimately dropping into a meditative stance, then focusing her mind on the stone.

At this point Cassiopeia glitched once. It was a glitch, there was no other way to describe what was happening to her, as she was there, then completely disappeared only to reappear. At which point all three of her eyes opened up to stare at the stone.

Then with her mind focused on the task at hand, she seemed to center her entire mind and body on the stone, causing the stone to release even more dense clouds of purple smoke. Then she flickered in and out of reality a second time, before completely disappearing a third time.

“This was right around the time when the feeds for Cassiopeia all shut off, citing that she had the Dark Horse flaw, meaning she could not receive monetary compensation for her feeds. Up until recently this had been a loophole as it just meant pure revenue for the parent company. Yet, thanks to the new Supreme Court case of Utah versus Stanton, one sided indefinite content generation contracts are determined to be illegal. This case, while involving professional gamers and their streaming licenses, has had a wide blanket effect on the streaming landscape. Meaning that for the moment, the company that produces BiPrism has cut off all feeds from people who took the Dark Horse flaw, which would seemingly fall under one sided indefinite content generation contracts. This is good, as it means that eventually Cassiopeia and her family can gain the benefits of her actions, but only once an agreement has been worked out.” The reporter states, then shifting from the news, he relaxes his posture as he begins to speak candidly to the camera.

“Now, onto the More Rumors than Truth segment of our show, I would be remis to leave out the fact that a few of our deeper lurkers of all things digital have come up with a master class theory of what is actually happening. See, as many of you might or might not be aware, Cassiopeia’s granddaughter, who will remain nameless for the time being, had stage four cancer. This was noted by both Mallory and Gwendolyn’s attempts to get her to be their outside source of information. Well, this new theory poses the suggestion that shortly after Cassiopeia began giving detailed classes on how magic works, making note to a great granddaughter, again names left out due to privacy reasons, her mother, the granddaughter had a miraculous cure that many are calling a minor miracle. But I pose this question to you all, is it truly a stand-alone miracle? Or could this be the fate of things to come?” With that the reporter gives a wide smile, before signing out.

“As always, thank you for watching, and tune in next time to see what we uncover next.”

Cass's Stats at the end of book 4

Name: (Cassie Cruise) Cassiopeia Spiritlight Age: 14 Race (Esoteric Arcanist Elf): Emerald Eyed Legendary Esoteric Arcanist Elf (Progenitor) Primary Class: Ethereal Healer (Unique) Secondary Class Ethereal Simulacrum Masters (Unique) Tertiary Class Akashic Qi Master (Unique-Personal-Non-Trainable-Non-Transferable Class) level: 262 / 210 / 150

Physical Base Bonus Social Base Bonus Mental Base Bonus Strength 104 319 Personality 98 396 Perception 172 1248 Dexterity 137 714 Sociability 95 400 Intelligence 171 1440 Endurance 134 433 Attractiveness 86 1194 Willpower 170 1897

Race (Bonus Per Level): +2 Appearance, +2 Perception, +2 Intelligence, and +2 Willpower every level. Ethereal Healer: +1 Dexterity, +1 Endurance, +1 Sociability, +1 Personality, +1 Perception, +1 Intelligence, +2 Willpower every level. Ethereal Simulacrums Master +1 Personality, +1 Sociability, +1 Attractiveness, +1 Perception, +1 Intelligence, +1 Willpower every level. Akashic Qi Master +2 Strength, +3 Dexterity, +2 Endurance, +1 Attractiveness, +1 Intelligence, and +2 Willpower every level.

Titles Gained Bonuses Early Awakening, Early Class Both Titles were combined to increase Spirit Tier mastery from starting maximum of Tier VII to Tier VIII Surname: Spiritlight Gain an automatic 10% boost in all social interactions with spirits. Spirits start off as neutral. Love Guru Truly one worth emulating, when it comes to the art of love and its best practices. +5 Appearance, +10 Personality, +10 Sociability, +7% Luck, +20% Bonus to Avoiding Conflict, +25% chance to help others find a soul mate, +30% Chance to Seduction based skills and attempts. Arcanarus University Graduate (III) One of the most promising graduates of Arcanarus University. Effects: +30 Perception, Intelligence, and Willpower. Along with a +300% Skill Efficacy to Spirt-Magic Spell Creation, and Energy Resonance Alteration. Void Healer Trainer You have been identified as being the official progenitor for the prestigious Void Healer class. Rewards: Can dictate Class evolutions. All prior class evolutions are 25% more effective for you. Simulacrum Master Trainer You have been identified as being the official progenitor for the prestigious Simulacrum Master class. Rewards: Cand dictate Class evolutions. All prior class evolutions are 25% more effective for you. Magical Duelist: You are developing a reputation for being a winner of magical duels, this both makes you stand out more, while offering some benefits. Effect: +5% to all Magical Dueling Skills, +5% to all Social Attributes when you are recognized for your feats. Nature’s Friend (X): You have helped cleaned up over one hundred thousand pounds of trash, and have been recognized as one of nature’s true champions. Rewards: Life and Nature based Spells are now 50% more efficient. Neutral rating to most woodland and creatures found in the wild. Pegicorn's Blessing You have been blessed by the last pegicorn and are now officially recognized as a legendary healer of nature and spirit creatures alike. You are 25% more resistant to the blight and 25% more capable of healing the blight. Luminescence You have managed to make the world a brighter place. Any zone you go into will be treated as completely bright to you and your allies. Legendary Esoteric Arcanist Bloodline (Progenitor) As a Legendary member of the Esoteric Arcanist Bloodline you have unlocked the following bonuses: +25 Skill Levels and +50% comprehension speed towards the following skills: Spell Theory, Magical Theory, Magical Manipulation, Quick Casting, Dual Casting, Mana Circulation, Danger Sense, Master Enchanting, Gear Infusion, and Energy Resonance Alteration. Note: As the Progenitor, all bonuses are further increased by an additional 50%. Title: Arcanarus University Graduate (IV): Magical Enchantment Surgeon The most promising Surgical Doctoral Graduates of Arcanarus University. Effects: +40 Perception, Intelligence, and Willpower. Along with a +100% Skill Efficacy and learning rate to Ethereal Energy Circulation theory and Ethereal Energy Resonance theory. Title: Innovator (I): You have invented one new thing never before seen in the world of BiPrism. Effect: +1% efficacy to all created products. Qi Path Creator (II): One who has begun the path of a Mystical Martial Master. Effect: Increased damage and resistance to undead. Princess of Deolar (Octavia): As Octavia Spiritlight, while within the borders of the Deolar region, your Social Attributes and Skills are increased by a further 25% efficiency.

Rank

Princess (Octavia): As Octavia Spiritlight, you are the next in line to rule over the remaining subjects of the Deloar Kingdom. Only the King can veto your proclamation. Rewards: All bloodline merits are increased by 40% (Upgradable to 50% when noted as the true ruler)

Prestige

Prestige (1) (Octavia): As Octavia Spiritlight, you have unlocked your first nobility class. The sky always shines in your presence, and the world prepares for the next Matriarch of the Deolar Kingdom to reign supreme. Reward: All Bloodline perks are increased by 10%.

Skills

Alertness: (Perception) Magical Awareness: (Perception and Intelligence) Daggers (Dexterity) Athletics (Strength, Dexterity, and Endurance) Teleportation (Personal): (Perception, Intelligence, and Willpower) Telekinesis (Intelligence and Willpower) Multitasking (Intelligence and Willpower) Dual Casting (Perception, Intelligence, and Willpower) Dual Wielding (Dexterity, Endurance, Perception, Intelligence and Willpower) Analyze (Perception and Intelligence) Second Wind (Endurance and Willpower) Weightlifting (Strength and Endurance) Juggling (Dexterity, Personality, and Perception) Calisthenics (Strength, Dexterity, and Endurance) Mental Reistance (Willpower) Free Falling (Dexterity) Applied Physics (Intelligence) Trap Detection (Perception and Intelligence) Disarm trap (Dexterity, Perception, and Intelligence) Blind Eidetic Speed Reading (Dexterity, Personality, Sociability, Perception, Intelligence, Willpower) Climbing (Strength and Endurance) Deductive Reasoning (Perception and Intelligence) Courtly Ediquette (Personality, Sociability, and Attractiveness) Mechanical Engineering (Perception and Intelligence) Arcane Understanding (Perception, Intelligence, and Willpower) Medical Healing (Perception and Intelligence) Focus (Perception, Intelligence, Willpower) Latens Manifesta (Dexterity, Perception, Personality, Sociability, Intelligence) Survival (Strength, Dexterity, Endurance, Intelligence, Willpower) Polyglot (Sociability, Personality, Appearance, Perception, Intelligence) Nature Resistance (Endurance) Stealth (Dexterity, Endurance, Perception, Intelligence, Willpower camouflage (Dexterity, Endurance, Perception, Intelligence) Obfuscation (Dexterity, Endurance, Perception, Intelligence, Willpower) Running (Strength, Dexterity, Endurance, and Willpower Tumbling (Dexterity, Endurance) Acrobatics (Strength, Dexterity, Endurance, Willpower) Herbalism (Dexterity, Perception, Intelligence) Magic Script (Dexterity, Perception, Intelligence, and Willpower) Engineering (Dexterity, Perception, Intelligence) Magical Forensics (Perception, Intelligence, Willpower) Forging (Dexterity, Perception, Intelligence) Writing (Dexterity, Perception) Bathing (Personality, Sociability, and Appearance) Telepathy (Personality, Sociability, and Willpower) Swimming (Strength, Dexterity, Endurance) Internal Compass (Peception, Intelligence) Danger Sense (Perception, Intelligence, Willpower) Scentless Passage (Personality, Sociability, and Perception) Concealed Mana (Endurance, Intelligence, and Willpower) Mana Circulation (Strength, Endurance, Perception, and Willpower) Blood Magic Resistance (Endurance and Willpower) Telepathy Shielding (Endurance, Intelligence, and Willpower) Intimidation (Strength, Personality, and Willpower) Narrator (Personality, Sociability, and Attractiveness) Acting (Dexterity, Personality, Sociability, Attractiveness, Perception, and Intelligence) Total Recall (Endurance, Intelligence, Willpower) Spell Theory (Perception, Intelligence, and Willpower) Spell Deconstruction (Perception, Intelligence, and Willpower) Insight (Perception and Intelligence) Emotional Insight (Personality, Sociability, and Perception) Gambling (Sociability, Personality, Attractive, Perception, Intelligence and Willpower) Alchemy (Dexterity, Endurance, Perception, Intelligence, and Willpower) Medicine (Perception, Intelligence) Magical theory (Intelligence) Spirit-Magic Spell Creation (Endurance, Sociability, Personality, Attractiveness, Perception, Intelligence, and Willpower) Anatomy (Perception and Intelligence) Biology (Perception and Intelligence) Chemistry (Perception and Intelligence) Energy Resonance Alteration (Endurance, Sociability, Personality, Perception, Intelligence, and Willpower) Leadership (Sociability, Personality, Appearance, Perception, Intelligence, and Willpower) Painting (Dexterity, Personality, Sociability, Attractiveness, and Perception) Artist (Dexterity, Personality, Sociability, Attractiveness, and Perception) Proper Diction (Personality, Sociability, and Attractiveness) Acupuncture (Dexterity, Perception, Intelligence, and Willpower) Diagnosis (Perception and Intelligence) Magical Energy Observation (Perception, Intelligence, and Willpower) Mimicry (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Seduction (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Occult (Curses) (Perception, Intelligence, and Willpower) Twin Consciousness (Personality, Sociability, Perception, Intelligence, and Willpower) Magical Duelist (Dexterity, Endurance, Perception, Intelligence, and Willpower Aura Guidance (Strength, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Comedic Timing (Personality, Sociability, Attractiveness, Perception, Intelligence and Willpower) Eidetic Speed Reading (Dexterity, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower) Enchanting (Perception, Intelligence, and Willpower) Advanced Enchanting (Dexterity, Perception, Intelligence, and Willpower) Master Enchanting (Dexterity, Personality, Sociability, Perception, Intelligence, and Willpower) Blacksmithing (Strength, Dexterity, and Endurance) Gear Protecting (Strength, Dexterity, Endurance, Perception, and Intelligence) Gear Infusion (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Auditing (Perception, Intelligence, and Willpower) Disrupt Casting (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Legendary Trick Shot (Strength, Dexterity (X2), Endurance (X2), Perception, Intelligence, and Willpower (X2)) Pulse Casting (Dexterity, Endurance, Perception, Intelligence, and Willpower) Quick Casting (Dexterity, Stamina, Intelligence, and Willpower) Magical Physiology (Perception X 3, Intelligence X 3, and Willpower X 3) Aerial Dancing (Strength, Dexterity, Endurance, Personality, Sociability, and Attractiveness) Magical Manipulation (Dexterity, Perception X2, Intelligence X2, and Willpower X2) Qi Sight (Perception X2, Intelligence, and Willpower X2) Qi Lore (Perception, Intelligence X 2, and Willpower) Grand Master Level Taming is a Strength, Dexterity, Endurance, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower based skill. Ethereal Energy Circulation thoery is a Strength, Dexterity, Endurance, Perception, and Willpower based skill. Ethereal Energy Resonance theory is a Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower based skill. Divine Qi Energy Observation (Perception X2, Intelligence, and Willpower X2 based skill) Bronze Qi Manipulation (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower) Golden Qi Movement (Strength, Dexterity X2, Endurance X2, Perception, Intelligence, Willpower X2) Bronze Qi Fighting (Strength, Dexterity, Endurance, Willpower) Divine Qi Cultivation (Strength, Dexterity X2, Endurance X3, Attractiveness, Perception X2, Intelligence X2, Willpower X3) Golden Coreless Qi Cultivation (Strength, Dexterity, Endurance X2, Attractiveness, Perception, Intelligence, Willpower X2) Astrological Prediction (Perception, and Intelligence) Faerie Lore (Intelligence) Grim Dark Lore (Intelligence) Teaching (Personality, Sociability, Perception, Intelligence, Willpower) Master Teaching (Endurance, Personality, Sociability, Attractiveness, Perception, Intelligence, Willpower) Golden Qi Formation (Strength, Dexterity, Endurance, Attractiveness, Perception, Willpower) Bloodline Sensing (Personality, Sociability, Attractiveness, Perception, Intelligence, Willpower) Ancient Elven Lore (Personality, Sociability, Attractiveness, Perception, Intelligence ) Golden Palm Strike (Strength, Dexterity, Endurance, Perception, Intelligence, and Willpower X2) Golden Body Radiance (Strength X2, Dexterity, Stamina X2, Willpower) Golden Kung Fu Grip (Strength X2, Dexterity, Stamina X2, and Willpower X2) Golden Mana Devouring Palm (Strength X 2, Dexterity X 2, Endurance X 2, Perception, and Willpower X 2) Life Seals (Dexterity, Endurance, Perception X 2, Intelligence X 2, and Willpower X 3) Life Seal Breaker (Strength, Dexterity, Endurance, Perception X 2, Intelligence X 2, and Willpower X 3) Dancing (Strength, Dexterity, Endurance, Sociability, Personality, and Attractiveness) Seductive Dancing (Strength, Dexterity, Endurance, Sociability, Personality, and Attractiveness X2) Golden Disruptive Palm Burst (Strength X3, Dexterity X2, Perception X2, and Willpower X3) Silver Disruptive Palm Burst (Strength X2, Dexterity X3, Perception X2, and Willpower X3). Blackhole Qi Condensing (Strength X2, Dexterity X1, Stamina X3, Perception X2, Intelligence X2, and Willpower X3)

Traits

Personal Traits: Personal Teleportation, Telekinesis, Telepathy Class Trait(s): Spiritual Doppelganger (13/100), Omni-Healing, Energy Status Resonance Class Trait: Positional Switch, Positional Teleportation Class Trait: Celerity

Flaws

Starting Point Tally: (157) Base 52 (50 years of work, followed by two legacy points for following your parents). Flaws: 0 Restarts (70) Child (7): You are 7 years old, all attributes start at 1 Second Class Citizen (7): Random race and faction based on starting location Broke (7): The sum of all your gear, equipment, and finances cannot equal or exceed 100 gold coins. Bad Starting Location (7): You will begin your new life in a location that will likely mean your death. Dark Horse (7): You can never gain a sponsorship. Orphan (7): This is automatically applied as both your parents have passed away. Blind (7) (Forced for free). You cannot see with your eyes. Unique Class Flaw (7): Void Touched Void Walker: You have been marked as the chosen advocate by the deepest denizens of the void. Your primary class will now and forever be Void Walker. Additionally, both denizens of the realm of the living and realm of the dead will know you are the one who can both teach others your class, while also conducting unique missions on behalf of both realms. Rivalry (3): You have one or more rivals who will make it a personal goal to take you down a notch, watch your back. Racial Flaw: Magical Beacon: You are easy to notice by sensitives and true practitioners of magic. Minus 20% to Stealth and Evasion type skills when being actively sought by a magical practitioner. Racial Flaw: Magical Eyes: Your eyes are the true gateway to your soul. With this flaw people can see what type of a monster you truly are. Current Status: Green (a True Healer). Racial Flaw: Children of a Magical Destiny: You and those of your lineage will be able to awaken, or enhance, the magical potential in those you meet (Maximum of Tier XIII). Class Flaw (Simulacrum Master): Personally Focused (4): Your selfish nature has led you to be limited in the scope of what you can and cannot replicate with your simulacrums. With this flaw you can only copy your base form to be your simulacrum. Class Flaw (Simulacrum Master): One Death for All (3): You are so intertwined with your simulacrum that should the simulacrum die, you yourself will die as well. While you can dismiss your simulacrum at any time, you can only do so when your simulacrum is at full health. Racial Flaw: Third Eye: You have manifested the power of Angel’s Sight, and at this level of evolution have unlocked the legendary third eye. No eye lashes or eyebrows, just a closed scar in the middle of your forehead, then an eye. Note: If your rating in Angel’s Sight is Tier V or below, you can use the third eye to see normally. If your rating in Angel's Sight is Tier VI or above, you will need to use the third eye to take advantage of your enhanced vision. Racial Flaw: Magical Soul Aura: Your body, mind, and soul exist in a state of heightened magical synchronization, a fact that is represented in the aura you emit to others. Note: This aura, and its perceived effects are directly linked to the Magical Eyes flaw observed with the Royal Bloodline awakening. Racial Flaw: Destructive Magical Presence: Your mere existence is enough to slowly degrade basic tier mechanical devices and has a half-life rating against intermediate tier level devices. Note: This is exactly the same expected wear and tear that a mechanical device would receive while inside an elemental realm of power.

Merits: (157) Precocious (7): Learn Skills Twice as quickly. (Only available at character creation) Unbound (7): Attributes and Skill levels are not defined by level. (Only available at character creation) Magic Tier VII (Max Tier): Magic Potential (7). When you are old enough to awaken magical potential, your magic tier will be maximum. Currently assigned: None. (Only available at character creation) Regeneration (7): You heal at an exceptional rate. In time even the most grievous of injuries will heal. (Only available at character creation) Legendary Item (7): First Kill dagger. You have in your possession a legendary dagger meant to help you level quickly and gain your first kill bonus quickly. Can only be used once. Can only be used in first 24 hours upon entering server. (2) Two additional charges have been purchased for this item; additional charges are only good for first 24 hours. Note: after first 24 hours, or when charge(s) have been used, dagger will revert to being a normal dagger. (Only available at character creation) Trait: Personal Teleportation (50) (Only available at character creation) Trait: Extra (25) This opens up a second slot that can hold an additional Trait (Only available at character creation) Trait: Random (20)- (Telekinesis) (Only available at character creation) Angel's Sight (5/5) (25): A mysterious blessing that allows the user to see the world in a 360-degree view. Allows user to see through illusions, can see magical enchantments and effects all around the individual. Instantly able to identify monsters, even those hidden via stealth or supernatural means. Range of sight equal rating times Perception. Requirements: user must take the flaw Blind. (Only available at character creation) Unique Class Merits: Death Shroud (3): Wielder of this merit has a tempered body that is immune to the piercing soul damage of the ethereal realms. Wielder can travel to either realm and bring up to two chosen people to follow them into the opposing realm. Unique Class Merit (4): Spirit Familiar: You have formed a deep spiritual bond with one of the blessed children of the spirit world. Your familiar will be both a guide and advocate to help you navigate your way through the realm of spirits. Ally (3): You have made an ally with someone who is considered to be three times more powerful and influential than you. Work with this relationship to make it grow and flourish. for efficacy, mana usage, impact, and focus). Racial Merit: Magic School Proficiency: All schools of magic increased by two Tiers (maximum of Tier IX). (Upgradable). Racial Merit: Magic Proficiency: All skills related to the use of magic are increased by 10% potency, range, and efficacy. (Upgradable). Racial Merit: Magic Trait Proficiency: All magic based Traits are further increased by 10% potency, range, and efficacy. (Upgradable). Class Merit (Simulacrum Master): Exact Perfect Replica (7): You can create one exact perfect replica of yourself that shares your attributes, abilities, skills, and energy pools. This replica will be a perfect copy of your base form down to the most minor of details, and will be indistinguishable from yourself by most mundane methods of detection. This replica will be able to cast and use all spells and traits that you can, and any experience gained by the simulacrum will go to you, as if you earned it yourself. Racial Merit: Angel’s Sight + 2 Tiers: You have managed to make it so you and all your progeny will have access to the Angel’s Sight merit. If the bloodline is awakened to this level, then the wielder of the bloodline will have their Angel’s Sight merit increased by two tiers. Racial Merit: Magic School Unlocked (Highest Resonance): You have managed to unlock your (Holy) Magic and your resonance has been noted to be set to your highest natural magic school rating (Tier XIII). Racial Merit: Unbound (+50): Attributes and Skill levels are not defined by level. All Attributes and Skills can be further improved by an additional 50 points.

If you encounter this story on Amazon, note that it's taken without permission from the author. Report it.

Class Spells

Planar Shift (Level 1) (A): Allows user to create a path connecting the realm of the living to the spirit world. Spirit Mana Control (P): This spell allows you to control and manipulate the strings of spirit mana. Even allowing the wielder to convert their own personal mana into spirit mana. Reserve: 10 % of Maximum Mana. Spirit Sustenance (P): This is a spell that allows the caster to continually feed passively on ambient spirit mana around them. Must have direct access to spirit mana to benefit from the effects of this spell. Reserve: 10% of Maximum mana. Spirit Sight (P): This spell allows you to pierce the veil separating the mortal and spirit realms. This spell will allow you to see through the veil regardless of which side you are the caster. Reserve: 2 % of Maximum Mana. Spirit Mana Potency (P): This spell allows the caster to increase the potency of their Spirit Mana by 25% at a detriment to all other forms of mana within the body. Spirit Energy Circulation (A): The first step towards becoming a healer of Spirit Magic. You have learned to infuse your spirit energy into the blood of another being, allowing you to circulate the blood of that person. Warning: This is a spell that can be used for healing or attack. Using this spell as a means of attack will forever mark your spirit as a Karmic Betrayer. Spirit Blight Purification (C): Tier VII. A spell designed by Cassiopeia Spiritlight to purge Spirit Blight within entities. Resurrection (C): A tier IX spell created by Cassiopeia Spiritlight, used to bring a spirit back from the dead. New Spell Created: Spirit-Magic Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard spell inhibitors. Reserve: 10%. New Spell Created: Spirit-Attribute Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Attribute inhibitors. Reserve: 10%. New Spell Created: Spirit-Skill Channel Bypass (C): This is a spell made by Cassiopeia Spiritlight to be a means to bypass standard Skill inhibitors. Reserve: 10%. New Spell: Curse Removal [Tier IX] (C): This spell created by Cassiopeia Spiritlight can remove any curse that is Tier VIII or lower. For tier IX curses, a contested battle of wills will need to be conducted to determine a victor.

Custom Simulacrum (C): Create a near perfect replica of one target of your choosing. Amount of maximum mana required to maintain: variable (minimum of 1% for continual maintenance, maximum used based on needs of simulacrum).

Note: This spell has been modified, so that it can only copy you, and your simulacrum is for all intents and purposes an extension of yourself that has access to your same resource pools and abilities. (only spell available).

Dispel-Dispel: You have found a way to dispel a dispel cast at you and your spells and Traits.

New Spell Created: Spiritual Awakening [Tier IX] (C): This spell created by Cassiopeia Spiritlight can temporarily awaken the senses of the targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 10% increase for 24 hours.

*Spell Restriction: This spell must be cast on two people simultaneously, who are both willing participants.

**Warning: May cause unusual emotional side effects.

New Spell Created: Modified Spiritual Awakening [Tier IX] (C): This spell created by Tobias Spiritlight can temporarily awaken the senses of a targeted individual, leading to an increased growth in Skills, Spells, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell Created: Modified Animal Pack Spiritual Awakening [Tier IX] (C): This spell created by Sabrina Spiritlight can temporarily awaken the senses of a targeted animal group, leading to an increased growth in Skills, Attributes, and other means of Learning. Current rate 15% increase for 24 hours.

*Warning: May cause unusual emotional side effects.

New Spell: Perfect Resurrection [Tier X] (C): This spell was created by Cassiopeia Spiritlight and allows the caster to create a perfected body for a newly deceased soul to reside in. Effect: Spirit is resurrected into a body deemed to be the peak physical form for their race and will experience a period of enhanced youth and vitality because of this. Negates any detriments caused by old age, such as painful joints, decreased muscle and bone density, or other effects associated with aging.

New Spell Created: Spirit Drift [Tier VI] (C): This spell was created by Cassiopeia Spiritlight, and allows the caster the ability to defy gravity by having their spiritual weight substitute for their actual weight. Reserve: 25% of Maximum Mana.

New Spell Created: Polymorph: Divine Double Wings (Pearl) [Tier X] (C): This spell was created by Sabrina Spiritlight and allows the caster the ability to permanently grow two sets of elegant wings. Mana: 10,000 (total) to cast, Reserve: 5%.

New Spell: Personalized Rejuvenation [Tier IX] (A): A spell designed by Sabrina Spiritlight that drastically increases the regeneration rate of health, mana, and stamina of the user for a period of time equal to one minute per point of Willpower. New Spell: Conjured Magical Spirit Orb [Tier IX] (C): A spell designed by Cassiopeia Spiritlight that creates a highly compact magical construct that is infused with Spirit, Life, and Nature magic. New Spell Created: Glitter Burst [Tier VII] (a): A spell created by Cassiopeia Spiritlight that allows the caster to create a distracting burst of light, that will then coat anyone caught in the blast radius with mana particles. Good for entertainment, tracking, and light scale vandalism. Blight Immobilizing and Purifying Cleansing Rain (C) [Tier XIII]: A master work spell involving dual spell work latices, created by Cassiopeia Spiritlight. This rain will both immobilize people suffering from the Blight, while simultaneously curing them of the affliction. Kung Fu Grip (C) [Tier VIII]: A strengthening spell created by Cassiopeia Spiritlight. By channeling energy into your hand, you can grab hold of anything, forcing the object you hold to maintain its integrity until you finally release your hold. This spell can even keep a spirit from dissolving into an alternate realm. Cleansing Rain [Tier VII] (C): A storm spell created by Octavia De’Arcaneri, that can generate rains that will purge the Blight from any infected lands, and prevent the spread of the Blight from creatures that have been splashed with any purified rain water for up to 24 hours. Double Layered Permanent Illusionary Text [Tier XIII] (A): A spell created by Cassiopeia Spiritlight that can be used to permanently alter the wordings on any contract, even magical soul bound contracts. This effect can be made permanent with double the initial mana costs. Can only be dispelled by a higher tier magical practitioner, or by the caster of the spell. Superior Sleep Spell [Tier IV] (C): A spell created by Cassiopeia Spiritlight, mixing Spirit, Mental, and Healing magic components together to create a spell powerful enough to put even a Troll to sleep, while slowly healing any lasting ailments within the target.

Qi Core Rating

Perfect Stage III Qi Core: You have managed to create the Perfect Stage III Qi core and have begun your path in the realm of cultivation. Effects: Longevity III, Body Improvement III, Movement III, Qi Core Size III, Qi Circulation III.

Longevity: Your body has begun to slow down the effects of aging. You will now age at a rate of (N times 10%) slower.

Body Improvement: Your Strength, Dexterity, Endurance, Attractiveness, Perception, and Willpower will all be increased at a rate of (N times 10%).

Movement: Your movement speed has been increased by a rate of (N times 10%).

Qi Core Size: The size of your initial Qi core is (N times 10%) larger than standard cultivators will experience.

Qi Circulation: The speed of your Qi Circulation will be (N times 10%) faster.

Note: All ratings are at (N times 10%), where N equals the current stage of your core listed.

Spirit Qi: You have managed to unlock and begin to comprehend the first form of specialized Qi. This form of Qi will be forever synchronized with your primary core’s Tier Rating (Current Tier Rating: II).

Effect: All Spirit based Qi arts are 20% easier to learn and use.

Level 5 Class Evolution (Spell or Perk)

Void Healer:

Class Perk Unlocked: Skill Infusion: All skills will be infused by the Void Walker essence, allowing the wielder to receive a 7% bonus to their skill’s base level in the mortal realm, and a 15% bonus while in the spirit realm.

Simulacrum Master

Class Perk Unlocked: Simulacrum Schemes: You have been blessed with the creation of a Simulacrum that is not just like you, but is part of you. As such you can rest assured that every plan they create will work to benefit the both of you. Effect: +50% to Strategy, +50% to Tactics, +50% to Schemes, +50% to Plans.

Akashic Qi Master

Class Perk Unlocked: Boundless Cultivation: You have been blessed with a supreme talent for cultivating that knows no bounds. As such, you can cultivate Qi energy at an astronomical rate. Effect: +50% to Divine Qi Cultivation, + 50% to Golden Coreless Qi Cultivation

Level 10 Class Evolution (Spell , Perk, or Skill)

Void Healer

Class Skill Perk Unlocked: Spirit-Magic Spell Creation: With this skill you can create spirit-based magic spells, so long as your Magical Theory and Spell Theory are adequate to generate the spell you wish to make. Skill Spirit-Magic Spell Creation is an Endurance, Personality, Sociability, Appearance, Perception, Intelligence, and Willpower based skill.

Simulacrum Master

New Class Skill Gained: Eidetic Speed Reading has reached level 1. Class Skill Eidetic Speed Reading is a Dexterity, Personality, Sociability, Attractiveness, Perception, Intelligence, and Willpower based skill.

Akashic Qi Master

New Class Skill Gained: Divine Qi Energy Observation Class Skill Divine Qi Energy Observation is a Perception X2, Intelligence, and Willpower X2 based skill.

Level 25 Class Evolution (Spell, Perk, Skill, or Trait)

Void Healer

Omni-Healing: Heal any living creature with comparable magical energy.

Simulacrum Master

Positional Switch: You and your Simulacrum have become so intertwined that by just willing it, you can switch geolocational positions with your doppelganger regardless of where you two are in the world in relationship to each other.

Akashic Qi Master

New Class Trait (Akashic Qi Master) Unlocked: Celerity: You have heightened your body and mind to such an extent that you can force reality to slow down around you, while you move and react to people and actions around you. Increases movement speed by a factor of one-one hundredth of your Dexterity Score. Current Value: 5.6.

Level 50 Class Evolution (Spell, Perk, Skill)

Ethereal Healer

Class Perk Unlocked: Reincarnation: You have begun to take the next step in bridging the gap between life and death. Now you are able to regenerate life where there was none before. Effect: Healing efficacy increased by 50%, Tissue Regeneration increased by 100%, ability to create a body to match a free floating spirit.

Ethereal Simulacrums Master

Class Perk Unlocked: Magic Disruption: You have managed to focus your will into dominating the magical spectrum around you. Effect: +100% Range when dueling other magicians, +100% efficacy when dismantling a spell targeted towards you, +100% when trying to alter, diver, or diminish any form of magical energy around you.

Akashic Qi Master

Class Perk Unlocked: Qi Technique Propagator: You have managed to focus your will into creating new Qi Techniques that can be used and trained by all users of Qi. Effect: +100% Ability to Create new Qi Techniques, +100% efficacy of all new Qi Techniques created by you that you use, +100% efficiency in your ability to teach known Qi Techniques to others.

Level 100 Class Evolution (Spell, Perk, Skill, Healing Magic, Nature Magic)

Ethereal Healer

Nature Magic School Unlocked (Highest Resonance): You have managed to unlock your Nature Magic and your resonance has been noted to be at a Tier XI (tied to your Spirit Magic rating).

Ethereal Simulacrum Master

Life Magic School Unlocked (Highest Resonance): You have managed to unlock your Life Magic and your resonance has been noted to be at a Tier XI (tied to your Spirit Magic rating).

Akashic Qi Master

(Qi Specialization): Spirit Qi: You have managed to unlock and begin to comprehend the first form of specialized Qi. This form of Qi will be forever synchronized with your primary core’s Tier Rating (Current Tier Rating: II).

Effect: All Spirit based Qi arts are 20% easier to learn and use.

Level 200 Class Evolution (Spell, Perk, Skill, Magic, Trait)

Ethereal Healer

Energy Status Resonance (Unique): This unique Trait will allow the caster to impart a desired effect of energy onto a willing target who can then mentally comprehend the exact nature of the energy flowing within them, and how that energy is meant to flow.

Ethereal Simulacrums Master

Positional Teleportation (Unique): This unique Trait will allow you to create a one or two-way portal between yourself and one of your doppelgangers where people, resources, and energy can transfer freely, regardless of where you two are in the world in relationship to each other.

Akashic Qi Master

N/A: Candidate does not reach minimum requirements to unlock this ability.

Soulbound Items

Engineering Guild Goggles "EGGs": (+1 Perception, +1 Focus) Standard Wizard Adept Gear "SWAG" (Cloak): (+1 Intelligence, +1 Arcane Understanding, +1 Latens Manifest) Silver Level Adventurer’s Card (Necklace): (+1 Strength, +1 Survival, +1 Polyglot) Apothecary Generic Equipment (Gloves): (+1 Dexterity, +1 Medical Healing) Basic Thieves Mask (+ 1 Nature Resistance, +1 Stealth) Spirit Line Ticket: (A permanent first class ticket for you and a friend, 1000 Gold retainer for gambling) VIP Membership Card to Lucky’s Card Hall Midnight Hunter's Guild Recruitment Card Arcanarus University Diploma: +100% Skill Efficacy to Spell Theory and Magical Theory. Arcanarus University Master's Degree: +100% Skill Efficacy to Spell Theory and Magical Theory. Arcanarus University Doctoral Degree: +100% Skill Efficacy to Spell Theory and Magical Theory. Confirmed Merit Point Receipt (Soul Bound): You have turned in 9,400,250 experience points for a one time purchase of 0 Merit Points Remaining, which can be redeemed at any specially marked traveling shops. Personal Thanks: This is a personal note of thanks from Mudrikal Ghaniston, seek him out once you leave the tower to earn a possible reward. Arcanarus University Surgical Doctoral Degree: +100% Skill Efficacy and growth rate to Ethereal Energy Circulation theory and Ethereal Energy Resonance theory. Soul Bind Item: Midnight Hunter’s Doctorial Uniform: Official uniform worn by those noted as Doctors within the Midnight Hunter’s Guild. As long as owner remains within the Midnight Hunters guild they can wear and use this item. Binds upon equip. Slots Required: Feet, Legs, Knees, Chest, Shoulders, Arms. Stats: +10% Mana Capacity, +15% Movement Speed, +15% Silent Movement, +8% Energy Hiding, +2% Energy Efficiency.

Badges:

New Feat Recorded: First Kill. You managed to kill your first monster. 1 New Feat Recorded: Starting Zone Cleanser (25). You single handedly lowered the danger rating of a maximum tier Starter Zone by one level. 25 New Feat Recorded: Fly before you can walk (50). You flew for over a mile, before you took your first step. (Fully Used) 50 (Gone) New Feat Recorded: Legendary First Kill (50). Your first monster killed was a monster 50 levels above your own. Used (1) New Feat Recorded: Gardogazon Slayer (500). You managed to kill the legendary Gardogazon. GONE New Feat Recorded: Behemoth Slayer (500). You killed a Behemoth monster 500 levels above your own. Used (1) New Feat Recorded: Monster Slayer (500). You managed to kill a monster 500 levels above your own. Used (1) New Feat Recorded: Empire Dropper (500). You managed to topple a successful industry empire 500 New Feat Recorded: Healer of Valor (250). You have proven yourself to be a healer people can depend upon 250 New Feat Recorded: Master Tier Spell Creator (500). You managed to create a spell that is Tier IX or higher Gone New Feat Recorded: Resurrector (250). You managed to bring someone back from the dead. 250 New Feat Recorded: Gambling Guru (100): You placed fifth or higher in a gambling contest involving 500 people or more. 100 New Feat Recorded: Been Caught Cheating (500): You are banned from all gambling facilities for a period of no less than seven years and nine months. 500 New Feat Recorded: Survive an Audit Through Seduction (500). You are the first person to successfully navigate your way through an audit through deception and seduction alone. 500 New Feat Recorded: Magical Dueling Master (100): You managed to win a magical duel against a reported master in the field. 100 New Feat Recorded: Grand Master Tier Spell Creator (I) (1,000). You managed to create a spell that is at Tier X 1,000 New Feat Recorded: Catching a master thief (100). You singlehandedly caught a master thief who managed to steal hundreds of thousands of cold from a Guild. 100 New Feat Recorded: Legendary Bloodline Progenitor (10,000): You are the Bloodline Progenitor for the Legendary Bloodline: Enigmatic Arcanist Elves. 10,000 New Feat Recorded: Legendary Bloodline Awakened (5,000): You have managed to awaken a Legendary Bloodline (Enigmatic Arcanist Elves). 5,000 New Feat Recorded: Princess of a Once Noble Kingdom (1,000): You have been recognized as the next in line of a once noble empire of elves. Increase your empire’s reign to increase the value of this badge. 1,000