Hello everyone š
We made it through the third book of the Wayward series! Part 3 of 4 for the Tulimeir Arc is now completely released. Usual fun fact: the original version of this portion was 49,048 words while this rewritten version ended up 151,237 words long!
With the end of book 3, Iām planning to take down the original fanfiction version. I have also decided to attempt publishing in an effort to reach a wider audience that would enjoy this type of story and character representation. This will likely mean needing to Stub this and take down the first book. However, Iām not positive when that will happen (could be months) I just want to be transparent and there will likely be a future announcement for that.
Itās time again to see all the stats and to satisfy my curiosity about which characters you dear readers are enjoying the most. Again, I'm only including ārecurring charactersā that must show up āon screenā in at least five (increased from three due to amount of characters Iām up to now š ) different chapters within just this book to be included. You can pick your Top Three! As always, I'd love to hear about why you picked who you did in the comments below ā¤ļø
Book 4 will be continuing on Monday, along with keeping the 5 chapters per week pace! I hope youāve all enjoyed the massively updated story so far! If you have, please leave a rating and review to let others know! (more shameless begging to please the algorithm gods)
Now, onto the crazy long Character Profiles!
PHOENIX WAYLAND
Profile: Phoenix Wayland
Species: Wayfarer
Current caste: Crystal 6
Attributes
Strength (Sun): Crystal 7
Agility (Dark): Crystal 7
Fortitude (Star): Crystal 7
Mind (Moon): Crystal 6
Magic (Celestial Astromancer): Crystal 6
Natural Talents
Astral Traveler
Guide Book
Collector
Lodestar
Waypoint
Divine Titles
Chosen One
Titles
Adventurer
Slayer
Martyr
Soul Tyrant
Aspects
Star
* Guiding Stars (Aura Passive)
* Transversing the Stars - Crystal 8
* Cosmic Phoenix (Class) - Crystal 7
Dark
* Embrace of Shadows (Aura Passive)
* Night Blade - Crystal 8
* Call of the Abyss (Class) - Crystal 6
Sun
* Radiant Sunlight (Aura Passive)
* A New Dawn Rises - Crystal 8
* Meteor Shower (Class) - Crystal 6
Moon
* Moonlit Eyes (Perception Passive)
* Lunar Dream - Crystal 7
* Avatar of Bakunawa (Class) - Crystal 6
Celestial Astromancer (Class)
* Astral Oasis (Aura Passive)
* Ruler of Relativity - Crystal 8
* Supernova (Class) - Crystal 5
Natural Talent: Astral Traveler
* Increased resistance to negative Dimension effects. Dimension abilities have increased effects.
* You are a Natural Translator, allowing the understanding of languages you are exposed to.
* You can directly use Aspects and Spirit Gems without the need for a ritual.
Natural Talent: Guide Book
Conjure a book that guides you and can inform you about items, creatures, or people that have been touched by your aura.
Natural Talent: Collector
* You have a personal dimensional storage space.
* You automatically loot slain enemies that have been touched by your aura.
* Loot automatically goes into your collection.
* You can use material components for spells, rituals, or enchantments directly from your collection.
Natural Talent: Lodestar
* Deviated from [Beacon of Hope] due to becoming soul entwined.
* Your soul has become entwined with Paul Wayland, one of your Kindred Spirits.
* Your soul will always recognize Paul Waylandās soul as a Kindred Spirit.
* You share Natural Talents with your Kindred Spirit.
* You have a telepathic link with your Kindred Spirit with the range based on the highest Caste.
* When within your Kindred Spiritās aura, you have increased Magic.
* When there is a Caste difference between you and your Kindred Spirit, the one with the lower Caste has an increased cultivation rate based on the difference.
* The effects of this cannot be shared.
Natural Talent: Waypoint
When suffering lethal damage, instead of dying, your body will be reconstituted in the last place you designated as your soulās waypoint, regaining a state of full integrity. This effect can only be triggered once a day.
Divine Title: Chosen One
Your aura has been altered by a pair of divine entities. The alterations have enhanced the strength of your aura, increasing its range and resistance to effects from higher Castes.
Your soul has been marked as one who has been chosen by the deities of Makera.
Title: Adventurer
Your aura has been slightly modified by your accomplishment. The desire for adventure can be sensed within it. Your aura has slightly increased effects when affecting a Mundane ally.
Title: Slayer
Your aura has been slightly modified by your accomplishment. The resolve to end the life of another person can be sensed within it. Your aura has slightly increased resistance to being suppressed when combating foes of the same or higher caste.
Title: Martyr
Your aura has been slightly modified by your accomplishment. The desire to save others at the cost of yourself can be sensed within it. Your aura has slightly increased effects when low on health.
Title: Soul Tyrant
Your aura has been slightly modified by your accomplishment. The resolve to claim complete dominion over another can be sensed within it. Your aura has slightly increased effects when near those who serve your will.
Passive Ability: Guiding Stars
Type: Aura (magical, light)
Crystal Effect: Allies within your aura have increased stamina regeneration and will gain a [Starlight Companion]. Reconstructing a destroyed [Starlight Companion] expends a low amount of mana.
* Starlight Companion (construct, magical, light): A small Starlight Companion hovers around you, providing light and protection. Can intercept and negate Magical or Elemental projectiles.
Ability: Transversing the Stars
Type: Utility (construct, magical, dimension)
Cost: High mana.
Cooldown: 5 minutes.
Crystal Effect: Construct a star gate between two locations on a regional scale. The destination gate must appear in a location you have an aural imprint on.
Class Ability: Cosmic Phoenix
Type: Familiar (ritual, summon, magical, covenant, dimension)
Cost: Severe mana and stamina.
Cooldown: None.
Crystal Effect: Summon a [Cosmic Phoenix] to serve as a familiar.
Passive Ability: Embrace of Shadows
Type: Aura (stealth, magical, dark)
Crystal Effect: Allies within your aura are obscured by shadows, making attacks against them less likely to hit. The effectiveness of the shadows scales up with the level of darkness of the surrounding environment.
Ability: Night Blade
Type: Utility (construct, magical, dark)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Constructs [Nyx, the Dagger of Darkness]. Attacks made with the dagger will inflict additional Dark damage and an instance of [Mana Siphon].
* Mana Siphon (bane, drain, magical, arcane, stacking): Drains a low amount of mana over time.
Class Ability: Call of the Abyss
Type: Spell (divine, void)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Inflicts [Weakened] and [Reflected Fate].
* Weakened (bane, divine, void): Maximum health, mana, and stamina is reduced.
* Reflected Fate (bane, retribution, divine, void): For each attack made, take a low amount of damage in return. Damage taken is of the same type as the attack.
Passive Ability: Radiant Sunlight
Type: Aura (magical, light)
Crystal Effect: Allies within your aura gain a [Sun Shell]. Reconstructing a destroyed [Sun Shell] can be done after a short duration and costs a moderate amount of mana.
* Sun Shell (boon, construct, magical, light): A shield that blocks the next incoming physical attack with a chance to knock back and inflict [Blind] on the attacker.
* Blind (bane, magical, light): Hinders vision for a short time.
Ability: A New Dawn Rises
Type: Spell (magical, life)
Cost: Variable mana.
Cooldown: Variable.
Crystal Effect: Can heal a touched target by activating for Low, Moderate, High, or Severe mana cost. The amount healed and respective cooldown time increases with cost.
Class Ability: Meteor Shower
Type: Spell (summon, elemental, fire)
Cost: Severe mana.
Cooldown: 1 hour.
Crystal Effect: Summon a meteor to descend on a target location inflicting massive Fire and physical damage and nearby enemies gain [Burning].
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
Passive Ability: Moonlit Eyes
Type: Perception
Crystal Effect: The level of light does not hinder your sight.
Ability: Lunar Dream
Type: Spell (construct, magical, illusion)
Cost: Variable mana.
Cooldown: None.
Crystal Effect: Construct an illusory model. Cost varies based on scale and duration. The Illusion is semi-transparent and intangible.
Class Ability: Avatar of Bakunawa
Type: Transfiguration (recoil, magical, dark, dimension, light)
Cost: High mana.
Cooldown: 1 hour.
Crystal Effect: Take on the characteristics and abilities of the moon-eating dragon Bakunawa, increasing all attributes by a significant amount and unlocking the abilities [Eclipse Breath], [Cosmic Talons], and [Soul of the Celestial]. When this effect ends, you are temporarily debilitated, suffering a reduction in all attributes.
* Eclipse Breath (channel, magical, dark, light): Breath a stream of Magical flames inflicting Dark and Light damage.
* Cosmic Talons (magical, dimension): Grow metallic claws that inflict Dimension damage.
* Soul of the Celestial (passive, aura): Increases Strength, Mind, and Magic attributes of allies within your aura.
Passive Ability: Astral Oasis
Type: Aura (magical, arcane)
Crystal Effect: Allies within your aura have increased regeneration to mana and abilities cost less mana.
Ability: Ruler of Relativity
Type: Utility (magical, covenant)
Cost: Variable mana.
Cooldown: None.
Crystal Effect: Change the gravitational relationship between you and a target within sight with mana cost dependent on the distance, speed, size, and Caste difference from the target.
* Variant one: Pull - Causes the target to be drawn towards you.
* Variant two: Push - Causes the target to be repelled from you.
Class Ability: Supernova
Type: Execute (recoil, elemental, magical, arcane, fire, light)
Cost: Severe health, mana, and stamina.
Cooldown: 6 hours.
Crystal Effect: Create an explosion of magic centered on you, inflicting Arcane, Fire, and Light damage to nearby enemies and the surrounding environment. Enemies within and near the blast are inflicted with [Burning]. When this effect ends, you are temporarily unable to cast spells. Damage is scaled based on the amount of health missing from the target.
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
Name: Tala
Species: Cosmic Phoenix (Familiar)
Mythical creatures not of this world that are attuned to Dimension, Fire, and Radiant magic.
Caste: Crystal
Can cast the breath attack [Star Fire] against nearby enemies.
Attacks dealt by the talons or beak inflict additional Dimension damage and can affect incorporeal entities.
* Star Fire (elemental, magical, dimension, fire): A wide-area attack that inflicts a combination of Dimension and Fire damage and inflicts [Burning] and [Vulnerable].
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
* Vulnerable (bane, elemental, stacking): All Elemental resistances are slightly reduced.
When merged within the summoner:
* The summoner shines and slowly stores [Starlight Qi] generated from absorbed starlight. [Starlight Qi] can be completely drained to unleash a burst of mana and stamina regeneration to allies in the area. The amount replenished is determined by how much [Starlight Qi] was spent.
PAUL WAYLAND
Profile: Paul Wayland
Species: Human (Northern Pyrinese)
Current caste: Ruby 1
Attributes
Strength (Zeal): Ruby 1
Agility (Sword): Ruby 1
Fortitude (Fire): Ruby 1
Mind (Light): Ruby 1
Magic (Wrath Blade): Ruby 1
Natural Talents
Corruption slayer
Sun Attunement
Solaris
Caged by Caste
Zealous Avenger
Divine Titles
Paladin of the Purifier
Fallen of the Purifier
Paladin of the Avenger
Titles
Adventurer
Corruption Hunter
Follower of the Purifier
Savior of the Tortured
Treasure Finder
Serenydi Exile
Traveler of Pyrin
Outcast
Emissary Adventurer
Lord of the House
- Focus to see the full listā¦
Aspects
Fire
* Flames of Purification (Aura Passive)
* Flame Javelin - Ruby 1
* Meteor Strike (Class) - Ruby 1
Light
* Penetrating Sight (Perception Passive)
* Child of Theia - Ruby 1
* Flicker Strike (Class) - Ruby 1
Sword
* Blade of Vengeance (Utility Passive)
* Accelerating Strikes - Ruby 1
* Swords of the Celestial (Class) - Ruby 1
Zeal
* Strength of Purpose (Boon Passive)
* Righteous Fury - Ruby 1
* Judgment of the Zealous (Class) - Ruby 1
Wrath Blade (Class)
* Rage Regalia (Utility Passive)
* Wrath From Above - Ruby 1
* Ferocious Assault (Class) - Ruby 1
Natural Talent: Corruption Slayer
* Deviated from [Arcane Attunement] due to Purifierās Blessing.
* Increased resistance to negative Radiant effects. Radiant abilities have an increased effect.
* Can sense the direction of nearby [Corrupted] targets.
* Increased damage against [Corrupted] targets.
* You are immune to becoming [Corrupted].
Natural Talent: Zealous Avenger
* Cultivated from [Unknown Potential] due to unlocking the Zeal Aspect.
* Cultivated from [Zealous Bounty] due to the Avengerās Blessing.
* You can loot slain enemies with a touch. The quality of loot is increased if the target is slain with [Nemesis].
* You gain further insight into yourself and your enemies.
* Divine abilities have increased effect.
* You can mark a target that has been touched by your aura with [Nemesis].
* Nemesis (bane, tracking, divine): You can be tracked by the caster of this Bane. You take increased damage from Divine sources. Decreased resource regeneration.
Natural Talent: Solaris
* Deviated from [Combination Disposition] due to becoming soul entwined.
* Your soul has become entwined with Phoenix Wayland, one of your Kindred Spirits.
* Your soul will always recognize Phoenix Waylandās soul as a Kindred Spirit.
* You share Natural Talents with your Kindred Spirit.
* You have a telepathic link with your Kindred Spirit with the range based on the highest Caste.
* When within your Kindred Spiritās aura, you have increased Magic.
* When there is a Caste difference between you and your Kindred Spirit, the one with the lower Caste has an increased cultivation rate based on the difference.
* The effects of this cannot be shared.
Natural Talent: Caged by Caste
* Deviated from [Special Attack Disposition] due to extreme soul manipulation.
* Your body has been Caged to your soul, greatly increasing your attributes.
* Your soul has been Caged to your mind, greatly weakening your willpower.
* Your mind has been overtaken by Phoenix Wayland, granting them dominion over it.
* Your body, soul, and mind are severely out of alignment due to Caste imbalance, until corrected you will enter a state of regenerative stasis.
* The effects of this cannot be shared.
Divine Title: Paladin of the Avenger
Your aura has been altered by the divine entity: Avenger. The alteration has enhanced the strength of your aura, increasing its range and resistance to effects from higher castes. The appearance of your Construct items has been altered. People can sense your desire to seek retribution through your aura.
Passive Ability: Flames of Purification
Type: Aura (cleanse, elemental, fire)
Crystal Effect: Periodically cleanses Elemental Banes for allies within your aura.
Sapphire Effect: Increases Fire resistance for allies while decreasing Fire resistance for enemies.
Emerald Effect: Periodically cleanses Magical Banes for allies within your aura.
Ruby Effect: Periodically inflicts Fire and Light damage to enemies within the aura. Extra effective against targets with the [Corrupted] status.
Ability: Flame Javelin
Type: Special Attack (construct, elemental, fire)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Construct and throw a javelin of flames, inflicting a moderate amount of Fire damage.
Sapphire Effect: Inflicts additional Light damage. Has increased penetration against resistance to Fire and Light. Inflicts an instance of [Sunburned].
Emerald Effect: You can construct additional javelins that will follow the original for an exponential mana cost.
Ruby Effect: Inflicts additional Radiant damage and [Celestial Radiation].
* Sunburned (bane, elemental, magical, fire, light, stacking): Decreased Fire and Light resistance.
* Celestial Radiation (bane, divine, radiant): Inflicts ongoing low Radiant damage for a short duration.
Class Ability: Meteor Strike
Type: Special Attack (combination, movement, elemental, fire)
Cost: High stamina and mana.
Cooldown: 30 seconds.
Crystal Effect: Accelerate through the air towards a target. When used with other combination attacks, any physical and Fire damage is increased during the combination.
Sapphire Effect: An explosion is produced from the impact point, inflicting Fire damage and [Burning] on any enemies in the area.
Emerald Effect: Any enemies in the area are also knocked back from the impact point and inflicted with [Condemnation].
Ruby Effect: An additional shockwave is produced from the impact point creating a larger area of consecrated ground, inflicting small amounts of Radiant damage to enemies within for a moderate duration.
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
* Condemnation (bane, divine, radiant, stacking): Decreased Fire, Light, and Radiant resistance.
Ability: Child of Theia
Type: Familiar (ritual, summon, magical, covenant)
Cost: Severe mana.
Cooldown: None.
Crystal Effect: Summon a [Child of Theia] as a Familiar.
Sapphire Effect: When manifested, the Familiar can create a large barrier of light that absorbs a large amount of damage for a high mana cost and long cooldown.
Emerald Effect: When manifested or merged, the Familiar can slowly convert light into stamina or mana for both the Familiar and the summoner.
Ruby Effect: Your Familiar can perform manifested abilities through you while merged.
Class Ability: Flicker Strike
Type: Special Attack (combination, movement, divine, magical, dimension, light, radiant)
Cost: High mana.
Cooldown: 5 minutes.
Crystal Effect: Your next successful attack triggers a flash teleportation to another nearby enemy, chaining up to two times.
Sapphire Effect: Can chain up to five times. Inflicts additional Light damage, increasing with each successful attack.
Emerald Effect: Can chain up to ten times. Each successful attack inflicts [Dazzled] and [Sensitivity].
Ruby Effect: Can chain up to twenty times. Inflicts additional Radiant damage, increasing with each successful attack.
* Dazzled (bane, control, magical, light): Hinders vision and movement for a very short time.
* Sensitivity (bane, magical, light, stacking): Decreased Light resistance.
Passive Ability: Blade of Vengeance
Type: Utility (construct, elemental, magical, arcane, fire)
Crystal Effect: Construct a sword that reflects the wielder and can be used as a medium for Spells and cantrips for a slightly increased effect.
Sapphire Effect: Special Attacks with the Magical modifier performed with this weapon inflict increased damage.
Emerald Effect: Normal and Special Attacks made with this weapon inflict additional Fire damage and [Burning].
Ruby Effect: Normal and Special Attacks made with this weapon inflict additional Radiant damage and [Penance].
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
* Penance (bane, divine, radiant): Inflicts ongoing Radiant damage.
Ability: Accelerating Strikes
Type: Special Attack (combination, purge, elemental, magical, fire, light)
Cost: Low stamina per second.
Cooldown: None.
Crystal Effect: Each attack slightly increases your attack speed while this ability is active.
Sapphire Effect: Each attack inflicts escalating Fire damage.
Emerald Effect: Each attack inflicts escalating Light damage and an instance of a Magical or Elemental Boon is purged from the target.
Ruby Effect: Each attack grants you an instance of [Zealous Striker].
* Zealous Striker (boon, divine, radiant): Increased Agility and Strength. Radiant attacks have increased resistance penetration.
Class Ability: Swords of the Celestial
Type: Spell (channel, construct, elemental, magical, blood, fire, light)
Cost: Moderate mana per second.
Cooldown: 5 minutes.
Crystal Effect: Channel mana to construct a sword each second to impale a nearby enemy target from above and inflict Light damage.
Sapphire Effect: Each second constructs three swords and inflicts additional Fire damage and [Burning].
Emerald Effect: Each second constructs six swords and inflicts [Bleeding].
Ruby Effect: Each second constructs nine swords and explodes upon impact inflicting additional Radiant damage.
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
* Bleeding (bane, magical, blood): Inflicts ongoing Blood damage.
Passive Ability: Strength of Purpose
Type: Boon (magical, arcane)
Crystal Effect: You have increased Strength and Fortitude.
Sapphire Effect: The effects of other Boons on you are slightly increased.
Emerald Effect: The effects of your Execute are increased and Execute effects upon you are decreased.
Ruby Effect: Speed is greatly increased when moving towards an enemy and Movement abilities have increased effect.
Ability: Righteous Fury
Type: Boon (magical, arcane)
Cost: High mana.
Cooldown: 10 minutes.
Crystal Effect: Increase your Strength and Agility attributes for a short duration.
Sapphire Effect: Increase your damage dealt for a short duration.
Emerald Effect: Increase your Mind and Fortitude attributes for a short duration.
This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.
Ruby Effect: Increase all your resistances and penetration against all other resistances by a large amount for a short duration.
Class Ability: Judgment of the Zealous
Type: Execute (combination, purge, divine, radiant)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Enchants your weapon so that its next attack inflicts additional Radiant damage on impact. Damage is scaled based on the amount of health missing from the target.
Sapphire Effect: Deal increased damage to enemies with Dark, Death, or Void attunements, or have the [Corrupted] status and purge a random Boon on impact.
Emerald Effect: If used at the end of a combination attack, the weapon is automatically enchanted again at no additional cost and slightly enhanced effect.
Ruby Effect: Base damage is increased by a percentage of the amount of damage the target has previously inflicted upon you. If no damage has been previously inflicted, you gain [Instant Karma].
* Instant Karma (boon, divine, retribution): The next attack against you will be reflected back at the attacker.
Passive Ability: Rage Regalia
Type: Utility (construct, magical, arcane)
Crystal Effect: Construct a suit of armor that increases physical and Magical resistances.
Sapphire Effect: Constructed armor also increases Elemental resistance and any Constructed weapons inflict additional physical damage.
Emerald Effect: Constructed armor grants the wearer the [Thorned] boon.
* Thorned (boon, magical, retribution): Attacks against you inflict retributive damage back to the attacker.
Ability: Wrath From Above
Type: Special Attack (combination, movement)
Cost: Low stamina.
Cooldown: 1 minute.
Crystal Effect: Leap into the air above a target within range. The next attack deals increased physical damage.
Sapphire Effect: Each subsequent combination attack deals greatly increased damage.
Emerald Effect: Each subsequent combination attack decreases the cooldown of this ability.
Ruby Effect: The next attack also inflicts [Heretical Prey].
* Heretical Prey (bane, divine, radiant): Decreased Divine resistance and Combination attacks inflict increased damage.
Class Ability: Ferocious Assault
Type: Special Attack (boon, combination, magical, dimension)
Cost: Low stamina per second.
Cooldown: None.
Crystal Effect: Each attack slightly increases your Strength while this ability is active.
Sapphire Effect: Each attack slightly increases your Agility while this ability or another combination ability is active.
Emerald Effect: Each attack inflicts escalating Dimension damage and an instance of [Dimensional Confusion].
Ruby Effect: Each attack grants an instance of [Warriorās Heart] while this ability or another combination ability is active.
* Dimensional Confusion (bane, magical, dimension): Your perception of your surroundings is confused, occasionally mistaking areas for another. Instances are quickly lost over time.
* Warriorās Heart (boon, divine, radiant, stacking): Decreased cost of Special Attacks. Can consume all instances of this Boon to empower your next attack. Instances are slowly lost when not attacking.
Name: Orebela
Species: Child of Theia (Familiar)
Mythical creatures not of this world that are attuned to Light and Radiant magic.
Caste: Ruby
Can speak with anyone and perform rituals telepathically.
Can construct and wield multiple melee weapons imbued with Light magic.
Can empower a weapon, including Construct ones, to inflict additional Light damage.
Can greatly boost your Agility for a moderate mana cost and low cooldown.
Can freely fly through the air when manifested.
Can construct wings that increase flight speed and inflict [Flash Bomb] when struck.
Can teleport a short distance in line of sight for a high mana cost and low cooldown.
* Flash Bomb (bane, magical, light): Inflicts moderate Light damage and hinders vision for a short duration.
When merged within the summoner:
* The summonerās eyes become golden and a third eye guard appears, granting additional resistance against Magical and Elemental damage.
* The Familiar can perceive in a large radius around the summoner.
* Movement abilities have increased effect and reduced cost.
* The summoner gains a slow fall effect and limited control when moving through the air.
* The summoner can conjure malleable golden skin plating that greatly increases resistance to Radiant damage and Bludgeoning physical attacks.
DAZIEN SMITHSON
Profile: Dazien Smithson
Species: Gemite (Amethyst)
Current caste: Crystal 5
Attributes
Strength (Potent): Crystal 9
Agility (Sword): Crystal 8
Fortitude (Metal): Crystal 9
Mind (Noble): Crystal 9
Magic (Warrior King): Crystal 9
Natural Talents
Treasure Attunement
Drinking Buddy
Earthborn
Shiny
Right of Divinity
Titles
Orphan
Loyal Friend
Warrior Trainee
Slayer
Adventurer
Aspects
Potent
* Eagle Eye (Perception Passive)
* Duelist - Crystal 10
* Rallying Cry (Class) - Crystal 10
Sword
* Armory (Utility Passive)
* Accelerating Strikes - Crystal 10
* Royal Executioner (Class) - Crystal 9
Metal
* Tribute (Utility Passive)
* Stand Your Ground - Crystal 10
* To the Dungeon (Class) - Crystal 10
Noble
* Noble Subjects (Utility Passive)
* Lead the Charge - Crystal 10
* Kingās Banner (Class) - Crystal 10
Warrior King (Class)
* Monarchās Dominion (Aura Passive)
* Call of Fealty - Crystal 10
* Avatar of Sovereignty (Class) - Crystal 10
Natural Talent: Drinking Buddy
* Cultivated from [Never Drunk] due to unlocking the Noble Aspect.
* Cannot become intoxicated via alcoholic beverages at or below your Caste.
* When drinking alcohol, you may grant nearby allies increased resistance to intoxication.
* Covenant abilities have increased effects.
Natural Talent: Earthborn
* Fortitude and Strength attributes are increased.
Natural Talent: Shiny
* Your appearance conforms more closely to most species and your ideal traits.
* Your looks, words, and deeds have greater appeal.
* Your eyes shine with an inner light increasing charisma and enhancing sight in darkness.
Passive Ability: Eagle Eye
Type: Perception
Crystal Effect: You have greater control over your vision and can focus on details from a great distance.
Ability: Duelist
Type: Spell (taunt, magical, covenant)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Challenge a target to single combat, you gain an instance of [Honor] for each attack against the target and inflict [Dishonor] on the target for any attacks they make against others.
* Honor (boon, magical, covenant, stacking): Attacks made with melee weapons deal increased damage, and resistance to Spells is increased. Instances are slowly lost over time.
* Dishonor (bane, magical, covenant, stacking): Resistances to Magical effects and recovery are reduced. Instances are slowly lost over time.
Class Ability: Rallying Cry
Type: Spell (magical, covenant)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Can cast either [To Arms] or [Charge] to temporarily increase one attribute for nearby allies.
* To Arms (boon, magical, covenant): Increased Strength for a moderate duration.
* Charge (boon, magical, covenant): Increased Agility for a moderate duration.
Passive Ability: Armory
Type: Utility (construct, magical, dimension)
Crystal Effect: Construct a doorway to a personal dimensional storage space that contains [Excalibur, Sword of the True King]. You can don or doff armor and weapons directly from this space without needing to construct the doorway.
* Excalibur, Sword of the True King (construct, divine, radiant): Attacks made with Excalibur can affect incorporeal targets and inflict an instance of [Ailing].
* Ailing (bane, divine, radiant, stacking): Decreased health and stamina regeneration.
Ability: Accelerating Strikes
Type: Special Attack (combination)
Cost: Low stamina, increasing with each successive attack.
Cooldown: None.
Crystal Effect: Each attack slightly increases your attack speed while this ability is active.
Class Ability: Royal Executioner
Type: Execute (divine, radiant)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Enchants a blade so that its next attack deals additional Radiant damage on impact. Damage is scaled based on the amount of health missing from the target.
Passive Ability: Tribute
Type: Utility (magical, covenant)
Crystal Effect: Allies with [Subject] gain a brand that allows them to loot slain enemies with a touch. You gain additional loot from enemies looted by allies with [Subject]. Loot goes directly into your dimensional storage.
Ability: Stand Your Ground
Type: Utility (channel, elemental, metal)
Cost: Moderate mana per second.
Cooldown: None.
Crystal Effect: Become rooted in place, greatly increase your resistance to physical damage, and gain an instance of [Tenacity] each second until your next movement.
* Tenacity (boon, elemental, metal, stacking): Increased Strength and resistance to Elemental damage. Instances are quickly lost when moving.
Class Ability: To the Dungeon
Type: Spell (construct, control, elemental, metal)
Cost: Moderate mana.
Cooldown: 5 minutes.
Crystal Effect: Construct a reinforced metal cage around the target for a short duration; touching the cage inflicts a burst of Metal damage.
Passive Ability: Noble Subjects
Type: Utility (magical, covenant)
Crystal Effect: You can designate willing allies as a [Subject]. Allies with [Subject] can communicate telepathically.
* Subject (boon, magical, covenant, tracking): You have been claimed as a noble subject. Your general status is known by the Caster. Other abilities that affect a [Subject] can only affect you if triggered by the Caster.
Ability: Lead the Charge
Type: Special Attack (movement, magical, covenant)
Cost: Low stamina per second.
Cooldown: None.
Crystal Effect: Focus on a target, greatly increasing your speed while moving in the targetās direction and gaining an instance of [Momentum] each second until your next attack.
* Momentum (boon, magical, covenant, stacking): Your next attack will consume all instances of this Boon to inflict additional physical damage. Instances are lost quickly while not moving.
Class Ability: Kingās Banner
Type: Utility (boon, construct, zone, magical, covenant)
Cost: Moderate mana.
Cooldown: 10 minutes.
Crystal Effect: Construct a battle standard that creates a zone around it, granting nearby allies increased regeneration and Fortitude.
Passive Ability: Monarchās Dominion
Type: Aura (magical, covenant)
Crystal Effect: Allies within the aura gain increased resistance to Retribution effects.
Ability: Call of Fealty
Type: Spell (taunt, magical, covenant)
Cost: High mana.
Cooldown: 2 minutes.
Crystal Effect: Inflict a target with [Hesitation] if they do not halt their momentum, and [Insolence] if they do not kneel before you, within 5 seconds.
* Hesitation (bane, magical, covenant, stacking): Agility is decreased.
* Insolence (bane, magical, covenant, stacking): Magical resistance is decreased.
Class Ability: Avatar of Sovereignty
Type: Familiar (ritual, summon, magical, covenant)
Cost: Severe mana and stamina.
Cooldown: None.
Crystal Effect: Summon an [Avatar of Sovereignty] to serve as a familiar
URIEL KARISLIAN
Profile: Uriel Karislian
Species: Cinderen
Current caste: Crystal 6
Attributes
Strength (Potent): Crystal 9
Agility (Fire): Crystal 7
Fortitude (Storm): Crystal 8
Mind (Ice): Crystal 10
Magic (Cataclysm Mage): Crystal 9
Natural Talents
Molten Attunement
Ice Attunement
Storm Attunement
Spell Disposition
Raging Inferno
Titles
Adventurer
???
Aspects
Fire
* Homeās Hearth (Utility Passive)
* Rain of Fire - Crystal 10
* Scorch the Shaken Earth (Class) - Crystal 8
Ice
* Fortress of Solitude (Utility Passive)
* Frost Touched - Crystal 10
* Blizzard (Class) - Crystal 10
Storm
* Scent in the Air (Perception Passive)
* ???
* Eye of the Storm (Class) - Crystal 7
Potent
* ???
* Siphoned Vigor - Crystal 7
* Plague Bearer (Class) - Crystal 8
Cataclysm Mage (Class)
* ???
* Chaos Seeds - Crystal 10
* End of Days (Class) - Crystal 8
Natural Talent: Molten Attunement
* Increased resistance to negative Earth and Fire effects. Earth and Fire abilities have increased effects.
Natural Talent: Ice Attunement
Cultivated from [Unknown Potential].
* Increased resistance to negative Ice effects. Ice abilities have increased effects.
Natural Talent: Storm Attunement
Deviated from [Animal Friend].
* Increased resistance to negative Lightning and Wind effects. Lightning and Wind abilities have increased effects.
Natural Talent: Spell Disposition
Deviated from [Utility Disposition].
* Increased likelihood of unlocking Spell abilities. Spells have increased effect and reduced cost.
Natural Talent: Raging Inferno
Deviated from [Flame Heart].
* Increased Fortitude and Elemental resistances when near Fire.
* When you become angered while using mana, Raging Inferno becomes active and you enter a state of uncontrollable rage.
* While Raging Inferno is active, you have greatly increased Agility, Fortitude, and Magic at the cost of decreased Mind and Strength.
* While Raging Inferno is active, your Spells have greatly decreased cost and cooldown and increased range and area of effect.
* While Raging Inferno is active, any creature that dies within your aura is instantly consumed and converted into instances of [Fuel for the Flames], the amount of instances depends on the Caste of the consumed target.
* While Raging Inferno is active, you attack any and all nearby creatures.
* Fuel for the Flames (boon, divine, void, stacking): Greatly increases resource regeneration for a short duration.
Passive Ability: Home's Hearth
Type: Utility (construct, elemental, fire)
Crystal Effect: Construct a hearth that produces light and heat for a low mana cost. Allies near the hearth slowly gain instances of [Hearthās Warmth].
* Hearthās Warmth (boon, cleanse, elemental, fire, stacking): Increased health regeneration and periodically cleanses Elemental Banes.
Ability: Rain of Fire
Type: Spell (elemental, fire)
Cost: High mana.
Cooldown: None.
Crystal Effect: Create an area of falling flames. Targets in the area take ongoing Fire damage and slowly gain instances of [Scorched].
* Scorched (bane, elemental, fire, stacking): Decreased Fire resistance.
Class Ability: Scorch the Shaken Earth
Type: Special Attack (elemental, earth, fire)
Cost: High mana.
Cooldown: 5 minutes.
Crystal Effect: Slam the ground to trigger a seismic attack inflicting Earth damage, rippling out in a circle around you, scorching the area with fire, and knocking back enemies in its path. Anyone within the area gains [Burning].
* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.
Passive Ability: Fortress of Solitude
Type: Utility (construct, elemental, magical, ice, dimension)
Crystal Effect: Construct a fortress of ice nearby that serves as a shelter and dimensional storage, increasing the mana regeneration and effects of meditation of the inhabitants.
Ability: Frost Touched
Type: Spell (elemental, ice)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Inflict the target with low Ice damage and an instance of [Chilled] and [Frostbite].
* Chilled (bane, elemental, ice, stacking): Decreased Agility.
* Frostbite (bane, elemental, ice, stacking): Inflicts ongoing Ice damage.
Class Ability: Blizzard
Type: Spell (elemental, ice)
Cost: High mana.
Cooldown: 5 minutes.
Crystal Effect: Create an area of violent wind, snow, and hail. Targets in the area take ongoing Ice damage and slowly gain instances of [Chilled].
* Chilled (bane, elemental, ice, stacking): Decreased Agility.
Passive Ability: Scent in the Air
Type: Perception
Crystal Effect: You have an extremely heightened and more controlled sense of smell.
Class Ability: Eye of the Storm
Type: Spell (elemental, earth, fire, water, wind)
Cost: Severe mana.
Cooldown: 10 minutes.
Crystal Effect: Create a violent storm centered around you. Targets in the storm take a low amount of ongoing Earth, Fire, Water, and Wind damage and periodically gain an instance of [Scorched] and [Chilled].
* Scorched (bane, elemental, fire, stacking): Decreased Fire resistance.
* Chilled (bane, elemental, ice, stacking): Decreased Agility.
Ability: Siphoned Vigor
Type: Spell (drain, magical, blood)
Cost: Variable health.
Cooldown: None.
Crystal Effect: Consume an amount of your own health to replenish your mana.
Class Ability: Plague Bearer
Type: Spell (magical, death)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Inflict a target enemy with low Death damage and an instance of [Plagued].
* Plagued (bane, magical, death, stacking): Inflicts ongoing Death damage and slowly spreads instances of [Plagued] to nearby enemies.
Ability: Chaos Seeds
Type: Spell (construct, elemental)
Cost: Low mana.
Cooldown: 30 seconds.
Crystal Effect: Construct a seed that will trigger a random Elemental attack on impact.
Class Ability: End of Days
Type: Execute (spell, divine, void)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Surround the target in darkness, suppressing all physical senses and inflicting ongoing low Void damage for a short duration. Damage scales based on the amount of health missing from the target.
SAIYA DEWSONG
Profile: Saiya Dewsong
Species: Voxen (Sandstep)
Current caste: Sapphire 1
Attributes
Strength (Water): Sapphire 1
Agility (Balance): Sapphire 1
Fortitude (Life): Sapphire 2
Mind (Song): Sapphire 1
Magic (Tranquil Healer): Sapphire 1
Natural Talents
Nomadic Heart
Tails of Power
???
Titles
Adventurer
???
Aspects
Song
* Accompanion (Utility Passive)
* Crescendo - Sapphire 1
* Sonorous Shield (Class) - Sapphire 2
Balance
* Meditative Guide (Boon Passive)
* Boon of the Balanced - Sapphire 2
* Harmonize (Class) - Sapphire 1
Life
* Empathic Life (Perception Passive)
* Heal Life - Sapphire 3
* Refreshed (Class) - Sapphire 1
Water
* Call of the Sea (Familiar Passive)
* Cleansing Stream - Sapphire 2
* Rain of Life (Class) - Sapphire 1 (Locked)
Tranquil Healer (Class)
* Soothing Soul (Aura Passive)
* Restful Retreat - Sapphire 2 (Locked)
* Restored Foundation (Class) - Sapphire 1 (Locked)
Natural Talent: Nomadic Heart
* You have better footing and balance on all types of terrain and are less hindered by terrain features.
* Reduced stamina drain over prolonged periods.
* Increased resistance to environmental extremes.
Natural Talent: Tails of Power
* Increased Magical and physical resistance of your tails.
* Each tail gradually accumulates ambient magic that may be used to boost the effects of an ability that costs mana or stamina.
Passive Ability: Accompanion
Type: Utility (construct, magical, arcane)
Crystal Effect: Can construct a musical instrument of your own design.
Sapphire Effect: ???
Ability: Crescendo
Type: Boon (recoil, magical, song)
Cost: Severe mana.
Cooldown: 6 hours.
Crystal Effect: Mind, Agility, and Fortitude attributes, along with maximum capacity and regeneration of mana and stamina pools, are greatly increased for the target ally for a moderate duration. When this effect ends, the targeted ally is temporarily debilitated, suffering the inverse of all previous effects.
Sapphire Effect: ???
Class Ability: Sonorous Shield
Type: Spell (channel, construct, magical, song, water)
Cost: Low mana per second.
Cooldown: None.
Crystal Effect: As you sing, nearby allies gain increased resistance to Magical damage.
Sapphire Effect: As you sing, nearby allies gain increased resistance to Elemental damage. Also constructs a shield of water around each affected ally at the beginning of the spell that absorbs damage and lasts until the spell ends or the shield is destroyed. This effect incurs a separate 5-minute cooldown.
Passive Ability: Meditative Guide
Type: Boon (magical, song)
Crystal Effect: Sing a song of guided meditation, enhancing the effects of meditation to nearby allies.
Sapphire Effect: ???
Ability: Boon of the Balanced
Type: Boon (magical, covenant)
Cost: Moderate mana.
Cooldown: 10 minutes.
Crystal Effect: Bless nearby allies with increased balance and reflexes for a short amount of time, making them less likely to falter, and Magical abilities are less likely to be resisted.
Sapphire Effect: Also greatly increases the lowest level attribute of each blessed ally.
Class Ability: Harmonize
Type: Spell (magical, covenant, song)
Cost: High mana.
Cooldown: Varies.
Crystal Effect: Harmonize with an allyās incanted spell, adding your mana to theirs to increase its effects and shorten its cooldown. This spell's cooldown becomes the same as the targeted spellās adjusted cooldown.
Sapphire Effect: Decreases the incanted spellās cost for both Casters and each gains an instance of [Interlude].
* Interlude (boon, magical, song): Moderately increased mana regeneration for a short duration.
Passive Ability: Empathic Life
Type: Perception (magical, life)
Crystal Effect: Can sense the emotions and resource pools of a target through their aura.
Sapphire Effect: You can sense imprints of emotions bestowed by the previous wielder and creator in the objects you touch. If you are able to empathize with either imprint on an enchanted item, the item will yield greater effects.
Ability: Heal Life
Type: Spell (magical, life)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Delivers Life energy through a projectile, giving a small burst of health to an ally target.
Sapphire Effect: Bestows an instance of [Life Regen].
* Life Regen (boon, magical, life): Periodically regain health for a moderate duration.
Class Ability: Refreshed
Type: Spell (magical, life)
Cost: Moderate mana.
Cooldown: Variable.
Crystal Effect: This spell can only affect an ally and not yourself. Reset the cooldown of an ability currently on a cooldown of the targeted ally. The cooldown of this ability is equal to the time remaining on the cooldown of the target ability.
Sapphire Effect: Additionally refresh resource pools of the target with the amount recovered proportional to the costs of the ability refreshed.
Passive Ability: Call of the Sea
Type: Familiar (ritual, magical, covenant)
Crystal Effect: Bond to a Crystal Caste Water-attuned aval or monster to serve as a Familiar.
Sapphire Effect: Bond to a Sapphire Caste Water-attuned aval or monster to serve as a familiar. Increased effectiveness of Water abilities that scale higher the closer your Familiar is to you.
Ability: Cleansing Stream
Type: Spell (channel, elemental, water)
Cost: Low mana per second.
Cooldown: None.
Crystal Effect: Channel a stream of water that thoroughly cleans any external impurities from a single target and grants an instance of [Flowing Waters] if the target is an ally.
Sapphire Effect: Purges Elemental Boons from target enemy. Grants a small burst of healing whenever a stack of [Flowing Waters] is consumed.
* Flowing Waters (boon, cleanse, elemental, water, stacking): Slowly cleanses Elemental Banes for a short duration.
Class Ability: Rain of Life
Type: Spell (elemental, magical, life, water)
Cost: High mana.
Cooldown: 1 hour.
Crystal Effect: Create an area of healing rain that greatly increases the regeneration rate of allies within it.
Sapphire Effect: (Locked)
Passive Ability: Soothing Soul
Type: Aura (magical, life)
Crystal Effect: Allies within your aura are calmed and have increased resistance to Magical Banes.
Sapphire Effect: The calming effects of your aura are increased against lower Caste people and will also affect enemies to a limited degree. Allies within your aura have increased resistance to Magical damage.
Ability: Restful Retreat
Type: Spell (summon, magical, dimension, life)
Cost: High mana.
Cooldown: 1 hour.
Crystal Effect: Summon nearby allies into a dimensional garden for a moderate duration. The inhabitants have greatly increased health regeneration and are periodically cleansed of Elemental Banes.
Sapphire Effect: (Locked)
Class Ability: Restored Foundation
Type: Spell (cleanse, zone, magical, life)
Cost: Severe mana.
Cooldown: 6 hours.
Crystal Effect: Delineate a zone with small lotus flower constructs. Target ally within the zone restores a massive amount of health and is cleansed of all Magical Banes.
Sapphire Effect: (Locked)
RAYNA DEWSONG
Profile: Rayna Dewsong
Species: Voxen (Sandstep)
Current Caste: Sapphire 1
Attributes
Strength (Gem): Sapphire 1
Agility (Swift): Sapphire 1
Fortitude (Dance): Sapphire 1
Mind (Song): Sapphire 1
Magic (Shatter Bard): Sapphire 1
Natural Talents
Fantasia Attunement
Movement Disposition
Crystal Attunement
Nomadic Heart
Tails of Power
Titles
Orphan
Clan Leader
Slayer
Adventurer
Aspects
Song
* Echolocation (Perception Passive)
* Sirenās Cry - Sapphire 2
* Percussion Strike (Class) - Sapphire 1 (Locked)
Dance
* Stepping Tune (Movement Passive)
* Blink Step - Sapphire 1
* Sonorous Stomp (Class) - Sapphire 1
Swift
* Agile (Boon Passive)
* Beyond the Boundary - Sapphire 1
* Swift Encore (Class) - Sapphire 1
Gem
* Gem Encrusted (Utility Passive)
* Arcanist Gem - Sapphire 1
* Gem Distortion (Class) - Sapphire 1
Shatter Bard (Class)
* Reverberate (Aura Passive)
* Battle Symphony - Sapphire 1 (Locked)
* Shatter (Class) - Sapphire 1 (Locked)
Natural Talent: Nomadic Heart
* You have better footing and balance on all types of terrain and are less hindered by terrain features.
* Reduced stamina drain over prolonged periods.
* Increased resistance to environmental extremes.
Natural Talent: Tails of Power
* Increased Magical and physical resistance of your tails.
* Each tail gradually accumulates ambient magic that may be used to boost the effects of an ability that costs mana or stamina.
Passive Ability: Echolocation
Type: Perception (magical, song)
Crystal Effect: Can discern your environment via sound waves.
Sapphire Effect: Can hear magic.
Ability: Sirenās Cry
Type: Spell (channel, magical, song)
Cost: Moderate mana per second.
Cooldown: None.
Crystal Effect: Let out a cry, inflicting Song damage and [Deafened] to anyone in a cone in front of you.
Sapphire Effect: Also knocks back and inflicts [Punishing Shriek].
* Deafened (bane, magical, song): Hearing is greatly impaired.
* Punishing Shriek (bane, magic, song): When another Bane is added or removed, gain an instance of [Melodic Tears]. This Bane cannot be cleansed while other Banes remain.
* Melodic Tears (bane, magical, song, stacking): Consumes five instances of this Bane to deal a moderate amount of Song damage.
Class Ability: Percussion Strike
Type: Special Attack (magical, song)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Each consecutive strike against the same target inflicts Song damage and an instance of [Brittle].
Sapphire Effect: Locked
* Brittle (bane, magical, song, stacking): Reduced Song resistance.
Passive Ability: Stepping Tune
Type: Movement
Crystal Effect: Create music with your steps, slowly gaining instances of [Tuned].
Sapphire Effect: While maintaining a rhythm with your steps, you gain instances of [Tempo]. Attacks made upon gaining an instance of [Tempo] also grant an instance of [Accompaniment].
* Tuned (boon, stacking): Slightly reduces the mana and stamina cost of abilities. Instances are quickly lost while not moving.
* Tempo (boon, magical, song, stacking): Speed is slightly increased. Instances are quickly lost while not moving.
* Accompaniment (boon, magical, song, stacking): Your attacks deal additional Song damage that scales with the number of instances of this Boon. Instances are quickly lost while not attacking.
Ability: Blink Step
Type: Special Attack (movement, magical, dimension)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Teleport behind an enemy target within sight, inflicting increased damage with your next attack.
Sapphire Effect: Can be used an additional time per Caste in succession before incurring its cooldown.
Class Ability: Sonorous Stomp
Type: Special Attack (magical, song)
Cost: Moderate mana.
Cooldown: 1 minute.
Crystal Effect: Stomp the ground causing a shockwave in a radial burst inflicting moderate Song damage and knocking back enemies.
Sapphire Effect: ???
Passive Ability: Agile
Type: Boon (magical, arcane)
Crystal Effect: Increased Agility. Low stamina and mana per second cost to run on vertical or unstable surfaces. Momentum must be maintained to prevent falling.
Sapphire Effect: Greatly enhanced balance, timing, and spatial sense.
Ability: Beyond the Boundary
Type: Utility (movement, magical, song)
Cost: Severe mana and stamina.
Cooldown: 1 minute.
Crystal Effect: Instantly boost your speed by a massive amount, quickly declining to normal over 5 seconds.
Sapphire Effect: A shockwave is generated in your wake, dealing a burst of Song damage and knocking back anyone nearby.
Class Ability: Swift Encore
Type: Utility (movement, magical, song)
Cost: Moderate mana per second.
Cooldown: None.
Crystal Effect: Accumulate instances of [Impetus] while attacking.
Sapphire Effect: Instances now accumulate faster based on total unresisted damage your abilities deal.
* Impetus (boon, magical, song, stacking): Your speed is slightly increased. Consume all instances to deliver a burst of Song damage with your next attack that scales with the number of instances consumed.
Passive Ability: Gem Encrusted
Type: Utility (construct, elemental, gem)
Crystal Effect: Construct gem gauntlets and tail covers that inflict additional Gem damage and accrue instances of [Kinetic Force] with each normal attack.
Sapphire Effect: For a low mana cost, you can modify your gauntlets and covers to have spikes. Attacks accrue instances of [Reverberation].
* Kinetic Force (boon, elemental, gem, stacking): Consume all instances to inflict Gem damage that scales with the number of instances. Instances are slowly lost over time.
* Reverberation (boon, magical, song, stacking): Each consecutive hit increases the damage of the next attack. Instances are quickly lost over time.
Ability: Arcanist Gem
Type: Utility (construct, elemental, magical, arcane, gem)
Cost: Low mana.
Cooldown: None.
Crystal Effect: Construct a floating gem that quickly absorbs ambient mana which can be used to fuel rituals or the mana cost of abilities before bursting upon reaching capacity or if destroyed and inflicting Gem and Arcane damage to nearby enemies.
Sapphire Effect: This can store an ability to be triggered upon destruction, automatically targeting the nearest enemy.
Class Ability: Gem Distortion
Type: Spell (zone, elemental, gem)
Cost: Severe mana.
Cooldown: 10 minutes.
Current caste: Sapphire 1 (0%)
Crystal Effect: Create a Zone of vibrating gem pillars that cause mana in the area to become disrupted and inflict ongoing low Gem damage. In the Zone, Spells cost more and have an increased chance of failure or backlash.
Sapphire Effect: Any Spells already being cast are interrupted, dealing backlash damage to their caster. Magic Constructs in the Zone are heavily damaged upon construction.
Ability: Battle Symphony
Type: Spell (magical, song)
Cost: Low mana per second.
Cooldown: None.
Crystal Effect: While singing, deal increased damage for each Boon on you and inflict [Shaken] on nearby enemies.
Sapphire Effect: Locked
* Shaken (bane, magical, song): Inflicts ongoing low Song damage for a moderate duration.
Class Ability: Shatter
Type: Execute (magical, song)
Cost: High mana.
Cooldown: 1 minute.
Crystal Effect: Inflicts moderate Song damage in a sudden burst. Damage is scaled based on the amount of health missing from the target.
Sapphire Effect: Locked