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Wayward: Missing (Book 5)
End of Book 2 - Character Reference

End of Book 2 - Character Reference

Hello everyone 👋

We made it through the second book of the Wayward series! Part 2 of 4 for the Tulimeir Arc is now completely released. (Yes, the last book ending said 1 of 3 but things happened.) Fun fact: the original version of this portion was 79,998 words while this rewritten version ended up 138,069 words long!

It’s time again to see all the DATA and to satisfy my curiosity about which characters you dear readers are enjoying the most. Again, I'm only including "recurring characters" which must show up "on screen" in at least three different chapters within just this book to be included. You can pick your Top Three! As always, I'd love to hear about why you picked who you did in the comments below ❤️

Book 3 will also be continuing Monday as well along with keeping the 5 chapters per week pace! I hope you’ve all enjoyed the updated story so far! If you have, please leave a rating and review to let others know! (more shameless begging to please the algorithm gods)

Now, onto the much longer Character Profiles!

PHOENIX FRASER

Profile: Phoenix Fraser

Species: Wayfarer

Current Caste: Crystal 3

Attributes

Strength (Sun): Crystal 3

Agility (Dark): Crystal 4

Fortitude (Star): Crystal 5

Mind (Moon): Crystal 2

Magic (Celestial Astromancer): Crystal 3

Natural Talents

Astral Traveler

Guide Book

Collector

Beacon of Hope

Waypoint

Divine Titles

Chosen One

Titles

Adventurer

Slayer

Martyr

Aspects

Star

* Guiding Stars (Aura Passive)

* Transversing the Stars - Crystal 7

* Cosmic Phoenix (Class) - Crystal 4

Dark

* Embrace of Shadows (Aura Passive)

* Night Blade - Crystal 5

* Call of the Abyss (Class) - Crystal 3

Sun

* Radiant Sunlight (Aura Passive)

* A New Dawn Rises - Crystal 5

* Meteor Shower (Class) - Crystal 2

Moon

* Moonlit Eyes (Perception Passive)

* Lunar Dream - Crystal 4

* Avatar of Bakunawa (Class) - Crystal 1

Celestial Astromancer (Class)

* Astral Oasis (Aura Passive)

* Ruler of Relativity - Crystal 6

* Supernova (Class) - Crystal 1

Natural Talent: Astral Traveler

* Increased resistance to negative dimension effects and your dimension abilities have increased effect.

* You are a Natural Translator, allowing the understanding of languages you are exposed to.

* You can directly use Aspects and Spirit Gems without the need for a ritual.

Natural Talent: Guide Book

Conjure a book that guides you and can inform you about items, creatures, or people that have been touched by your aura.

Natural Talent: Collector

* You have a personal dimensional storage space.

* You automatically loot slain enemies that have been touched by your aura.

* Loot automatically goes into your collection.

* You can use material components for spells, rituals, or enchantments directly from your collection.

Natural Talent: Beacon of Hope

* You can unlock more than one aura passive ability.

* Aspect abilities cultivate quicker than average.

* You can draw magic diagrams with conjured light, including ones that float in the air.

Natural Talent: Waypoint

When suffering lethal damage, instead of dying, your body will be reconstituted in the last place you designated as your soul’s waypoint, regaining a state of full integrity. This effect can only be triggered once a day.

Divine Title: Chosen One

Your aura has been altered by a pair of divine entities. The alterations have enhanced the strength of your aura, increasing its range and resistance to effects from higher Castes.

Your soul has been marked as one who has been chosen by the deities of Makera.

Title: Adventurer

Your aura has been slightly modified by your accomplishment. The desire for adventure can be sensed within it. Your aura has slightly increased effects when affecting a Mundane ally.

Title: Slayer

Your aura has been slightly modified by your accomplishment. The resolve to end the life of another person can be sensed within it. Your aura has slightly increased resistance to being suppressed when combating foes of the same or higher Caste.

Title: Martyr

Your aura has been slightly modified by your accomplishment. The desire to save others at the cost of yourself can be sensed within it. Your aura has slightly increased effects when low on health.

Passive Ability: Guiding Stars

Type: Aura (magical, light)

Crystal Effect: Allies within your aura have increased stamina regeneration and will gain a [Starlight Companion]. Reconstructing a destroyed [Starlight Companion] expends a low amount of mana.

* Starlight Companion (construct, magical, light): A small Starlight Companion hovers around you, providing light and protection. Can intercept and negate Magical or Elemental projectiles.

Ability: Transversing the Stars

Type: Utility (construct, magical, dimension)

Cost: High mana.

Cooldown: 5 minutes.

Crystal Effect: Construct a star gate between two locations on a regional scale. The destination gate must appear in a location you have an aural imprint on.

Class Ability: Cosmic Phoenix

Type: Familiar (ritual, summon, magical, covenant, dimension)

Cost: Severe mana and stamina.

Cooldown: None.

Crystal Effect: Summon a [Cosmic Phoenix] to serve as a familiar.

Passive Ability: Embrace of Shadows

Type: Aura (stealth, magical, dark)

Crystal Effect: Allies within your aura are obscured by shadows, making attacks against them less likely to hit. The effectiveness of the shadows scales up with the level of darkness of the surrounding environment.

Ability: Night Blade

Type: Utility (construct, magical, dark)

Cost: Low mana.

Cooldown: None.

Crystal Effect: Constructs [Nyx, the Dagger of Darkness]. Attacks made with the dagger will inflict additional Dark damage and an instance of [Mana Siphon].

* Mana Siphon (bane, drain, magical, arcane, stacking): Drains a low amount of mana over time.

Class Ability: Call of the Abyss

Type: Spell (bane, divine, void)

Cost: Moderate mana.

Cooldown: 1 minute.

Crystal Effect: Inflicts [Weakened] and [Reflected Fate].

* Weakened (bane, divine, void): Maximum health, mana, and stamina is reduced.

* Reflected Fate (bane, divine, retribution): For each attack made, take a low amount of damage in return. Damage taken is of the same type as the attack.

Passive Ability: Radiant Sunlight

Type: Aura (magical, light)

Crystal Effect: Allies within your aura gain a [Sun Shell]. Reconstructing a destroyed [Sun Shell] can be done after a short duration and costs a moderate amount of mana.

* Sun Shell (boon, construct, magical, light): A shield that blocks the next incoming physical attack with a chance to knock back and inflict [Blind] on the attacker.

* Blind (bane, magical, light): Hinders vision for a short time.

Ability: A New Dawn Rises

Type: Spell (magical, life)

Cost: Variable mana.

Cooldown: Variable.

Crystal Effect: Can heal a touched target by activating for Low, Moderate, High, or Severe mana cost. The amount healed and respective cooldown time increase with cost.

Class Ability: Meteor Shower

Type: Spell (summon, elemental, fire)

Cost: Severe mana.

Cooldown: 1 hour.

Crystal Effect: Summon a meteor to descend on the target location inflicting massive Fire and physical damage and nearby enemies gain [Burning].

* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.

Passive Ability: Moonlit Eyes

Type: Perception

Crystal Effect: The level of light does not hinder your sight.

Ability: Lunar Dream

Type: Spell (construct, magical, illusion)

Cost: Variable mana.

Cooldown: None.

Crystal Effect: Construct an illusory model. Cost varies based on scale and duration. The Illusion is semi-transparent and intangible.

Class Ability: Avatar of Bakunawa

Type: Transfiguration (recoil, magical, dark, dimension, light)

Cost: High mana.

Cooldown: 1 hour.

Crystal Effect: Take on the characteristics and abilities of the moon-eating dragon Bakunawa, increasing all attributes by a significant amount and unlocking the abilities [Eclipse Breath], [Cosmic Talons], and [Soul of the Celestial]. When this effect ends, you are temporarily debilitated, suffering a reduction in all attributes.

* Eclipse Breath (channel, magical, dark, light): Breath a stream of Magical flames inflicting Dark and Light damage.

* Cosmic Talons (magical, dimension): Grow metallic claws that inflict Dimension damage.

* Soul of the Celestial (passive, aura): Increases Strength, Mind, and Magic attributes of allies within your aura.

Passive Ability: Astral Oasis

Type: Aura (magical, arcane)

Crystal Effect: Allies within your aura have increased regeneration to mana and abilities cost less mana.

Ability: Ruler of Relativity

Type: Utility (magical, covenant)

Cost: Variable mana.

Cooldown: None.

Crystal Effect: Change the gravitational relationship between you and a target within sight with mana cost dependent on the distance, speed, size, and Caste difference from the target.

* Variant one: Pull - Causes the target to be drawn towards you.

* Variant two: Push - Causes the target to be repelled from you.

Class Ability: Supernova

Type: Execute (recoil, elemental, magical, arcane, fire, light)

Cost: Severe health, mana, and stamina.

Cooldown: 6 hours.

Crystal Effect: Create an explosion of magic centered on you, inflicting Arcane, Fire, and Light damage to nearby enemies and the surrounding environment. Enemies within and near the blast are inflicted with [Burning]. When this effect ends, you are temporarily unable to cast spells. Damage is scaled based on the amount of health missing from the target.

* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.

Name: Tala

Species: Cosmic Phoenix (Familiar)

Mythical creatures not of this world that are attuned to Dimension, Fire, and Radiant magic.

Caste: Crystal

Can cast the breath attack [Star Fire] against nearby enemies.

Attacks dealt by the talons or beak inflict additional Dimension damage and can affect incorporeal entities.

* Star Fire (elemental, magical, dimension, fire): A wide-area attack that inflicts a combination of Dimension and Fire damage and inflicts [Burning] and [Vulnerable].

* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.

* Vulnerable (bane, elemental, stacking): All Elemental resistances are slightly reduced.

When merged within the summoner:

* The summoner shines and slowly stores [Starlight Qi] generated from absorbed starlight. [Starlight Qi] can be completely drained to unleash a burst of mana and stamina regeneration to allies in the area. The amount replenished is determined by how much [Starlight Qi] was spent.

PAUL WAYLAND

Profile: Paul Wayland

Species: Human

Current Caste: Emerald 9

Attributes

Strength (Zeal): Emerald 9

Agility (Sword): Emerald 10

Fortitude (Fire): Emerald 10

Mind (Light): Emerald 9

Magic (Wrath Blade): Emerald 10

Natural Talents

Corruption Slayer

Sun Attunement

Combination Disposition

Special Attack Disposition

Zealous Avenger

Divine Titles

Paladin of the Purifier

Fallen Paladin

Paladin of the Avenger

Titles

Adventurer

Corruption Hunter

Follower of the Purifier

Savior of the Tortured

Treasure Finder

Serenydi Exile

Traveler of Pyrin

Outcast

Emissary Adventurer

Lord of the House

- Focus to see the full list…

Aspects

Fire

* Flames of Purification (Aura Passive)

* Flame Javelin - Emerald 10

* Meteor Strike (Class) - Emerald 10

Light

* Penetrating Sight (Perception Passive)

* Child of Theia - Emerald 10

* Flicker Strike (Class) - Emerald 9

Sword

* Blade of Wrath (Utility Passive)

* Accelerating Strikes - Emerald 10

* Swords of the Wrathful (Class) - Emerald 10

Zeal

* Strength of Purpose (Boon Passive)

* Righteous Fury - Emerald 10

* Judgment of the Zealous (Class) - Emerald 10

Wrath Blade (Class)

* Rage Regalia (Utility Passive)

* Wrath From Above - Emerald 10

* Ferocious Assault (Class) - Emerald 10

Natural Talent: Zealous Avenger

Cultivated from [Unknown Potential] due to unlocking the Zeal Aspect.

Cultivated from [Zealous Bounty] due to the Avenger’s Blessing.

* You can loot slain enemies with a touch. The quality of loot is increased if the target is slain with [Nemesis].

* You gain further insight into yourself and your enemies.

* Divine abilities have increased effect.

* You can mark a target that has been touched by your aura with [Nemesis].

* Nemesis (bane, tracking, divine): You can be tracked by the Caster of this Bane. You take increased damage from Divine sources. Decreased resource regeneration.

Divine Title: Paladin of the Avenger

Your aura has been altered by the divine entity: Avenger. The alteration has enhanced the strength of your aura, increasing its range and resistance to effects from higher Castes. The appearance of your conjured items has been altered. People can sense your desire to seek retribution through your aura.

Passive Ability: Flames of Purification

Type: Aura (cleanse, elemental, fire)

Crystal Effect: Periodically cleanses Elemental Banes for allies within your aura.

Sapphire Effect: Increases Fire resistance for allies while decreasing Fire resistance for enemies.

Emerald Effect: Periodically cleanses Magical Banes for allies within your aura.

Ability: Flame Javelin

Type: Special Attack (construct, elemental, fire)

Cost: Low mana.

Cooldown: None.

Crystal Effect: Construct and throw a javelin of flames, inflicting a moderate amount of Fire damage.

Sapphire Effect: Inflicts additional Light damage. Has increased penetration against resistances to Fire and Light. Inflicts an instance of [Sunburned].

Emerald Effect: Can construct additional javelins that will follow the original for an exponential mana cost.

* Sunburned (bane, elemental, magical, fire, light, stacking): Decreased Fire and Light resistance.

Class Ability: Meteor Strike

Type: Special Attack (combination, movement, elemental, fire)

Cost: High stamina and mana.

Cooldown: 30 seconds.

Crystal Effect: Accelerate through the air towards a target. When used with other combination attacks, any physical and Fire damage is increased during the combination.

Sapphire Effect: An explosion is produced from the impact point, inflicting Fire damage and [Burning] on any enemies in the area.

Emerald Effect: Any enemies in the area are also knocked back from the impact point and inflicted with [Condemnation].

* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.

* Condemnation (bane, divine, radiant, stacking): Decreased Fire, Light, and Radiant resistance.

Passive Ability: Blade of Wrath

Type: Utility (construct, elemental, magical, arcane, fire)

Crystal Effect: Construct a sword that reflects the wielder and can be used as a medium for Spells and cantrips for a slightly increased effect.

Sapphire Effect: Special Attacks with the Magical modifier performed with this weapon inflict increased damage.

Emerald Effect: Normal and Special Attacks made with this weapon inflict additional Fire damage and [Burning].

* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.

Ability: Accelerating Strikes

Type: Special Attack (combination, purge, elemental, magical, fire, light)

Cost: Low stamina per second.

Cooldown: None.

Crystal Effect: Each attack slightly increases your attack speed while this ability is active.

Sapphire Effect: Each attack inflicts escalating Fire damage.

Emerald Effect: Each attack inflicts escalating Light damage and an instance of a Magical or Elemental Boon is purged from the target.

Class Ability: Judgment of the Zealous

Type: Execute (combination, purge, divine, radiant)

Cost: High mana.

Cooldown: 1 minute.

Crystal Effect: Enchants your weapon so that its next attack inflicts additional Radiant damage on impact. Damage is scaled based on the amount of health missing from the target.

You might be reading a stolen copy. Visit Royal Road for the authentic version.

Sapphire Effect: Deal increased damage to enemies with Dark, Death, or Void attunements, or have the [Corrupted] status and purge a random Boon on impact.

Emerald Effect: If used at the end of a combination attack, the weapon is automatically enchanted again at no additional cost and slightly enhanced effect.

Passive Ability: Rage Regalia

Type: Utility (construct, magical, arcane)

Crystal Effect: Construct a suit of armor that increases physical and Magical resistances.

Sapphire Effect: Constructed armor also increases Elemental resistance and any Construct weapons inflict additional physical damage.

Emerald Effect: Constructed armor grants the wearer the [Thorned] boon.

* Thorned (boon, magical, retribution): Attacks against you inflict retributive damage back to the attacker.

Ability: Wrath From Above

Type: Special Attack (combination, movement)

Cost: Low stamina.

Cooldown: 1 minute.

Crystal Effect: Leap into the air above a target within range. The next attack deals increased physical damage.

Sapphire Effect: Each subsequent combination attack deals greatly increased damage.

Emerald Effect: Each subsequent combination attack decreases the cooldown of this ability.

Class Ability: Ferocious Assault

Type: Special Attack (boon, combination, magical, dimension)

Cost: Low stamina per second.

Cooldown: None.

Crystal Effect: Each attack slightly increases your Strength while this ability is active.

Sapphire Effect: Each attack slightly increases your Agility while this ability or another combination ability is active.

Emerald Effect: Each attack inflicts escalating Dimension damage and an instance of [Dimensional Confusion].

* Dimensional Confusion (bane, magical, dimension): Your perception of your surroundings is confused, occasionally mistaking areas for another. Instances are quickly lost over time.

Dazien Smithson

Profile: Dazien Smithson

Species: Gemite (Amethyst)

Current Caste: Crystal 4

Attributes

Strength (Potent): Crystal 8

Agility (Sword): Crystal 4

Fortitude (Metal): Crystal 8

Mind (Noble): Crystal 7

Magic (Warrior King): Crystal 4

Natural Talents

Treasure Attunement

Drinking Buddy

Earthborn

Shiny

Right of Divinity

Titles

Orphan

Loyal Friend

Warrior Trainee

Slayer

Adventurer

Aspects

Potent

* Eagle Eye (Perception Passive)

* Duelist - Crystal 8

* Rallying Cry (Class) - Crystal 8

Sword

* Armory (Utility Passive)

* Accelerating Strikes - Crystal 9

Metal

* Tribute (Utility Passive)

* Stand Your Ground - Crystal 9

* To the Dungeon (Class) - Crystal 8

Noble

* Noble Subjects (Utility Passive)

* Lead the Charge - Crystal 7

* King’s Banner (Class) - Crystal 8

Warrior King (Class)

* Monarch’s Dominion (Aura Passive)

* Call of Fealty - Crystal 8

* Avatar of Sovereignty (Class) - Crystal 1

Natural Talent: Drinking Buddy

Cultivated from [Never Drunk] due to unlocking the Noble Aspect.

* Cannot become intoxicated via alcoholic beverages at or below your Caste.

* When drinking alcohol, you may grant nearby allies increased resistance to intoxication.

* Covenant abilities have increased effects.

Natural Talent: Earthborn

* Fortitude and Strength attributes are increased.

Passive Ability: Eagle Eye

Type: Perception

Crystal Effect: You have greater control over your vision and can focus on details from a great distance.

Ability: Duelist

Type: Spell (taunt, magical, covenant)

Cost: High mana.

Cooldown: 1 minute.

Crystal Effect: Challenge a target to single combat, you gain an instance of [Honor] for each attack against the target and inflict [Dishonor] on the target for any attacks they make against others.

* Honor (boon, magical, covenant, stacking): Attacks made with melee weapons deal increased damage, and resistance to Spells is increased. Instances are slowly lost over time.

* Dishonor (bane, magical, covenant, stacking): Resistances to Magical effects and recovery are reduced. Instances are slowly lost over time.

Class Ability: Rallying Cry

Type: Spell (magical, covenant)

Cost: Moderate mana.

Cooldown: 1 minute.

Crystal Effect: Can cast either [To Arms] or [Charge] to temporarily increase one attribute for nearby allies.

* To Arms (boon, magical, covenant): Increased Strength for a moderate duration.

* Charge (boon, magical, covenant): Increased Agility for a moderate duration.

Passive Ability: Armory

Type: Utility (construct, magical, dimension)

Crystal Effect: Construct a doorway to a personal dimensional storage space that contains the sword [Excalibur]. You can don or doff armor and weapons directly from this space without needing to construct the doorway.

* Excalibur (construct, divine, radiant): Attacks made with [Excalibur] can affect incorporeal targets and inflict an instance of [Ailing].

* Ailing (bane, divine, radiant, stacking): Decreased health and stamina regeneration.

Passive Ability: Tribute

Type: Utility (magical, covenant)

Crystal Effect: Allies with [Subject] gain a brand that allows them to loot slain enemies with a touch. You gain additional loot from enemies looted by allies with [Subject]. Loot goes directly into your dimensional storage.

Ability: Stand Your Ground

Type: Utility (channel, elemental, metal)

Cost: Moderate mana per second.

Cooldown: None.

Crystal Effect: Become rooted in place, greatly increase your resistance to physical damage, and gain an instance of [Tenacity] each second until your next movement.

* Tenacity (boon, elemental, metal, stacking): Increased Strength and resistance to Elemental damage. Instances are quickly lost when moving.

Class Ability: To the Dungeon

Type: Spell (construct, control, elemental, metal)

Cost: Moderate mana.

Cooldown: 5 minutes.

Crystal Effect: Construct a reinforced metal cage around the target for a short duration; touching the cage inflicts a burst of Metal damage.

Passive Ability: Noble Subjects

Type: Utility (magical, covenant)

Crystal Effect: You can designate willing allies as a [Subject]. Allies with [Subject] can communicate telepathically.

* Subject (boon, magical, covenant, tracking): You have been claimed as a noble subject. Your general status is known by the Caster. Other abilities that affect a [Subject] can only affect you if triggered by the Caster.

Ability: Lead the Charge

Type: Special Attack (movement, magical, covenant)

Cost: Low stamina per second.

Cooldown: None.

Crystal Effect: Focus on a target, greatly increasing your speed while moving in the target’s direction and gaining an instance of [Momentum] each second until your next attack.

* Momentum (boon, magical, covenant, stacking): Your next attack will consume all instances of this Boon to inflict additional physical damage. Instances are lost quickly while not moving.

Class Ability: King’s Banner

Type: Utility (boon, construct, zone, magical, covenant)

Cost: Moderate mana.

Cooldown: 10 minutes.

Crystal Effect: Construct a battle standard that creates a zone around it, granting nearby allies increased regeneration and Fortitude.

Ability: Call of Fealty

Type: Spell (taunt, magical, covenant)

Cost: High mana.

Cooldown: 2 minutes.

Crystal Effect: Inflict a target with [Hesitation] if they do not halt their momentum, and [Insolence] if they do not kneel before you, within 5 seconds.

* Hesitation (bane, magical, covenant, stacking): Agility is decreased.

* Insolence (bane, magical, covenant, stacking): Magical resistance is decreased.

Class Ability: Avatar of Sovereignty

Type: Familiar (ritual, summon, magical, covenant)

Cost: Severe mana and stamina.

Cooldown: None.

Crystal Effect: Summon an [Avatar of Sovereignty] to serve as a familiar

Uriel Karislian

Profile: Uriel Karislian

Species: Cinderen

Current Caste: Crystal 6

Attributes

Strength (Potent): Crystal 7

Agility (Fire): Crystal 6

Fortitude (Storm): Crystal 6

Mind (Ice): Crystal 8

Magic (Cataclysm Mage): Crystal 7

Natural Talents

Molten Attunement

Ice Attunement

Storm Attunement

Spell Disposition

Raging Inferno

Titles

Adventurer

???

Aspects

Fire

* Home’s Hearth (Utility Passive)

* Rain of Fire - Crystal 8

* Scorch the Shaken Earth (Class) - Crystal 6

Ice

* Fortress of Solitude (Utility Passive)

* Frost Touched - Crystal 9

* Blizzard (Class) - Crystal 8

Storm

* Scent in the Air (Perception Passive)

* ???

* Eye of the Storm (Class) - Crystal 5

Potent

* ???

* Siphoned Vigor - Crystal 7

* Plague Bearer (Class) - Crystal 6

Cataclysm Mage (Class)

* ???

* Chaos Seeds - Crystal 9

* End of Days (Class) - Crystal 6

Natural Talent: Molten Attunement

* Increased resistance to negative Earth and Fire effects. Earth and Fire abilities have increased effects.

Natural Talent: Ice Attunement

Cultivated from [Unknown Potential].

* Increased resistance to negative Ice effects. Ice abilities have increased effects.

Natural Talent: Storm Attunement

Deviated from [Animal Friend].

* Increased resistance to negative Lightning and Wind effects. Lightning and Wind abilities have increased effects.

Natural Talent: Spell Disposition

Deviated from [Utility Disposition].

* Increased likelihood of unlocking Spell abilities. Spells have increased effect and reduced cost.

Natural Talent: Raging Inferno

Deviated from [Flame Heart].

* Increased Fortitude and Elemental resistances when near Fire.

* When you become angered while using mana, Raging Inferno becomes active and you enter a state of uncontrollable rage.

* While Raging Inferno is active, you have greatly increased Agility, Fortitude, and Magic at the cost of decreased Mind and Strength.

* While Raging Inferno is active, your Spells have greatly decreased cost and cooldown and increased range and area of effect.

* While Raging Inferno is active, any creature that dies within your aura is instantly consumed and converted into instances of [Fuel for the Flames], the amount of instances depends on the Caste of the consumed target.

* While Raging Inferno is active, you attack any and all nearby creatures.

* Fuel for the Flames (boon, divine, void, stacking): Greatly increases resource regeneration for a short duration.

Passive Ability: Home's Hearth

Type: Utility (construct, elemental, fire)

Crystal Effect: Construct a hearth that produces light and heat for a low mana cost. Allies near the hearth slowly gain instances of [Hearth’s Warmth].

* Hearth’s Warmth (boon, cleanse, elemental, fire, stacking): Increased health regeneration and periodically cleanses Elemental Banes.

Ability: Rain of Fire

Type: Spell (elemental, fire)

Cost: High mana.

Cooldown: None.

Crystal Effect: Create an area of falling flames. Targets in the area take ongoing Fire damage and slowly gain instances of [Scorched].

* Scorched (bane, elemental, fire, stacking): Decreased Fire resistance.

Class Ability: Scorch the Shaken Earth

Type: Special Attack (elemental, earth, fire)

Cost: High mana.

Cooldown: 5 minutes.

Crystal Effect: Slam the ground to trigger a seismic attack inflicting Earth damage, rippling out in a circle around you, scorching the area with fire, and knocking back enemies in its path. Anyone within the area gains [Burning].

* Burning (bane, elemental, fire): Inflicts ongoing Fire damage.

Passive Ability: Fortress of Solitude

Type: Utility (construct, elemental, magical, ice, dimension)

Crystal Effect: Construct a fortress of ice nearby that serves as a shelter and dimensional storage, increasing the mana regeneration and effects of meditation of the inhabitants.

Ability: Frost Touched

Type: Spell (elemental, ice)

Cost: Low mana.

Cooldown: None.

Crystal Effect: Inflict the target with low Ice damage and an instance of [Chilled] and [Frostbite].

* Chilled (bane, elemental, ice, stacking): Decreased Agility.

* Frostbite (bane, elemental, ice, stacking): Inflicts ongoing Ice damage.

Class Ability: Blizzard

Type: Spell (elemental, ice)

Cost: High mana.

Cooldown: None.

Crystal Effect: Create an area of violent wind, snow, and hail. Targets in the area take ongoing Ice damage and slowly gain instances of [Chilled].

* Chilled (bane, elemental, ice, stacking): Decreased Agility.

Passive Ability: Scent in the Air

Type: Perception

Crystal Effect: You have an extremely heightened and more controlled sense of smell.

Class Ability: Eye of the Storm

Type: Spell (elemental, earth, fire, water, wind)

Cost: Severe mana.

Cooldown: 10 minutes.

Crystal Effect: Create a violent storm centered around you. Targets in the storm take a low amount of ongoing Earth, Fire, Water, and Wind damage and periodically gain an instance of [Scorched] and [Chilled].

* Scorched (bane, elemental, fire, stacking): Decreased Fire resistance.

* Chilled (bane, elemental, ice, stacking): Decreased Agility.

Ability: Siphoned Vigor

Type: Spell (drain, magical, blood)

Cost: Variable health.

Cooldown: None.

Crystal Effect: Consume an amount of your own health to replenish your mana.

Class Ability: Plague Bearer

Type: Spell (magical, death)

Cost: Moderate mana.

Cooldown: 1 minute.

Crystal Effect: Inflict a target enemy with low Death damage and an instance of [Plagued].

* Plagued (bane, magical, death, stacking): Inflicts ongoing Death damage and slowly spreads instances of [Plagued] to nearby enemies.

Ability: Chaos Seeds

Type: Spell (construct, elemental)

Cost: Low mana.

Cooldown: 30 seconds.

Crystal Effect: Construct a seed that will trigger a random Elemental attack on impact.

Class Ability: End of Days

Type: Execute (spell, divine, void)

Cost: High mana.

Cooldown: 1 minute.

Crystal Effect: Surround the target in the void, suppressing all physical senses and inflicting ongoing low Void damage for a short duration. Damage is scaled based on the amount of health missing from the target.

Saiya Dewsong

Profile: Saiya Dewsong

Species: Voxen (Sandstep)

Current Caste: Crystal 9

Attributes

Strength (Water): Crystal 10

Agility (Balance): Crystal 10

Fortitude (Life): Crystal 9

Mind (Song): Crystal 10

Magic (Tranquil Healer): Crystal 9

Natural Talents

???

Titles

Adventurer

???

Aspects

Song

* Accompanion (Utility Passive)

* Crescendo - Crystal 10

* Sonorous Shield (Class) - Crystal 10

Balance

* Meditative Guide (Boon Passive)

* Boon of the Balanced - Crystal 10

* Harmonize (Class) - Crystal 10

Life

* Empathic Life (Perception Passive)

* Heal Life - Crystal 10

* ???

Water

* Call of the Sea (Familiar Passive)

* Cleansing Stream - Crystal 10

* Rain of Life (Class) - Crystal 10

Tranquil Healer (Class)

* Soothing Soul (Aura Passive)

* ???

* ???

Passive Ability: Accompanion

Type: Utility (construct, magical, arcane)

Crystal Effect: Can construct a musical instrument of your own design.

Ability: Crescendo

Type: Boon (recoil, magical, song)

Cost: Severe mana.

Cooldown: 6 hours.

Crystal Effect: Mind, Agility, and Fortitude attributes, along with maximum capacity and regeneration of mana and stamina pools, are greatly increased for a target ally for a moderate duration. When this effect ends, the targeted ally is temporarily debilitated, suffering the inverse of all previous effects.

Class Ability: Sonorous Shield

Type: Spell (channel, magical, song)

Cost: Low mana per second.

Cooldown: None.

Crystal Effect: As you sing, nearby allies gain increased resistance to Magical damage.

Passive Ability: Meditative Guide

Type: Boon (magical, song)

Crystal Effect: Sing a song of guided meditation, enhancing the effects of meditation to nearby allies.

Ability: Boon of the Balanced

Type: Boon (magical, covenant)

Cost: Moderate mana.

Cooldown: 10 minutes.

Crystal Effect: Bless nearby allies with increased balance and reflexes for a short amount of time, making them less likely to falter, and Magical abilities are less likely to be resisted.

Class Ability: Harmonize

Type: Spell (magical, covenant, song)

Cost: High mana.

Cooldown: Varies.

Crystal Effect: Harmonize with an ally’s incanted spell, adding your mana to theirs to increase its effects and shorten its cooldown. This spell's cooldown becomes the same as the targeted spell’s adjusted cooldown.

Passive Ability: Empathic Life

Type: Perception (magical, life)

Crystal Effect: Can sense the emotions and resource pools of a target through their aura.

Ability: Heal Life

Type: Spell (magical, life)

Cost: Low mana.

Cooldown: None.

Crystal Effect: Delivers Life energy through a projectile, giving a small burst of health to an ally target.

Passive Ability: Call of the Sea

Type: Familiar (ritual, magical, covenant)

Crystal Effect: Bond to a Crystal Caste Water-attuned aval or monster to serve as a Familiar.

Ability: Cleansing Stream

Type: Spell (channel, elemental, water)

Cost: Low mana per second.

Cooldown: None.

Crystal Effect: Channel a stream of water that thoroughly cleans any external impurities from a single target and grants an instance of [Flowing Waters] if the target is an ally.

* Flowing Waters (boon, cleanse, elemental, water, stacking): Slowly cleanses Elemental Banes for a short duration.

Class Ability: Rain of Life

Type: Spell (elemental, magical, life, water)

Cost: High mana.

Cooldown: 1 hour.

Crystal Effect: Create an area of healing rain that greatly increases the regeneration rate of allies within it.

Passive Ability: Soothing Soul

Type: Aura (magical, life)

Crystal Effect: Allies within your aura are calmed and have increased resistance to Magical Banes.

Rayna Dewsong

Profile: Rayna Dewsong

Species: Voxen (Sandstep)

Current Caste: Crystal 9

Attributes

Strength (Gem): Crystal 9

Agility (Swift): Crystal 10

Fortitude (Dance): Crystal 10

Mind (Song): Crystal 10

Magic (Shatter Bard): Crystal 10

Natural Talents

Fantasia Attunement

Movement Disposition

Crystal Attunement

Nomadic Heart

Tails of Power

Title

Orphan

Clan Leader

Slayer

Adventurer

Aspects

Song

* Echolocation (Perception Passive)

* Siren’s Cry - Crystal 10

* Percussion Strike (Class) - Crystal 10

Dance

* Stepping Tune (Movement Passive)

* Blink Step - Crystal 10

* Sonorous Stomp (Class) - Crystal 10

Swift

* Agile (Boon Passive)

* Beyond the Boundary - Crystal 10

* Swift Encore (Class) - Crystal 10

Gem

* Gem Encrusted (Utility Passive)

* Arcanist Gem - Crystal 10

* Gem Distortion (Class) - Crystal 9

Shatter Bard (Class)

* Reverberate (Aura Passive)

* Battle Symphony - Crystal 10

* Shatter (Class) - Crystal 10

Ability: Siren's Cry

Type: Spell (channel, magical, song)

Cost: Moderate mana per second.

Cooldown: None.

Crystal Effect: Let out a cry, inflicting Song damage and [Deafened] to anyone in a cone in front of you.

* Deafened (bane, magical, song): Hearing is greatly impaired.

Class Ability: Percussion Strike

Type: Special Attack (magical, song)

Cost: Low mana.

Cooldown: None.

Crystal Effect: Each consecutive strike against the same target inflicts Song damage and an instance of [Brittle].

* Brittle (bane, magical, song, stacking): Reduced Song resistance.

Passive Ability: Stepping Tune

Type: Movement

Crystal Effect: Create music with your steps, slowly gaining instances of [Tuned].

* Tuned (boon, stacking): Slightly reduces the mana and stamina cost of abilities. Instances are quickly lost while not moving.

Class Ability: Sonorous Stomp

Type: Special Attack (magical, song)

Cost: Moderate mana.

Cooldown: 1 minute.

Crystal Effect: Stomp the ground causing a shockwave in a radial burst inflicting moderate Song damage and knocking back enemies.

Ability: Beyond the Boundary

Type: Utility (movement)

Cost: Severe mana and stamina.

Cooldown: 5 minutes.

Crystal Effect: Instantly boost your speed by a massive amount, quickly declining to normal over 5 seconds.

Class Ability: Swift Encore

Type: Utility (movement, magical, song)

Cost: Moderate mana per second.

Cooldown: None.

Crystal Effect: Accumulate instances of [Impetus] while attacking.

* Impetus (boon, magical, song, stacking): Your speed is slightly increased. Consume all instances to deliver a burst of Song damage with your next attack that scales with the number of instances consumed.

Passive Ability: Gem Encrusted

Type: Utility (construct, elemental, gem)

Crystal Effect: Construct gem gauntlets and tail covers that inflict additional Gem damage and accrue instances of [Kinetic Force] with each normal attack.

* Kinetic Force (boon, elemental, gem, stacking): Consume all instances to inflict Gem damage that scales with the number of instances. Instances are slowly lost over time.

Ability: Arcanist Gem

Type: Utility (construct, elemental, magical, arcane, gem)

Cost: Low mana.

Cooldown: None.

Crystal Effect: Construct a floating gem that quickly absorbs ambient mana which can be used to fuel rituals or the mana cost of abilities before bursting upon reaching capacity or if destroyed and inflicting Gem and Arcane damage to nearby enemies.

Ability: Battle Symphony

Type: Spell (magical, song)

Cost: Low mana per second.

Cooldown: None.

Crystal Effect: While singing, deal increased damage for each Boon on you and inflict [Shaken] on nearby enemies.

* Shaken (bane, magical, song): Inflicts ongoing low Song damage for a moderate duration.

Class Ability: Shatter

Type: Execute (magical, song)

Cost: High mana.

Cooldown: 1 minute.

Crystal Effect: Inflicts moderate Song damage in a sudden burst. Damage is scaled based on the amount of health missing from the target.