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Power System

Submitted by GND|F0RSAKEN

Contributors: GND|Sword, GND|Poker, and GND|Hyperlove

Disclaimer: Most of the information presented here are from the Hasan Imperial Public Library located in the Capital city of Hasan Empire, the Razmut City. Our experience and first hand account are also included in as veterans of Eternal World. There are a little bit of differences between the Power Systems of two games but they remain largely the same.

Items listed are the compilation of verified information from the books in the library that our team had gathered over the course of a few hours, this will be regularly updated and we are in no way implying that every information presented here is accurate and could possibly be false even, but all of it are from the verified books of the library, further testing might be needed in some areas, but these are every verified basic information that we were able to procure for the Eternal Library. Descriptions will be as concise and brief as possible to avoid excessive info dumping and separate articles will be made for each of specific abilities down the road.

Mana: The source of life and what makes up the body of every living creature in the Tower of Eternity. Every person in the tower can manipulate their own innate mana in some way and all have the equal potential to learn to use it in combat, players too have the abilities to do so, allowing them to use skills. There are multiple ways to manipulate mana and there are so many varieties of techniques to learn from. But there are only 2 ways of application with so many variations.

Applications:

Augmenting: Coating oneself with mana allows them to become stronger, faster, and more durable. This application can be used by anyone and the strength of these enhancements depend on the user's proficiency of mana control, with better mana control, these coatings will have stronger bond structure, making them more efficient in terms of mana expenditure. Physical oriented fighters usually only use this application to use their mana just to boost their physical capabilities. If the user learnt Nature Transformation, they can even coat their bodies with mana that is transformed into the desired element.

Conjuring: This is the act of expelling the mana outward, one of the many techniques this application encompass is spellcasting, which usually makes use of Nature Transformation. Mana control now matters more for conjuring, since with better control, the stronger and more efficient their conjured attacks and barriers will be, the stronger the structure of the mana of the conjured spell, the more powerful it will be and harder to extinguish. With better control, their expenditure also drastically reduces since they can prevent leakages and wastage when conjuring their mana due to better control.

Note: many people use these two applications in tandem, mages usually also use augmentations on their body to enhance it but primarily uses conjuring while physical combatants usually uses their extraordinary bodies and only uses their mana to further better their strong bodies.

Mana Control have 6 stages.

These stages include:

Crude Mana Control

Poor Mana Control

Good Mana Control

Advanced Mana Control

Expert Mana Control

Perfect Mana Control

Notes: The basis of mana control is just how much precision, efficiency, potency, and strength of mana integrity or structure an individual have, the better the mana control, the easier it is and faster to create magical structures, conjure spells, and their subsequent strength and integrity.

Another thing is that better mana control makes the mana augmentations around the body tougher with more capabilities whilst using less mana. Usually, majority of individuals in the Tower only know how to conjure mana through their hands. A small amount knows to use them with both hands and feet, and very rarely, some can use man more than through their hands and feet.

Techniques:

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Nature Transformation: Wind, Earth, Fire, Water, Metal, Wood, Lightning, Light, and Dark. These nine elements are the main elements of the Tower, the only learnable Nature Transformations of mana. Though there are other elements, but those are advanced ones. This technique is mostly innate and instinctively done, usually, the mana of an individual gravitate towards any of those seven elements. This is what is perceived as Affinity.

Each person have at least one element where they have an affinity for, although some people have more than one affinities, and they are able to learn better and faster the Nature Transformation of elements they have affinity for. The advanced Nature Transformation are hereditary and randomly appears very rarely throughout individuals in the Tower, hence, they cannot he learned by those without the special essence to facilitate those advanced Nature Transformations.

There is one more that is also sometimes said to be the tenth element, which is not an element per se but rather just the manipulation of the pure form of mana, Arcane, this technique is usually used for augmenting and is incredibly hard to use for conjuring and to do so, requires the user to hinder their mana from gravitating with any elements, even their own Affinity, which is said to be nearly impossible, requiring a "Beyond Perfect" mana control, which is why this technique is extremely rare with only 7 recorded conjuring users in the millenniums of history of the Tower.

In return for purposely hindering themselves from aligning to any elements, their spell casting using the Arcane is extremely powerful, resulting in extremely potent destructive abilities and a wide pool of effects: from Barrier Creation, Teleportation, Potent Explosion, and Illusions.

And due to this being the pure form of mana and not transformed into elements, their attacks are now free from the constraints of being countered by other elements and is even slightly stronger than all other elements despite not being a counter element to them. However, some individual, because of their Bloodline Powers, even though they can't use the Arcane, they can use some of its effects without being able to use the element at all, such as casting Illusions and none of any other effects of the Arcane element as part of their inherited powers.

Notes: Even if an individual don't have an affinity for another element, they can still learn it, although due to the lack of affinity, it's going to be a lot harder than when someone have an innate affinity for that.

List of Advantages and Counters

FIRE > METAL > WOOD > EARTH > WIND > LIGHTNING > WATER > FIRE

LIGHT and DARK counters each other.

Bloodline Powers: These are unique abilities to each High-Ranker families and its members. It manifests when an individual becomes a High-Ranker. Once someone achieves High-Ranker status, their prominent abilities are imprinted into their mana signature. This imprint is then shared with their direct offspring, regardless of whether the children are born before or after the parent becomes a High-Ranker. Children of a High-Ranker will awaken a simplified but cohesive version of their parent's abilities (Though sometimes it could be exact copies), similar to the powers their parent had before and after becoming a High-Ranker. There's no limit to the number of Bloodline abilities that could exist in one family, especially when there are multiple High-Rankers within it.

These bloodline abilities are transmitted through the mana signature rather than genetics. Only the direct offspring of a High-Ranker, or their direct relatives, will be guaranteed to inherit these abilities, though other relatives of theirs will get some boost in power despite not manifesting these abilities. The manifestation of a bloodline ability is guaranteed for any child directly descended from a High-Ranker but there's a probability of it also manifesting to direct and distant relatives, though this probability depends on the specific Bloodline Power.

Note: Bloodline abilities are unique to Einherjars; possessing such abilities indicates that an individual is an Einherjar. Additionally, the distribution of power among God-Kins may not be equal, with some individuals being born stronger than others.

Martial Constitutions: These are rare, special physical traits that manifests randomly to some individuals in the Tower. They could be hereditary starting from the first individual to manifest it, but depending on the specific Constitution, their inheritance could be as common or as rare.

Netra: This constitution was said to only be manifested by up to seven people simultaneously, and due to its high rate of inheritance, all its seven possessors are always born into the prestigious Azahel Clan never giving chance for some random unaffiliated individuals to randomly manifest it as when one possessor died, there's a 90% chance for every newborn that follows to inherit the constitution. It allows the user to view things at an atomic level, enabling them to find out the properties of most things with just a glance.

Psychic Constitution: This constitution modifies the brain from birth to allow the user's willpower to manipulate the surrounding mana after injecting their own to produce a multitude of effects. Most of the Psychics in the Tower are contained in the De Vera family, but some unaffiliated individuals also appears outside of it. It has a 100% inheritance rate for the children of the De Vera family but not so much for individuals outside of it.

Elemental God Constitution: These are a collection of elemental constitutions that govern one of the nine elements. Depending on the severity or intensity of the constitution, individuals who possess them could either simply possess resistant to said element, or in rare cases, completely immune to them. At some severity, individuals who possess such constitutions could even naturally emit said element as part of their biological function and not produce it magically through mana, though if used in conjunction with mana, the wielder would have more options and effects aside from the standard effects of said element.

That's it for this one! Once we've found out more about the unique abilities in the Tower, we will be updating the list. If you've found something, kindly reply to the article. Thanks!