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Raptor one
Glossary

Glossary

Glossary

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Original (More or less)

Grid colonies: They are a group of colonies that managed to recuperate fron the apocalypse caused by the war betwen humans and Transfurs, making a chain of unmarked lines betwen colonies where they trade resources and have comunications betwen one another.

Colony 22 Alpha – New Eden: A end grid colony right in the uncharted territory, serves as a fortress and waypoint to the dephts, the territory of diferent race of monsters.

This colony is the biggest and most independent of the Grid colonies.

The history of the world:

Ruled not by empires like the other worlds but by mega corporations and small independent colonies, this Gaia type world found the horros of war, the humans of diferent factions started waging wars left and right, mechs, walkers, tanks, and soldiers dying everywhere dying the planet red with their blood, the rush for super weapons and sabotages making it even worse as it killed inocents for their research, one of these facilities, sabotaged releases a virus, also known as the Tranfur Virus, a mass of latex that seeks and consumes hosts to spread itself while making a latex anthro zombie of sorts, it was easily disposed but the burned Transfurs, became cristal particles that was spread by the winds, making further outbreaks, dead bodies was also consumed by the now cristalized virus making a massive outbreak and infecting everyone that was not consumed by the virus, thus making the survivors halt the war and focus on curing the outbreak while deep underground, after the virus was cured, the surviving factions broke into two sides, the pure blooded humans and the Tranfurrians, that saw oportunity in the virus and decided to harness it and became inteligent beastmen, while the pure blooded humans saw fault in the virus and desired it’s anyhilation, under all this the war resumed, the cristalized remains of the virus now dormant, was still everywhere on the planet, forgoten and deemed harmless, as the war came to a end with the Tranfurrians win, radicals from the pure blooded humans hacked the damaged system of nukes and launched it, making the surviving factions flee into diferent bunkers all around the planet while rescuing the surviving humans on the way, the nukes, being launched by a faulty and damaged system dealt catastropic damage to the planet and causing the planet to enter in a new dark age as the planet froze and heated fast, while the damaged poles became a raging electro magnetic pulse emiter, also afecting the planet rotation, under all this the remaining wildlife on the planet died incapable to sustain the sharp hottness nor the hard cold, this enabled the dormant cristal virus to adapt and convert wildlife, later enabling it to get energy from radiation, making it the first apocalyptic enemy of the survivors, now known as The hive.

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Tier division:

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Tier 1 – Trainee

Tier 2 – Trained

Tier 3 – Soldier

Tier 4 – Veteran

Tier 5 – Elite ---> reched only after completing a chalenge task specific to the job.

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Army division:

Walker division – Mech specific division dedicated to training Walker pilots, the pilots need to be small so only Demis are allowed unless you are small too.

Hunter division - Specific for wasteland tasks, be it extermination, scout, hunting, mining, exploring, if it is in the wasteland you need to pass by the Hunter division.

Guard division – Specific for defense of the colony and keeping the law, this division is the home of Inquisitors and War maidens.

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Races:

Transfur – humans that managed to convert the infection and became full on beastman, stronger than humans and have mostly pros based on sub species, the main ones being canine and felines.

Demis – Childs of Transfur and Humans, or betwen Transfurs that have humans in their lineage, they have the looks of a full human with ears and tail varying betwen parents, almost always female, and always small, but extra inteligent and have half the strenght of Transfurs.

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Enemy factions:

Cockroachs – Most common because of their extreme breeding capability, capable of sustaining thenselves from radiation only.

You find – Nimps -> Roachs -> Matriarchs -> Bulldozer roach (Kaijuu).

Ants – Second most common enemy to find, ravenous angry and hungry, not even it’s brethren scapes becoming it’s food to increase the colony size.

You find – Worker -> Soldier (Some can spit spikes) -> Flying ant(all spit spikes) -> Sergeant ants(Kaijuu) -> Gatekeeper(Kaijuu, spits acid) -> Queen(Kaijuu).

The Hive(From Changed) – The third most commom enemy and also the first to be known, their only purpose is to consume.

You find – Latex Beast -> Behemoth(Kaijuu)

The Arachnids(From Starship troopers) - The angry bugs itself, won’t say much, their name itself say for then.

You find – Warrior Arachnid -> Tiger Arachnid -> Hopper Arachnid(Flyer) -> Tanker Bug(Kaijuu) -> Plasma Bug(Kaijuu) -> Queen Arachnid(Kaijuu).

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There are rumors of people around grid colonies being found with their head and spine missing, all are Hunters, now hunted and killed.

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War maiden - Female super soldiers that use the overdrive of their estrus cycle to obtain greater strenght, reflex specialists, some have the chance to awaken into esper.

They have short pacience, are blunt, hard to befriend, but make extremely loyal companions.

They are zealots to the core, a known appearance for war maidens are their short jeans and visible undies, where their Estrus Overdrive Implant are located.(that's why they show it).

Esper - divided into 2, telekinesis, also known as lesser graviokinesis and clairvoyance. If you manage to awaken you can choose, but compatibility normally limits awakened to one of the two.

Telekinesis - easy to start, hard to master, when mastered may evolve into graviokinesis, enabling more options.

Clairvoyance - Hard to start and harder to master, capable of precognition at high mastery, where you can know the death of people in your line of sight.

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Walker types:

Bug walker - A Tier 1 walker used by training pilots as it have a less demanding controls, equipped with a giant kinetic cannon capable of air blast, and secondaries equipped on the legs for use when surrounded.

Arachnid Walker - A Tier 2 walker resembling an arachnid, as the same equipment as the Bug walker but also have a gatling cannon on it's mouth.

Viking Walker(Starcraft) - A Tier 3 to 5 walker, multi role walker capable of changing into air borne vehicle, the most dangerous walker in all intentions, specially the training as it does not have pilot protection, so it's inter changing armor panels can grind any pilot to death if unlucky.

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Medical:

M.C.S - M.C.S Injector, or Medical grade opiate Combat Stimpak Injector, made of diferent organic matter and some metals, they are mixed with small quantity of nanites to syntesize this. each production makes 10 units.