Novels2Search
Mortal games of the gods
Chapter 12: Class Abilities (II)

Chapter 12: Class Abilities (II)

“Let's classify them as stated in the message from the so-called god of information. Each class may be an apprentice (over 20 exp and energy), normal (30 exp and energy) and elite (40 each one). It also changes the amount of points gained. First, we have the pure martial ones”

Power: Warrior

Level: 1

Exp: 0-20/30/40

Energy: 0-20/30/40

Rarity: Uncommon/Rare/Epic

Class

For each level in this class, you gain 1/2/3 points in speed, strength, dexterity, and agility.

Abilities:

* Boost (I)

* Mana Strike (U/T)

* Mana Aura (M/S)

* Final Strength and Endurance (P)

* Warrior (P/T): If you are facing an opponent with a higher level than you and/or you have less than half of your life remaining, increase all physical stats by x, where x is your level.

Power: Berserker

Level: 1

Exp: 0-20/30/40

Energy: 0-20/30/40

Rarity: Uncommon/Rare/Epic

Class

For each level in this class, you gain 1/2/3 points in speed, dexterity, toughness, and strength.

* Abilities:

* Boost

* Berserker Fury (M/S): Enter a state of madness for x minutes, increasing all physical strengths and life by 10*x, but unable to access magic during this time and afterward weakened for 10 minutes.

* Mana Strike

* Final Strength and Speed (P)

* Warrior

Power: Protector

Level: 1

Exp: 0-20/30/40

Energy: 0-20/30/40

Rarity: Uncommon/Rare/Epic

Class

For each level in this class, you gain 1/2/3 points in toughness, life, mental strength, and charisma.

* Abilities:

* Boost

* Provocation (1 U/A/Am): Forces all enemies within a radius of x meters to attack you.

* Guardian

* Mana Aura

* Final Defense and Life (P)

Power: Knight

Level: 1

Exp: 0-20/30/40

Energy: 0-20/30/40

Rarity: Uncommon/Rare/Epic

Class

For each level in this class, you gain 1/2/3 points in charisma, strength, dexterity, and toughness.

* Abilities:

* Boost

* One with the Mount (P): You can control your mount of level x or lower, with passive effects, boosts, and self-activating on both.

* Charge

* Mana Strike

* Mana Aura

“The final abilities mean that the more damage inflicted on them, the more these stats increase. Mana Strike/Aura increases strength/toughness effectiveness by 1.2/1.4/1.6 (apprentice/normal/elite). The charged strike is a Mana Strike where energy is stored for a more powerful hit.”

“And about the so-called mixed martial ones”

Power: Thief

Level: 1

Exp: 0-20/30/40

Energy: 0-20/30/40

Rarity: Uncommon/Rare/Epic

Class

For each level in this class, you gain 1/2/3 points in agility, speed, dexterity, and perception.

* Abilities:

* Boost

* Mana Strike

* Expert in Traps and Locks (P)

* Shadow Movement (M/S): Turn into a shadow and move like one.

* Light Feet

Power: Assassin

Level: 1

Exp: 0-20/30/40

Energy: 0-20/30/40

Rarity: Uncommon/Rare/Epic

Class

For each level in this class, you gain 1/2/3 points in agility, speed, dexterity, and strength.

* Abilities:

* Ethereal Body (M/S): Turn your body into a specter that can pass through obstacles and is only damaged by mana or light strikes.

* Charged Strike

* Boost

* Mana Strike

* Mana Projectile: Create a projectile made of mana.

Power: Bard

This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.

Level: 1

Exp: 0-20/30/40

Energy: 0-20/30/40

Rarity: Uncommon/Rare/Epic

Class

For each level in this class, you gain 4/8/12 points in charisma.

* Abilities:

* Song of Sleep: Mental attack to put living beings in a radius of x meters to sleep.

* Spiritual Song: Calm or infuse emotions (fear, joy, sadness…) and alternate states in those who hear your voice. Prevents panic or induces panic.

* Melodic Chant

* Suggestion

* War Cry: Mental attack to those who hear your voice. Attacks x targets with a mental attack.

“And about the magical ones?”

“We have only found apprentices of the magical classes. Mages only have the first three abilities and can use the 4 main elements, the 4 mixed ones, light, darkness, energy, blood, and poison in their magic. We only know the names of the rest of the abilities.”

Power: Mage

Level: 1

Exp: 0/20

Energy: 20/20

Rarity: Uncommon

Class

For each level in this class, you gain 4 points in intelligence.

* Abilities:

* Elemental Touch (T): Deals melee damage of an element.

* Elemental Shield (B): Creates a circular shield 50 cm around you with a radius of x10 cm and toughness 5x+I.

* Arrow (L): Allows you to launch x projectiles of that element.

* Ball

* Cone

* Wall

* Elemental Dragon

* Elemental Body

* Mastery

Yes, but there are also mages who can only use one element and have abilities related to it. They can also only use the first 3 abilities. And z is the tens digit of the intelligence stat.

Power: Mage (Time)

Level: 1

Exp: 0/20

Energy: 20/20

Rarity: Uncommon

Class

For each level in this class, you gain 4 points in intelligence.

* Abilities:

* Slow Time: Increase speed by 2*x + z.

* Past Vision (R): Allows seeing what happened in an area of x meters x hours ago.

* Near Future Vision: Increase agility and dexterity by x + z.

* Modify Time Flow

* Future Possibilities

Power: Mage (Space)

Level: 1

Exp: 0/20

Energy: 20/20

Rarity: Uncommon

Class

For each level in this class, you gain 4 points in intelligence.

* Abilities:

* Spatial Perception (P) (A): Perceive everything in an area of x + z meters and increase perception by x.

* Spatial Pocket (R): Possess a space of x+z square meters where you can store things (not living beings; time passes in the pocket). You can retrieve things instantly.

* Spatial Vision: Concentrate your energy to see an environment up to x+z kilometers away from you.

* Short-Distance Teleportation

* Long-Distance Teleportation

Power: Mage (Life)

Level: 1

Exp: 0/20

Energy: 20/20

Rarity: Uncommon

Class

For each level in this class, you gain 4 points in intelligence.

* Abilities:

* Life Touch (T): Heals (x + z)*20 life and stamina. Closes wounds, cures diseases, and lifts curses.

* Life Tracking (P/A)

* Life Enhancement (A): Increase life and stamina regeneration of up to x targets in x meters by (x + z)*10.

* Regeneration

* Resurrection

Power: Mage (Death)

Level: 1

Exp: 0/20

Energy: 20/20

Rarity: Uncommon

Class

For each level in this class, you gain 4 points in intelligence.

* Abilities:

* Raise Undead (R)

* Death Tracking (P/A)

* Speak with the Dead (P)

* Enhance Undead

* Create Undead

Power: Mage (Mind)

Level: 1

Exp: 0/20

Energy: 20/20

Rarity: Uncommon

Class

For each level in this class, you gain 4 points in intelligence.

* Abilities:

* Mind Stun (T)

* Enhance Mental Abilities (P): Increase intelligence and mental strength by 2*x.

* Telepathy: Communicate with x targets telepathically within x + z meters.

* Telekinesis

* Mind Invasion

Power: Mage (Divination)

Level: 1

Exp: 0/20

Energy: 20/20

Rarity: Uncommon

Class

For each level in this class, you gain 4 points in intelligence.

* Abilities:

* Magic Tracking (P/A)

* Identify Status: See the status of someone within x meters.

* Identify Composition: See the composition of something or someone within x meters.

* Detect Lies

* Search

“We haven't found the so-called druids, warlocks, or priests. Nor have we found combinations of martial classes with elements.”