Fai responded excitedly:
"Yes, we are adding all the class abilities to a document. The abilities depend on their level, let’s call it x, and on a statistic. Moreover, they can be easily classified.
Energy usage:
* P: Passive
* U: Active ability, single use. Consumes 1 energy point per use.
* M: Duration ability lasting x minutes, consuming 1 energy point per minute.
* R: Ritual. Takes 5 minutes to complete, only one ritual can be active at a time.
* I: Doubles the statistics given by the class for up to x minutes. When the ability ends, these physical statistics are halved for 5 minutes.
Attack range:
* S: Self
* T: Touch
* A: Area of x meters
* C: Cone
* B: Barrier
* P: Projectile
* G: Gaze
* M: Bite”
“And what types of classes?”
“We have only found two inferior ones: servants and slaves. They do not grant abilities. Like inferior races, you can be unlucky and receive the class if you are too close to the meteorite. It seems to charge faster. The closest people who do not have an inferior race get a message asking if they want to become their masters. Ownership can be transferred to other beings. It's demeaning, so we have prohibited masters from giving them orders and have stored the meteorites in Fai's spatial pocket."
Power: Servant
Level: 1
Exp: 0/5
Energy: 5/5
Rarity: Inferior
Class
For each level in this class, you gain 1 point in intelligence and charisma.
This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.
You must obey your master's orders. You cannot get rid of this ability unless your master allows it.
Power: Slave
Level: 1
Exp: 0/5
Energy: 5/5
Rarity: Inferior
Class
For each level in this class, you gain 2 points in toughness.
You must obey your master's orders. You cannot get rid of this ability unless your master allows it.
Esmeralda intervened:
"About common classes, most deal with a physical attribute, such as strength, toughness, speed, agility, dexterity, or perception. For example, strength would be like this"
Power: Strength
Level: 1
Exp: 0/10
Energy: 10/10
Rarity: Common
Class
* For each level in this class, you gain 2 points in strength.
* Boost
"And there are 2 more classes: guard and commoner."
Power: Guard
Level: 1
Exp: 0/10
Energy: 10/10
Rarity: Common
Class
* For each level in this class, you gain 2 points in hardness.
* Guardian
Power: Commoner
Level: 1
Exp: 0/10
Energy: 10/10
Rarity: Common
Class
* For each level in this class, you gain 2 points in mental strength.
* Strength in Numbers: For each being with this same class, all physical stats increase by 1, up to x points per stat.
Nayun added,
"These classes level up by spending stamina, basically by doing exercises related to their class. But the most powerful ones are the uncommon, rare, and epic. We haven’t found any legendary ones."