Novels2Search
Mire Core (A Nation Building Dungeon Core Story)
Chapter 3 - [Abilities] & [Skills]

Chapter 3 - [Abilities] & [Skills]

Continuing going in order of the sections in my [Status Screen] to learn how this system of this world works, I would be learning about my [Abilities]. So far I went over my [General Information], [Stats], and [Traits] which all been full information so I hope this one is not as complicated. [Dungeon Tooltips] you know what to do.

Dungeon Tooltips - Query must be described to be preformed.

Just show me my [Status Screen] information like you been doing but this time [Abilities].

Dungeon Tooltips - That was not [Dungeon Tooltips]. You were opening the descriptions yourself, the [System] is really open with information it discerns that the entity in question earned it.

Oh, I jus assumed you were doing it. Ok, [System] can you show me my [Abilities].

Abilities

Racial:

Domain Sense Lv. 1, Dungeon Creation Lv. 1, Dungeon Area Designation, Dungeon Tooltips

Miscellaneous:

Terraforming (Shapeshifting) Lv. 1, Language Comprehension

There seems less than my [Traits] so it will be easier to go over. Plus some has levels which could mean something significant. [System] please show me the description of each one.

Domain Sense Lv. 1

Allows to perceive anything in your domain from anywhere within it while having the rest of the domain vaguely at the back of your mind. What you perceive is formatted to be understood by your mind based on your current (and previous) senses. Allows basic metaphysical perception especially for the energies you can control.

Evolved from Lesser Domain Sense

There's more to this [ability] than I first thought. I already know the first part from when I woke up but the other half was unknown to me. No wonder I can see without eyes and if I focus I can also hear the sounds of the animals and their splashing, smell the putrid water which is not as bad as I expected it to be, and even feel the muddy soil beneath me. Oh, eeewww, turns out I can also taste the ground which is not a good idea unless you want what only can be described as rotten garbage covered in expired milk baked in a hot summer day. Sorry for the terrible imagery but I actually tasted it so deal with it. Good thing the taste was no longer in my "mouth" the moment I stopped focusing but it will haunt me FOREVER. So next [ability] please.

Dungeon Creation Lv. 1 As a [Land God], a [Dungeon] has the power of creation but it is limited. They can only create or influence things within their domain and alignment while using the necessary resources and energy. Examples includes creatures, items, flora, buildings, and etc. This [Ability] also can automatically generate templates if the templates are common in the area, gained from modified templates, and research by the [Dungeon Master]

So a normal ability of a [dungeon] from almost all fiction. Has good potential but next please.

Dungeon Area Designation [Dungeons] or [Dungeon Masters] can designate areas for specific purposes i.e. floors, boss rooms, sanctuaries, production/material nodes, etc.

I could have guessed that one since the description is in its name. I already know what [Dungeon Tooltips] is so lets skip that one, sorry. I hope I don't hurt your feelings.

Dungeon Tooltips - [Dungeon Tooltips] is incapable to experience emotions or any form of thought since it is just a small aspect of the [System] created to assist the user within its designated functions with minimal computing power.

Don't be so down on yourself, anyway [Terraforming (Shapeshifting) Lv. 1]. Why does it have the parentheses in it?

Stolen from its original source, this story is not meant to be on Amazon; report any sightings.

Terraforming (Shapeshifting) Lv. 1 You can change and manipulate the terrain to your will but only the land fully incorporated into your domain. Since your domain is part of you, the land you shape is part of yourself also making it a type of [Shapeshifting]. This ability has two effects, one option is passive which modify the terrain to fit your elements (Bog, Fungal, Undead), the modifications would not be drastic and similar terrains would not be effected. The second option is to manually manipulate the terrain to your will which would have a bigger effect but cost significant amount of energy and quite straining.

So it seems like I can change my environment like [dungeons] suppose to do. Am I suppose to dig into the dirt and stone to create a labyrinth to trap adventurers. I don't know if I would want to do that, I kinda like the view up here and I'm afraid I would be claustrophobic down there. Plus I don't think this is the most optimal space to do that since peat would be terrible building material if you want structurally sound tunnels and wouldn't it get flooded all the time.

Dungeon Tooltips - [Dungeon Tooltips] suggest that you should avoid [dungeon] types besides [Field Dungeon] since it would be the one you would be if you expand naturally.

Oh, so that worked out, expanding outward sound easier than digging down but also more interesting. Finishing with the previous [ability] looking at the last one confuses me. Heh, [Dungeon Tooltips] wasn't that [ability] an reward for choosing the Transmigration option?

Dungeon Tooltips - No, that was [Universal Translation] given to all otherworlders which would have translated all languages you perceive into you native language while this is [Language Comprehension] which is given entities like [Dungeons] for example. It allows an entity to instantly learn and understand a language they perceive, can only gain languages until after first experiencing it.

So a more superior version since knowing a language is better than translating it since the translation can have many errors or not even have the same meaning as the original. I feel so lucky since I'm terrible at learning new languages so this is pretty much a cheat that solves this problem. Yeah.

Now I'm done with the [Abilities] lets move on. O Great [System] can you grant me the knowledge of my skillset along with their description.

Skills

Dungeon Master:

Will of the Dungeon lv. 1 - Your commands are greater that the instincts of the [dungeon] and can overwrite them. Allows you to control the [dungeon], its domain, and its creatures.

Designate Role Lv. 1 - Can give others and creatures of the [dungeon] a specific role like [Dungeon Manager] or [Dungeon Boss].

Infuse Essence Lv. 1 - Can infuse the [dungeon's] essence into the land or an item to either expand or create magical/transmuted items.

Command Creature Lv. 1 - Can give instructions to a [dungeon] creatures, they get a debuff to fight against your will when the command goes against their instincts or the [dungeon's].

Scholar:

Arithmetic Lv. 14 - The ability to do basic math, all the other mathematics are absorbed into this skill unless they are developed enough to be their own skill.

English Lv. 26 - The ability to understand the English language which includes speech, reading, and writing.

Study Lv. 5 - The ability to go over materials to absorb the knowledge.

Miscellaneous:

N/A

There is a lot less than I though it would be. I did gained some good [Dungeon Master] [skills] to start out with but they seemed like they were designed for a non-[dungeon] in mind. So it seems non-sapient [dungeons] is the norm while sapient [dungeons] are much rarer than I thought. Does that makes me special, don't think like that I may be unique but I don't want to get a delusion that I'm some type of main character that the world was created for me or I have some kind of plot armor. That is basically asking to find you in a situation which would result in your death due to your foolishness. For my [Scholar] [skills], I still can't believe I got that [class] because I don't see myself as the scholarly type, I may like to read but it is all fiction. Those [skills] makes sense since they are technically skills in real life which you learn in school. I thought they would be higher since I practically done them all my life but it leveled up that fast most people would have their [Skill Screen] filled with basic skills being in the thousands or something when they get old. [Study] being under leveled makes sense to me because I never really was good at it but is that all my [skills]? It's not like I did nothing during my life on Earth. Skills are probably harder to gain than one would think since [Dungeon Tooltips] said that if you had the class, gaining the skill is easier and with me only having [Class Skills] and not a lot of them in the first place it seems like the acquisition of [skills] much be difficult.

Now I'm almost done with my [Status Screen] lets finish up so I can actually begin getting [dungeon] stuff done.