Next I checked over my [Stats] which was the next section in my [Status Screen]. I totally lack any physical stats that is common on most status screens like [Strength] or [Agility]. Turns out you only unlock the stats that you have so if you can't move you can't have [Agility] or if you can't pick stuff up you can't have [Strength]. Overall, [Dungeon Tooltips] commented that most of my stats are common for a beginner [Dungeon] besides my mental stats which are around the average of a sapient. I also noted that most of the spiritual stats were a significantly high number, probably the result from becoming a [dungeon].
Now lets go to my [Traits] next.
Traits
Racial:
Spiritual Domain, Ethereal Aura Influence, Nucleus
Inherited:
Human Endurance, Sapience, Warm Blooded
Miscellaneous:
Ascended Mind
After doing this for a couple times it became a little routine. So [Dungeon Tooltips] can you tell what all of these means.
Dungeon Tooltips - [Racial Traits] are innate traits you inherit from your [Race], you could also have specific bloodlines or [Metamorphoses] which can influence them. [Inherited Traits] are ones which you gain from another outside source, in your case it was your past life. [Miscellaneous Traits] are other [Traits] you have which does not fill in any category.
So what does the [Traits] listed on there mean?
Spiritual Domain
As a [Dungeon] your essence is spread out through the lands and other materials while you expand. Practically making the area a part of yourself.
- As the lands are part of you, your spirit is permeated through out your domain which allows you the ability to influence it as if it was inside your own body.
Ethereal Aura Influence
As a [Dungeon] your purpose is to manage the [Energy] levels inside and surrounding your domain to ensure equilibrium of the local environment. The maintenance of energies allow magic to work properly and puts less strain on the spirits of lesser entities.
- Since [Spiritual Domain] makes the lands of your domain part of your spirit so does it apply to the ambient energies while your aura influence the energies that is not under your control in a similar way.
- Your spiritual reach is far greater than most other types of entities in your world
So my role in this world is more consequential than I thought. I hope that means I have more worth to be kept alive than dead to the people around me because I do not want to be a target.
Nucleus Your essence is centered into one place making it the very core of your being. It may be you greatest asset but also your greatest weakness. It is in your best interest to ensure no harm is placed upon it.
I could have guessed that since I am technically the [Dungeon Core], it literally has core in its name. Now what does the [Inherited Traits] do?
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Human Endurance
Being [evolved] from primitive ancestors which specialized in persistence hunting, Humans inherited this biological characteristic allowing them much endurance. This influenced not just in [Body] but also in [Spirit] and [Mind]
- Boost the efficiency mainly in the use of [Stamina] but also have a weaker version for other types of [Energy]
- Automatically unlocks and boosts [Willpower]
Dungeon Exclusive:
- You creatures will have faster [Stamina] recovery while in your domain.
(Inherited from past life as a Human)
Wait I had boosted [Endurance], I probably never found out since I was never really in shape and the asthma did not really helped.
Sapience
Your mind is complexed enough to gain consciousness and for more sophisticated thoughts.
- Unlocks most mental stats
- Unlocks [Esper] as an energy source
- Has a stronger influence on the [Dreamscape] (another name for the [Mental Plane])
Dungeon Exclusive:
- You have the option to give your creatures this trait within reason
(Inherited from past life as a sapient race)
Warm Blooded
After eons of evolution, your ancestors figured out to how to draw warmth and vitality from inside themselves instead of from outside their bodies.
- Strengthens [Vitality]
- Boosts your Crimson Lifeforces
Dungeon Exclusive:
- Unlocks Crimson Lifeforce
- Your creatures receive a permanent minor boost to their [Vitality] which increases while in your domain
(Inherited from past life as an animal)
Wow, it seems like being a [dungeon] changed their [traits] a significant amount. All of these boosts not just to myself but also my creatures seems a little overpowered but what do I know, I'm just happy that I get this much. There's one more left, now [Dungeon Tooltips] what is behind curtain number three.
Dungeon Tooltips - Query cannot be understood.
Just tell me what does the last description is.
Ascended Mind
Your mind is not limited by the material world, no longer tied to your corporeal body of flesh. Your mind is now tied to your soul.
- The status of the mind is reflected on the soul and vice versa
- Outside physical factors cannot directly influence your mind
- Considerable boost to [Mental Resistance]
[Sapience] Influence:
Your mind is your own
- Boosts [Mind Control Resistance]
Dungeon Exclusive:
- Can tap into the minds of your creatures to either see their surface thoughts or place suggestions
(Gained from [Hero Summoning])
The last one is quite a big one and I only got this one by accident. Neat, wait am I saying neat too much, whatever... wait am I saying that too much too. Well it does not matter much since I am only talking to myself and it is not like anyone is listening to my thoughts. If they did that would be incredibly rude. *Cue the fourth wall break of the character looking at the audience* There is a lot to unpack here. First thing I notice it is a little spiritual like in the description but this is probably something that probably only can be acquired through spiritual arts like how the Buddha reached nirvana through meditation or something like that. Back to the effects. So it seems like what it is saying that since my mind and soul is intermingled that one affect the other, damages to my mind transfer over to my soul and same way around. That sounds a little dangerous especially with the effects of [Spiritual Domain] my spirit would not metaphorically but literally be all over the place practically putting it in a risky situation. I would need to be more mindful of my essence when I expand when I actually get along to doing it but now that I think about it my mind is in a safer situation than most minds since all that is needed to mess with the mind of a person would be simple whack to the head. The resistances is nice to have, with great power comes people who wants to take it and being a powerful entity like a [dungeon] there would be people who would want to control me. There is literally a [Dungeon Master] class so it is probably not that uncommon. Now I would like to see them try now. The last effect is a little disturbing to me, gives me a little big brother vibes. Well being a [dungeon] means that I can see what anyone is doing at all times if their in my domain so I'm already big brother from the start. I do not want to think about that for long so lets move onto the next one, [Abilities], since I'm done with [Traits].