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Glossary

Tiers

Character levels, skills and quests are often divided into different tiers. The transition to a higher tier offers a significant increase in abilities or danger level.

Skills can be increased to a maximum of one tier above the characters tiers.

Character Tiers:

Level 0 Layman

Level 1 to 5 Apprentice

Level 6 to 10 Journeyman

Level 11 to 15 Master

Level 16 to 20 Grand Master

Level 21 to 25 Legend

Skill tiers follow the same progression.

Skills

Players can basically do anything they could do in the real world. If one demonstrates exceptional proficiency in a game-relevant ability, the game registers this by awarding a skill at the level shown.

Applications at the game accepted level are partially automated, so they are easier and go much faster than in the real world. Skill usage at a lower level become even faster and easier.

A skill can only be increased if it is challenged. New challenging areas of application or use under stress and danger can increase the skill.

Skills are increased at every level from I to X (using roman numerals). To increase the skill from X to the next level with a starting value of I, an outstanding deed must be accomplished at the level to be reached. This may even have happened some time ago, if the Nemesis AI deems it appropriate.

NPC

Non-player character. All sentient beings within the game world that are not players.

The development of sentient AI systems is the greatest technical revolution of the past centuries. However, these systems require a quantum computer as the hardware basis. Even with maximum miniaturization and optimization, this basic system fills an entire city block and requires an enormous amount of energy for computing capacity and cooling. This basic AI can supply an enormous number of AI cores. Each of these AI cores is a separate piece of hardware within the AI system.

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NPCs come in different quality levels. Those that come into frequent or intensive contact with players are supported by their own AI core and are fully sentient. Animals and NPCs that have little involvement in their environment or little interaction with players are controlled by virtual software segments, are not sentient and are not capable of creative work. These NPCs repeat complex but fixed procedures. If such an NPC comes into direct contact with players, it is assigned an AI core and a complete personality plus background story is created spontaneously. The character is awakened.

Revenants/ Heroes/ Players

Player characters are called "revenants" by your NPCs, as they are resurrected at the next spawn point after death.

The players themselves usually call themselves "heroes".

Death

Player characters lose a level when they die, but drop back to a minimum of level 1. The experience points are reduced to the minimum required for the reduced rank. The corresponding special skills and abilities return when a character is raised to a previously reached level. A new choice is not possible. Attributes that have already been increased are retained, but cannot be increased again.

With every death, there is a chance that the player will lose an important item or money, which then remains as loot.

NPCs that die remain dead. The part of the AI allocated to them is redistributed to another NPC. Memories and abilities are (usually) lost.

Character classes

Every player and NPC must choose a character class. Players can choose from a list of almost all classes and can even suggest new classes.

NPCs have a more restricted access to classes.

Basic classes that are always available for NPCs include:

Brawler, Skirmisher, Thief, Craftsman (simple trades), Farmer. More depending on area and race.

More complex classes require prior knowledge, special training or proof of aptitude through special deeds or completion of quests.

When advancing to a higher character class tier (i.e. when increasing to level 6, 11, 16 and 21), the AI may allow you to change the character class or upgrade to a more specialized class after special achievements, deeds or quests.

Multiple character classes

It is usually not possible to have multiple character classes. It’s impossible for players during character creation and can only be achieved in the game under rare circumstances. Character classes must then be increased as evenly as possible, as different levels lead to severe XP deductions.