Name: Iron Ma’am
Race: Human
Class: Arcane Paladin Level 6
Strength: 15
Dexterity: 14
Intelligence: 10
Willpower: 10
Constitution: 14
Charisma: 10
Manapool: 120 MP
Mana regeneration: 15/ hour
Advantage: Additional starting Equipment (Arcane Armor)
Disadvantage: Arcane Bond
All magical skills, spells and abilities are bound to your Arcane Armor. You cannot use them if you are not wearing your enchanted armor or if it is destroyed
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Feats:
Arcane Jump (Use mana to amplify a jump)
Arcane Landing (Use mana to reduce damage from landing or falling)
Arcane Cleave (Use mana to amplify a weapon attack)
Arcane Block (Use mana to block part of a hit’s damage. Must be activated before the attack hits)
Arcane Charge (Use mana to increase your speed and mass in a charge attack)
Arcane Aura (Radiate an aura that enhances nearby allies. This takes the form of slow healing over time, increased spell resistance, and slightly bolstered physical defenses. The effectiveness of the aura depends on the amount of mana invested in its use.)
Skills:
Dodge (Layman VIII)
Jumping (Journeyman III)
- Skill feat (Journeyman): Cat’s fall (Reduce all fall damage by half)
Unarmed Combat (Apprentice V)
Spear and Lance fighting (Apprentice II)
Swords (Layman II)
Navigation (Layman V)
Polearms (Apprentice I)
Equipment:
Arcane Paladin Armor (Hardened Heavy plate armor)
* Arcane Heart (All your Mana is stored in the Arcane Reserve inside the central core crystal of the armor)
* Fortification Enchantment (Increase armor defense)
* Lighten Enchantment (Reduce weight by 50%)
* Jump boost Enchantment (Reduce mana usage when using Arcane Jump)
* Silent Strider Enchantment (Reduce the sound of armor clanking)