Novels2Search

Chapter 28: Malvorik

Dungeon heart Malvorik had found no peace since the underground battle to save the last duskgnomes. The underground city he had created for fun, and to test his builder skills, was suddenly full of life. Duskgnomes scurried through the houses, picked a spot and made themselves at home. Someone always had a request.

He was currently working on installing functioning hinges on the doors, which had previously only served as decoration. Malvorik only had a vague idea of exactly how a hinge was constructed and how it worked.

Selvara watched in the heart room using the mirrored walls that showed what the dungeon heart was looking at, "Are you kidding? You can't make that thing square. It has to be round, otherwise the hinge can't turn at all!"

"Anyone who uses doors?"

Malvorik ignored her and reformed the hinges according to her instructions. After a few more adjustments, the duskgnomes managed to open their doors with a squeak.

He created bandages, clean water and blankets. Then he came to the subject of food. That was a little more problematic. The only halfway edible animals he could make were rats. He created a summoning circle and made a few rats appear.

Selvara hovered a few steps above the ground and looked down critically at his activities: "Can't you create them dead? Butchering rats would be a lot of work for that little meat."

Malvorik paused and rummaged through his menus. As he had done before, he could also create dead monsters to use as bait, traps or decoration.

"Probably for dungeons with an undead theme. See if you can leave out the skin as well."

A few bloody rat carcasses appeared.

Malvorik and Selvara looked down at the pile, indecisive and slightly disgusted. The living rats that had been summoned shortly before reacted more directly. They immediately pounced on the food provided.

"Can you..." She made a vague gesture.

The carcasses that now appeared looked more appetizing. But they were still very recognizable as rats.

"What do you mean?"

A pile of vaguely cube-shaped chunks of meat appeared. Selvara flew down for the first time to take a closer look. "Yes, that works. No bones, no weird bits of organ, no fur. You got it right this time. Now no one can tell exactly what it was. Create a new summoning circle in the kitchen of Gnome City and then we'll see what the duskgnomes think of it."

A picture of the largest kitchen in the tiny village appeared on one of the mirrored walls. Malvorik had extended it considerably and equipped a large room next to it as a canteen with long tables and rows of benches.

Some duskgnome women were busy unpacking their few supplies. They familiarized themselves with the arrangement of the cauldrons, which could be swung over the hearth fire on a swivel arm. When the incantation circle burned itself into one of the stone shelves on the wall, they stepped back nervously at first. Then the chunks of meat appeared.

A short time later, a duskgnome chef had already mixed the goulash in one of the copper kettles together with the herbs she had brought with her and began to heat it over the fire. She fished out a spoonful and tasted it while three other duskgnome women watched her expectantly. She smacked her lips demonstratively and paused dramatically as she chewed and swallowed the morsel thoughtfully. Then she grinned broadly at her audience: "Excellent. I haven't had rat meat this good for years."

The duskgnome raised his head in surprise and banged against the top of the bunk bed he was putting together in a room. "What?"

Skorr waved it off: "It's all right. I just wasn't prepared for a voice in my head. What was that about meat?"

"Well, what we can get. On the surface, I personally like to hunt rabbits. In the tunnels of the underworld, there are a few types of lizards... and rats, of course. Lots of varieties of rats." He smacks his lips, "Dire rats are the size of pigs and have a similar flavor."

The next day flew by.

The dungeon heart let its gaze flit through its dungeon, but found no urgent problems.

He removed the water ingress he had used to keep the revenants out of the shaft, cleared the passage downwards again and lowered some duskgnomes down.

Two groups of five duskgnomes nodded and marched off. At the edge of Malvorik's sphere of influence, they found a pile of hammers, chisels and pickaxes. All created from the best tools they had brought with them. Tools that their people had transported over years of migration and hundreds of kilometers.

The image in the mirror wall followed the two groups until they were out of sight of the dungeon heart. The image switched to his play city. Although he liked to think of it as a city, he had to admit the term village would be more fitting to its size. He let his gaze wander from duskgnome to duskgnome. Some mourned fallen kin. Others just stared wearily ahead. Most, however, wandered through their new home like wide-eyed children.

He had saved all these children and their parents. Now he would make sure that they could grow up in safety. No one would ever harm them again. Not without defeating his dungeon first. Down to the last monster.

The leader of the duskgnomes came into his field of vision. He stared unfocused in front of him and wiped his hands through the air in annoyance. Was he just managing his last level up? What had he done to have to move so many menus around?

"Not quite. As the nominal leader of the duskgnomes, I'm now the mayor of a village. I really have no idea what to do with all the menus. There's so much to do..."

Legal reassessment...

Congratulations. Malvorik is now mayor of [insert name of village]

Current number of inhabitants: 241

(Note: monsters are not counted as inhabitants).

His field of vision filled up with messages and new menus.

Insufficient living space: population growth -60%

No hospital or comparable facility: risk of epidemics: +20%; wound healing -20%

No designated latrines: risk of epidemics: +20%; morale -10%

No designated training areas for military personnel: training time +50%

No school or comparable center for teaching: Learning times for knowledge skills +50%

No cultivation areas available, food supply unclear, supplies still sufficient at the moment: morale of the inhabitants -20%

No defenses: Morale of the inhabitants -40%

Check... Objection accepted.

Sufficient defenses: morale of the inhabitants +30%

No established trade routes: Trade income = 0

Please select a form of government:

Monarchy, dictatorship, oligarchy, chieftaincy, gerontocracy, magocracy...

Chosen form of government: Dictatorship

Malvorik went through the individual points in more detail. When he focused on one of the messages, a control menu for the development and control of the village opened. Each entry branched out into numerous options. Numerous buildings and resources were necessary for the village to survive. A number of positions had to be filled. Military leader, healer, architect, master builder, teacher and many more. There were also a number of trades and activities.

Depending on the quality of the building or the skills of the person, it had an impact on the productivity, morale and loyalty of the villagers. It also affected population growth, general health and a number of other values.

Skorr read through a message from the world voice, grinned and wandered off, whistling happily.

He scrolled through menus, read the few explanations and began to write an overview. One of the walls in his heart room filled up with notes and cross-references. Some of them developed into full-blown equations. Selvara flew through the heart room on her way to her room, hovering in the air to watch.

"Ideal living space coefficient? Building regulations? Consolidation? Development planning? Efficiency deductions for mixed use? Supply and disposal statistics? What exactly are you doing right now?"

"Why? Food, accommodation, fun. Done."

"Stop it! Eww. You can solve that on your own. Why don't you start with the most urgent problem first? Food."

"Did you pay attention to how much astral power that cost? You can't feed the duskgnomes permanently with that."

"We don't have any mushrooms in the dungeon. The duskgnomes have brought some bags of spores, but it will take weeks for them to grow. We’d also need special soil or bales of straw."

Malvorik drew a plan of the dungeon on the mirror and then selected an area into which he could drive several tunnels:

Selvara flew through the dungeon. She looked around frantically and pounced on Skorr as soon as she found him. She flew in tight circles around him while talking at him. He thought for a moment and then spoke up into the empty room, "Growing mushrooms isn't hard if you can control the humidity and temperature. But you'll also need to put in a little light. The duskgnomes used small solium crystals for this. People often think that mushrooms don't need any light at all. But that's wrong."

He was silent for a few minutes, then the heart crystal flashed:

Selvara floated to the crystal and placed her hands on it: "You feel tense. Is something wrong?"

"What do you mean?"

"This is only temporary. We'll find more resources over time."

The dungeon fairy flew up and looked around: "What do you mean? Are we being attacked again?"

"That's right. Some of the new ones seem to be really vicious."

"They need proper equipment for that. Magic weapons, armor, artifacts and elixirs."

"Theoretically?"

"How about we buy weapons cheaply and then you enchant them?"

"What about elixirs?"

"That sounds more complex than I imagined."

"Couldn't we buy normal equipment, you learn the patterns and improve them?"

"What do you suggest?"

This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.

Shoes, leather, quality level: journeyman

Shirt, quality level: Journeyman

Shirt, quality level: Journeyman

Cloth trousers, quality level: Journeyman

Climbing rope: Quality level: Journeyman

3x throwing dagger, quality level: Master

2x short sword, quality level: Master

Bag, enchanted: Bag of Holding

...

Enchantment learned: Extra-dimensional storage space

Focus crystal: Diamond

Material: Variable

Enchantment costs: depending on volume, size of opening and material

Guide value: cm radius x 100/ m³

Complexity: Master

Sample patterns:

Always full bottle

Material: Crystal glass

Storage volume 3000l, opening: 2cm diameter

Enchantment costs: 600 MP

Recommended additional enchantment: Unbreakability, Water Extraction

Loot bag

Material: Leather from the skin of phase wedges

Storage volume 2m³, opening: 20cm diameter

Enchantment costs: 6,000 MP

Recommended additional enchantment: Stasis container

"6000 mana points? How is anyone supposed to gather that much mana? Is there a trick?"

"Wait, what are you doing with a primrose?"

If you can't find enough magicians, there is also the slow method. A magician can only perform this alone. He invests eight hours of work every day, repeating the spell over and over again and building up the matrix piece by piece. Each day, he can store his full mana pool in the artifact once. Artifact enchantment can thus take several days, weeks or even years. A mage with level 6 has at least 150 MP and can fully regenerate this overnight. But there is a catch. The artifact loses part of its charge every day that he does not work on it. This is usually around twenty percent of the magical energy stored so far. If you interrupt the work for more than three days, the spell expires and you can start all over again.>

"So, you’d need two weeks for a loot bag?"

He fell silent. Selvara waited a moment, then tapped the crystal? "Malvorik? Is something wrong?"

Displays appeared on the mirrors of the heart room. Malvorik scrolled through his status and went through the messages he had recently ignored.

Sanctuary Bonus: Mana regeneration rate +12

(+1 per 20 contracted residents)

Mana regeneration rate: 35 MP/hour

He was silent for a moment.

"Then you can start mass production. That solves our financial problem!"

"Crap."

Selvara was about to say something when the light from the crystal turned pink.

"What is it?"

"I don't understand..."

"We're right below the mage academy? Didn't you realize that?"

"Won't that set off an alarm upstairs? Surely mage academies are secured against magical intruders?"

Malvorik sent out an amused laugh:

"I can feel your big grin. What's in this room?"

"What are we supposed to do with broken artifacts?"

Selvara thought she heard the mental rubbing of hands. <... Artifacts are made of the very materials we need most. Before they are disenchanted, the components can no longer be reused. However, it takes a lot of time and mana to disenchant them again. It is also not without danger, especially with larger artifacts. The more mana is bound, the higher the risk of a catastrophic mana discharge. For artifacts storing more than about 5000 MP, you normally do this outside the city. Far outside. Unfortunately, you can no longer use the gems, as they disintegrate into worthless dust when disenchanted. Artifacts that have no valuable components other than the gem usually end up in the back corner of the cellar forever.>

Selvara nodded thoughtfully and watched as a cross-sectional drawing of the dungeon appeared on a mirror in the heart room. A column of claimed territory formed along the mana line. Malvorik limited himself to only 1 step radius, the absolute minimum.

Selvara used the waiting time to browse through some menus. "Tell me, you still haven't chosen some of your traps. Now would be a good time to secure the entrances to the dungeon better. A few corridors filled with traps would be useful."

Selvara shrugged and spent the next hour looking through the trap menus to make a shortlist. "Trapdoors and automatic crossbows, of course, the classics. We need those. Flamethrowers... Acid showers... Oh! Swinging axes! They're so stylish! Best on a bridge over lava. Too bad we don't have lava here."

The inscriptions that Malvorik read off the crates appeared on a previously empty mirror in the heart room. Darkness or other crates pressed against the labeled side played no role in his dungeon view. Texts and sketches of the contents appeared in a long list.

The entry was marked red and pushed aside very carefully.

This entry was also been highlighted in red.

More names of artifacts appeared and were sorted.

He managed to make his view of the room appear on another mirror. Selvara looked somewhat disappointed at the cellar room. To her, it was just several boxes in a dusty room.

"What did its creator do wrong?"

"What was that?"

"Ouch."

Selvara spotted something in the mirror that wasn't hidden in a box: "What's that over there? It looks like an open barrel full of swords."

"Because that would leave only a non-magic sword?"

"A sword that, like all materials for artifacts, must be masterfully forged?"

Malvorik stumbled, then his crystal heart began to glow brighter.

A few swords appeared on the floor of the heart room.

"Shouldn't you rather set up an armory somewhere?"

The field of vision in the room shifted to the farthest area, unreachable due to whole mountains of wildly stacked crates. Malvorik made some crates transparent in the display. Hidden beneath more crates, two crates with metal rings three steps in diameter became visible. Covered on all sides with runes and gemstones.

"What exactly does this thing do?"

"What went wrong with that?"

"So, it doesn't work after all?"

.

"That's... pretty short."

"Let's better leave it alone and find something else." Selvara's gaze was already wandering when Malvorik replied,

"Does the connection equalize the mana levels of the destination and origin?"

"Then it emits a wave of dungeon-affinity mana at the destination. You can also use it to set up a glowing sign in the marketplace."

The light in the dungeon crystal flickered while Malvorik pondered.

The two metal rings appeared in a room in the dungeon. The empty crates remained in the academy.

Malvorik hadn't had this much fun for a long time. He sorted, analyzed and acquired. A storeroom grew out of the ground in the village and filled up with magical items.

"You should put up a warning sign so that no one uses one of the broken artifacts before you've disenchanted it. Especially not one that explodes."

"Can we finally talk about traps then?"

"How do you prevent intruders from taking the easy way out?"

"Could you open the portal in the basement of the academy?"

"You could camouflage the easy way. But thieves and some other character classes have skills that allow them to discover the best secret doors."

"I have no experience with sanctuaries. They are very rare and usually keep themselves secret. As soon as there are intruders in the dungeon, some traps work differently and cannot be switched on or off. What is the current route?"

Malvorik showed the structure of the dungeon in a mirror and highlighted the way up. The sewers were built in three levels. On the top level, there were many small channels that collected the sewage. Here there were pipes one and a half steps in diameter with no path, where you had to walk bent over through the middle of the cesspit. Larger collection sewers had a one-step wide path on one side.

The second level had only a few, but larger canals with wide elevated walkways on both sides. The canal workers moved through this level until they reached a ladder downward.

On the third level, there was only one main sewer and a few side tributaries. The sewer carried all of the city's wastewater to an underground river.

The entrance to a secret room was hidden in one of the canals on the second level, where you could fold up a bed to reach the ladder down. From there, a spiral staircase led down to the actual dungeon.

"The spiral staircase ends in the labyrinth level. That's a good start. It's the easiest place to hide several paths."

"It's terrible! Even a blind person can find their way through in no time. No traps, no hidden locations for guards, no rotating walls."

Malvorik remained silent while Selvara stared at him critically with her arms crossed.

For the first time in a long time, the dungeon heart no longer felt like a gigantic dungeon, but really like a tiny crystal.

***

The strangler slowly pulled the sandbag towards him on a rope. The floor, walls and ceiling of the corridor were decorated with an even square pattern. Selvara fluttered up and down excitedly over his shoulder.

The square under the sandbag sank down a finger's breadth under the weight. It clicked audibly. A column dropped from the ceiling behind him. For a moment, a tightly stretched spindle of blades could be seen, then the column reached the floor and the mechanism unlocked. Steel springs discharged and whirled blades at five different heights around in a circle. The lowest one shredded the sandbag.

"Five points out of ten."

"The trigger sinks in too deep, giving adventurers too much warning. A clever thief will take the pressure off the trigger before he has even activated it. The spring construction will not trigger if the column is not touching the ground. If someone stands in the way or even puts a foot under it, it will be a dud. The blades move in a circular motion. Easy to block. They are also stopped even by cloth armor. Stabs get through armor more easily. The direction of rotation is counter-clockwise. It would therefore hit the adventurers from the side where they are carrying shields. You can hardly make it easier for them to parry. Shall I continue?"

Malvorik was sadly silent.

"I told you, it's not that easy to build traps without a plan. The pitfall trap was quite good. You also managed the pendulum axes. But traps with complex triggers are... complex. Shall we choose a few construction plans from the list?"

"All right then. Then let's take a look at the next course."

The strangler wandered a few meters further and saw a visually identical corridor. Here, too, a rope lay ready, with a sandbag at the other end of the corridor.

"Is that the spear trap?"

"Then forget the punching bag. Just let the strangler run in."

"You won't. I'll give him a few instructions, he'll be fine."

A few instructions later, the strangler wandered into the corridor on his short feet. After a few steps, the floor clicked down and a piece of the wall hinged open. Or was about to, before the strangler knocked the cover back again. The spear trap clicked ineffectually inside the wall.

"The cover should disappear into the wall. Never build something that can be easily blocked."

The strangler stopped at the end of the corridor and, on Malvorik's instructions, threw a small sandbag into it. Wall, floor and ceiling sections hit into the corridor in rapid succession, driven by thick steel springs, and were pulled back again. The sandbag was flung up, hit from the side and exploded into a cloud of sand and shreds of burlap. More plates hit the aisle from all sides.

Selvara landed on the strangler's shoulder and looked into the corridor with wide eyes: "Seven out of ten. Blunt damage, but with a really good bang. Spread over a wide area. I'm impressed. I didn't even notice the trigger."

"Fine by me. But after that, we'll finally start securing the entrance to the dungeon."

"It's a walk in the park. Even a five-year-old elf would get through it."

The dungeon crystal exuded a self-satisfied feeling.

"Of course not. We were here the whole time... What did you do?"

Malvorik didn't respond to any further questions as Selvara flew up through the corridors. From the city, she flew up a spiral staircase. The spiral staircase ended in a hollow column in one of the five rooms of the labyrinth. It remained suspended in the air right at the exit. Where the floor, walls and ceiling had previously consisted of smooth, bare stone, there was now dense undergrowth. Creepers grew over irregular grids and poles up to a step away from the walls. The floor was covered in earth with ankle-high grass growing on it. Wide creepers stretched somewhat less densely along the ceiling. Light crystals that had previously been placed at regular intervals in the middle of the ceiling were now scattered irregularly along the walls and ceiling. Partially overgrown, they shrouded the corridors in a web of shadows.

Selvara fluttered slowly in a circle. "By Golgoroth's tusks. I am speechless. Where did you get all this?"

"It just looks gigantic. The diffuse lighting, the curved corridors... Wow."

"Why would I..." Selvara broke off with a shrill scream as a hand snatched at her from the curtain of vines beside her. She whirled to the other side of the room. A figure burst through the ceiling vines and fell on top of her. Intensive training during her training enabled her to dodge again with maximum acceleration of her wing beat. The strangler that had grabbed at her emerged from the tangle. The monster that had almost buried her stood up. Three more lurking stranglers emerged from their hiding places.

"Golgoroth's hairy ass! Where did they come from? There's nowhere to hide!"

"Where did all these stranglers come from? When did you create them?"

Selvara felt the tinge of impatience, as he could rarely save mana for his own projects at the moment instead of using it to expand the gnome city.

"This is one of the first artifacts that revenants and other adventurers buy according to my training, right. Why is that important?"

One of the stranglers waved to the dungeon fairy, whose heartbeat was only slowly returning to normal after the shock. She followed him to the intersection described. The strangler threw a glowing crystal at the intersection. Nothing happened for a moment, then there was a clicking sound. Crossbows fired from all four directions, slanting down from the ceiling.

Selvara flew up and down excitedly: "Connect another pit directly behind the exit with the mana trigger. Once the crossbows are triggered, the pit unlocks. Don’t make it fatal, just deep enough that the fall will weaken them further and hold them up until the shrill rats jump in after them."