Name: Trulda
Race: Human
Class: Steppe-Barbarian Level 5
Strength: 14
Dexterity: 12
Intelligence: 10
Willpower: 10
Constitution: 12
Charisma: 14
Manapool: 25 MP (no active magic abilities, can only be used to power spell-foci or feats)
Mana regeneration: 4/ hour
Advantage: Triggered Wrath
You can go into a rage on command. This advantage cannot end your rage.
While raging, your strength and damage output are increased. You no longer feel pain. You cannot leave battle while conscious and enemies are still standing.
Disadvantage: Overprotectiveness
You have a strong sense of loyalty and protectiveness towards friends and those who cannot defend themselves. This can lead you to take unnecessary risks or make poor tactical decisions to shield them from harm. Your overprotectiveness can also make you a target for enemies who exploit your emotional vulnerabilities.
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Feats:
Swift Strider (Mandatory Berserker feat: Doubles walking speed while traveling)
Rallying Roar (Sound a battle cry to rally all allies in listening range. Allies recover a part of their health, stamina, and courage. Usable once per day.)
Barbarian Smash (Fully committed strike that does increased damage to objects and heavily armed targets)
2x [not yet chosen]
Skills:
Administration (Adventurers' Guild) (Journeyman VIII)
- Skill feat (Journeyman): Improved quest book access (to find quests faster)
Analysis (Layman III)
Bookkeeping (Journeyman II)
- Skill feat (Journeyman): Adventurers Guild specialization
Climbing (Layman III)
Dodge (Layman V)
Geography (Mulnirsheim and surroundings) (Journeyman IV)
- Skill feat (Journeyman): Summon Map
Knowledge (Adventurers' Guild) (Journeyman VI)
- Skill feat (Journeyman): Quest book expertise
Politics (Mulnirsheim) (Layman III)
Primitive Weapons (Layman II)
Stealth (Layman II)
Two-handed weapons (Journeyman I)
- Skill feat (Journeyman): Parrying strike (can parry even with heavy unwieldy weapons)
Equipment:
Adventurers Dirndl
* Cleavage of Holding (Bag of Holding effect centered on cleavage)
* Fortification enchantment (Equals hardened leather armor)
Bracers of Parrying (Hardened steel)
* If you parry a weapon with this, it won't scrape along it and hurt you anyway but will be pushed away so far that it can't touch you.
Two-handed club, formed like a lute
* Quicken Enchantment (can be moved faster than normal)