Name: Iron Ma’am
Race: Human
Class: Arcane Knight Level 2*
(*max reached level 5, so she still has +4 to attributes and 5 feats)
Strength: 14
Dexterity: 14
Intelligence: 10
Willpower: 10
Constitution: 14
Charisma: 10
Manapool: 75 MP
Mana regeneration: 10/ hour
Advantage: Arcane Armor
Enchanted plate armor as starting equipment. (Required for Arcane Knight class)
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Disadvantage: Arcane Bond
All magical skills, spells and abilities are bound to your arcane armor. You cannot use them if you are not wearing your enchanted armor or if it is destroyed. (Required for Arcane Knight class)
Feats:
Arcane Jump (Use mana to amplify a jump)
Arcane Landing (Use mana to reduce damage from landing)
Arcane Cleave (Use mana to amplify a weapon attack)
Arcane Block (Use mana to block part of a hit’s damage. Must be activated before the attack hits)
Arcane Charge (Use mana to increase your speed and mass in a charge attack)
Skills:
Dodge (Layman VII)
Jumping (Journeyman I)
- Skill feat (Journeyman): Cat’s fall (Reduce all fall damage by half)
Unarmed Combat (Apprentice V)
Spear and Lance fighting (Layman IX)
Navigation (Layman V)
Equipment:
Arcane Knight Armor (Heavy plate armor)
* Arcane Heart (All your Mana is stored in the central core crystal of the armor)
* Fortification Enchantment (Increase armor defense)
* Lighten Enchantment (Reduce weight by 50%)
* Jump boost Enchantment (Reduce mana usage when using Arcane Jump)
* Silent Strider Enchantment (Reduce the sound of armor clanking)