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Character Sheet: Malvorik

Name: Malvorik

Race: Dungeon Heart

Class:

Dungeon Master Level 7

Mage Level 6

Strength: -

Dexterity: -

Intelligence: 20

Willpower: 17

Constitution: -

Charisma: 12

Dungeon Name: Dungeon of Assassins

Dungeon Classification: Chimaera/ Sanctuary

Crystal size: 6

Build range: 200 steps

Manapool: 200 MP

Mana regeneration: variable*/ hour

*Dependent on local mana strength. Increased by inhabitants and Sanctuary (Mage) enchantment.

Construction plans for traps:

Pit trap

6x [not yet chosen]

Construction plans for trap triggers:

Standard trigger

Pressure plate

5x [not yet chosen]

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Construction plans for esoteric trap triggers:

Magical activity of a certain strength

Spells of a certain class

Specific spell

Dungeon Monster Breeds:

Lurking Strangler (Lurker/ Chamaeleon chimera. Can gain class levels in assassin class)

Shrill-Rats (Bat/ Rat chimera)

Rat-Minotaur (Rat/ Minotaur chimaera)

[not yet chosen]

Dungeon Master Feats:

Automatism I

Automatism II

Chimerology

Esoteric trap triggers

Mirror of thoughts

Possession

Sanctuary (Dungeon Master)

Mage Feats:

Artifact Crafting (weapons and armor)

Artifact Crafting (Minor Artifacts)

Brew alchemical elixirs

Magic theory spell research

Summon Familiar

Sanctuary (Mage)

Spells:

Level 1: Hand of the Adept, Telekinetic Shockwave, Stationary Zone of Silence, Stationary Zone of Darkness, Unstable Invisibility

Level 2: Self-transformation, Shock Grip, Permanent Light

Level 3: Permanent Light, Frost breath

Skills:

Alchemy (Master II)

- Skill feat (Journeyman): [not yet chosen]

- Skill feat (Master): [not yet chosen]

Armor Lore (Layman II)

Artifact Enchantment (Journeyman V)

- Skill feat (Journeyman): [not yet chosen]

Crystal Theory (Apprentice III)

Dungeon Architecture (Apprentice II)

Herb Lore (Journeyman IV)

- Skill feat (Journeyman): [not yet chosen]

History (Master IV)

- Skill feat (Journeyman): [not yet chosen]

- Skill feat (Master): [not yet chosen]

Magic Theory (Master IV)

- Skill feat (Journeyman): [not yet chosen]

- Skill feat (Master): [not yet chosen]

Monster Lore (Apprentice I)

Rock Lore (Layman III)

Mana Control (Master II)

- Skill feat (Journeyman): [not yet chosen]

- Skill feat (Master): [not yet chosen]

Trap building (Apprentice I)

Weapon Lore (Layman III)