Name: Malvorik
Race: Dungeon Heart
Class:
Dungeon Master Level 7
Mage Level 6
Strength: -
Dexterity: -
Intelligence: 20
Willpower: 17
Constitution: -
Charisma: 12
Dungeon Name: Dungeon of Assassins
Dungeon Classification: Chimaera/ Sanctuary
Crystal size: 6
Build range: 200 steps
Manapool: 200 MP
Mana regeneration: variable*/ hour
*Dependent on local mana strength. Increased by inhabitants and Sanctuary (Mage) enchantment.
Construction plans for traps:
Pit trap
6x [not yet chosen]
Construction plans for trap triggers:
Standard trigger
Pressure plate
5x [not yet chosen]
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Construction plans for esoteric trap triggers:
Magical activity of a certain strength
Spells of a certain class
Specific spell
Dungeon Monster Breeds:
Lurking Strangler (Lurker/ Chamaeleon chimera. Can gain class levels in assassin class)
Shrill-Rats (Bat/ Rat chimera)
Rat-Minotaur (Rat/ Minotaur chimaera)
[not yet chosen]
Dungeon Master Feats:
Automatism I
Automatism II
Chimerology
Esoteric trap triggers
Mirror of thoughts
Possession
Sanctuary (Dungeon Master)
Mage Feats:
Artifact Crafting (weapons and armor)
Artifact Crafting (Minor Artifacts)
Brew alchemical elixirs
Magic theory spell research
Summon Familiar
Sanctuary (Mage)
Spells:
Level 1: Hand of the Adept, Telekinetic Shockwave, Stationary Zone of Silence, Stationary Zone of Darkness, Unstable Invisibility
Level 2: Self-transformation, Shock Grip, Permanent Light
Level 3: Permanent Light, Frost breath
Skills:
Alchemy (Master II)
- Skill feat (Journeyman): [not yet chosen]
- Skill feat (Master): [not yet chosen]
Armor Lore (Layman II)
Artifact Enchantment (Journeyman V)
- Skill feat (Journeyman): [not yet chosen]
Crystal Theory (Apprentice III)
Dungeon Architecture (Apprentice II)
Herb Lore (Journeyman IV)
- Skill feat (Journeyman): [not yet chosen]
History (Master IV)
- Skill feat (Journeyman): [not yet chosen]
- Skill feat (Master): [not yet chosen]
Magic Theory (Master IV)
- Skill feat (Journeyman): [not yet chosen]
- Skill feat (Master): [not yet chosen]
Monster Lore (Apprentice I)
Rock Lore (Layman III)
Mana Control (Master II)
- Skill feat (Journeyman): [not yet chosen]
- Skill feat (Master): [not yet chosen]
Trap building (Apprentice I)
Weapon Lore (Layman III)