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Amusement Park
Chapter IX - Game

Chapter IX - Game

"10/10, best game ever." - A Video Game Website

"I have never played anything like this. I am so moved." - A Second Video Game Website

"This will revolutionize the industry." - A Third Video Game Website

"This game we made is absolutely amazing. You have never played anything like this. It is phenomenal. I guarantee it." - The Director

"Fuck these guys, they blacklisted us." - A Blacklisted Video Game Website

"The story is about this thing, this issue, this really mature issue and the story is about dealing with that. It’s really something." - The Writer

"It’s really controversial. It will get you talking for days, for months. It’s just a big deal." - The Director

"I’m really satisfied with the result. It really pulls you into the world. It let’s you explore, and explore. And talk. Look around a lot. Haha." - The Level Designer

"I wasn’t playing the game, I was experiencing it." - A Tester

"I only wrote like two, maybe three songs for this, but I feel like I really achieved something." - The Musician

"I was expecting there to be a lot more to work on but there wasn’t a whole lot. The game is dead simple. Maybe that was the reason. It felt like there wasn’t much to program. Is it bad to say that?" - The Programmer

"The art I did for the characters, the locations, the objects, the everything. Put detail in the most tiniest things. So much love was put in." - The Artist

A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.

"The characters would have such engaging dialogue that you don’t even feel like making any choices or do anything. Now I think about it, this game is linear. But that doesn’t break immersion. No. You won’t even think about it. It’s an art." - The Writer

"There isn’t much real gameplay, is there? I feel like everything was programmed and just stuck that way. The player has no real control except to go from point A to B." - The Programmer

"Video games can be a storytelling device and we took full advantage of it." - The Writer

"Wait, we did?" - The Programmer

"The game doesn’t offer players any choices. We already made the choices for them." - The Director

"That’s even worse than pretending to give them a choice. This is bull--" - The Programmer

"We took full advantage of this artistic medium. It’s probably one of our greatest accomplishments." - The Director

"Full advantage? You took away the very thing that made this --" - The Programmer

"We took away the most frustrating, annoying, garbage parts of what you see in video games -- especially old ones -- and...refined it." - The Director

"You took away what made video games the way it is, you twat!" - The Programmer [programmer position now open]

"We tell the players what to do, where to go, everything. There isn’t even an option to do anything else." - The Level Designer

"You will love this game. You have no choice but to love it... There is no choice." - The Director

PLAY THE GAME

ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER

IT IS EASY

ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER

IT IS FUN

ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER

IT IS ART

ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER

VIDEO GAMES ARE NOT JUST GAMES

ALL STORY AND NO GAMEPLAY MAKES YOU A SATISFIED CUSTOMER

ANYMORE