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CHARACTER STATS

CHARACTER STATS

Name: Lokie Strain Race: Orkling (T1)

Health: 732 [126.24 HP/min]

HP (100 + 466.4+ 100) + 10%. Regen (110.24 + 0 (5 + 5) + (5% + 15%))

Stamina: 421.5 [60.12 SP/min]

SP (100 + 233.2 + 50) +10%. Regen (55.12 + 0 + (2.5) + (0))

Fatigue: 265.8 [30.06 FP/sec]

FP (100 + 116.6 + 25) +10%. Regen (27.56 + 0 + (1.25) + (0))

Vital Energy: 250/250 [0]

Class: Orkling Brute (T1)

0/5 Totem Tattoo

Basic Stats: STR 25.5. AGI 8. CON 21.2. INT 3.

STR 15+6+1.5. AGI 6+2. CON:12+4+1.2.

Race Traits: Muscle Strength, Aggressive Instinct, Me no Dum Dum, Disciplined Constitution, Clumsy Hands

Class Traits: Orkling Strength Enhancement (Tier 1), Orkling Constitution Enhancement (Tier 1), Orkling Regeneration (Tier 1), Path to Raw Power (Tier 2)

Class Active Skill: Power Strike (Tier 1), Defensive Muscle (Tier 1), Fool's Roar ( Tier 1), Fool's Charge (Tier 1)

*****

*Character Stats*

STR = strength. AGI = agility. CON = constitution. INT = intelligence.

Strength: 10 Base damage per STR. 1% skill damage per STR. 1% Critical damage per STR.

Agility: 3% Attack speed per AGI. 2% Accuracy per AGI. 2% Dodge per AGI. 0.25% Critical per AGI.

Constitution: 20 HP per CON. 10 SP per CON. 5 FP per CON. 5 HP reg. per CON. 2.5 SP reg. per CON. 1.25 FP reg. per CON. 2 physical defense per CON.

Intelligence: 20 Mana Per INT. 1% Magic resistance per INT. 1% Mental resistance per INT. 10% base magic damage per INT.

*****

*Swayn's Potion*

STR + 3

AGI +2

CON + 4

INT + 0

*****

*Orkling Race*

Variant Orkling Stats: STR 15. AGI 6. CON 12. INT 3.

Orkling Stats: STR 11. AGI 5. CON 8. INT 3.

Base HP regen: 5 per minute.

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Base SP regen: 2.5 per minute.

Base FP regen: 1.25 per second.

Muscle Strength: Increases physical damage by 1% per strength stats.

Aggressive Instinct: 3% chance when attacked to increase 200% reaction time for 0.5 seconds. In a fight-or-flight scenario, 77% will choose to fight.

Me no DUM DUM: -75% mental spell resistance. -35% duration to a non-permanent mental spell. -95% success chance for all T1 permanent mental spells.

Disciplined Constitution: HP Base regeneration +15%. Immune to fatigue Lv 2 and 3, debuff for 5 minutes. -25% of food and water consumption. Immune to T1 Poisons.

Clumsy Hands: The base percentage for crafting and enhancing is 5%. The maximum crafting threshold to tier up is increased by 800% per tier.

*****

*Class: Orkling Brute*

Class Stats Bonus: +6 Strength and +4 Constitution.

Class Perks: HP +100. SP +50. FP +25. +10% Physical Resistance.

Orkling Totem: 0/5

Class Traits: Orkling Strength Enhancement (Tier 1). Orkling Constitution Enhancement (Tier 1). Orkling Regeneration (Tier 1). Orkling Path to Raw Power (Tier 2).

Class Active Skill: Power Strike (Tier 1). Defensive Muscle (Tier 1). Fool's Roar ( Tier 1). Fool's Charge (Tier 1).

*****

*Orkling Brute Traits*

HP = Health. SP = Stamina. FP = Fatigue. VE = Vital Energy.

Strength Enhancement: +10% STR. +0.2% physical skill damage per STR.

Skill Orkling Variant: +1 base damage per STR.

Constitution Enhancement: +10% CON. +2 HP per CON. +1 SP per CON. +0.5 FP per CON. +0.2 HP reg. per CON. +0.1 SP reg. per CON. +0.05 FP reg. per CON.

Skill Orkling Variant: +0.25 physical defense per CON.

Regeneration: HP Base regen +5%. x2 Base regeneration skill effect if below 10% HP.

Skill Orkling Variant: +5 Base Regeneration above 10% HP. +25 Base Regeneration below 10% HP.

Path to Raw Power: +10% potential gain to all physical types of classes. Reduce the maximum class tier-up threshold by +10%. Nullify the skill consumption when executing a skill: 5% chance to nullify both stamina and fatigue.

Skill Orkling Variant: Increase Total: HP +10%. SP +10%. FP +10%.

*****

*Orkling Brute Active Skill*

HP = Health. SP = Stamina. FP = Fatigue. VE = Vital Energy.

Power Strike: Physical damage increases by x1.3 for a single execution. Cost: 15 SP, 25 FP, and 1 VE. Cooldown: 0.75 seconds.

Defensive Muscle: Physical damage reduction by 90% for 0.3 seconds. Cost: 25 SP, 35 FP, and 1 VE. Cooldown: 2 seconds.

Fool's Roar: Release a destructive roar. Effect: Stuns and damages the enemy based on range. Cost: 10 SP, 60 FP, and 1 VE. Cooldown: 30 seconds.

* Side Effects: 20% chance per cast to damage vocal cords, disabling the skill until they are healed.

Fool's Charge: Charge at a target. Effect: Stuns and damages the enemy based on range. Damage type: Blunt. Cost: 40 SP, 60 FP, and 1 VE. Cooldown: 30 seconds.

* Side Effects: 40% of the damage will transfer to the caster if the charge fails.

Orkling Brute Global Cooldown: 1.2 seconds.

*****

*Stamina and Fatigue*

Stamina bar debuff:

15% of total stamina is left.

Level 1: -10% total damage dealt from all skills.

10% of total stamina is left.

Level 2: -25% total damage dealt from all skills. Increase Global Cooldown by 1 second.

5% of total stamina is left.

Level 3: -45% total damage dealt from all skills. Increase Global Cooldown by 3 seconds. 50% to lose consciousness after casting a skill.

Note: The stamina debuff does not stack; the higher level takes effect.

Fatigue Bar Debuff:

Fill 75% of maximum fatigue threshold.

Level 1: Reduced physical and magical resistance by 5%

Fill 85% of maximum fatigue threshold.

Level 2: Reduced physical and magical resistance by 10%. Skill cooldowns increase by 20%

Fill 95% of maximum fatigue threshold.

Level 3: Reduced Physical and Magical Resistance by 25%. Skill cooldowns increase by 40%. Reduce all base stats by 50%.

Note: Fatigue Debuff do stacks.