Name: Lokie Strain Race: Orkling (T1)
Health: 732 [126.24 HP/min]
HP (100 + 466.4+ 100) + 10%. Regen (110.24 + 0 (5 + 5) + (5% + 15%))
Stamina: 421.5 [60.12 SP/min]
SP (100 + 233.2 + 50) +10%. Regen (55.12 + 0 + (2.5) + (0))
Fatigue: 265.8 [30.06 FP/sec]
FP (100 + 116.6 + 25) +10%. Regen (27.56 + 0 + (1.25) + (0))
Vital Energy: 250/250 [0]
Class: Orkling Brute (T1)
0/5 Totem Tattoo
Basic Stats: STR 25.5. AGI 8. CON 21.2. INT 3.
STR 15+6+1.5. AGI 6+2. CON:12+4+1.2.
Race Traits: Muscle Strength, Aggressive Instinct, Me no Dum Dum, Disciplined Constitution, Clumsy Hands
Class Traits: Orkling Strength Enhancement (Tier 1), Orkling Constitution Enhancement (Tier 1), Orkling Regeneration (Tier 1), Path to Raw Power (Tier 2)
Class Active Skill: Power Strike (Tier 1), Defensive Muscle (Tier 1), Fool's Roar ( Tier 1), Fool's Charge (Tier 1)
*****
*Character Stats*
STR = strength. AGI = agility. CON = constitution. INT = intelligence.
Strength: 10 Base damage per STR. 1% skill damage per STR. 1% Critical damage per STR.
Agility: 3% Attack speed per AGI. 2% Accuracy per AGI. 2% Dodge per AGI. 0.25% Critical per AGI.
Constitution: 20 HP per CON. 10 SP per CON. 5 FP per CON. 5 HP reg. per CON. 2.5 SP reg. per CON. 1.25 FP reg. per CON. 2 physical defense per CON.
Intelligence: 20 Mana Per INT. 1% Magic resistance per INT. 1% Mental resistance per INT. 10% base magic damage per INT.
*****
*Swayn's Potion*
STR + 3
AGI +2
CON + 4
INT + 0
*****
*Orkling Race*
Variant Orkling Stats: STR 15. AGI 6. CON 12. INT 3.
Orkling Stats: STR 11. AGI 5. CON 8. INT 3.
Base HP regen: 5 per minute.
A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation.
Base SP regen: 2.5 per minute.
Base FP regen: 1.25 per second.
Muscle Strength: Increases physical damage by 1% per strength stats.
Aggressive Instinct: 3% chance when attacked to increase 200% reaction time for 0.5 seconds. In a fight-or-flight scenario, 77% will choose to fight.
Me no DUM DUM: -75% mental spell resistance. -35% duration to a non-permanent mental spell. -95% success chance for all T1 permanent mental spells.
Disciplined Constitution: HP Base regeneration +15%. Immune to fatigue Lv 2 and 3, debuff for 5 minutes. -25% of food and water consumption. Immune to T1 Poisons.
Clumsy Hands: The base percentage for crafting and enhancing is 5%. The maximum crafting threshold to tier up is increased by 800% per tier.
*****
*Class: Orkling Brute*
Class Stats Bonus: +6 Strength and +4 Constitution.
Class Perks: HP +100. SP +50. FP +25. +10% Physical Resistance.
Orkling Totem: 0/5
Class Traits: Orkling Strength Enhancement (Tier 1). Orkling Constitution Enhancement (Tier 1). Orkling Regeneration (Tier 1). Orkling Path to Raw Power (Tier 2).
Class Active Skill: Power Strike (Tier 1). Defensive Muscle (Tier 1). Fool's Roar ( Tier 1). Fool's Charge (Tier 1).
*****
*Orkling Brute Traits*
HP = Health. SP = Stamina. FP = Fatigue. VE = Vital Energy.
Strength Enhancement: +10% STR. +0.2% physical skill damage per STR.
Skill Orkling Variant: +1 base damage per STR.
Constitution Enhancement: +10% CON. +2 HP per CON. +1 SP per CON. +0.5 FP per CON. +0.2 HP reg. per CON. +0.1 SP reg. per CON. +0.05 FP reg. per CON.
Skill Orkling Variant: +0.25 physical defense per CON.
Regeneration: HP Base regen +5%. x2 Base regeneration skill effect if below 10% HP.
Skill Orkling Variant: +5 Base Regeneration above 10% HP. +25 Base Regeneration below 10% HP.
Path to Raw Power: +10% potential gain to all physical types of classes. Reduce the maximum class tier-up threshold by +10%. Nullify the skill consumption when executing a skill: 5% chance to nullify both stamina and fatigue.
Skill Orkling Variant: Increase Total: HP +10%. SP +10%. FP +10%.
*****
*Orkling Brute Active Skill*
HP = Health. SP = Stamina. FP = Fatigue. VE = Vital Energy.
Power Strike: Physical damage increases by x1.3 for a single execution. Cost: 15 SP, 25 FP, and 1 VE. Cooldown: 0.75 seconds.
Defensive Muscle: Physical damage reduction by 90% for 0.3 seconds. Cost: 25 SP, 35 FP, and 1 VE. Cooldown: 2 seconds.
Fool's Roar: Release a destructive roar. Effect: Stuns and damages the enemy based on range. Cost: 10 SP, 60 FP, and 1 VE. Cooldown: 30 seconds.
* Side Effects: 20% chance per cast to damage vocal cords, disabling the skill until they are healed.
Fool's Charge: Charge at a target. Effect: Stuns and damages the enemy based on range. Damage type: Blunt. Cost: 40 SP, 60 FP, and 1 VE. Cooldown: 30 seconds.
* Side Effects: 40% of the damage will transfer to the caster if the charge fails.
Orkling Brute Global Cooldown: 1.2 seconds.
*****
*Stamina and Fatigue*
Stamina bar debuff:
15% of total stamina is left.
Level 1: -10% total damage dealt from all skills.
10% of total stamina is left.
Level 2: -25% total damage dealt from all skills. Increase Global Cooldown by 1 second.
5% of total stamina is left.
Level 3: -45% total damage dealt from all skills. Increase Global Cooldown by 3 seconds. 50% to lose consciousness after casting a skill.
Note: The stamina debuff does not stack; the higher level takes effect.
Fatigue Bar Debuff:
Fill 75% of maximum fatigue threshold.
Level 1: Reduced physical and magical resistance by 5%
Fill 85% of maximum fatigue threshold.
Level 2: Reduced physical and magical resistance by 10%. Skill cooldowns increase by 20%
Fill 95% of maximum fatigue threshold.
Level 3: Reduced Physical and Magical Resistance by 25%. Skill cooldowns increase by 40%. Reduce all base stats by 50%.
Note: Fatigue Debuff do stacks.