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Aegis
Chapter 73: Starforged

Chapter 73: Starforged

You fill out the requisite paperwork authorizing Zheeves to recruit from the Davin 22nd to fill out the armsmen core of the Terra Incarnadine, figuring that the frontiersmen will know how to deal with the Dagdan clan-crew without too much bloodshed.

You duplicate the paperwork, amended as needed of course, for the Boros Prime 349th and the Aegis. You expect a fair amount of inevitable conflict between the 'voidbrains', the largely ex-navy crew, and the 'gropos', the ex-guard armsmen, but it's nothing that Zheeves hasn't dealt with before.

With the Terra Incarnadine shaping up to be the Flagship of your fleet, outfitted and crewed to push back the darkness of the unknown areas beyond the Imperium's borders, the Aegis needs a new role and Shipmaster.

You think over it for a while. For the immediate future, the Aegis will have to stay close to the Terra Incarnadine, acting as an escort, until the Terra Incarnadine is armed. After that, you intend to use her as a roving escort and troubleshooter, dealing with the endless little things that crop up when dealing with a multi-system trade network.

Accordingly, you will need a shipmaster that can act independently, look after themselves, and has enough authority within House Von Sebastion to move the levers of power as needed. He would also need to be absolutely trustworthy, which goes without saying when you consider all of the unsupervised access and command authority that would accompany the position.

Both Zheeves and Mu'randa fit the bill, but you trust Zheeves to look after himself and not trip over the many levels of social and political interactions inherent in Imperial Society just that tiny bit more. So your third batch of forms, and your fifth and sixth hours at your desk, are spent giving him the command, and the authorities that go with it. The formal dinner, and all of its pomp and ceremony, can come later.

Stolen story; please report.

You file all of that paperwork, and pull out the next set: purposed weapons configurations for the Terra Incarnadine. Recognizing Jace's meticulous formatting and dry prose, you decide to make a pot of high-caffeine tea before continuing.

You finish your third cup of tea, and contemplate hitting the bathroom, again, as you work to mentally digest the bulk of Jace's purposed designs. You decide to split it down by the kind of mountings for convenience; dorsal turret, prow spinal mount, and broadsides.

The prow spinal mount is going to be a version of the Damocles system the Aegis mounts, just purely from an economic and ammunition standpoint. A Nova Cannon shell takes the majority of a Forge World's yearly explosives output to make. The Terra Incarnadine could make such a shell, but it would take the better part of three years to make one such round. The Damocles rounds are comparatively simple fin-stabilized discarding-sabot dense lumps of pointed metal, and the Terra Incarnadine can crank one out in an afternoon. And that doesn't even take into consideration the simplification in ammunition storage. You don't even want to contemplate how deadly an internal chain-detonation of twenty Nova Cannon shells would be to the Terra Incarnadine. Fifty inert Damocles slugs are fairly hazard free by comparison.

The dorsal turret is going to be an energy mount. The only question is between a two-barreled Godsbane Lance Battery or a three-barreled Stygies Bombardment Cannon. The Stygies would be comparatively short-ranged, only reaching out to 4 VUs effective range, with a maximum of 8 VUs, and would hit like the Emperor's own fury. The Godsbane, on the other hand, would have an effective range of 12VUs, and a maximum range of 24 VUs, greater than the Aegis' heavily upgraded Sunsears can reach now. They wouldn't hit quite as hard and would draw more power, but they could start hitting much sooner.

You decide to use the restroom and then decide on a dorsal mount, as its power requirements may rule out some of the broadside mount configurations.