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The Project

Professor Samantha Jenkins was an avid video game enthusiast. She always tried to find ways to play her favorite games; between her time-consuming research, she had codenamed ‘The Project,’ which she finally unveiled to the public.

“This is incredible, Professor Jenkins. So, with your invention, a person can generate a bubble universe, experience another life, and make different choices?” asked a journalist.

“That’s correct; the mind experiences and remembers all of its alt-existence(s).”

“So that means cures for cancer, world hunger, and even world peace?”

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“Oh, definitely! It’ll transform our world, our intelligence, and our experience. Every dream can be real and remembered forever.”

“You’ll definitely earn a Nobel Prize for this, Professor.”

Samantha shrugged. “Excuse me, I have an appointment,” and she walked away …

“Hey, come here,” Jack, a close friend of Samantha’s, whispered to the journalist.

“Yeah, what’s up?” the journalist asked quietly.

“Do you really believe she wants to save the world?”

“Of course!” The journalist nodded and smiled.

Jack laughed.

“What’s so funny?”

“Oh, you don’t know Sam. She invented this because she has such a huge library of video games, so she researched how she could play them all and finish them within her own lifetime.”