The chaos engulfing the world was immense. People everywhere were scrambling to seize control of the areas around the gateways to the dungeons. World leaders turned their eyes to Jeremy and his military team stationed at the control site in Scotland. Jeremy, despite his unassuming demeanor, proposed a remarkably simple idea:
Steal someone else's solution and use it.
A fan of sci-fi TV, Jeremy drew inspiration from one of his favorite shows, Stargate. In the series, a main character created training videos for future recruits. Jeremy, now somewhat unhinged by the overwhelming magic he wielded—powerful enough to rival a star—decided to adopt this method.
In their quarantine, Jeremy and Jeff, who had been reinstated as Jeremy's guard/keeper, brainstormed. Jeremy secured a laptop, and the two geeks, one more technical and the other more muscular, began working. They downloaded software like OBS and used basic programs like Paint to create overlays. The resulting videos were watermarked and amateurish, but they served their purpose.
The duo recorded numerous videos, taking turns explaining their powers and outlining essential strategies. These videos, initially for internal use, caught the attention of the United Nations, who not only requested more but also asked for specific content.
Eventually, they received approval to upload the videos to YouTube. In a single day, the world was introduced to thirty videos created by Jeremy and Jeff over a couple of days.
These videos detailed a critical strategy for handling dungeon gateways. Every site needed a three-ring wall system:
1. The first ring, closest to the dungeon door, should be a minimum of 40 feet tall and form a building called the Adventurers Guild. Its primary purpose was to prevent anything unwanted from escaping.
2. The second ring, a perimeter fence, could be anywhere from 30 to 100 feet or more from the building, marking a clear boundary.
3. The third ring, located several hundred meters to a couple of kilometers out, was the outermost perimeter. This was crucial for detecting and managing threats, whether they emerged underground or took to the skies.
These guidelines had to be implemented at every site. One particular video, despite ruffling feathers, clarified many previously misunderstood concepts.
In summary, Jeremy's unconventional approach of creating training videos provided a straightforward yet effective solution to a global crisis, transforming chaos into a manageable strategy.
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These measures must be implemented at every site. One particularly controversial video titled "Why You're All Going to Move" explained something no one had fully grasped until now.
In this video, Jeremy and Jeff sat behind a desk, their demeanor uncharacteristically serious. Jeremy began, "We need to explain three interconnected things: how the dungeons function, why they are located where they are, and why densely populated areas will either need to devise new methods for managing dungeons or, more practically, relocate to where the dungeons are and build new towns and cities."
Jeremy continued, "To understand this, we must first grasp the purpose of the dungeons. Dungeons draw in what we'll call 'dark matter' for now. We don't know its exact nature yet, but it's essential for our planet's survival, similar to water and air. The dark matter is connected to the planet's land as another layer of material. The planet's electromagnetic field pulls in this dark matter. Small pieces are harmless, but larger chunks reach the planet's core through the metal in the ground. When these chunks interact with the core, they break down and release what we call 'magic,' essential for maintaining the planet's vibrational energy. This vibration was disrupted long ago when the control dungeon's function ceased."
"As these pieces of dark matter break down, they release magic, which has various types or 'flavors,' possibly elemental in nature. There's still much we don't know, but one type of magic, particularly complex and potentially linked to memories or souls, interacts uniquely with living creatures. This is where populated areas become problematic."
"High population densities, along with electronics and other factors that alter the electromagnetic field and heat the area, create conditions that make it easier for dark matter to penetrate. Imagine a giant hole above such areas, inviting dark matter to pour in. When this dark matter interacts with the metal in our environment, it creates magical zones. If a dungeon opens in such a zone, it is already supercharged, necessitating significant effort to extract useful magic, which the dark matter considers impurities to be removed."
Jeremy paused before delivering the most unsettling part. "Typically, a planet uses this energy to revitalize plants and animals through magic. We can do this with livestock, which is beneficial, but some of this energy can make things grow larger and more alien. We aim to prevent this as much as possible. However, imagine if the energy needed to create a cow is 100 units of 'gold' magic, we have an astronomical surplus of this energy."
He illustrated the surplus with an exaggerated figure of "999...G" (a string of 9s followed by a G), underscoring the immense amount of magic the planet has accumulated and now needs to manage.
In summary, Jeremy and Jeff's video laid out a stark reality: to manage the dungeons effectively, the world must adapt by either innovating within populated areas or relocating to build new communities around the dungeons. This strategic shift is vital to harness and control the overwhelming magical energy permeating the planet.
If we try to create a cow in these overcharged areas, it's not going to go well. The energy levels in these places are so high that when we open the doors, they will produce whatever they want, regardless of our intentions. We’re trying to control these numbers as much as possible, but we've never opened one of these in over 2000 years. The last one was relatively benign; many of these won't be.