Hexery characteristics classification
Conjuration: The ability to conjure magical abilities.
Enhancement: Allows its user to increase the improvement of the quality, value, or extent of their Dahma.
Exodus: Allows its user to emit their soul pressure to enhance organisms as well as any form of surrounding matter/level of reality.
Manipulation: The ability to manipulate matter and/or organisms who/that are indulged in the user’s soul pressure. (Ref: The Holy Spirit of Eden).
Metamorphosis: The ability to transmute into either attacking or defensive organisms or structures.
Artifact/Uniqueness: (Ref: The Holy Spirit of Medunta). The Artifact characteristic allows for its user to master the characteristics of other Hexes. You are either born with the Artifact characteristic, or are able to cultivate the Artifact characteristic.
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First & Second Conjuration (Rahma and Dahma)
The First Conjuration, Rahma, in the context of Hexery, describes the ‘idea’ of Hexery. (Ref: The Four Holy Spirits).
The Second Conjuration, Dahma, describes the ‘actions’ of Hexery. For example, Caelum’s Dahma would be the characteristic of his Rahma, so Enhancement and Conjuration.
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The Circle of Hex (Rahma)
The source of all Circles, as well as Rahma. Here is where the Four Holy Spirits reside: Smuldra, Medunta, Eden, and Jegdruuke. As Vash said, this is where one discovers the affinity between them and their Grimoire. Without Rahma, the entire concept of Hexery, as well as the significance of Sequencers, would be completely shattered.
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The Circle of Conjuration (Kahma)
The Circle of Conjuration is the realm beneath the Circle of Hex that describes the ‘forms’ of Hexery. The purpose of Kahma is that it allows for affinity with Infinite Arcana (IA) to exist. Without it, Grimoires would essentially be unable to merge with cards specialized for their Rahma.
Example: If you place two Grimoires in front of each other; a bow and a sword that share the same Rahma, Kahma explains the difference between their characteristics. In other words, it explains the unique ways of how they operate, whilst still being connected to their respective Holy Spirit. A bow may shoot enhanced arrows, whilst the sword may be able to swing at enhanced speed/strength.
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The Four Holy Spirits
Smuldra: The Holy Spirit of Smuldra represents Enhancement and Conjuration characteristics. It is not only able to enhance body parts, but it also allows for one to enhance their Second Conjuration characteristics. The Smuldra is considered the easiest Holy Spirit to understand its characteristics of, as well as the Holy Spirit whose characteristics are easy to master as opposed to the others.
Art:
image [https://i.ibb.co/ZfDJnNP/d2cd8dd8-ded6-4256-a65c-910b965a0c01-1-3-xzxx.jpg]
Eden: The Holy Spirit of Eden represents Exodus and Manipulation characteristics. Most individuals who start out with Eden often use their Manipulation characteristic to ‘heal’ people. However, this is not the extent of Eden’s powers. Not only may an individual be able to ‘heal’ targets, but they are also able to, for example, manipulate their ‘fate’. However, more terrific/complex concepts of Exodus and Manipulation are reserved to high ranked Sequencers. Eden is considered to be the toughest Holy Spirit to master due to the complexities of its Dahma.
Art:
image [https://i.ibb.co/pRd5dBG/d2cd8dd8-ded6-4256-a65c-910b965a0c01-1-1-xxe.jpg]
Jegdruuke: The Holy Spirit of Jegdruuke represents Enhancement, Conjuration, and Metamorphosis characteristics. Its Second Conjurations are second to Eden in terms of complexity and difficulty of mastering. Most Sequencers starting out with this Holy Spirit often take a defensive role, mostly due to the Metamorphosis and Enhancement characteristics. However, just like Eden, the possibilities of discovering other forms of Second Conjurations are high.
Art:
image [https://i.ibb.co/kmt4NXL/d2cd8dd8-ded6-4256-a65c-910b965a0c01-1-2-xxe.jpg]
Medunta: The Uniqueness Holy Spirit. It only has one characteristic: Artifact. Individuals born with this Holy Spirit’s characteristic often grow to be extremely powerful Sequencers due to the dexterous nature of its Second and First Conjurations. They are able to cultivate ‘unique’ conjurations based on their Artifact characteristics. In other words, for example, they are able to take Eden’s “Manipulation” characteristic and turn it into a Second Conjuration that is only unique to them. Any individual with the Artifact characteristic has their own abilities that stem from, again the characteristics of other Holy Spirits. The purpose behind this is the Circle of Hex.
Art:
image [https://i.ibb.co/nrWvmLd/d2cd8dd8-ded6-4256-a65c-910b965a0c01-1-xxx.jpg]
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The Infinite Arcana
“We, as Humans, never created these cards, for they were always there.” — Vash to Caelum (Chapter 19)
The Infinite Arcana is an infinite range of Tarot cards that serve to represent Potions, Nourishment, Atmosphere, and Artifacts within the Circle of Hex. Because of its connection to the First Circle, there are cards meant to effectively enhance one’s capabilities based on their First Conjuration. For example, cards made only for Smuldra users.
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The Circle of Vex
Beneath the Circle of Conjuration, a branch of the Infinite Arcana exists named the Circle of Vex. This Circle is only reserved for those above the third Sequence (Rank three). It also represents high/complex cards you would normally not see in the IA. Cards such as resurrecting yourself, soul/blood sacrifices, love potions, are only to be found within this circle.
Sequencers of a lower rank than three die after trying to use any Vex card.