Novels2Search
Rebirth in a corrupt world
Arc 2 - Amare's Guide

Arc 2 - Amare's Guide

Author: This is the information provided to the MC.  The bottom has most of the new information.

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Basic Info (minor alterations)

Spoiler :

Level: A person’s life experience level (each level awards 5 SP, 50 HP,MP, and SP unless the user has a class in which these values are altered)

Class: Selected class. Has a complementary effect on all activities related to this class and affects the growth of HP, MP, and SP. The amounts these values change depends on the class. Available classes are accessed by fulfilling requirements for the class.

examples include the basic: farmer, merchant, warrior, mage, archer, enchanter, healer, etc. There are also hidden job trees that can be discovered through unique actions.

Effects of a warrior class: X 5 HP, X 1 MP, X 3 SP with complementary effects on physical stat growths toward Strength, Vitality, Vigor.

Subclass: Selected sub-class. Has a lesser effect compared to a main class and is recommended to compliment the main class. The amount of sub-classes available correlates to the amount of main classes.

for example the main class blacksmith has a complementary effect with the sub class metallurgist.

Titles: Titles are given as a recognition toward someone’s accomplishments. The more grand an accomplishment the higher the effect of the title.

SP: Stat Points (each level provides 5 points for distribution to anything except sub stats and affinities)

CP: Cheat Points (similar to stat points but are awarded for accomplishing tasks. [more difficult tasks give more points]) Using CP varies use conditions for certain selections

HP: Health Points (1 strength = 5 HP, 1 vitality = 10 HP) [0 health doesn't mean death]

MP: Mana Points (1 intelligence = 10 MP, 1 wisdom = 5 MP) [0 mana causes extreme mental fatigue or unconsciousness]

SP: Stamina Points (1 vigor = 10 SP, 1 vitality = 5 SP) [0 stamina causes paralysis until 50% is restored]

HR: Health Regeneration (1 strength = .1/s HR, 1 vigor = .2/s HR )

MR: Mana Regeneration (1 wisdom = .1/s MR, 1 focus = .2/s MR)

SR: Stamina Regeneration (1 vitality = .1/s HR, 1 vigor = .2/s SR)

Strength: The amount of power your body carries within

Intelligence: A person’s cognitive ability

Dexterity: Precision of the body

Vitality: Physical health and endurance

Wisdom: A person’s ability to utilize knowledge

Vigor: The intensity of a person’s energy and longevity

Agility: Flexibility and attack speed

Focus: Ability to concentrate produce higher imaginary detail

Speed: Movement speed (.5 meters /s per stat)

Leadership: Efficiency in commanding others and maintain moral

Charm: People's perception of you (has a chance to effect first encounters)

Charisma: Ability to compel people to listen to you

Stealth: Your presence is harder to notice

Sense: Perception of the world around you

Willpower: A mysterious force generated from within

Art: The ability to make artistic works (has varying effects based on results)

Faith: Spiritual apprehension

Luck: You have more luck

Fire: Affinity and resistance for fire magic

Water: Affinity and resistance for water magic

Earth: Affinity and resistance for earth magic

Wind: Affinity and resistance for wind magic

Light: Affinity and resistance for light magic

Dark: Affinity and resistance for dark magic

Spacial: Affinity and resistance for spacial magic

Neutral: Affinity and resistance for neutral magic

Main Stats: Has a more clear effect on the user with a few hidden aspects.

Sub Stats: Has a more mysterious effect on the user. Stat limit is at 100 each. bottlenecks for substats are every 20 points

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Skill Info:

Traits: Physical and spiritual characteristic of the user

Passive/Active Skills: Physical and mental aspects of the body that function either automatically or with the effort of the user.

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Affinities

A person with an awakened mana core, can manipulate his mana, and can comprehend the various mana affinities can use magic.  If a person can comprehend and manipulate fire mana to gain it as an affinity can become a fire mage with practice.  Very few people can properly comprehend the various types of mana.  Most stick to improving one type of affinity except for unique individuals.

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Weapon Ranks:

X - Unknown

SS - Divine

S - Holy

A - Legendary

B - Ancient

C - Unique

D - Uncommon

E - Common

F - Simple

G - Crude

H - Utter crap

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Ranks and growth levels:

Skill Ranks - Proficiencies 0/100, how proficient someone is in a task. Each 25 ranks in a proficiency is a qualitative leap in quality and difficulty of advancement.

Unauthorized reproduction: this story has been taken without approval. Report sightings.

Skills Growth - Casting skills : Novice, Intermediate, Advanced, Expert, Mastered.  Every threshold passed gives the skill a higher quality and additional effects.

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Currency:

50 small copper coins = 1 big copper coin

10 big copper coins = 1 small silver coin

50 small silver coins = 1 big silver coin

10 big silver coins = 1 small gold coin

50 small gold coins = 1 big gold coin

100 big gold coins = 1 mythril coin

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These are stat comparisons for the MC and others, remember only the MC has a stat window and these numbers are only examples.(there are exceptions to everything aka prodigies and such) [People also gain classes they just don't know, but the effects vary due to habits, personality, and skill]

Life expectancy and stat averages are guaranteed to vary. Hence the word expectancy.

Dominant Races: (Normal to trained people with no powerful background)

Humans (rounded) life expectancy: max 150 yrs

An average adult has stats ranging from 180-250 per stat

A trained adult stat range from 300-600 per stat

Beastkin [various tribes] (dexterity, agility, speed or strength boost) life expectancy: max 250 yrs

Average adult 250-380

Trained adult 450-780

Elves: (Strength limit, wisdom and focus boost) life expectancy: max 500 yrs

Average 100-500

Trained 200-1000

Dwarves: (Speed limit, strength boost, dexterity boost) life expectancy: max 200 yrs

Average 150-350

Trained 250-800

Demons: (Vigor, intelligence, or strength boost) life expectancy: max 300 yrs

Average 300-500

Trained 600-1000

Info added during the story

Spoiler :

Guild Ranks - Z,XX,X,SSS,SS,S,A,B,C,D,E,F,G,H

Each corresponding rank has a difference of 5 people of the previous rank to advance. (a person with the strength of 5 rank Fs can advance to rank E.)

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Cities Visited:

Birgen - Starter town.  Encountered:  Abra and her son, and Shiro

Labrindel - Origin city of:  Beth, Tammy, Khan, Illis, Shirley

Tarthus - City with the restaurant (Destroyed)

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Religion:

The religion In Tenebris is lead by the Elemental churches with The Church of Light being the strongest. Followed by Water, Earth, Neutral, Spacial, Fire, Wind, and Dark.

The churches that follow the gods have been all but abandoned if not for it being necessary for the people to gain names.

Not much is known about the naming system, but it is said to have a hidden purpose.

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Endangered Races (hunted for various reasons or are low in number)

Moon Wolves - A race blessed by the Moon and gains strength in its light. Hunted to near extinction by the 'Church of Light' in order to take their hearts under a full moon and make [Moonstones]. Shiro was miraculously born under this once legendary race, and has also inherited their plight.

Dryad - A type of Nymph created by nature.  The {Dryad} is said to be incredibly beautiful and birth fairies as a type of caretaker and protector. Normally they tend to make the surrounding vegetation flourish and build grand gardens as a habit.  However, since a {Dryad} is rare, powerful, and beautiful, there were many powerful individuals who sought to have them for themselves.  A total number of 3 members of the {Dryad} race has ever been discovered.

Fairies - Caretakers and protectors created by {Dryads} and others of the Nymph race.  Hunted for their wings ability to enhance potions.

Terrian - Racial relative to the {Dryad} but took a separate evolutionary path.  Uses their abilities to create dungeons as a cover for their existence.

Dreadlings/Dreadlords - Dreadlings Personality are known to be cruel, Highly oppressive and generally considered evil in nature.  Have a natural disposition for having torturous personalities.  They are a powerful race both physically and magically.  Once formed a powerful empire simply on a whim and ruled over many of the weaker races.  However they were later hunted by all the races for their cynical nature and natural strength.  Should they evolve into a Dreadlord, they have a high chance of losing their mind to the darkness in their soul and becoming an apocalyptic force whose purpose is to destroy everything in it's path.  Those who fall under it become husks that follow it's will.  (This information is what is known and kept hidden by all the races in fear of that particular race.  Whether this information holds true has yet to be uncovered.)

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Encountered Unique Monsters:

Gorc

Blood Weaver

Kangoran Beast

Vermin Eater

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Epilogue tomorrow

let me know if I missed something