Novels2Search

Amare's guide

Author: This is the information provided to the MC. More will be revealed as the story progresses and remember that it was mentioned that not everything written. Some stats have hidden unseen influences.

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Basic Info:

Spoiler :

Level: A person’s life experience level (each level awards 5 SP, 50 HP,MP, and SP unless the user has a class in which these values are altered)

Class: Selected class. Has a complementary effect on all activities related to this class and affects the growth of HP, MP, and SP. The amounts these values change depends on the class. Available classes are accessed by fulfilling requirements for the class.

examples include the basic: farmer, merchant, warrior, mage, archer, enchanter, healer, etc. There are also hidden job trees that can be discovered through unique actions.

Effects of a warrior class: X 5 HP, X 1 MP, X 3 SP with complementary effects on physical stat growths toward Strength, Vitality, Vigor.

Subclass: Selected sub-class. Has a lesser effect compared to a main class and is recommended to compliment the main class. The amount of sub-classes available correlates to the amount of main classes.

for example the main class blacksmith has a complementary effect with the sub class metallurgist.

Titles: Titles are given as a recognition toward someone’s accomplishments. The more grand an accomplishment the higher the effect of the title.

Current Titles:

Unbound: You are no longer chained by the laws of the world

[Effect: Those who wield this title are immune to any control spells and have limitless growth potential.

Mind Control Resist +100%

Physical Control Resist +100%

Mysterious connection to the Goddess Amare Anima Nexu

Body growth unrestricted (awarded the skill: Growth Correction)

SP: Stat Points (each level provides 5 points for distribution to anything except sub stats and affinities)

CP: Cheat Points (similar to stat points but are awarded for accomplishing tasks. [more difficult tasks give more points]) Using CP varies use conditions for certain selections

HP: Health Points (1 strength = 5 HP, 1 vitality = 10 HP) [0 health doesn't mean death]

MP: Mana Points (1 intelligence = 10 MP, 1 wisdom = 5 MP) [0 mana causes extreme mental fatigue or unconsciousness]

SP: Stamina Points (1 vigor = 10 SP, 1 vitality = 5 SP) [0 stamina causes paralysis until 50% is restored]

HR: Health Regeneration (1 strength = .1/s HR, 1 vigor = .2/s HR )

MR: Mana Regeneration (1 wisdom = .1/s MR, 1 focus = .2/s MR)

SR: Stamina Regeneration (1 vitality = .1/s HR, 1 vigor = .2/s SR)

Strength: The amount of power your body carries within

Intelligence: A person’s cognitive ability

Dexterity: Precision of the body

Vitality: Physical health and endurance

Wisdom: A person’s ability to utilize knowledge

Vigor: The intensity of a person’s energy and longevity

Agility: Flexibility and attack speed

Focus: Ability to concentrate produce higher imaginary detail

Speed: Movement speed (.5 meters /s per stat)

Leadership: Efficiency in commanding others and maintain moral

Charm: People's perception of you (has a chance to effect first encounters)

Charisma: Ability to compel people to listen to you

Stealth: Your presence is harder to notice

Sense: Perception of the world around you

Willpower: A mysterious force generated from within

Art: The ability to make artistic works (has varying effects based on results)

Faith: Spiritual apprehension

Luck: You have more luck

Fire: Affinity and resistance for fire magic

Water: Affinity and resistance for water magic

Earth: Affinity and resistance for earth magic

Wind: Affinity and resistance for wind magic

Light: Affinity and resistance for light magic

Dark: Affinity and resistance for dark magic

Spacial: Affinity and resistance for spacial magic

Neutral: Affinity and resistance for neutral magic

Main Stats: Has a more clear effect on the user.

Sub Stats: Has a more mysterious effect on the user. Stat limit is at 100 each.

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Skill Info:

Traits: Physical and spiritual characteristic of the user

Passive/Active Skills: Physical and mental aspects of the body that function either automatically or with the effort of the user.

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Currency:

50 small copper coins = 1 big copper coin

10 big copper coins = 1 small silver coin

50 small silver coins = 1 big silver coin

10 big silver coins = 1 small gold coin

50 small gold coins = 1 big gold coin

100 big gold coins = 1 mythril coin

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These are stat comparisons for the MC and others, remember only the MC has a stat window and these numbers are only examples.(there are exceptions to everything aka prodigies and such) [People also gain classes they just don't know, but the effects vary due to habits, personality, and skill]

Life expectancy and stat averages are guaranteed to vary. Hence the word expectancy.

Basic Dominant Races: (Normal people)

Humans (rounded) life expectancy: max 150 yrs

An average adult has stats ranging from 180-250 per stat

A trained adult stat range from 300-600 per stat

Beastkin/Beastman [various tribes] (dexterity, agility, speed or strength boost) life expectancy: max 250 yrs

Average adult 250-380

Trained adult 450-780

Elves: (Strength limit, wisdom and focus boost) life expectancy: max 500 yrs

Average 100-500

Trained 200-1000

Dwarves: (Speed limit, strength boost, dexterity boost) life expectancy: max 200 yrs

Average 150-350

Trained 250-800

Demons: (Vigor, intelligence, or strength boost) life expectancy: max 300 yrs

Average 300-500

Trained 600-1000

Don't read unless you caught up with the story or don't care

Arc 1 Additional info

Spoiler :

Religion:

The religion In Tenebris is lead by the Elemental churches with The Church of Light being the strongest. Followed by Water, Earth, Neutral, Spacial, Fire, Wind, and Dark.

The churches that follow the gods have been all but abandoned if not for it being necessary for the people to gain names.

Not much is known about the naming system, but it is said to have a hidden purpose.

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Affinities

A person with an awakened mana core, can manipulate his mana, and can comprehend the various mana affinities can use magic.  If a person can comprehend and manipulate fire mana to gain it as an affinity can become a fire mage with practice.  Very few people can properly comprehend the various types of mana.  Most stick to improving one type of affinity except for unique individuals.

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Weapon Ranks:

X - Unknown

SS - Divine

S - Holy

A - Legendary

B - Ancient

C - Unique

D - Uncommon

E - Common

F - Simple

G - Crude

H - Utter crap

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Ranks and growth levels:

Skill Ranks - Proficiencies 0/100, how proficient someone is in a task. each 25 ranks in proficiency is a qualitative leap.

Skills Growth - Casting and channeling skills : Novice, Intermediate, Advanced, Expert, Mastered.  Every threshold passed gives the skill higher quality and additional effects.

Guild Ranks - XX,X,SSS,SS,S,A,B,C,D,E,F,G,H

Each corresponding rank has a difference of 5 people of the previous rank to advance. (a person with the ability to overcome at least 4 rank F's can advance to rank E.)

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Endangered Races (hunted for various reasons or are low in number)

Moon Wolves - A race blessed by the Moon and gains strength in its light.  Hunted to near extinction by the 'Church of Light' in order to take their hearts under a full moon and make [Moon Stone]s.  Shiro was miraculously born under this once legendary race, and has also inherited their plight.  

Average stats - not enough information

Trained stats - not enough information

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Encountered Unique Monsters:

Gorc

Blood Weaver

I'm gonna have information added as time passes