< The World of Elysia >
Introduction
A world unlike the lands of Earth. Magic, monsters, impossible technologies and beings called the Corrupted exist in this world. All known laws of physics means nothing in the face of these forces. The world is vast and teeming with life. From the Dwarves of the north, to the Insectid to the far west; there is hardly a moment's break to be found.
But where there is the brightest light, somewhere there must be the darkest shadow.
The entities known as the Corrupted have existed for as long as history remembers. Unlike monsters, dragons and the strongest of Demons; these beings are incomparable and are the greatest threat.
The Nexus promises to deal with the Corrupted, though there are few that not even they can handle.
Important Information
10 days = 1 week
5 weeks = 1 month
10 months = 1 year
500 days = 1 year
PA = Post Advent
Frost arrived in Elysia in 350 PA
It is currently 350 PA
10 Copper Coins = 1 Silver Coin
100 Silver Coins = 1 Gold Coin
10 Gold Coins = 1 Platinum Coin
Soul Rankings/Adventurer Rankings
< Soul Rankings >
Incandescent - Level 140
The pinnacle of power. An Incandescent Soul is reached when a person hits level 140. It is impossible to further progress without being a Blessed, and therefore, this is the strongest any non-Blessed will be.
Moons, Stars, Exalted and Beholders are also technically Incandescent Souls as they all above level 140.
The non-Blessed of this Soul Rank are named after a color, such as the Red Barron.
White - Level 120 - 139
Black - Level 100 - 120
Violet - Level 80 - 100
Red - Level 60 - 80
Blue - Level 40 - 60
Yellow - Level 20 - 40
Green - Level 0 - 20
< Adventurer Ranks >
Unbound
Reserved only for the Incandescent Souls
Radiant
Diamond
Platinum
Gold
Silver
Copper
Tin
Known Regions/Locations/Points of Interests
The Nexus
Located in the centre of the world. The rebuilt city of Atlas resides 5 km underneath the floating tower, where the ruins of the old gigacity of Atlas still remain. It serves as a grim reminder of what was lost for the birth of the Nexus.
Atlas
The great city beneath the Nexus. Houses the families of the Blessed and is where people of significance in Elysia are summoned/gathered.
Brandar
A region located directly to the east of the Nexus. It is known for its vast grassy plains and the Nex Megalopolis; currently the most populated city in all Elysia. Dungeons and all sorts of diabolical monsters exist in region and roam beyond the safety of the Nex Megalopolis.
Nex Megalopolis
Currently the most populated area in the world. It houses approximately 5 million people and is seperated into 5 distinct cities, all with at least 10 sectors not including the 3 within the heart of the city itself. The Nex Megalopolis stands as a testament to the powers of the Beholders and their Ateliers, for it not only houses these people, but also acts as a protective barrier for the Nexus. was created by the combined efforts of the Ateliers of the Nexus.
The 5 cities of the Nex Megalopolis are as follows:
City of Diamonds
Atelier: Golden Index
The city of diamonds and its sectors is home to merchants and acts as the hub for foreign trade. Within lays its fabulous casinos. It is responsible for managing all economic systems in the Nex Megalopolis. Many guilds and companies flourish here, and the main apparel worn here.
The city itself is home to 5 predominant buildings, arranged like fingers reaching for the skies. The Golden Thumb, the Golden Index (Carpal Tower), the Golden Middle, the Golden Ring and the Golden Pinky. Each are responsible for individual tasks and are all subsidiaries of the Golden Index.
Carpal Tower
A massive 52 story casino filled with an unbelievable number of poker tables, slot machines managed by Fairies and the esteeemd people of the Golden Index. It serves as Beholder Carpalis' home and the headquarters of the Golden Index. It is also currently where the Archetype of Hope, the Magician, currently resides.
City of Hearts
Atelier: ImpulseWorks
The city and its sectors facilitate many functions, such as brothels, inns is usually where people go to socialize. It is where many Adventuers are pointed to when beginning as it is considered the most 'easiest' place to live compared to the rest of the Megalopolis. Many themes of romance and imagery of hearts can be seen throughout its sectors. It is responsible for managing people throughout the Megalopolis.
City of Spades [Unknown]
City of Clubs [Unknown]
City of Strings
Atelier: Act X
It is the only city located outside of Brander and inside of the diabolical region of Emvita. Not much else is known about it.
Grandis
A region located to the west of the Nexus. Is known for its spectacular valleys and mountains. The Blessed are currently prohibited entry into Grandis as it has been designated as Paradise Lost.
Village of Virt
The 'starting' village that Iscario lured Frost into. The once peaceful village was home to a Relay Site. All inhabitants were murdered and all that remains is a sea of graves underneath the broken Relay Site.
Little Tais
A town that used to be a trading hub for many of the kingdoms in the past where slave trading and mercinary work was common. It now stands destroyed. Not a single speck of life remains thanks to an encounter with the Listening Bird.
Paradise
The megacity of Paradise. In the year 335 PA, one million lives were claimed by a Corrupted known as the dozen-winged bird. By daybreak the city was lost, and all that is left are its ruins and a land ravaged beyond repair.
Infernis
The successor city to Paradise. Not much else is known about it.
The Black Forest
The domain of the One Thousand Eyed Bird. The forests that were once used to execute criminals was burnt down mysteriously one day. The tale of a beast circulated Grandis until one day, the folklore manifested into a Corrupted. The Black Forest still exists, but its tale has been concluded.
The domain of the One Thousand Eyed Bird. The forests that were once used to execute criminals was burnt down mysteriously one day. The tale of a beast circulated Grandis until one day, the folklore manifested into a Corrupted. The Black Forest still exists, but its tale has been concluded.
< The Nexus >
Introduction
The Nexus, otherwise known as the Second Advent or the Advent of Amalgamation. The rest of the world calls it the heavens, the celestial tower or the place where the Gods and Deities reside. It is an enigmatic existence that cannot be described as an object or artefact. The floating tower stretches higher than the stars themselves, with its peak nowhere to be seen.
The Nexus is largely responsible for giving out the Blessing of the Nexus; an ability that allows people to gain access to what Frost calls the 'System'; a modernised RPG 'prompt' that allows one to grow exponentially stronger than the ordinary person.
The people who possess these number in only the thousands, and they are called the Blessed.
Roles
Archetypes
Not much is known about the Archetypes. The very first Archetype, the Arbiter of the Floor of Judgement, appeared shortly after the events in Paradise. The Arbiter is largely responsible for the revamp of the Nexus' old ways in detecting threat levels, giving birth to the Arbiter's Trumpet.
Therefore, it is seen that Archetypes can, in some way, interact with the Nexus directly - for they are born from it.
Beholders
The most powerful beings only behind the Archetypes. These individuals are rarely seen outside of specific circumstances. They are myths to the common folk and even the Blessed themselves. Their name is thrown around but none truly understand the weight of a Beholder's power, for they possess and harness the full capabilities of their technologies.
Galia is among the most well known, having founded the Warped Stone technology. She is responsible for creating the Hyperlink and Hyperwarp Networks, the Relay Sites, Repositories and the Central Relay.
The Beholders also command their Atelier; an organization that solely acts on their behalf.
It is unknown how their technologies came to be.
Exalted
Esteemed individuals that either act independently or work alongside a Beholder. They are largely responsible for conducting political work with nations, kingdoms and factions outside of the Nexus. They are the spokesmen of the Nexus and boast immense strength.
Stars
Synonymous with 'guide', 'messengers' and 'information brokers'. Stars are the people's people and offer guidance no matter where they are or who inquires. They are among the most trusted and highly regarded individuals of the Nexus. Stars are often used to communicate between Ateliers and Beholders.
Moons
The defenders of the Nexus. They possess one and only one role - to fight all threats of the Nexus or their affiliated Atelier. They wield highly specialized Atelier items and weapons and live a life of battle. The power of a Moon ranges greatly unlike that of the Stars and the Exalted, however.
Receptionists
Individuals responsible for receiving the Blessed into the Nexus or to an Atelier's location. They are not known for any unique strengths. In fact, most are significantly weaker than normal people. It is unknown what criteria must be met to become a Receptionist.
Upper Sanctums
There is very little known about the Upper Sanctums, other than it is where the Moons, Stars, Exalted and the Beholders reside with their respective Atelier Receptions.
Floors of the Archetypes
Floors belonging to an Archetype. It is unknown how many there are exactly and what their purpose serves.
Floor of Amalgamation
[Unknown]
Floor of Judgement
The home of the Arbiter. Not much else is known other than that the Arbiter awaits for the Amalgam to accept her invitation to enter her floor.
Floor of Civilisation
The home of the Archivist. Nothing else is known except that it may relate to the library, hence their name.
Floor of Hope
A speculated floor given that Hope exists as an Affinity.
Floor of Purpose
The home of the Director. Nothing else is known except that they called it a grand stage.
Reception of the Ateliers
The only known Atelier Reception so far is Act X's. It is unknown where these Receptions reside exactly, for the invited individuals are teleported directly into the Atelier's Reception.
Middle Sanctums
[Unknown]
Lower Sanctums
The Common Hub
A miniature city that houses certain facilities like the Reception, various stores, a bank, food and where special weapons made from the Blessed are purchasable. Around 90% of the Blessed congregate in these parts.
The Reception
A massive dome-like structure found in the heart of the Common Hub. It is where the black-suited Receptionists work to help the Blessed both new and old. They are obliged to answer all questions and are among the most respectful and respected workers of the Nexus.
There are three parts to the reception. The outermost part deals with questions, the middle is responsible for banking and storage; a section called the Repository, and the innermost area facilitates raids, events and mission; including large-scale coordination events.
The Central Relay
A pale room that stretches upwards as far as the eye can see. It is the place that connects the Nexus with the Hyperlink Network; all thanks to the technology created from the Warped Stone. This is where the majority of teleportation occur both back and forward. However, the Moons, Stars, Exalted and Beholders have never been seen using the Central Relay.
Common Residential Floor
A vast floor that resembles a flat plains. Plots of land and houses can be built or purchased with Nex. This is where the majority of the Blessed live.
< The System >
Introduction
Otherwise known as the Blessing of the Nexus or for Frost, the Blessing of the Amalgam. It contains and defines a person's profession, skills, abilities, levels and the currency called Nex all in one convenient package.
Stats
HP
One's health pool. It directly reflects one's life and the state of their body. If it hits 0 then said person dies. ATT and MAG ATT, as well as negative statuses and diseases impact this.
MP
Mana points. It reflects how much mana a person is able to harness for certain skills that require mana, such as magic. Upon reaching 0, all points in MAG ATT and MAG DEF becomes redundant save for bonuses granted by armour and weapons.
ATT
The numerical value of one’s strength and the maximum potential damage they can inflict. ATT directly affects HP and is consequently resisted by ATT DEF.
ATT DEF
It resists ATT on a pure one-to-one basis, unless the DEF matched or was higher than the ATT. For example, a 50 ATT attack against someone with 50 ATT DEF would only do the minimum amount of damage, which was 1. The same was true if they only had 20 ATT.
MAG ATT
The same as ATT but affects MAG DEF.
MAG DEF
Blocks MAG ATT attacks.
AGI
It defines the maximum movements speed of a person in general. This included things like punches, kicks, jump height, skill usage and reaction time.
RESIST
This determined one's physical, mental and magical resistance to certain conditions, such as being set alight or the capabilities to resist poison for longer. With a high enough RESIST stat one, could outright negate certain conditions.
ODSE and Overall Levels
Overall Levels
These are determined by the combination of all profession levels. An overall level is:
The sum of offence + half of defence + a quarter of support + a tenth of exploration
If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it.
The equation is O+(2/D)+(4/S)+(10/E)
OFFENCE
Represents all offensive-based professions
DEFENSE
Consists of all defence-based professions
SUPPORT
Encapsulates all support-based professions
EXPLORATION
Reflects all exploration-based professions
Milestones
Overall Levels
Every 50 levels is considered a milestone. Various rewards and bonuses are granted, as well as a new title whenever a level milestone is reached.
Profession Mastery
Getting a profession to level 100 is a profession mastery. Every 25 levels is a milestone where bonuses and new skills for the profession are granted. Unique and powerful abilities and skills are rewarded at a profession mastery.
Professions, however, may only be levelled by using their respective Active Skills.
Active Skill Mastery
Is is the highest level of an Active Skill. This is reached at level 50 or [Skillname] V. The skill evolves to its final form and may bear unique properties.
< The Ateliers >
Introduction
The Ateliers are organizations led directly by its founding Beholder. The affiliated Atelier therefor revolves solely around the principles, philosophies and the technology of the Beholder. Ateliers function independently from the Nexus. They can be seen as an extension of the Beholder themselves.
Justica Arms
Justice Must Never Stray Behind Judgement
Founder: Beholder Galia
Technology: Warped Stone
Justica Arms specializes in teleportation technology and is responsible for creating and maintaining all relevant teleportation technologies.
They also manufacture weapons. It is unknown what these are, but they are known to be among the rarest and most sacred items.
Act X
Founder: Beholder Marionette
Receptionist: Stage Narrator
Technology: Unknown, but it produces the ethereal-like string that cannot be damaged, burnt or cut.
They specialize in creating articles made from the strings as well as certain string-like weapons, and even musical items.
Scarlet Logic
Founder: Unknown
The official military of the Nexus and a hired arms for the Ateliers. They are always the first to receive a threat, and the last to leave. Their work consists of only conflict and bloodshed. Not many are expected to live within the Scarlet Logic. Their work and sacrifice allows for the Nexus to gauge the official difficulty classification of certain threats before a proper group can be dispatched to deal with it.
The affiliated Moons and Stars are known respectively as; Blood Moons and Red Giants.
They have a series of people called the Collectors who collect slaves, survivors and others including those 'inoculated' by the Wandering Healers. They are then brought to the Megalopolis to become integrated into an Atelier.
Inflow Direct
Founder: Unknown
Technology: Unknown, but it is what allows for the creation of the mana and HP potions, as well as the Infusions. It also allows for magic to be directly converted into a liquid form.
They are only known the greater part of the world as the 'potion makers'. All healers of the world operate under the wing and protection. Infusion S is its most well known and currently only known Infusion, granting the ability to increase one's speed to inhuman levels at the cost of their most prized organ.
All Wandering Healers operate under Inflow Direct and possess the power of the Serums; essentially liquid-magic.
Only 12 Wandering Healers exist.
CogitO
Founder: Unknown
Technology: Unknown, but it allows for the manipulation of the mind through mysterious means.
What CogitO does is ill understood but their work is highly important. Their technology allows for certain individuals to hide their presence from others (the Cognition Filter) or creating [CENSORED] bars to eliminate potential cogniton/memetic hazards, all for the sake of preventing panic and/or mental breakdowns in people
ImpulseWorks
Founder: Unknown
Technology: Unknown, but it is what created the electrical weapons Cer, Ber and Res possess.
It is unknown what ImpulseWorks does exactly.
Caldera Industries
Founder: Unknown
Technology: Gravity Engine
They specialize in construction of machinery, landscaping or machinery such as their Express Network trains. Their technology allows for the complete manipulation of gravity, and is the reason why the Nexus is able to float.
Golden Index
Founder: Unknown
Technology: Unknown
It is unknown what they do except for the creation of casinos!
< The Arbiter's Trumpet: Risk Classification System >
Introduction
The Arbiter's Trumpet is a warning system that classifies the threat level of all creatures, including animals, monsters, Corrupted, people, events and disasters. It was founded by the Archetype of Judgement after the megacity Paradise fell to the pale, dozen-winged entity.
It is said that the number of times the trumpet sounds determines the difficulty.
But if one should find themselves unable to hear the trumpet at all, then they must abandon all hope.
The following list displays the order from the highest classification to the lowest.
PARADISE LOST
The Arbiter's Trumpet Can No Longer Be Heard
The 7th and final classification of the Arbiter's Trumpet, named directly after the loss of Paradise. No Beholder, Exalted, Star or Moon are capable of fighting creatures of this calibre. In the 150 years that the Nexus had stood to defend the world from the Corrupted, the loss of Paradise was the first time they had ever failed.
The death count was more than a million when Paradise fell, and that was only in a single night.
The motto was therefore born:
"Abandon all hope those who enter.
Forfeit the aspirations of life for those that remain.
And be damned to those that wish to flee."
APOCALYPSE
The Arbiter's Trumpet Hums It's Dirge
The 6th classification of the Arbiter's Trumpet. Apocalypse-levelled events are considered catastrophic, but not unrecoverable. They require the almighty Beholders and all available resources from the Nexus. More often than not however, the responsibility falls solely upon the shoulders on the Beholders.
WOE OF THE FALLEN STAR
The Arbiter's Trumpet Wails
The 5th classification of the Arbiter's Trumpet. It is expected of the Stars, Exalted and Moons to quell these threats without the aid of a Beholder, but require immense coordination with the Ateliers of the Nexus. Large-scale destruction is expected from entities of this risk classification. Kingdoms will fall, and cities will crumble under their might.
ETERNAL NIGHT
The Arbiter's Trumpet Resonates
The 4th classification of the Arbiter's Trumpet. These threats are known to wreck havoc upon the lands they tread, and are the among the most powerful entities that normal people without the Blessing of the Nexus will ever face. There are only a select handful of these people capable of facing entities of this risk classification.
A Moon, Star or Exalted are expected to be able to deal with these threats alone or in small groups.
MONSOON
The Arbiter's Trumpet Inspires
The 3rd classification of the Arbiter's Trumpet. This is the last classification that is shared directly with the Guilds/Adventurers Guilds in all of Elysia. It consists of the most difficult quests, monsters and Corrupted. It is also the last difficulty classification that is used by the Nexus for raids, events and missions that are granted to the Blessed. Creatures of this difficulty are easily capable of levelling undefended cities, but the Moons, Stars and Exalted and certain powerful individuals should have no trouble in dealing with these entities alone.
Very few dungeons find themselves in this category. It is assumed to be the peak difficulty of a dungeon.
Entities of this classification are not seen as a threat by the Nexus.
HAILSTORM
The Arbiter's Trumpet Sings
The 2nd classification of the Arbiter's Trumpet. This is another classification that is shared directly with the Guilds/Adventurers Guilds in all of Elysia. It consists of high-risk quests and monsters capable of ravaging towns. Most high-ranked dungeons find themselves in this category. An overwhelming number of Corrupted are found in this category.
Overall, they are not seen as a threat by the Nexus.
TRICKLE
The Arbiter's Trumpet Beacons
The 1st classification of the Arbiter's Trumpet. Entities of this category are insignificant and mostly consist of low to mid ranking quests. These make up the overwhelming majority of quests given by the Adventurer's Guilds of Elysia. Insignificant threat overall.
< Terminology >
Introduction
There are many technical terms used by the Blessing of the Nexus and throughout Elysia. Some are interchangeable or have multiple meanings.
Status Effects/Condition
These terms are interchangeable in the context of 'debuffs' and can either be positive or negative.
A positive status/condition is an enhancement, such as one granted from eating food made by someone with the Cook profession.
A negative status/condition is a debilitation, such as being lit on fire, frozen or poisoned.
Examples include:
Darkness - vision considerably darkened
Scrutiny - unable to move whilst under the gaze of the Eyes of Judgement
Stacks
Stacks are the precursor to Statuses and Conditions. These are directly affected by the RESIST stat, which determines how many stacks one needs before they are inflicted with the status/condition. This usually only applies to negative conditions.
And example would be accumulating frost (stacks) over one's body before they became frozen solid (the condition).
Corrupted Conditions
The terms that dictate the rules of a battle with said Corrupted. Not all Corrupted have conditions that must be abide by. Some can be overruled by simply raw strength alone. In others, like the One Thousand Eyed Bird, it can be impossible to escape without adhering to the condition.
Suppression Requirements
Requirements that outline how a Corrupted or, if the orders are given by the Nexus, a monster can be weakened enough before the Subjugation Requirement can be met.
Subjugation Requirements
How a Corrupted or a monster can be defeated. Some monsters are known to have certain weaknesses, but there was no known account of the Corrupted having a Subjugation Requirement or any requirement for that matter until Frost arrived.
< The Will of the Amalgam >
Introduction
It is Frost's inherent ability as the Amalgam to manifest the power of the Corrupted that have been added to their 'collection'. The Will of the Amalgam may also manifest a certain affinity, such as Judgement. When this occurs only Corrupted with the Judgement affinity may be chosen. But their unique skills become open for use during this.
The Will of the Amalgam is invoked in two different ways. The first is by lowering her HP, and the second is by heightening her emotions.
Frost will be inflicted with insatiable hunger until combat concludes or if her heightened emotional state lowers.
Manifestation of (X)
Judgement is the only known manifestation so far.
< States >
First State
Only Corrupted that are Monsoon or lower may have their Active and Passive Skills borrowed.
Second State
Only Corrupted that are Eternal Night may have their Active and Passive Skills borrowed.
[Unknown]
< The Corrupted >
Introduction
Highly enigmatic and nightmarish creatures. From a stuffed teddy bear that strangles children, to a machine that sings until your head pops, and to a black bird with one thousand eyes; these are creatures that exist not to survive, but for something indescribable. The One Thousand Eyed Bird existed solely to enact its prejudice, and the singing machine existed to only sing its mind-crushing tune.
They cannot be reasoned with or understood. Therefore, they are the most dangerous entities in all of Elysia.
Origins
While it is unknown how they come to be, Frost theorised that they may be born from a piece of a person's heart, ideas, and/or immense emotions.
Trauma
Corrupted perhaps born from intense emotions.
Folklore
Highly plausible that they are born from popular stories and folklore.
Disorder
Unknown what this implies.
Object
Born directly from a defeated Corrupted. Carries a piece of that Corrupted and may be a weapon or an article. These objects possess immense powers mostly derived from the defeated Corrupted.
Original
It is unknown what it truly implies. But from Frost's and Nav's understanding, an Original is a person that is technically a Corrupted but they exist as themselves, and are not bounded by the things that created them in the first place. Jury became an Original after being Realized by Frost's Blessing of the Amalgam.
Archetype
While not inherently a Corrupted, there is no doubt that they bear uncanny similarities to them. They are amongst the most powerful beings of all and are born from the blood of the Nexus. An Archetype encapsulates all that their concept implies, such as Judgement and Amalgamation.
Archetypes rule over a floor in the Upper Sanctums of the Nexus. Their powers and capabilities are unknown, by they do stand above the Beholders in every regard.
Awakening
It is unknown what an Awakening means or implies other than that it was how Frost became the Amalgam.
Realization
An event only available to the Corrupted. The process is unknown as the criteria required is hidden even to Frost herself. It allows Frost to grant a targeted Corrupted the Blessing of Amalgam and thus, changing their Origin into an Original.
< Affinities >
Judgement
Relates to judgement in some capacity. So far the themes such as prejudice and false sins have been unravelled.
Hope
Purpose
Civilization
Known Corrupted
Paradise Lost
Dozen Winged Bird (official name unconfirmed).
Eternal Night
The One Thousand Eyed Bird (and all the denizens of its forest)
Monsoon and lower
Listening Bird
Our Happiest Moments
Etc/Unknown
Stuffed Teddy Bear (That strangles children)
The Signing Machine
The Living Loom (The loom that weaves strings from flesh)
< Characters >
Main Characters
Frost
Images
6a0288d5-a80d-434d-bcaa-c2a485ae4913.png [https://cdn.discordapp.com/attachments/888750117274931233/1026828365346377798/6a0288d5-a80d-434d-bcaa-c2a485ae4913.png]
masterpiece_cinematic_lighting_cinematic_angle_highres_fair_skin_yellow_eyes_black_fur_coat_grin_short_hair_messy_hair_black_hair_1girl_golden_feathers_black_feathers_s-18.png [https://cdn.discordapp.com/attachments/888750117274931233/1026828607592595466/masterpiece_cinematic_lighting_cinematic_angle_highres_fair_skin_yellow_eyes_black_fur_coat_grin_short_hair_messy_hair_black_hair_1girl_golden_feathers_black_feathers_s-18.png]
masterpiece_cinematic_lighting_cinematic_angle_highres_dark_skin_yellow_eyes_white_fur_coat_long_hair_white_hair_2girls_smile_white_dress_large_breasts_hug_from_behind_s-15.png [https://cdn.discordapp.com/attachments/888750117274931233/1026831424025800736/masterpiece_cinematic_lighting_cinematic_angle_highres_dark_skin_yellow_eyes_white_fur_coat_long_hair_white_hair_2girls_smile_white_dress_large_breasts_hug_from_behind_s-15.png]Frost.png [https://cdn.discordapp.com/attachments/888750117274931233/1003838591258066974/Frost.png]
Introduction
The protagonist of the story. A nameless man who ended up finding himself in the world of Elysia as a woman. Now named as Frost, she must come to terms with not only the sudden gender change, but with what she had also become.
Frost is no longer human, but her humanity remains lit like a steady flame in her heart. She eats her foes to become stronger, devours the Corrupted of their abilities, and manifests their powers when her emotions heighten in battle.
General Information
< Names/Namesakes >
The Amalgam
The Archetype of Amalgamation
< Occupation >
Nil.
< Origin >
Human (Pre-Awakening)
Archetype (Post-Awakening)
< Age >
22 (Pre-Awakening)
0 (Post-Awakening)
< Appearance >
Hair: Black, reaches just above shoulders. They appear like blades, are messy and have many stray cowlicks protruding off from the sides.
Eyes: Sharp eyes that are golden in colour. They emit a faint glow in the dark, like a star.
Tone: Fair.
Build: Healthy, very little muscle
Height: 160 cm
Equipment
Coat of Prejudice:
Its feathers ruffle at the truth
A large, feathered coat made from black and golden feathers from the One Thousand Eyed Bird. Towards the hems and the shoulders larger feathers protrude upwards, creating a soft hem around her head like that of a fur coat. The inner layer of the coat is lined with golden feathers.
Coat provides immense resistance against attacks with the Judgement affinity, and provides immunity to the Scrutiny negative status/condition.
Furthermore, as the flavour text implies, its feathers ruffle whenever the truth is being said. They stop when it detects a lie. How the mechanism works is unknown.
Leather boots, tunic and pants from the Village of Virt:
Nothing of interest. Just regular wear to hide her bare skin.
Stats
Level: 66
HP: 30,000 | Regenerates at 5 HP/Min
MP: 5,350 | Regenerates at 5 MP/Min
ATT: 2,000
ATT DEF: 500
MAG ATT: 350
MAG DEF: 450
AGI: 55
RESIST: 50
OFFENSIVE: 42
Brawler: 42 | Your body is your weapon
DEFENSIVE: 0
Counter Offence: 0 | The greatest defence is a triumphant offence
SUPPORT: 83
Greater Healer: 83 | Restore the hearts of others
EXPLORATION: 35
Appraisaler: 10 | Identify the objects of the world
Cook: 25 | Make some delicious food
Active Skills
(O) Punch III [0/10]
The thrust of your first. Deal damage in accordance to base ATT.
(O) Double Punch I [2/10]
A magical attack that follows each punch. Target must be within 10 cm in the direction of the thrusted fist
Cost: 50 MP
(D) Solemn Counter [0/10]
Counter an opposing attack. Your AGI determines the window of opportunity. Multiply ATT by 2x during a successful counter.
(S) Greater Healing III [8/10]
Restores 250 HP on self or target in contact. Minor and heavy wounds are instantly healed. Major wounds heal over time. Fatal wounds heal faster.
Cost: 75 MP
(S) Cure Disease I [2/10]
Instantly cure all tier 1 diseases and tier 1 negative statuses/condition of self or target in contact.
Cost: 120 MP
(S) Prolonged Stasis III [0/10]
Convert MP to HP every second. Unable to perform any active skills during use. Healing skills are exempted. Stasis will be inflicted on self throughout duration.
Conversion: gain 10 HP per 2 MP spent
(S) Area Heal [0/10]
Replenish 50 HP to self and chosen targets within 5 meters. Minor wounds are healed instantly
Cost: 100 MP
(S) Cleanse [3/10]
Instantly remove 1 chosen stack on self or target in contact.
Cost: 200 MP
(E) Home Cook II [5/10]
All meals grant temporary positive statuses. Complex meals grant additional bonuses.
Cost: Ingredient
(E) Appraise Object I [0/10]
Reveal some insight and basic information of targeted materials.
Cost: X MP for first reveal. MP cost is dependent on material and its characteristics. Nil cost unless additional information is revealed thereafter.
Passive Skills
(O) Tooth and Nail
All body parts are considered an extension of the fist. Damage caused by limbs will do as much damage as a regular [Punch] when skill is activated.
(D) Fine Line
The window of opportunity for skills in the Counter Offence Profession increase proportionally to AGI. Opponent AGI negatively affects the window of opportunity. If your AGI is lower, the damage you receive is multiplied by 2x.
(S) Hyper Saturated Blood
Gain 50% additional base HP
(S) Medical Attention Please!
Efficacy of all healing outside of healing-based skills increased by 100%
(S) Coordinated
AGI increased by 10
(S) Mana Profusion
Gain 50% additional base MP
(E) Dimensional Storage I (17 kg / 20 kg)
Store up to 20kg worth of items in a pocket dimension.
Abilities
Archetype of Amalgamation:
May They All Come Together
Manifest the unique strength of those devoured.
Attain minor stats of those devoured.
Amalgam's Will increases when HP lowers. Consuming replenishes MP.
Blessing of the Amalgam:
To Those Who Seek To Understand Themselves
Able to gift target with the Blessing of the Amalgam after the hidden criteria is met. Overrides the Blessing of the Nexus. Realization criteria is only available for the Corrupted.
Eyes of Judgement:
One Thousand Good Deeds Yet They Cannot Be Seen
See what all cannot, and what judgement could never
Allows Frost to see things that cannot be seen by others, such as the color of the fire in people's hearts. It is also the reason why her eyes are gold, and why she carries the presence of another 999 other invisible eyes.
Allows Frost to see seconds into the future so long as her two, physical eyes observe it.
Allows Frost to inflict the Scrutiny negative status effect/stacks.
Language of Judgement:
One Thousand Good Deeds Tainted by One Sin
Understand what all cannot, and what Judgement could never
Granted Frost superhuman hearing.
Allows Frost to hear the voices of the Corrupted and people (happened once with the cat-girl so far).
Allows Frost to see the complete stats, professions, skills and abilities of those with the Blessing of the Amalgam.
Allows Frost to see designation, titles, soul ranks and all stats of any and every person including the Blessed.
This effect is can be resisted with the RESIST stat.
Corrupted Collection
< Judgement >
Monsoon
Listening Bird
Eternal Night
One Thousand Eyed Bird
Corrupted Skill Collection
The Will of the Amalgam
First State
Active
Dismissed Confession
< The silence was evidence of their guilt. Their mouths moved by they could never speak >
< Deal 2,000 damage to a chosen target. Target will be afflicted with 50 stacks of Confession >
< Cost: 1,500 MP >
Passive
Unlying Tablet
< Our deeds were prewritten in blood by the almighty King >
< Your spilled blood summons the Unlying Tablet to your aid >
Judgement Manifestation
Unique
Sinless Repent
Second State
Active
Prejudice
< All that mattered was that they were right >
< Deal 10,000 damage to those caught by your maw >
< Cost: 4,000 MP >
Biased Verdict
< They judged in order to not be judged themselves >
< Summon the forest to ensnare your target >
< Cost: 2,000 MP >
Passive
Rightful Ignorance
< They turned their heads the other way knowing it was wrong >
< Open all one thousand of your eyes. They have come to your aid >
Fear of Retribution
< One day it would be their turn to be judged >
< Emotions will heighten even faster >
Judgement Manifestation
Unique
Hysteria
Judgement
Jury
Images
masterpiece_cinematic_lighting_cinematic_angle_highres_dark_skin_yellow_eyes_white_fur_coat_long_hair_white_hair_1girl_smile_large_breasts_s-1246814641.png [https://cdn.discordapp.com/attachments/888750117274931233/1026830774265196595/masterpiece_cinematic_lighting_cinematic_angle_highres_dark_skin_yellow_eyes_white_fur_coat_long_hair_white_hair_1girl_smile_large_breasts_s-1246814641.png]
masterpiece_cinematic_lighting_cinematic_angle_highres_dark_skin_yellow_eyes_white_fur_coat_long_hair_white_hair_1girl_smile_large_breasts_s-2376110112_2.png [https://cdn.discordapp.com/attachments/888750117274931233/1026830774646874112/masterpiece_cinematic_lighting_cinematic_angle_highres_dark_skin_yellow_eyes_white_fur_coat_long_hair_white_hair_1girl_smile_large_breasts_s-2376110112_2.png]
masterpiece_cinematic_lighting_cinematic_angle_very_long_hair_white_hair_yellow_eyes_large_breasts_white_fur_coat_made_of_feathers_dark_skin_light_smile_s-2598697943_3.png [https://cdn.discordapp.com/attachments/888750117274931233/1026830999658696804/masterpiece_cinematic_lighting_cinematic_angle_very_long_hair_white_hair_yellow_eyes_large_breasts_white_fur_coat_made_of_feathers_dark_skin_light_smile_s-2598697943_3.png]
Introduction
Originally a Corrupted and a denizen of the Black Forest until she received the Blessing of the Amalgam from Frost and underwent a brief realization event. Jury is now an Original and exists as 'herself' rather than the crying child depicted in the folklore surrounding the Black Forest.
Jury has an explosive personality and can read in between the lines almost as well as Frost. She has been described by Frost as a pure soul whose driven by child-like curiosity and a fondness for good-hearted people. She saved Frost from being judged and is now her closest companion/friend, right next to Nav.
General Information
< Names/Namesakes >
Unhung Jury
< Occupation >
Nil.
< Origin >
Folklore (Pre-Realization)
Original (Post-Realization)
< Age >
26
< Appearance >
Hair: Pale, long and relatively straight. It reaches past her arms. It is also somehow less messy than Frost's hair.
Eyes: Sharp and golden. They emit a faint light in the dark.
Tone: Dark-skinned.
Build: Healthy, well above average in certain areas, some muscle tone.
Height: 170 cm
Tail: Long, thick towards the base. Feathered at the tip where a strange, bulbous organ resides.
Ears: Flat, flap-like ears found at the sides of her head.
Feathers: Certain parts of her body has bundles of feathers growing out of them, such as under her ears.
Clawed Left Hand: Her left hand is pitch-black and sports razor-sharp claws.
Teeth: Sharpened and lined like a shark's.
Equipment
Makeshift coat, leather boots, tunic and pants from the Village of Virt:
Nothing of particular interest. Just used to hide her non-human features.
Stats
Level: 77
HP: 8,000
ATT: 137
MAG ATT: 0
AGI: 35
RESIST: 32
Nav
Introduction
Formerly known as the 'System', it is an intelligence that was born moments after Frost Awakened as the Archetype of Amalgam. There is not much known about Nav other than it is essentially a voice in both Frost and Jury's head.
Nav actively aids Frost by feeding her vital information and context about the greater world around them. Nav has a cold stature, and a near unreadable demeanour due to its cold, monotone voice. But there has been some instances where it expressed sass, surprise and warmth.
General Information
< Names/Namesakes >
The System
Navigate
Navigator
GPS
Electronic Guidebook
< Occupation >
Navigator
< Origin >
[Unknown]
< Age >
0
< Appearance >
Nil...