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Late Night at Lund's
Lockwood Interlude 9a: Isa's Level 6 Character Sheet

Lockwood Interlude 9a: Isa's Level 6 Character Sheet

Name: Isa Chamberlin

Race: Human

Height & Weight: 5ft 6inches / 125 lbs

Class: Fighter Level: 5 / Cleric level 1

Alignment: Chaotic Good

Background: Stranger in a Strange Land

Domain: Nature

Hit Points: 48 AC: 16

Current Hit Points: 48

Combat: +9 to hit - Menesia’s Sun Blade 1d8 +6

Other Weapons: +1 Quarterstaff with shillelagh +7 to hit 1d8 +6 (one handed)

STR

11

0

DEX

16

+3

CON

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11

0

INT

13

+1

WIS

13

+1

CHA

12

+1

Saving Throws: Str and Con +3

6

Acrobatics* (Dex)

4

Medicine (Wis)

1

Animal Handling (Wis)

1

Nature (Int)

1

Arcana (Int)

4

Perception* (Wis)

3

Athletics (Str)

1

Performance (Cha)

1

Deception (Cha)

1

Persuasion (Cha)

1

History* (Int)

1

Religion (Int)

4

Insight* (Wis)

3

Sleight of Hand (Dex)

1

Intimidation (Cha)

3

Stealth (Dex)

1

Investigation (Int)

1

Survival (Wis)

Special Attack: Two weapon fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Class Features: Eldritch Knight – cast wizard spells using INT (spell DC 12 spell attack +4) & Weapon Bond

Two attacks / Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again. Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.

Martial Archetype: Surgical Fighter

3rd level - Clinical Eye

Cleric Spells: DC = 12 Spell Attack +4

Cantrips – Shillelagh / Spare The Dying / Sacred Flame / Thaumaturgy

Level 1 - Animal Friendship (domain) / Healing Word / Bane

Eldritch/Wizard Spells: DC = 12 Spell Attack +4

Cantrips – Fire Bolt / Message

Level 1 – Alarm / Comprehend Languages / Detect Magic / Identify