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Late Night at Lund's
Interlude 1: Lund

Interlude 1: Lund

Lund is a half-orc tavern owner and former fighter. He's kind but impatient of frivolity. He's smart but not well-read. He's happy to have left behind the life of a fighter, but hoo-boy, don't mess with his bar or his friends.

Name: Lund Subash

Race: Half Orc

Height & Weight: 6ft 2inches / 250 lbs

Class: Fighter Level: 7

Alignment: Good

Background: Early Retirement

Hit Points: 44 AC: 11 (simple armor)

Current Hit Points: 44

Combat: +7 to Hit

Weapons: Greatsword 2d6 +4 (slashing) / Javelin 1d6 +4 (piercing)

STR

18

+4

DEX

9

-1

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CON

15

+2

INT

13

+1

WIS

11

+0

CHA

14

+2

Saving Throws: Str +7 and Con +5

2

Acrobatics* (Dex)

0

Medicine (Wis)

0

Animal Handling (Wis)

1

Nature (Int)

1

Arcana (Int)

3

Perception* (Wis)

4

Athletics (Str)

2

Performance (Cha)

2

Deception (Cha)

2

Persuasion (Cha)

4

History* (Int)

1

Religion (Int)

3

Insight* (Wis)

-1

Sleight of Hand (Dex)

2

Intimidation (Cha)

-1

Stealth (Dex)

1

Investigation (Int)

0

Survival (Wis)

Special Attack: Great Weapon Fighting - When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll.

Feat: Grappler - Advantage on atack rolls against a creature you are grappling. Use action to try to pin a creature grappled by you.To do so, make another grapple check. 

Class Features:

Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again.

Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.

Two Attacks

Martial Archetype: Champion

3rd level – Critical Success: Crit on a 19 or 20.

7th level - Remarkable Athlete (but Lund is rusty so this is a maybe ability - we'll have to see how often he has to help Isa out of jams.)