Name: Alice Fondel
Race: Human
Height & Weight: 5ft 9 inches / 160 lbs
Class: Wizard Level 4
Alignment: Chaotic Good
Background: Stranger in a Strange Land
Arcane Tradition: Evocation
Hit Points: 31 AC: 13 (16 AC with mage armor)
Current Hit Points: 31
Combat: +5 to hit +3 to damage
Weapons: Dagger +5 to hit 1d4 +3 / light crossbow +5 to hit 1d8 +3
STR
13
+1
DEX
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16
+3
CON
14
+2
INT
18
+4
WIS
11
0
CHA
11
0
Saving Throws: INT +6 and WIS +2
3
Acrobatics (Dex)
0
Medicine (Wis)
0
Animal Handling (Wis)
6
Nature* (Int)
6
Arcana* (Int)
0
Perception (Wis)
1
Athletics (Str)
0
Performance (Cha)
0
Deception (Cha)
0
Persuasion (Cha)
6
History* (Int)
6
Religion* (Int)
0
Insight (Wis)
3
Sleight of Hand (Dex)
0
Intimidation (Cha)
3
Stealth (Dex)
6
Investigation* (Int)
0
Survival (Wis)
Feat: Plant-Based – Alice’s connection to nature (enhanced by her contact with Ysel, Lady of Lockwood) gives her proficiency in Nature checks. It also gives her advantage on Perception, Stealth and Survival checks when she’s in the wilderness.
Class Features:
Arcane Recovery / Sculpt Spells / Evocation Savant
Wizard Spells: DC = 14 Spell Attack +6
Cantrips – Frost Bite / Message / Poison Spray
Level 1 – Charm Person / Absorb Elements / Mage Armor / Shield / Magic Missile
Level 2 – Suggestion / Blindness & Deafness / Acid Arrow