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Late Night at Lund's
Interlude 4a: Alice's Level 4 Character Sheet

Interlude 4a: Alice's Level 4 Character Sheet

Name: Alice Fondel

Race: Human

Height & Weight: 5ft 9 inches / 160 lbs

Class: Wizard Level 4

Alignment: Chaotic Good

Background: Stranger in a Strange Land

Arcane Tradition: Evocation

Hit Points: 31 AC: 13 (16 AC with mage armor)

Current Hit Points: 31

Combat: +5 to hit +3 to damage

Weapons: Dagger +5 to hit 1d4 +3 / light crossbow +5 to hit 1d8 +3

STR

13

+1

DEX

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16

+3

CON

14

+2

INT

18

+4

WIS

11

0

CHA

11

0

Saving Throws: INT +6 and WIS +2

3

Acrobatics (Dex)

0

Medicine (Wis)

0

Animal Handling (Wis)

6

Nature* (Int)

6

Arcana* (Int)

0

Perception (Wis)

1

Athletics (Str)

0

Performance (Cha)

0

Deception (Cha)

0

Persuasion (Cha)

6

History* (Int)

6

Religion* (Int)

0

Insight (Wis)

3

Sleight of Hand (Dex)

0

Intimidation (Cha)

3

Stealth (Dex)

6

Investigation* (Int)

0

Survival (Wis)

Feat: Plant-Based – Alice’s connection to nature (enhanced by her contact with Ysel, Lady of Lockwood) gives her proficiency in Nature checks. It also gives her advantage on Perception, Stealth and Survival checks when she’s in the wilderness.

Class Features:

Arcane Recovery / Sculpt Spells / Evocation Savant

Wizard Spells: DC = 14 Spell Attack +6

Cantrips – Frost Bite / Message / Poison Spray

Level 1 – Charm Person / Absorb Elements / Mage Armor / Shield / Magic Missile

Level 2 – Suggestion / Blindness & Deafness / Acid Arrow