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[Adventurers Rank]
[Iron I, II, III --->]
Str: 50, 100, 150
Agi: 3, 5, 10
Int: 10, 20, 30
Bonus dmg: 0, 0, 0
[Copper I, II, III --->]
Str: 150, 200, 250
Agi: 10, 20, 30
Int: 30, 40, 50
Bonus dmg: 0, 0.5, 1.5
[Silver I, II, III ---> ]
Str: 250, 350, 450
Agi: 30, 40, 50
Int: 50, 60, 70
Bonus dmg: 1, 1.5, 2.5
[Gold I, II, III --->]
Str: 450, 500, 550
Agi: 50, 60, 70
Int: 70, 80, 90
Bonus dmg: 1.5, 2.5, 3
[Platinum I, II, III--->]
Str: 550, 600, 650
Agi: 70, 80, 90
Int: 90, 100, 110
Bonus dmg: 2, 3, 4
[Emerald I, II, III --->]
Str: 650, 700, 750
Agi: 90, 100, 110
Int: 110, 120, 130
Bonus dmg: 3, 3.5, 4.5
[Diamond I, II, III --->]
Str: 750, 800, 850
Agi: 120, 130, 140
Int: 130, 140, 150
Bonus dmg: 3.5, 4, 4.5
[Mythril I, II, III ---> ]
Str: 850, 900, 950
Agi: 140, 150, 160
Int: 150, 160, 170
Bonus dmg: 4, 5, 6
[Adamant I, II, III --->]
Str: 950, 1,000, 1,050
Agi: 160, 170, 180
Int: 170, 180, 190
Bonus dmg: 5, 5.5, 6.5
[Master I, II, III --->]
Str: 1,050, 1,100, 1,150
Agi: 180, 190, 200
Int: 190, 200, 210
Bonus dmg: 5.5, 6, 7.5
[Grandmaster I, II, III --->]
Str: 1,150, 1,200, 1,250
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Agi: 200, 210, 220
Int: 210, 220, 230
Bonus dmg: 6, 7, 8
[Mythic I, II, III --->]
Str: 1,250, 1,300, 1,350
Agi: 220, 230, 240
Int: 230, 240, 250
Bonus dmg: 7, 7.5, 8.5
[Phantasm I, II, III --->]
Str: 1,350, 1,400, 1,450
Agi: 240, 250, 260
Int: 250, 260, 270
Bonus dmg: 7.5, 8.5, 9
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Bonus dmg is applied for every skill
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[Monster's Rank]
Str: +50
Agi: +10
Int: +20
<> ex. For phantasm I rank
Humans: str = 1,350
Monster: str = 1,400
1,3,5 - - > lower rank
3,5,7 - - > mid rank
5,7,9 - - > high rank
7,9,11 - - > extreme rank
[Iron I, II, III]
Ratio: 1%, 3%, 5%
Def: 16%
Vit: 550, 600, 750
[Copper I, II, III]
Ratio: 1%, 3%, 5%
Def: 24%
Vit: 1,150, 1,200, 1,250
[ Silver I, II, III]
Ratio: 1%, 3%, 5%
Def: 32%
Vit: 2,250, 2,350, 2,450
[Gold I, II, III]
Ratio: 1%, 3%, 5%
Def: 40%
Vit: 3450, 3500, 3550
[Platinum I, II, III]
Ratio: 3%, 5%, 7%
Def: 48%
Vit: 4550, 4600, 4650
[Emerald I, II, III]
Ratio: 3%, 5%, 7%
Def: 56%
Vit: 5650, 5700, 5750
[Diamond I, II, III]
Ratio: 3%, 5%, 7%
Def: 64%
Vit: 6750, 6800, 6850
[Mythril I, II, III]
Ratio: 3%, 5%, 7%
Def: 72%
Vit: 7850, 7900, 7950
[Adamant I, II, III]
Ratio: 5%, 7%, 9%
Def: 80%
Vit: 8950, 9000, 9050
[Master I, II, III]
Ratio: 5%, 7%, 9%
Def: 88%
Vit: 9050, 9100, 9150
[Grandmaster I, II, III]
Ratio: 5%, 7%, 9%
Def: 96%
Vit: 9250, 9300, 9350
[Mythic I, II, III]
Ratio: 5%, 7%, 9%
Def: 104%
Vit: 9450, 9500, 9550
[Phantasm I, II, III]
Ratio: 9%, 11%, 13%
Def: 112%
Vit: 10100, 10200, 10300
[Ratio is added when a certain skills reached Lv 5/10 in Mastery]
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Def can't cover the weak spot of a monster, though when they grow, those weak spot won't be the same, for a example a young bear's head is vulnerable, but an adult one isn't.
Unlike those intellectual beings, monsters have different stats
Ex. Wolf in copper at maxed (for based agi and str types)
Str: 200
Agi: 20
Int: 0
Def: 24%
Vit: 1150
Humans in copper at maxed (for based agi and str types)
Str: 150
Agi: 10
Int: 30
Wolf in copper at maxed (for based int and agi)
Str: 50
Agi: 20
Int: 50
Def: 24%
Vit: 1150
Humans in copper at maxed (for based int and agi)
Str: 150
Agi: 10
Int: 30
So in short
Monster not in their based stats =
Str: - 100 or 0
Agi: - 10 or 0
Int: -20 or 0
<[Basic Attack Dmg]>
Non monster = 2% of their str
Monster = 8% of their str
Hitting vital parts deals +2% [NM] and 5% [M]
So in short, Shin throws 10 hits to the bear that deals 145 attack damage. The bear he fought isn't silver, but copper I as it was still young one
Basic attack is fixed to the str of the user, while skills increases everytime the user mastered it, giving more boost in damage, with additional quirks.
....
In this regard, dragon and fiends are exempted, reason why:
Demons = fiends
Some demons can turn to fiends, and fiends into demons
But not all demons can turn to fiends, but all fiends can turn into demons.
Demons are unintelligent monster, while fiends are intellectual ones.
Dragons = dragonkin
Same as demons and fiends
This is only in my novel, it will be explained later on in my story, but that would be further down the series.
So to fix it, dragonkins and fiends will have
+60, +20, +30 ,+4%, +200 hp when they turn into monsters
While druids who can turn into animals can have the same stats with their original body.
....
Undead, and other species of animated creatures gains (?) str and (?) agi as they are twice the strength of their living body. [? = I will think how much strength and agility one has, base on its origins, the summoner, rank, and etc]
....
Reason why I added bonus dmg, and Def, is
Unlike monster, different race like humans tend to grow out of norm, especially if you are born from dragon kins or fiends, or have some part of their blood, so to compensate this, I added Def for monster to atleast protect themselves against some strong individuals, and also to make sure that this monster are totally monster, not fodders
Bonus dmg is added when some rank have the same stats (like iron III str: 150 and copper I str: 150) so to make sure their will be difference between them, but not that wide so skills and abilities, and their adaptability to changes will still shine, I added bonus dmg to every skill they have.
.....
For int, this is how I think it will go
Low tier magic = 0 - 90 int
Mid tier magic = 95 - 180 int
High tier magic = 190 - 270 int
But it doesn't mean you can't use mid tier magic when your int is below the requirements, you can still use them but
(if used below the requirements)
Mid tier magic = 30% damage reduction (for low tier)
High tier magic = 50% damage reduction (for low tier
= 30% (for mid tier)
Also, low tier individuals can't practice any mid to high tier spells, but they can use magic scrolls which have those magic tier, and every spells in magic scrolls is at its peak, which is why they have 30% reduction and so on.
Reincarnated and summoned are exempted to this, means they can learn mid tier spells, but not high tier (lucky isn't?) but to make sure it won't be favoritism, I did this
If they used magic below the requirements
0 - 30 int = 70% magic reduction
31 - 60 int = 50% magic reduction
61 - 90 int = 30% magic reduction
Int also gives
0 - 10 = 1% additional damage
11 - 20 = 2%
It also gives
1% = gives 1% mental control/ mental attack reduction
And so on.
I hope this will explain a lot, if there's some confusion, just ask. Don't forget, there's still a thing about equipment enchantment and their respective skills
Also, everyone other than the reincarnated and summoned can't see their stats except for vit and Def, if they used the normal appraisal ofc, while reincarnated at iron and copper rank can't see the monsters Def and vit, not until they reached silver.
If I did placed the vit and Def of the monster, that's just during the author's pov. And also, I will incorporate the other changes from chapters 18 and below, at the end of the volume 1